Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
We are currently investigating issues some players are having on the North American megaservers. We will update as new information becomes available.

Race buffs

Skander
Skander
✭✭✭✭✭
Major in this priority:
-Nord
-Imperial
Minor:
Breton (that 3% is laughable, at least 5 thanks.)
I meme, but my memes are so truthful they hurt
-Elder Nightblades Online
Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • veil_
    veil_
    ✭✭✭
    Remove race passives that lock a race into a certain class, ie, Stealthy.

    Brets need +4% magic damage, or a boost to 4% for its cost reduction passive

    Nords need some sustain passive for stamina (and frost damage perhaps?)

    Imperials could use mag/stam recov, or both.
  • Reedx
    Reedx
    ✭✭✭
    giphy.gif

    YES PLS
    Maker of Drama & Lover of Roleplay
  • sneakymitchell
    sneakymitchell
    ✭✭✭✭
    Nords are fine sure lack of substain but at least you are surviving more hits than usual. Imperials are just fine too. Bretons maybe more love since 1% increase ap isn’t enough for so called buff. And argonians are mainly healers compared to Bretons. Back then it was Bretons who had good healing mostly due to the substain.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Skander
    Skander
    ✭✭✭✭✭
    Nords are fine sure lack of substain but at least you are surviving more hits than usual. Imperials are just fine too. Bretons maybe more love since 1% increase ap isn’t enough for so called buff. And argonians are mainly healers compared to Bretons. Back then it was Bretons who had good healing mostly due to the substain.

    In pvp you need to do dmg. Not tank
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    Bretons are weak, this is true. They have no heal or dps buff and their sustain buff is rather lackluster. Depending on how you look at it they may be the weakest race now as the races that used to be weaker all got some real buffs. I would like to see a mag damage bonus (7% to mag like the 7% dk fire though the mag would not be as good you would still have better sustain) , much better sustain (Like 8% better as it needs to be strong if it's just a sustain buff), or some of both (like 4% mag damage 5% cost reduction). People only play Bretons because they have cute female toons (same with wood elf lol.)

    Nords are not so much weak as 1 dimensional. They are really only set up to be tanks and folks seem to have an issue with this. I have a Nord I made to be a tank. I still think it is the best Non-imp edition race for tank though Argonian is making a case and I may need to re-evaluate.

    Imperials actually make both good tanks and decent stam DPS. I don't feel they are weak.


    On the same subject.... It would actually be better if all racial passives of all races got reduced by 75% so that it didn't matter so much how unbalanced they are and people could chose based on lore. Alternately, you could choose a set of passives with a shrine and 20k gold or so and we will just see who chooses what.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Cheveyo
    Cheveyo
    ✭✭✭✭
    IMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.

    Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.

    For example:
    • Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
    • Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
    • Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.

    The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.



    The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.


    And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Temove racial passives entirely and just leave the flavor passives like stealth, fall height, increased gold, increased exp, increased sprint, swift swim, etc

    Then everyone can play what they want zos can then adjust base stats to offer a lil more to compensate the racial loses without gimping 1 race to be far above or below another.
  • ascan7
    ascan7
    ✭✭✭
    Skander wrote: »
    Major:
    -Nord
    Minor:
    -Imperial
    -Breton

    What i think
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    Imperials are fine.
    VR16 Templar
    VR3 Sorcerer
  • WakeYourGhost
    WakeYourGhost
    ✭✭✭✭✭
    Creative minds find uses for nearly everything.
    That being said - Small adjustments would be fine... As long as the unique flavor of each race, and more importantly it's Lore-based features, remains in place.

