So. PvE is dead because of the elite? So weird that it's the elite that gives you build, tactics, walk-troughs and whatever information you need.
I once was a scrub, I did 20k DPS and felt GOOD! But the time I started playing the game there was no new players, so all the trial guilds had been made, main groups were full, secondary groups were full. Most guild wanted a few trial achievements before inviting a new player.
What did I do? Go on the forums and complain about the "elitism" in the game? No, why should people that progressed and worked hard to be were they are spend their time carrying me? No!
I made my own trial focused guild, we ended up around 24man strong, NOONE had done veteran trials before. First run we clear vAA. We kept going that until we felt ready to move up, then we cleared vHRC without much problem. Our group dps was extremly low, but we made our own strategies that worked for us.
We spend months in craglorn trials too practise, get better, stronger. Time flew by as we had an amazing time. And by the end of it all. EVERYONE was what you would call 'elite 40k+ dps pharses'. Tho, we worked for it, we earned it.
By the end of the guild we had cleared vAA HM, vHRC HM, vSO HM, vMoL, vHoF.
And no, We never brought ANYONE in for a carry! Because why do trials, if you don't progress them yourself?
Anotherone773 wrote: »I do notice a high portion of elitists vet players in ESO. And that in itself is off putting. Couple that with stagnant end game content and its just not appealing for casuals to hang around. Some very good points have been made in this thread. A good part of the problem lies on ZOS's shoulders but the community is also at fault.
You dont need to do max DPS to raid, if you do then either you are doing it wrong, or ZOS completely screwed up the raid. Essentially, you have to have BiS gear, perfect rotations, an expert understanding of your character with a very specific build with no variation to get BiS gear.
Ive raided in multiple other games. End game top tier raids. Never have i raided in which you need max dps. Its just not a thing. You need to understand mechanics, you need to work as a team, and you need to be able to do a decent amount of DPS. But you can totally do end game raids with everyone doing within 25% of the top DPS. If your raiders are good enough they can even carry lower DPS people through. Not in ESO though. If you cant kill a 6 mil dummy in 30 seconds self buffed then you just need to L2P.
Ive been in about 100 dungeon groups in ESO. I can count on one hand, the runs in which someone bothered to mention the mechanics. If you die because you did something wrong they just keep letting you die and rezzing you( most of the time). They dont bother to teach you anything. I had to look up how to do most bosses, and trying to learn all the bosses and their mechanics for over 2 dozen dungeons at the same time is really nothing but confusing. " Queue for each dungeon and run it until you understand it!" they say. Lets be practical here. If i queue for even a pledge dungeon i may have to wait 1 or 2 hours during peak to get a group. if i queue for a random dungeon , i can get one in under 20 minutes and rewards for doing it. So what in your tiny mind, makes your think im going to sit in a queue for 2 hours for no rewards when i can sit in one for 30 minutes and get rewards?
Someone in this thread said " Its easy to do 40k dps if you do this, this and this." My reply to this is its easy for you. Casual players arent looking to make a job out of gaming. Its ENTERTAINMENT. There is nothing entertaining about watching noneducational cheese videos on dpsing a dummy or a raid group showing us how leet they are. Many players dont want to be a clone of someone else, they want to build their own characters for their own play style. They dont want to have to learn a bunch of mechanics, rotations, exploits that are features, and then perfect everything as if they were performing brain surgery on their first born.
Either these elitist need to come down to the casual level or they are going to end up spending all their time playing with themselves.
Its the natural ebb and flow of MMOs but if this is the only one you have ever played you wouldnt know that.
It happens to all of them over time. The player base rises and dips due to a variety of factors. We will take a hit when Battle for Azeroth drops, when Anthem drops etc.
Overall the population on PS4 seems healthy for a 4 yr old MMO and hitting the panic button seems unnecessary.
i've actually seen an increasing number of players on steam. The game doesn't feel crowded though, only on events
Public dungeons is night or morning only, quests I don't mind other players.i've actually seen an increasing number of players on steam. The game doesn't feel crowded though, only on events
It is more crowded than I would like actually - I have to play at alien times, where most people world-wide tend to either sleep or work, to be able to do a quest on my very own - without that most of the enemies in it are dead already. The game is going strong population-wise IMO, far better than a year ago and potentially better than ever even. And with no TES VI in sight anytime soon this will not change much.
Anotherone773 wrote: »So. PvE is dead because of the elite? So weird that it's the elite that gives you build, tactics, walk-troughs and whatever information you need.
I once was a scrub, I did 20k DPS and felt GOOD! But the time I started playing the game there was no new players, so all the trial guilds had been made, main groups were full, secondary groups were full. Most guild wanted a few trial achievements before inviting a new player.
What did I do? Go on the forums and complain about the "elitism" in the game? No, why should people that progressed and worked hard to be were they are spend their time carrying me? No!
