I don’t get worried when the end game content players start to dwindle down. In every MMO I’ve played, there’s always a substantial ebb and flow there. The end game raider crowd tends to shoot themselves in the foot with unreasonably high expectations and overly restrictive requirements for newcomers until they lose too many guild members through attrition, then they loosen up and allow more fresh blood to participate. When they get the participation back up, they tighten up again until they lose too many people. Lather, rinse, repeat.
Now, if the more relaxed (“casual”) content starts to die out, that’s when I get worried.
LadyNalcarya wrote: »I don’t get worried when the end game content players start to dwindle down. In every MMO I’ve played, there’s always a substantial ebb and flow there. The end game raider crowd tends to shoot themselves in the foot with unreasonably high expectations and overly restrictive requirements for newcomers until they lose too many guild members through attrition, then they loosen up and allow more fresh blood to participate. When they get the participation back up, they tighten up again until they lose too many people. Lather, rinse, repeat.
Now, if the more relaxed (“casual”) content starts to die out, that’s when I get worried.
Unfortunately, lags and bugged skills are equally annoying for both casual and non-casual players.
Not to mention crashes. If you crash at the keep fight (and casual pvp mostly consists of big fights) a few times in a row... Well, its not an enjoyable experience, especially when you are kicked from campaign and have to wait in queue again.
Vaughndaunted wrote: »what’s out there for us advanced players? We need 2 man team trials and content like VMA. ANY THOUGHTS?
We need sort of vertical progression besides the horizontal one.
We have too much mechanics on the newer dungeons . The mechanics count more than player skill. ( I am not against them but looking in chat and see "looking for group vet pledges non DLC " every day prove that 90% of the player base don't do the DLC plegdes .
BOP in trials made them only for organized Guilds . I think only a very small percentage ( 3-5% of the player base ) do them regularly.
I understand that eso fashion is interesting and fun but this is not Guild Wars 2 . ESO was advertised as a PVP centric MMO ( the story and trailers prove that ) Many people left pvp because the servers can't handle large population,because of lag, loading screens and so on...Also ZOS quit implementing the advertised justice system in all its aspects announced before.
I hope to have a real player guild system with levels, tasks, activities. I hope to have more incentive to the achievement system and pvp.
ESO is the best MMO right now ..but could be better .
I hope ZOS will bring back Paul Sage to make team with Matt . This will be a real success ...for ESO
Anyway, ESO is not losing population..I see plenty of people in every zone.
English is not my native language.
SGT_Wolfe101st wrote: »We need sort of vertical progression besides the horizontal one.
We have too much mechanics on the newer dungeons . The mechanics count more than player skill. ( I am not against them but looking in chat and see "looking for group vet pledges non DLC " every day prove that 90% of the player base don't do the DLC plegdes .
BOP in trials made them only for organized Guilds . I think only a very small percentage ( 3-5% of the player base ) do them regularly.
I understand that eso fashion is interesting and fun but this is not Guild Wars 2 . ESO was advertised as a PVP centric MMO ( the story and trailers prove that ) Many people left pvp because the servers can't handle large population,because of lag, loading screens and so on...Also ZOS quit implementing the advertised justice system in all its aspects announced before.
I hope to have a real player guild system with levels, tasks, activities. I hope to have more incentive to the achievement system and pvp.
ESO is the best MMO right now ..but could be better .
I hope ZOS will bring back Paul Sage to make team with Matt . This will be a real success ...for ESO
Anyway, ESO is not losing population..I see plenty of people in every zone.
English is not my native language.
PVP Centric? There are 26 PVE zones, 6 Trials, 29 Dungeons, 16 Public Dungeons, 90+ Delves, and yet there are 3 dedicated PVP areas. Yeah, definitely PVP centric.
TelvanniWizard wrote: »Trial group finding tool would be useful. And solving the lag, latency and performance problems...
Ariades_swe wrote: »It's totally dead. Whenever I visit the Harborage I'm the only player around.
Move to another game.