  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think you can add Bosmer to minor. They are not really BiS for anything apart from appearance if you are one of these people. They can't even beat the other races of their alliance in any role apart for perhaps going stamina in pvp.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    Nords above all else. Seriously
  • Skander
    Skander
    ✭✭✭✭✭
    Bretons are avarage, but they need a SLIGHT buff on they last passive that is not usless, but near uselessness


    Nords need more stamina, that's it

    Imperials are adaptive, in the game i only see that imperials are good stamina users, if zos made them more near the "Dunmer" type, with stamina and magicka bonuses, we would see more imperials around. Maybe 5% mag and stam and health recovery on the "red diamond" passive.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Khajiit need that +10% Max Stamina that everyone freaked out over.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.

    The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.

    Edited by Lightspeedflashb14_ESO on February 24, 2018 10:53AM
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    I have a fix for you:
    NERF THE STUPID LIZARD PEOPLE!
  • Corpier
    Corpier
    ✭✭✭✭
    I think Nord really does need a buff. I think another buff to tanking is in order. Rugged suffers from diminishing returns. Nord should compete with Argonian and Imperial as a tanking race.

    Imperial just needs Red Diamond reworked into something useful. If your health is large enough to get a non-pitiful heal out of that 6%, then you probably playing a build too defensive for it to be of use.

    Breton 3% reduced cost is fine. I think an added racial is needed in addition to what it already has. Most other races have passives that have dual purposes. Just saying, look at Orc or Argonian. Look for the key word "and", they might as well have 6 racial passives! Something lore friendly like Atronach's passive in single player Elder Scrolls games of gaining magicka when hit with spell damage attacks tacked on to Spell Resist would be nice. Or spell critical, that would be nice too. Something that would make Breton preform better as a dps or healer.
    @Corpier | PC/NA CP1300+

    My Characters:
    AD
    A Príorí: Highelf - Magicka Sorcerer
    DC
    Corpier: Orc - Stamina Nightblade
    Corpier: Orc - Stamina Sorcerer
    EP
    A Fortiori: Darkelf - Magicka Nightblade
    A Posteriori: Darkelf - Magicka Dragonknight
    Bertha Ironsides: Imperial - Dragonknight Tank
    Corpier: Breton - Magicka Templar
    Corpíer: Orc - Stamina Templar
    CorpÌer: Orc - Stamina Warden
    Corpier: Orc - Stamina Necromancer
    Logen'Bloody-Nine'Fingers: Orc - Stamina Dragonknight
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    I have a fix for you:
    NERF THE STUPID LIZARD PEOPLE!

    hah, No. Argonians are now viable. Make the other races like the NORDS more viable
  • ScardyFox
    ScardyFox
    ✭✭✭✭✭
    No nerfs - buffs only whatever they may be.
  • red_emu
    red_emu
    ✭✭✭✭✭
    ✭✭
    I think racial passives should be removed completely! For example, because I prefer magicka characters, all my 7 toons are Altmer. I am in process of levelling a Breton MagBlade...buuuut I think I might have to re-roll as Altmer. Stamina has it a little easier when it comes to class I think. At least they can choose between Bosmer, Khajiit, Redguard, Orsimer or even Nord can be viable and none of them races will cripple you by the lack of passives. So that leaves us, the masters of manipulating energies of Aetherius basically locked down to Altmer or Dunmer (yes, I know Lizard People Paramedics have their fan base but not everyone is into beast races).

    Either re-work the passives or get rid of them completely. They might have worked for single-player Elder Scrolls but in a competitive environment of ESO, having a Nord Sorcerer in PvP is just silly.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Sheezabeast
    Sheezabeast
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nords need bonus to frost damage, it might revitalize a dead weapon line. Frost tanks never really caught on...
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Skander wrote: »
    Major in this priority:
    -Nord
    -Imperial
    Minor:
    Breton (that 3% is laughable, at least 5 thanks.)

    Nord -okay
    Imperial - #2 tank? nope don't need buffed
    Breton -#1 healer? nope don't need buffed
    veil_ wrote: »
    Remove race passives that lock a race into a certain class, ie, Stealthy.

