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Race buffs

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Iccotak wrote: »
    Iccotak wrote: »
    Nords also need some room for magicka builds

    why?

    Because every race should be viable for magicka builds.

    what makes you think that? also define viable.
    Edited by Lightspeedflashb14_ESO on March 1, 2018 10:28AM
  • Doctordarkspawn
    Doctordarkspawn
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    Cheveyo wrote: »
    IMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.

    Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.

    For example:
    • Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
    • Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
    • Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.

    The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.



    The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.


    And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.

    I'd love this.
  • Ragnaroek93
    Ragnaroek93
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    To be honest, I think that Argonians need to get tuned down a bit. Looking at their whole passives it seems overtuned to all other races (12% max stats, ~400 flat regen, 5% more healing done, 5% more healing received and immune to poison and disease secondary effects).
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Sparr0w
    Sparr0w
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    Just give each race 1 passive (e.g. Orc crafting, Wood elf bow xp, argonian swim speed) & have the others based on your chosen build.

    Say start with something to aid play style (immunity, resistance, stealth bonuses); Have the second max stat, then morph to regen/crit/reduction/healing.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Ragnarock41
    Ragnarock41
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    I still believe orc needs some minor buffs, as of right now its only viable to stamsorcs because stam regen doesnt matter for them.

    maybe give this class a little bonus resource return on heavy attacks.

    Tho if it was me I would remove the racial passives entirely, and let people pick their bonus passives instead. I'm forced into redguard and I hate it honestly.
    Edited by Ragnarock41 on March 1, 2018 12:33PM
  • Nihilanth
    Nihilanth
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    I still believe orc needs some minor buffs, as of right now its only viable to stamsorcs because stam regen doesnt matter for them.

    maybe give this class a little bonus resource return on heavy attacks.

    Tho if it was me I would remove the racial passives entirely, and let people pick their bonus passives instead. I'm forced into redguard and I hate it honestly.

    @Ragnarock41 I laugh at people who think orc is weak. You're saying orc should get buffed with more resource return on heavy attacks? Orc has bonuses to damage and healing, very good ones aswell. You want to give it more sustain too? Thats insane. "I'm forced into redguard" You're not forced into anything, its a simple l2p issue. People always seem to think their own class or race is the weakest and you yourself prove it, "Worst Class EU". Maybe change it to "Worst Player EU"?
  • Lynx7386
    Lynx7386
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    I'd be happy with the following changes for my (only played) race:

    Khajiit

    Nimble -> Rename to Robust
    Current: +20% Health Recovery, +10% stamina recovery
    New: +6% Max Health, +12% stamina recovery

    Stealthy -> Rename to Nimble
    Current: Reduce detection radius by 3 meters, Increase stealthed damage by 10%
    New: Increase chance to dodge attacks by 5%

    Carnage -> Rename to Keen Eyes
    Current: Increase weapon critical by 8%
    New: Increase weapon and spell critical by 8%

    Now khajiit can run magicka dps, stamina dps, or tanks without severely suffering in any role, but still not standing up to the meta races for each role.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Ragnarock41
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    Nihilanth wrote: »
    I still believe orc needs some minor buffs, as of right now its only viable to stamsorcs because stam regen doesnt matter for them.

    maybe give this class a little bonus resource return on heavy attacks.

    Tho if it was me I would remove the racial passives entirely, and let people pick their bonus passives instead. I'm forced into redguard and I hate it honestly.

    @Ragnarock41 I laugh at people who think orc is weak. You're saying orc should get buffed with more resource return on heavy attacks? Orc has bonuses to damage and healing, very good ones aswell. You want to give it more sustain too? Thats insane. "I'm forced into redguard" You're not forced into anything, its a simple l2p issue. People always seem to think their own class or race is the weakest and you yourself prove it, "Worst Class EU". Maybe change it to "Worst Player EU"?

    why are you so triggered? Why are you so mad? orc and redguard basically have very close tooltips, and redguard has sustain on top of good damage. yes, orc has better options when it comes to building for tanking, but only scrubs build to tank in cyrodiil.

    Its not a lie orc is garbage outside of stamsorc.

    you won't see anyone but stamsorcs use it.

    But thats not the point here, why are you such a little triggered **** ?

    Are you getting rekt by stams'orcs 7/24? you mad?

    Or is it that you're jelaous your stinky redguard doesn't look as cool as an orc?
    Edited by Ragnarock41 on March 1, 2018 2:59PM
  • dazee
    dazee
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    you won't see anyone but stamsorcs use it.