I made my own trial focused guild, we ended up around 24man strong, NOONE had done veteran trials before. First run we clear vAA. We kept going that until we felt ready to move up, then we cleared vHRC without much problem. Our group dps was extremly low, but we made our own strategies that worked for us.
We spend months in craglorn trials too practise, get better, stronger. Time flew by as we had an amazing time. And by the end of it all. EVERYONE was what you would call 'elite 40k+ dps pharses'. Tho, we worked for it, we earned it.
By the end of the guild we had cleared vAA HM, vHRC HM, vSO HM, vMoL, vHoF.
And no, We never brought ANYONE in for a carry! Because why do trials, if you don't progress them yourself?
Some problems with your post. One, you dont seem to know what elitism is. There is a difference between vet and elitism/elitist. Elitism is an attitude. Its "im superior to you" and "your not worthy". Its a very toxic and selfish attitude. It has nothing to do with ones ability to master the game and be a good player. There are many vets i have met that are pleasant people, helpful and fun to play with. They will be just as good as an elitist, the difference is in the attitude and treating everyone that isnt as good or doesnt want to be as good as a peasant not worthy of licking the dirt off their boots.
This game has a high portion of toxic elitists that play it. Community is important in an MMO and a toxic one drives players away. We are here to have fun and enjoy the game we all paid for equally. Some players try to ruin that for others by acting like they own and manage the game and your lucky they even allow you to login. That is a problem. When people get done faffing around with quests and leveling and all the other little trinkets in the game and want to do end game content, you have this huge wall of toxicity and people leave.
This game has a much lower vet population than it should. In a healthy game 50% or so of the population should be max level vet players doing end game content. The other 50% should be players progressing to the end game that replace the players that left. From what i can tell the vet population is closer to 10-20%. What makes it even worse is that you only have to reach max level on a single character. The rest get to cheat and become max level at level 50. So there should be far more end game players. This means ESO has a high turn over rate.
The toxicity is only one problem. Add to that the joke of a leveling system in the game. You dont really feel like you get much stronger when gaining a level, but its even worse for CP. With CP the increase is so marginal that many players dont even care. There are players that have been playing for 4 years that still are in the mid CP range because their is no desire or reward to gain CP. No urgency. Get 500k xp and put a point in a tree so you can gain 5 dps in a game where dps is measure in thousands. There is no sense of progression. No sense of accomplishment. No sense that all that work you put in has made your character stronger.
Then you have the gear issue. The other major issue with no progression in ESO. There is no gear progression. Its all CP160 and the only reason to change gear is because they nerf a set or buff another set so you gain or lose a couple of percent of dps. I know people whine about having to grind gear here but this is the easiest gear grind in any mmo i have ever seen and its pretty much a one and done. Its not like in 6 months there will be new gear sets that are more powerful made out of new materials. Gear and level progression are primary drivers for keeping end game players and ESO fails on both. So players get bored and stop playing when they run out of stuff to do.
Just like with summerset, there will be many players who login run through summerset in a few weeks or a couple of months and then go play something else because there is no reason to run cloudrest 200 times or run around summerset farming for months.
TLDR: Once you get to end game there is nothing keeping you here and the toxic elitists practically push you out the door.
Edit: Also the whole "carry" thing is a stupid thing elitists made up to make themselves feel superior to others. If your doing 40k in a trial and i am doing 25k in a trial, you arent carrying me because you do more DPS. Same with dungeon. If your doing 30k in a dungeon and im doing 10k, your not carrying me. If the instance can be completed with all the dps doing X amount and every dps exceeds X then no one is being carried. And you can complete all content in this game doing 25k dps or less and a very large majority of it you can do with 20k dps or less.
Its the number of players who launch eso with the steam launcher. This is not needed as ESO don't use steam drm.No, it's not.Priyasekarssk wrote: »Steam is not overall , but its good indicator and eye opener.
You're going to sit there and convince people that the most active number of users is currently 10k, with the peak at 30k, with a game base of 8+ million?
All the chart shows is number of people actively playing, who allow their account to be tracked.
This is not only a poor indicator, but hardly representative of the player base.
People take breaks from games all the time. Only a halfwit would expect someone to be online 24/7/365 and anything contrary is "ESO is dying".
Still many do it out of habit. probably mostly causal players.
Now its probably an downturn before summerset as many take an break or play less before an major update.
FloppyTouch wrote: »Agree and these top tier players forget that they had help learning to and think they did it all on their own like no one ever gave them advise.
As the game caters to the casual i have seen an awful lot of original players leaving, numbers wise is about the same, just new players replacing the old.
No worries. Old people have all the stuffs. New players have none of the stuffs. So new players need to spend more money, so that means even more content! Right!?