That's hardly fair on all the guilds and communities who manage to organise themselves to do them.Peekachu99 wrote: »And once again, stop adding Trials till you get some decent social tools in the game. It’s pointless and participation could be a million times higher with an LFG interface.
We shouldn't penalise them because some people don't want to put in any more effort that "push button; receive group", I am not saying adding it to group finder is bad or shouldn't come to the game. However we shouldn't hold up content for those putting the effort in to appease those who don't.
Carbonised wrote: »Some interesting info in English:
Journey to the home of the High Elves in The Elder Scrolls Online: Summerset, the newest Chapter of ESO. Experience an epic story in an all-new zone, unlock a new skill line of abilities, join the secretive Psijic Order on a mission to save the world from destruction, and more! Coming this June.
Pre-purchase The Elder Scrolls Online: Summerset, the next chapter of ESO, and immediately receive the Nightmare Senche Mount.
Journey to the home of the High Elves this June! Explore an all-new zone, unlock a new skill line of abilities, and more.
By royal decree, the once-forbidden island of the High Elves has been opened, its Crystal Tower drawing travelers to its light. But dark forces from beyond and below are also interested in the mystic location in this new chapter set in the Summerset Isle.
Forge potent new gear with Jewelry Crafting and bolster your power. You'll need every advantage to succeed on your quest.
Travel to the island of Artaeum to seek the aid of this mysterious group of mages. Become a fledgling member of their order and unlock a new skill line of powerful abilities to aid you on your adventure.
With this collection of style pages, you can make use of the Divine Prosecution armor and weapon styles in the Outfit System. As this is not a motif book, you will be unable to craft equipment in this style.
A mystery collection of Psijic Order-related items! |c22ADDCThis is a pre-order bonus item|r
A collection of Summerset Treasure Maps. |c22ADDCThis is a pre-order bonus item|r
I'm actually bit baffled that they have a nightmare senche mount as preorder exclusive. Doesn't really fit the theme. However, I will be buying that sweet baby as soon as it gets available, I have been waiting for that one ever since it was datamined a while back, and at least it's leagues better than the stupid dwarven adorned horse they released with Morrowind collector's edition.
SydneyGrey wrote: »Where are people seeing a nightmare senche? I see a thumbnail of a cool-looking horse, but not a senche.
Darkstorne wrote: »
Official lore for Summerset Isles architecture:
Human traders were only allowed at its ports, and they described the city as 'made from glass or insect wings.' Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, 'a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
ZOS's interpretation of the lore:
"Sounds like they build castles with stone!"
I'll remain hopeful until we see Alinor with in game footage. I was impressed with how ZOS built Vivec, Balmora, and Ald-Ruhn, so I'm not giving up yet. But if they really have spent the past year building this place without any attention to lore whatsoever... I might be skipping this one. I already have to stay away from Valenwood as it is, for how insanely lore inaccurate that place is.
This is my fear as well. Alinor (the captital) is the most important thing about Summerset for me and I dreamed about it for years. If this city on the photo is Alinor, I will be greatly dissapointed. It was said to be unique, exotic, unlike anything else. Yet appearently, just another boring stone bastion.
jevans1342nub18_ESO wrote: »Hmm. Blood Shadow Steeds and Nightmare Senches don't seem very Summerset-y to me. Jewelry crafting might be interesting, and nothing that obviously leads to spellcrafting.
As a crafter, I can't say I'm thrilled with a style that is outfit system only. Much less than thrilled, in fact, due to the cost of per-character outfit slots.
I hope the new housing isn't going to be in those caverns shown in the loading screens. I'd really like to see some crystal spires, and views of the islands. Come to think of it, no definite housing reference is in this datamine.
I guess we'll find out when the devs do the reveal, because I really want to like the Summerset Isles, I love Auridon, and want more High Elfy stuff.
I see no reason to buy it if Spellcrafting isn´t in.
It´s been 4 years now, and I still can´t summon the amount of daedra I feel comfortable with. And a friend of mine STILL could´nt make his Ice Mage work.
