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Race buffs

  • Silver_Strider
    Silver_Strider
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    Skander wrote: »
    Skander wrote: »
    Argonians get 715 regen overall, they get 10% extra healing, they get 9% extra health and they can neither be poisoned nor defiled by glyph procs (through their resistance)...no point talking about race balance while that's around :D .

    Had all that since One Tamriel and people only started complaining about it since Morrowind. Funny how balance changes when ZOS nerfs CP to the ground.

    Like it or not, cps help to balance things a lot

    You're right, which is why it makes 0 sense to complain about Argonians overperforming in sustain when that's all the race has. Back in One Tamriel sustain was pointless but it was all Argonians had with no means of increasing their damage to ever hope to match the other races. Now that the shoe is on the other foot, however, people are complaining that Argonians are OP because they can sustain better than the other races, despite the other races having naturally higher damage numbers than Argonian.

    You are wrong. We aren't complaining about argonians overperforming, we are complaining about other races underperforming

    Not everyone agrees with that notion. There are plenty of people that are clearly on the "Nerf Argonian" train.
    Argonian forever
  • mb10
    mb10
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    Lol
    veil_ wrote: »
    Remove race passives that lock a race into a certain class, ie, Stealthy.

    Brets need +4% magic damage, or a boost to 4% for its cost reduction passive

    Nords need some sustain passive for stamina (and frost damage perhaps?)

    Imperials could use mag/stam recov, or both.

    Frost damage is based off max magicka. Nords aren't known for their cold damage. They live in the cold but they aren't mages in general so there's no way they should have cold damage increase. Cold resist yes but not damage.

    Imperials are known for being soldiers as well so I'd so no to the magicka to them as well. Perhaps the story but it could make them OP
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