    Well Orcs look awful, only reason I dont play Orc. But I run Breton Stamblades and do fine. I play the race I feel like playing and dont care about the extra couple percent difference playing what other people insist I SHOULD play might give me, becuase I intend to have fun regardless of who may try and stop me.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Skander
    Skander
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    Lynx7386 wrote: »
    I'd be happy with the following changes for my (only played) race:

    Khajiit

    Nimble -> Rename to Robust
    Current: +20% Health Recovery, +10% stamina recovery
    New: +6% Max Health, +12% stamina recovery

    Stealthy -> Rename to Nimble
    Current: Reduce detection radius by 3 meters, Increase stealthed damage by 10%
    New: Increase chance to dodge attacks by 5%

    Carnage -> Rename to Keen Eyes
    Current: Increase weapon critical by 8%
    New: Increase weapon and spell critical by 8%

    Now khajiit can run magicka dps, stamina dps, or tanks without severely suffering in any role, but still not standing up to the meta races for each role.

    Lol no, those would make a Khajiit a *** killing machine. Are you out of your mind?
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Tan9oSuccka
    Tan9oSuccka
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    Skander wrote: »
    Major in this priority:
    -Nord
    -Imperial
    Minor:
    Breton (that 3% is laughable, at least 5 thanks.)

    Agreed and in that same order as well.
    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • QuebraRegra
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    Temove racial passives entirely and just leave the flavor passives like stealth, fall height, increased gold, increased exp, increased sprint, swift swim, etc

    Then everyone can play what they want zos can then adjust base stats to offer a lil more to compensate the racial loses without gimping 1 race to be far above or below another.

    the part you really ring the bell on is that ZOS would have to change the difficulty scaling to compensate. Simply nerfing the passives without another means to compensate would just be a NERF.

    Agreed the racial passives should be more lore based, and have less an effect on direct combat.
  • Lynx7386
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    Skander wrote: »
    Lynx7386 wrote: »
    I'd be happy with the following changes for my (only played) race:

    Khajiit

    Nimble -> Rename to Robust
    Current: +20% Health Recovery, +10% stamina recovery
    New: +6% Max Health, +12% stamina recovery

    Stealthy -> Rename to Nimble
    Current: Reduce detection radius by 3 meters, Increase stealthed damage by 10%
    New: Increase chance to dodge attacks by 5%

    Carnage -> Rename to Keen Eyes
    Current: Increase weapon critical by 8%
    New: Increase weapon and spell critical by 8%

    Now khajiit can run magicka dps, stamina dps, or tanks without severely suffering in any role, but still not standing up to the meta races for each role.

    Lol no, those would make a Khajiit a *** killing machine. Are you out of your mind?

    Losing 10% stealth damage, 20% health recovery, and reduced detection radius to gain 6% health, 2% stamina recovery, and a 8% spell crit would make them killing machines? Explain how.

    The spell crit only effects magic and hybrid builds in this case, the latter of which are already poor compared to pure builds. A stamina build would only be gaining 2% recovery - still far behind other stam races.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • xbobx
    xbobx
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    Ratzkifal wrote: »
    I think you can add Bosmer to minor. They are not really BiS for anything apart from appearance if you are one of these people. They can't even beat the other races of their alliance in any role apart for perhaps going stamina in pvp.

    my stamina nightblade is a bosmer and i capped out thieves guild, ledgerman and working on dark brotherhood. with their race bonuses he is really good. i can be almost beside someone and they cant see me.
  • Bobby_V_Rockit
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    I despise Bosmer and Redguard, hate them. The appearance, the lore, everything. I’ll take any other race over them for my stam toons
  • Twenty0zTsunami
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    Lynx7386 wrote: »
    Skander wrote: »
    JobooAGS wrote: »
    Skander wrote: »
    Just let us choose passives.

    Not lore friendly

    Every elder scrolls has let you choose starting passives one way or another independent of race except for skyrim

    Is still not lore friendly.

    Why not?

    Are all basketball players 7 foot tall black guys?

    Are all Asians math prodigies?

    Do all Russians live on vodka?

    Do all British people like tea and crumpets?


    That's what I'm seeing when looking at the very clearly biased passives given to each race. A few examples:

    -nords only get health and toughness bonuses, because all nords are big dumb brute warriors right? Well what about shalidor? Arguably one of the most prominent mages in elder scrolls history, and he's a nord.

    -khajiit only get sneaky thief bonuses, because all khajiit are sulking cutpurses right? What about the numerous khajiit mages you see in the game as npcs, or j'zargo from skyrim, or the fact that several subspecies of khajiit are confirmed in lore to be very powerful and capable spellcaster.
    How about the warrior khajiit, the Cathay-raht who stand as tall as an altmer and are stronger and sturdier than nords?