Let the Min-Maxers minmax themselves into the void of boredom, and give everyone else diversity.
I see no reason to buy it if Spellcrafting isn´t in.
It´s been 4 years now, and I still can´t summon the amount of daedra I feel comfortable with. And a friend of mine STILL could´nt make his Ice Mage work.
Let the Min-Maxers minmax themselves into the void of boredom, and give everyone else diversity.
Surely the centrepiece of the chapter is the story and content though. I know that expansions always come with that "cool new thing" but their main points have always been the story and extra content.Seraphayel wrote: »Seraphayel wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
If the Psijik skill line is just 5 skills + Ultimate + passives I will be very disappointed. That really adds nothing substantial to the game.
i didn't expect to ever become a Psiijic (apart from single-player + HAX) but i assumed if ESO included it, it would have to be a World or Guild Skill Line (like Mages Guild or Vampire). think of this: no one is born a Psiijic; they're recruited, and if they don't pass muster they're kicked out. they don't even sell class change tokens, so there's no way to stop being a Dragon Knight, but the lore definitely has that Order prescribed as joiners and members. it's not immutable like class.
but, well, that's just like, my opinion, man.
I agree with you and it should be a guild skill line as you said. I just don't think that it should be the centerpiece of a Chapter. A skill line (like Mage's or Fighter's Guild) is just not big enough to be one of the main features of a Chapter. It could work as a DLC thing but compared to an entire class or battlegrounds a usual skill line is like... nothing.
Those saying no class means less value are interesting considering we don't yet know if Summerset is the same size as Morrowind. If it was 4x the size in story and maps, but lacked a class would that still be "less value"?
Seraphayel wrote: »Surely the centrepiece of the chapter is the story and content though. I know that expansions always come with that "cool new thing" but their main points have always been the story and extra content.Seraphayel wrote: »Seraphayel wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
If the Psijik skill line is just 5 skills + Ultimate + passives I will be very disappointed. That really adds nothing substantial to the game.
i didn't expect to ever become a Psiijic (apart from single-player + HAX) but i assumed if ESO included it, it would have to be a World or Guild Skill Line (like Mages Guild or Vampire). think of this: no one is born a Psiijic; they're recruited, and if they don't pass muster they're kicked out. they don't even sell class change tokens, so there's no way to stop being a Dragon Knight, but the lore definitely has that Order prescribed as joiners and members. it's not immutable like class.
but, well, that's just like, my opinion, man.
I agree with you and it should be a guild skill line as you said. I just don't think that it should be the centerpiece of a Chapter. A skill line (like Mage's or Fighter's Guild) is just not big enough to be one of the main features of a Chapter. It could work as a DLC thing but compared to an entire class or battlegrounds a usual skill line is like... nothing.
Those saying no class means less value are interesting considering we don't yet know if Summerset is the same size as Morrowind. If it was 4x the size in story and maps, but lacked a class would that still be "less value"?
If the centerpiece is story and content we don't need a Chapter. A DLC covers that as well (Clockwork City for example). Chapters should introduce new, meaningful gameplay mechanics or additions to the game.
Fully behind that, I have been screaming for updated Guild mechanics for a while, an over all improved activity finder which gets you playing with people would be great.Peekachu99 wrote: »I'm fine with any updates to the tools, but as someone in two guilds (both open communities for anyone of any skill level) I don't want to be without new content to play with them.Peekachu99 wrote: »That's hardly fair on all the guilds and communities who manage to organise themselves to do them.Peekachu99 wrote: »And once again, stop adding Trials till you get some decent social tools in the game. It’s pointless and participation could be a million times higher with an LFG interface.
We shouldn't penalise them because some people don't want to put in any more effort that "push button; receive group", I am not saying adding it to group finder is bad or shouldn't come to the game. However we shouldn't hold up content for those putting the effort in to appease those who don't.
