Wouldn't Jewerly crafting break the game?
Would we be able to craft trial sets? if not, then why have it in? Cause people are always going to want trial sets.
Vanthras79 wrote: »Remember not to anger the Devs:
or...
Gina's true form will show.
From what videogame the Alien Queen of the image appears? or its a fan-art?
Motifs will become a thing of the past - you heard it here first.
Motifs will become a thing of the past - you heard it here first.
That's hardly fair on all the guilds and communities who manage to organise themselves to do them.Peekachu99 wrote: »And once again, stop adding Trials till you get some decent social tools in the game. It’s pointless and participation could be a million times higher with an LFG interface.
That's hardly fair on all the guilds and communities who manage to organise themselves to do them.Peekachu99 wrote: »And once again, stop adding Trials till you get some decent social tools in the game. It’s pointless and participation could be a million times higher with an LFG interface.
We shouldn't penalise them because some people don't want to put in any more effort that "push button; receive group", I am not saying adding it to group finder is bad or shouldn't come to the game. However we shouldn't hold up content for those putting the effort in to appease those who don't.
MyKillv2.0 wrote: »@MyKillv2.0 But we have Jewellry Crafting
No doubt. I am actually interested to see how Jewelry Crafting actually turns out. I hope they touch on it tonight during the podcast/hype show. If you are able to make jewelry for already established craftable sets, I will be thrilled! However since they did not increase willpower/agility a few patches ago when they increased the 2-4 set bonuses... I have a sneaky feeling that the new jewelry crafting will be just adding versions of these items which will mean craftable 3 set jewelry. Not a total waste, by any means but limits the doors, rather than expanding upon them.
...However we will see. But I do agree. I am excited about jewelry crafting, to whatever extent they choose to take it.
I'm fine with any updates to the tools, but as someone in two guilds (both open communities for anyone of any skill level) I don't want to be without new content to play with them.Peekachu99 wrote: »That's hardly fair on all the guilds and communities who manage to organise themselves to do them.Peekachu99 wrote: »And once again, stop adding Trials till you get some decent social tools in the game. It’s pointless and participation could be a million times higher with an LFG interface.
We shouldn't penalise them because some people don't want to put in any more effort that "push button; receive group", I am not saying adding it to group finder is bad or shouldn't come to the game. However we shouldn't hold up content for those putting the effort in to appease those who don't.
Except that’s not what I said at all. I didn’t say “Put all normal and vet trials” into Activity Finder. I said: “Improve in game social tools”. Something like FFXIV’s interface or even WoW’s, which precludes actual difficult content from an insta-queue but still allows people to widely advertise for instances/ compositions/ skill levels. What could possibly be wrong with that? Right now, you’re either in a Trials guild or shouting in Craglorn. How is that respectful of a player’s or community’s time? That’s EQ circa 12 years ago. C’mon.
And just because we’ve been managing with sub-par social tools so far shouldn’t be an acceptance of our fate. That’s Stockholm syndrome at its finest.
Seraphayel wrote: »Seraphayel wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
If the Psijik skill line is just 5 skills + Ultimate + passives I will be very disappointed. That really adds nothing substantial to the game.
Depends on power of those abilities still.
No it doesn't. It just doesn't carry an entire Chapter even if it's the best skill line ever.
Seraphayel wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
If the Psijik skill line is just 5 skills + Ultimate + passives I will be very disappointed. That really adds nothing substantial to the game.
Darkstorne wrote: »
Official lore for Summerset Isles architecture:
Human traders were only allowed at its ports, and they described the city as 'made from glass or insect wings.' Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, 'a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
ZOS's interpretation of the lore:
"Sounds like they build castles with stone!"
I'll remain hopeful until we see Alinor with in game footage. I was impressed with how ZOS built Vivec, Balmora, and Ald-Ruhn, so I'm not giving up yet. But if they really have spent the past year building this place without any attention to lore whatsoever... I might be skipping this one. I already have to stay away from Valenwood as it is, for how insanely lore inaccurate that place is.
Seraphayel wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
If the Psijik skill line is just 5 skills + Ultimate + passives I will be very disappointed. That really adds nothing substantial to the game.
i didn't expect to ever become a Psiijic (apart from single-player + HAX) but i assumed if ESO included it, it would have to be a World or Guild Skill Line (like Mages Guild or Vampire). think of this: no one is born a Psiijic; they're recruited, and if they don't pass muster they're kicked out. they don't even sell class change tokens, so there's no way to stop being a Dragon Knight, but the lore definitely has that Order prescribed as joiners and members. it's not immutable like class.
but, well, that's just like, my opinion, man.
dimensional wrote: »Seraphayel wrote: »Seraphayel wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
If the Psijik skill line is just 5 skills + Ultimate + passives I will be very disappointed. That really adds nothing substantial to the game.
Depends on power of those abilities still.
No it doesn't. It just doesn't carry an entire Chapter even if it's the best skill line ever.
Yes, it does.
Surely the centrepiece of the chapter is the story and content though. I know that expansions always come with that "cool new thing" but their main points have always been the story and extra content.Seraphayel wrote: »Seraphayel wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
If the Psijik skill line is just 5 skills + Ultimate + passives I will be very disappointed. That really adds nothing substantial to the game.
i didn't expect to ever become a Psiijic (apart from single-player + HAX) but i assumed if ESO included it, it would have to be a World or Guild Skill Line (like Mages Guild or Vampire). think of this: no one is born a Psiijic; they're recruited, and if they don't pass muster they're kicked out. they don't even sell class change tokens, so there's no way to stop being a Dragon Knight, but the lore definitely has that Order prescribed as joiners and members. it's not immutable like class.
but, well, that's just like, my opinion, man.
I agree with you and it should be a guild skill line as you said. I just don't think that it should be the centerpiece of a Chapter. A skill line (like Mage's or Fighter's Guild) is just not big enough to be one of the main features of a Chapter. It could work as a DLC thing but compared to an entire class or battlegrounds a usual skill line is like... nothing.
I'm fine with any updates to the tools, but as someone in two guilds (both open communities for anyone of any skill level) I don't want to be without new content to play with them.Peekachu99 wrote: »That's hardly fair on all the guilds and communities who manage to organise themselves to do them.Peekachu99 wrote: »And once again, stop adding Trials till you get some decent social tools in the game. It’s pointless and participation could be a million times higher with an LFG interface.
We shouldn't penalise them because some people don't want to put in any more effort that "push button; receive group", I am not saying adding it to group finder is bad or shouldn't come to the game. However we shouldn't hold up content for those putting the effort in to appease those who don't.
Except that’s not what I said at all. I didn’t say “Put all normal and vet trials” into Activity Finder. I said: “Improve in game social tools”. Something like FFXIV’s interface or even WoW’s, which precludes actual difficult content from an insta-queue but still allows people to widely advertise for instances/ compositions/ skill levels. What could possibly be wrong with that? Right now, you’re either in a Trials guild or shouting in Craglorn. How is that respectful of a player’s or community’s time? That’s EQ circa 12 years ago. C’mon.
And just because we’ve been managing with sub-par social tools so far shouldn’t be an acceptance of our fate. That’s Stockholm syndrome at its finest.