Vaughndaunted wrote: »I’m finding myself short on players at my level of play. What’s going on ESO? Are we working on keeping end game players or getting new ppl in the game? I’m getting bored of writs, dps testing and etc. what’s out there for us advanced players? We need 2 man team trials and content like VMA. ANY THOUGHTS?
Drachenfier wrote: »Vaughndaunted wrote: »I’m finding myself short on players at my level of play. What’s going on ESO? Are we working on keeping end game players or getting new ppl in the game? I’m getting bored of writs, dps testing and etc. what’s out there for us advanced players? We need 2 man team trials and content like VMA. ANY THOUGHTS?
I thought the same the other day, I made a new character and stayed on Vvardenfell and other than the crafting area, it was deserted. But last night I made another new EP character and the starting area (the Nord island, forget the name) was literally swarming with people.
SGT_Wolfe101st wrote: »We need sort of vertical progression besides the horizontal one.
We have too much mechanics on the newer dungeons . The mechanics count more than player skill. ( I am not against them but looking in chat and see "looking for group vet pledges non DLC " every day prove that 90% of the player base don't do the DLC plegdes .
BOP in trials made them only for organized Guilds . I think only a very small percentage ( 3-5% of the player base ) do them regularly.
I understand that eso fashion is interesting and fun but this is not Guild Wars 2 . ESO was advertised as a PVP centric MMO ( the story and trailers prove that ) Many people left pvp because the servers can't handle large population,because of lag, loading screens and so on...Also ZOS quit implementing the advertised justice system in all its aspects announced before.
I hope to have a real player guild system with levels, tasks, activities. I hope to have more incentive to the achievement system and pvp.
ESO is the best MMO right now ..but could be better .
I hope ZOS will bring back Paul Sage to make team with Matt . This will be a real success ...for ESO
Anyway, ESO is not losing population..I see plenty of people in every zone.
English is not my native language.
PVP Centric? There are 26 PVE zones, 6 Trials, 29 Dungeons, 16 Public Dungeons, 90+ Delves, and yet there are 3 dedicated PVP areas. Yeah, definitely PVP centric.
FearlessOne_2014 wrote: »Vaughndaunted wrote: »I’m finding myself short on players at my level of play. What’s going on ESO? Are we working on keeping end game players or getting new ppl in the game? I’m getting bored of writs, dps testing and etc. what’s out there for us advanced players? We need 2 man team trials and content like VMA. ANY THOUGHTS?
Lol it's because trials are not rewarding for the time and effort you put into them. Also unless you are willing to help new players to learn and progress in your guild. I can totally see why you would think it's hard to find players to do trials with. Maybe groom and teach the new players who are replacing the vets? Or yall can continue to ask for only players who can post 35k plus dps. Only to complain about not being enough players to run trials with.
I see no issues with finding players who are willing to learn to run trials. I do see a bunch of vet guilds who are demanding players already be top noche before joining their guild and crying about that lack of players in game.
FearlessOne_2014 wrote: »Vaughndaunted wrote: »I’m finding myself short on players at my level of play. What’s going on ESO? Are we working on keeping end game players or getting new ppl in the game? I’m getting bored of writs, dps testing and etc. what’s out there for us advanced players? We need 2 man team trials and content like VMA. ANY THOUGHTS?
Lol it's because trials are not rewarding for the time and effort you put into them. Also unless you are willing to help new players to learn and progress in your guild. I can totally see why you would think it's hard to find players to do trials with. Maybe groom and teach the new players who are replacing the vets? Or yall can continue to ask for only players who can post 35k plus dps. Only to complain about not being enough players to run trials with.
I see no issues with finding players who are willing to learn to run trials. I do see a bunch of vet guilds who are demanding players already be top noche before joining their guild and crying about that lack of players in game.
KiraTsukasa wrote: »Of course the game is losing players. It's an inevitability for any game. You play for a time, you get bored, you play something else, maybe you come back or not. It's really not something to worry about, unless you go from ~3 million players to less than 50,000 in a couple months.