    Brets need +4% magic damage, or a boost to 4% for its cost reduction passive

    Nords need some sustain passive for stamina (and frost damage perhaps?)

    Imperials could use mag/stam recov, or both.

    Other way around, every race should have a useless passive for that play style.
    Nords are fine sure lack of substain but at least you are surviving more hits than usual. Imperials are just fine too. Bretons maybe more love since 1% increase ap isn’t enough for so called buff. And argonians are mainly healers compared to Bretons. Back then it was Bretons who had good healing mostly due to the substain.

    1% AP, 1% gold, 1% xp sounds like its right on target
    Cheveyo wrote: »
    IMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.

    Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.

    For example:
    • Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
    • Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
    • Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.

    The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.



    The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.


    And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.

    Altmer tank, caved and went to Argonian, switch back 2 weeks later. Altmer works better.
    Creative minds find uses for nearly everything.
    That being said - Small adjustments would be fine... As long as the unique flavor of each race, and more importantly it's Lore-based features, remains in place.

    Truth
    The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.

    The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.

    Truth
    Nords need bonus to frost damage, it might revitalize a dead weapon line. Frost tanks never really caught on...

    Some of us figured it out. Nords could use something though. Personally I think more like Dunmer Frost Resistance and Frost Damage
    Edited by Maura_Neysa on February 24, 2018 8:15PM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Rungar
    Rungar
    ✭✭✭✭✭
    id like to see the racials overhauled.

    each race would get a single resistance to something or two half resistances, whatever non combat bonuses they have now and expanded to include new ones that matter. For instance the orc blacksmithing you include a buff to allow you to use one less gold temper. Other races would get similar useful perks in the tradeskills. maybe argonians get 5 potions or 20 poisons per combine, high elves get a 25% chance to create two glyphs etc.

    combat bonuses would be presented as attributes in two categories:

    1) get to pick three attributes out of the pile so you could pick extra stam or mag or mag regen etc according to you interests. There would be choices that include a bit of two or even three like there is now. Similar to how oblivion did it. These would have to be levelled up like your regular skills and your race might determine how fast you learn these.

    2) a specialty power attribute which would be associated with one of the divines. Similar to the above you would have to level this up.

    these could be changed with tokens from the cash shop or by a specific involved quest and of course you would have to level them up again.

    this way not every sorcerer would be altmer and every tank an argonian like now.



    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • Skander
    Skander
    ✭✭✭✭✭
    Skander wrote: »
    Major in this priority:
    -Nord
    -Imperial
    Minor:
    Breton (that 3% is laughable, at least 5 thanks.)

    Nord -okay
    Imperial - #2 tank? nope don't need buffed
    Breton -#1 healer? nope don't need buffed
    veil_ wrote: »
    Remove race passives that lock a race into a certain class, ie, Stealthy.

    Brets need +4% magic damage, or a boost to 4% for its cost reduction passive

    Nords need some sustain passive for stamina (and frost damage perhaps?)

    Imperials could use mag/stam recov, or both.

    Other way around, every race should have a useless passive for that play style.
    Nords are fine sure lack of substain but at least you are surviving more hits than usual. Imperials are just fine too. Bretons maybe more love since 1% increase ap isn’t enough for so called buff. And argonians are mainly healers compared to Bretons. Back then it was Bretons who had good healing mostly due to the substain.

    1% AP, 1% gold, 1% xp sounds like its right on target
    Cheveyo wrote: »
    IMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.

    Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.

    For example:
    • Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
    • Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
    • Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.

    The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.



    The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.


    And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.

    Altmer tank, caved and went to Argonian, switch back 2 weeks later. Altmer works better.
    Creative minds find uses for nearly everything.
    That being said - Small adjustments would be fine... As long as the unique flavor of each race, and more importantly it's Lore-based features, remains in place.

    Truth
    The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.

    The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.

    Truth
    Nords need bonus to frost damage, it might revitalize a dead weapon line. Frost tanks never really caught on...