Except that’s not what I said at all. I didn’t say “Put all normal and vet trials” into Activity Finder. I said: “Improve in game social tools”. Something like FFXIV’s interface or even WoW’s, which precludes actual difficult content from an insta-queue but still allows people to widely advertise for instances/ compositions/ skill levels. What could possibly be wrong with that? Right now, you’re either in a Trials guild or shouting in Craglorn. How is that respectful of a player’s or community’s time? That’s EQ circa 12 years ago. C’mon.
And just because we’ve been managing with sub-par social tools so far shouldn’t be an acceptance of our fate. That’s Stockholm syndrome at its finest.
I understand that—no one like a content drought of what they enjoy. I supposed I was being somewhat hyperbolic. Still, looking at trophy completion rates, less that 0.05% of the population (on average, lower for the harder Trials) has EVER completed even a normal trial! That’s astronomically low and something needs to be done to increase interest and accessibily. A proper LFG interface is much needed and overdue. There, people can post learning parties, clear parties, and die-hard achievement or farm runs.
LFGs help to build communities and interest in content. Often savvy guilds will use these tools to fill spots and/ or scout/ recruit. I ended up getting an invite to the Order of the Blue Garter, a hugely prestighous world first guild, in FFXIV, just from taking a random Duty Finder spot that looked interesting to me (and sadly don’t play with them anymore as I’m not into FFXIV).
I would really like to see some enhancements to both social tools and guild stores (a search function PLEASE). These are basic quality of life fixes with no downsides.
Vanthras79 wrote: »Remember not to anger the Devs:
or...
Gina's true form will show.
From what videogame the Alien Queen of the image appears? or its a fan-art?
They've hinted this update will have class balance changes. They've probably been working on base game (existing classes/skills/sets) rather than new ones.No new class ? anything about spell crafting ?
Pretty disappointed, hope there will be big class change or i don't understand what the "Combat & gameplay " team is doing since Clockwork city patch.
Seraphayel wrote: »Seraphayel wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
And I will laugh, because those fools obviously did not pay attention to all the datamines that had absolutely no mention of spellcrafting. I'm not even sure where that notion came from.
Edit: There were some ambiguous things that people speculated could be related to spellcrafting, but there was nothing that firmly linked them to the feature, and they could very well be for something else.
Why are you all repeating this? The datamines HAD several mentions of Spellcrafting because ZOS constantly added new Spellcrafting assets. The big feature of Chapter II could have either been Spellcrafting OR Psijik because both were datamined. That it is most likely Psijik doesn't remove Spellcrafting from the list (e.g. as a base game update later this year).
The only thing remotely related were filenames of images of spellbooks. It's a leap to say that's spellcrafting.
Just scroll to the bottom of the page and see how much things related to Spellcrafting had been datamined:
http://blog.uesp.net/index.php/2018/01/28/eso-update-17-data-mining-part-2
Compared to the Psijik datamining that's a lot more:
http://blog.uesp.net/index.php/2018/02/17/eso-update-17-data-mining-3
As I said, it wasn't clear which system will be part of Chapter II. But to say there were no indications for Spellcrafting is just wrong.
Seraphayel wrote: »Surely the centrepiece of the chapter is the story and content though. I know that expansions always come with that "cool new thing" but their main points have always been the story and extra content.Seraphayel wrote: »Seraphayel wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
If the Psijik skill line is just 5 skills + Ultimate + passives I will be very disappointed. That really adds nothing substantial to the game.
i didn't expect to ever become a Psiijic (apart from single-player + HAX) but i assumed if ESO included it, it would have to be a World or Guild Skill Line (like Mages Guild or Vampire). think of this: no one is born a Psiijic; they're recruited, and if they don't pass muster they're kicked out. they don't even sell class change tokens, so there's no way to stop being a Dragon Knight, but the lore definitely has that Order prescribed as joiners and members. it's not immutable like class.
but, well, that's just like, my opinion, man.
I agree with you and it should be a guild skill line as you said. I just don't think that it should be the centerpiece of a Chapter. A skill line (like Mage's or Fighter's Guild) is just not big enough to be one of the main features of a Chapter. It could work as a DLC thing but compared to an entire class or battlegrounds a usual skill line is like... nothing.