    Some of us figured it out. Words could use something though. Personally I think more like Dunmer Frost Resistance and Frost Damage

    If you think that bretons are healers, you are doing something wrong. Becouse they are literally versitile. Just need to buff they last passive which is underwhelming
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Skander wrote: »
    Skander wrote: »
    Major in this priority:
    -Nord
    -Imperial
    Minor:
    Breton (that 3% is laughable, at least 5 thanks.)

    Nord -okay
    Imperial - #2 tank? nope don't need buffed
    Breton -#1 healer? nope don't need buffed
    veil_ wrote: »
    Remove race passives that lock a race into a certain class, ie, Stealthy.

    Brets need +4% magic damage, or a boost to 4% for its cost reduction passive

    Nords need some sustain passive for stamina (and frost damage perhaps?)

    Imperials could use mag/stam recov, or both.

    Other way around, every race should have a useless passive for that play style.
    Nords are fine sure lack of substain but at least you are surviving more hits than usual. Imperials are just fine too. Bretons maybe more love since 1% increase ap isn’t enough for so called buff. And argonians are mainly healers compared to Bretons. Back then it was Bretons who had good healing mostly due to the substain.

    1% AP, 1% gold, 1% xp sounds like its right on target
    Cheveyo wrote: »
    IMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.

    Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.

    For example:
    • Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
    • Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
    • Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.

    The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.



    The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.


    And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.

    Altmer tank, caved and went to Argonian, switch back 2 weeks later. Altmer works better.
    Creative minds find uses for nearly everything.
    That being said - Small adjustments would be fine... As long as the unique flavor of each race, and more importantly it's Lore-based features, remains in place.

    Truth
    The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.

    The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.

    Truth
    Nords need bonus to frost damage, it might revitalize a dead weapon line. Frost tanks never really caught on...

    Some of us figured it out. Words could use something though. Personally I think more like Dunmer Frost Resistance and Frost Damage

    If you think that bretons are healers, you are doing something wrong. Becouse they are literally versitile. Just need to buff they last passive which is underwhelming

    https://alcasthq.com/eso-magicka-templar-healer-build-pve/
    #3 on the list
    ]http://deltiasgaming.com/eso-templar-healer/
    #2 on the list (yeah its old and he doesn't play anymore)
    https://forums.elderscrollsonline.com/en/discussion/385807/best-race-for-endgame-templar-healer
    Forum best healer race tread. Argument between Breton, Argonian and Altmar.

    What rock have you been that you don't know Bretons are healers?!?
    Edited by Maura_Neysa on February 24, 2018 8:32PM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Skander
    Skander
    ✭✭✭✭✭
    Skander wrote: »
    Skander wrote: »
    Major in this priority:
    -Nord
    -Imperial
    Minor:
    Breton (that 3% is laughable, at least 5 thanks.)

    Nord -okay
    Imperial - #2 tank? nope don't need buffed
    Breton -#1 healer? nope don't need buffed
    veil_ wrote: »
    Remove race passives that lock a race into a certain class, ie, Stealthy.

    Brets need +4% magic damage, or a boost to 4% for its cost reduction passive

    Nords need some sustain passive for stamina (and frost damage perhaps?)

    Imperials could use mag/stam recov, or both.

    Other way around, every race should have a useless passive for that play style.
    Nords are fine sure lack of substain but at least you are surviving more hits than usual. Imperials are just fine too. Bretons maybe more love since 1% increase ap isn’t enough for so called buff. And argonians are mainly healers compared to Bretons. Back then it was Bretons who had good healing mostly due to the substain.

    1% AP, 1% gold, 1% xp sounds like its right on target
    Cheveyo wrote: »
    IMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.

    Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.

    For example:
    • Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
    • Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
    • Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.

    The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.



    The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.


    And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.