Those saying no class means less value are interesting considering we don't yet know if Summerset is the same size as Morrowind. If it was 4x the size in story and maps, but lacked a class would that still be "less value"?
If the centerpiece is story and content we don't need a Chapter. A DLC covers that as well (Clockwork City for example). Chapters should introduce new, meaningful gameplay mechanics or additions to the game.
I see no reason to buy it if Spellcrafting isn´t in.
It´s been 4 years now, and I still can´t summon the amount of daedra I feel comfortable with. And a friend of mine STILL could´nt make his Ice Mage work.
Let the Min-Maxers minmax themselves into the void of boredom, and give everyone else diversity.
Ugh... I think it was ESO Live, or maybe from Gina during PTS for Clockwork City. I'm about to travel home so will try and dig it up when I get back.Vanthras79 wrote: »They've hinted this update will have class balance changes. They've probably been working on base game (existing classes/skills/sets) rather than new ones.No new class ? anything about spell crafting ?
Pretty disappointed, hope there will be big class change or i don't understand what the "Combat & gameplay " team is doing since Clockwork city patch.
Pics or it never happened
Ugh... I think it was ESO Live, or maybe from Gina during PTS for Clockwork City. I'm about to travel home so will try and dig it up when I get back.Vanthras79 wrote: »They've hinted this update will have class balance changes. They've probably been working on base game (existing classes/skills/sets) rather than new ones.No new class ? anything about spell crafting ?
Pretty disappointed, hope there will be big class change or i don't understand what the "Combat & gameplay " team is doing since Clockwork city patch.
Pics or it never happened
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Never quite understood excitement over jewelry crafting. There are almost no instances where you want two crafted sets equipped, so.. Unless they do something radically different with it, it's pretty much useless.Wouldn't Jewerly crafting break the game?
Would we be able to craft trial sets? if not, then why have it in? Cause people are always going to want trial sets.
Never quite understood excitement over jewelry crafting. There are almost no instances where you want two crafted sets equipped, so.. Unless they do something radically different with it, it's pretty much useless.Wouldn't Jewerly crafting break the game?
Would we be able to craft trial sets? if not, then why have it in? Cause people are always going to want trial sets.
Never quite understood excitement over jewelry crafting. There are almost no instances where you want two crafted sets equipped, so.. Unless they do something radically different with it, it's pretty much useless.Wouldn't Jewerly crafting break the game?
Would we be able to craft trial sets? if not, then why have it in? Cause people are always going to want trial sets.
Never quite understood excitement over jewelry crafting. There are almost no instances where you want two crafted sets equipped, so.. Unless they do something radically different with it, it's pretty much useless.Wouldn't Jewerly crafting break the game?
Would we be able to craft trial sets? if not, then why have it in? Cause people are always going to want trial sets.
Hist's + Tava's? NMG + Hunding's? Kag's + Julianos? And all the fancy PvP combinations you can come up with...
There are some interesting ideas out there.
Never quite understood excitement over jewelry crafting. There are almost no instances where you want two crafted sets equipped, so.. Unless they do something radically different with it, it's pretty much useless.Wouldn't Jewerly crafting break the game?
Would we be able to craft trial sets? if not, then why have it in? Cause people are always going to want trial sets.
Hist's + Tava's? NMG + Hunding's? Kag's + Julianos? And all the fancy PvP combinations you can come up with...
There are some interesting ideas out there.
Never quite understood excitement over jewelry crafting. There are almost no instances where you want two crafted sets equipped, so.. Unless they do something radically different with it, it's pretty much useless.Wouldn't Jewerly crafting break the game?
Would we be able to craft trial sets? if not, then why have it in? Cause people are always going to want trial sets.
Hist's + Tava's? NMG + Hunding's? Kag's + Julianos? And all the fancy PvP combinations you can come up with...
There are some interesting ideas out there.