    Altmer tank, caved and went to Argonian, switch back 2 weeks later. Altmer works better.
    Creative minds find uses for nearly everything.
    That being said - Small adjustments would be fine... As long as the unique flavor of each race, and more importantly it's Lore-based features, remains in place.

    Truth
    The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.

    The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.

    Truth
    Nords need bonus to frost damage, it might revitalize a dead weapon line. Frost tanks never really caught on...

    Some of us figured it out. Words could use something though. Personally I think more like Dunmer Frost Resistance and Frost Damage

    If you think that bretons are healers, you are doing something wrong. Becouse they are literally versitile. Just need to buff they last passive which is underwhelming

    https://alcasthq.com/eso-magicka-templar-healer-build-pve/
    #3 on the list
    ]http://deltiasgaming.com/eso-templar-healer/
    #2 on the list (yeah its old and he doesn't play anymore)
    https://forums.elderscrollsonline.com/en/discussion/385807/best-race-for-endgame-templar-healer
    Forum best healer race tread. Argument between Breton, Argonian and Altmar.

    What rock have you been that you don't know Bretons are healers?!?

    The pvp rock, when healers get dropped so hard they aren't even trown in a black hole.

    Argonian is of course the best healer, and i can say it without doing pve.

    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    khajiit should get their 8% spell crit back (carnage used to give both melee and spell crit).
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    red_emu wrote: »
    I think racial passives should be removed completely! For example, because I prefer magicka characters, all my 7 toons are Altmer. I am in process of levelling a Breton MagBlade...buuuut I think I might have to re-roll as Altmer. Stamina has it a little easier when it comes to class I think. At least they can choose between Bosmer, Khajiit, Redguard, Orsimer or even Nord can be viable and none of them races will cripple you by the lack of passives. So that leaves us, the masters of manipulating energies of Aetherius basically locked down to Altmer or Dunmer (yes, I know Lizard People Paramedics have their fan base but not everyone is into beast races).

    Either re-work the passives or get rid of them completely. They might have worked for single-player Elder Scrolls but in a competitive environment of ESO, having a Nord Sorcerer in PvP is just silly.
    Pretty much this, add that race was an starting bonus in Daggerfall, Morrowind and Oblivion, single player games was either trivial at high level or had an difficulty slider.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • joaaocaampos
    joaaocaampos
    ✭✭✭✭✭
    Breton buff. Choose one:

    Magicka Mastery (passive)
    • "Reduces the Magicka cost of your abilities by 1/3/5%."
    • "Your magicka attacks restore [x] Magicka. This effect can occur once every 5 seconds."
    • "Your magicka attacks have a 10% chance to restore 1/2/3% of your Max Magicka."
    • "Increases your Magic Damage by 1/2/3%. (This is "Magic Damage", a non-elemental damage)
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    red_emu wrote: »
    I think racial passives should be removed completely! For example, because I prefer magicka characters, all my 7 toons are Altmer. I am in process of levelling a Breton MagBlade...buuuut I think I might have to re-roll as Altmer. Stamina has it a little easier when it comes to class I think. At least they can choose between Bosmer, Khajiit, Redguard, Orsimer or even Nord can be viable and none of them races will cripple you by the lack of passives. So that leaves us, the masters of manipulating energies of Aetherius basically locked down to Altmer or Dunmer (yes, I know Lizard People Paramedics have their fan base but not everyone is into beast races).

    Either re-work the passives or get rid of them completely. They might have worked for single-player Elder Scrolls but in a competitive environment of ESO, having a Nord Sorcerer in PvP is just silly.

    If you can't play Mag as Breton, Dunmer, or Argonian then you'd only be able to run Redgaurd stam. Then again Woeler runs a Khajiit, I run an Altmer tank and a DK healer.

    Playing BiS well isn't impressive, playing unquie at BiS level, thats impressive.
    Edited by Maura_Neysa on February 25, 2018 2:51AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


Sign In or Register to comment.