    So yes, it is perfectly established in the lore that not all members of a species have the same affinities.

    lol calm down cupcake
  • Skander
    Skander
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    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    I'd be happy with the following changes for my (only played) race:

    Khajiit

    Nimble -> Rename to Robust
    Current: +20% Health Recovery, +10% stamina recovery
    New: +6% Max Health, +12% stamina recovery

    Stealthy -> Rename to Nimble
    Current: Reduce detection radius by 3 meters, Increase stealthed damage by 10%
    New: Increase chance to dodge attacks by 5%

    Carnage -> Rename to Keen Eyes
    Current: Increase weapon critical by 8%
    New: Increase weapon and spell critical by 8%

    Now khajiit can run magicka dps, stamina dps, or tanks without severely suffering in any role, but still not standing up to the meta races for each role.

    Lol no, those would make a Khajiit a *** killing machine. Are you out of your mind?

    Losing 10% stealth damage, 20% health recovery, and reduced detection radius to gain 6% health, 2% stamina recovery, and a 8% spell crit would make them killing machines? Explain how.

    The spell crit only effects magic and hybrid builds in this case, the latter of which are already poor compared to pure builds. A stamina build would only be gaining 2% recovery - still far behind other stam races.

    Increase chance to dodge attacks by 5%
    that alone is op
    +
    6% more health on a khajiit
    +
    Why the hell would you take away stealth to a race that is lorewise stealthy?
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Iccotak
    Iccotak
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    Iccotak wrote: »
    Iccotak wrote: »
    Nords also need some room for magicka builds

    why?

    Because every race should be viable for magicka builds.

    what makes you think that? also define viable.

    Because since I am playing an RPG, I should be able to choose whatever race for whatever class for Role playing and character creation
  • ArchMikem
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    Skander wrote: »
    ArchMikem wrote: »
    Leogon wrote: »
    ArchMikem wrote: »
    Khajiit need that +10% Max Stamina that everyone freaked out over.
    It was 6% but I agree, Khajjit should get some Max Stamina or maybe something like 3% Stamina and 3% Health.

    Three measly percent when say Redguard gets 10%?

    Yes, and 6% is too much, since Khajiit gets Carnage AND stealthy

    Carnage doesnt even get you to 60% and im perfectly fine with giving up Stealthy. I care more about resources than being a ganker.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Iccotak wrote: »
    Iccotak wrote: »
    Iccotak wrote: »
    Nords also need some room for magicka builds

    why?

    Because every race should be viable for magicka builds.

    what makes you think that? also define viable.

    Because since I am playing an RPG, I should be able to choose whatever race for whatever class for Role playing and character creation

    As far as I know, you can do what you say, I have 10 characters and each one is a different race. Every one of my 7 dps can get 30k. Even my magblade, which is a Breton nightblade. Even my bow/bow warden who wears valkyn skoria for RP reasons, who is a wood elf can get 30k. 30k is more then enough for everything in the game but timed trial runs. You can choose whatever race you want and run whatever build you what and if you actually care about timed trial runs, you are the type of person that won't care what race you are. People playing for role playing reasons are not impacted by the 3-7% dps loss you would experience being a mag toon on a Stam race or a Stam too on a mag race.

    Once more, define viable.
    Edited by Lightspeedflashb14_ESO on March 2, 2018 5:34AM
  • Narvuntien
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    My changes.

    Altmer: Magic damage bonus not elemental damage bonus (nerf)
    Argonian: Massively OP. Reduce resource return from potions. Perhaps straight remove the max mag bonus. I feel they are one of the best hybrid races. (nerf)
    Bosmer: Block cost reduction, or perhaps stamina cost reduction similar to bretons mag one. This will make them good tanks which AD lacks. But they will remain strong PVP DPS.
    Breton: Tricky all these mag bonus's with out corresponding damage buff. Maybe a buff to the cost reduction or mag regen make them the sustain race for magicka.
    Dumner: They seem okay except that dual wield bonus and fire damage bonus don't make sense together. unless there will be a way to duel wield as a mag character.
    Imperial: Lost this place as the best tanks, red diamond needs a big buff.
    Khajit: Bonus damage on bleed effects, spell crit and weapon crit. Damage, Khajit deal damage as their primary goal.
    Nord: Heroic, Give them faster Ulti gen, seems strong and fitting.
    Orsimer: Hmm they are unpopular but I like their passives. I think it should be all melee skills not melee weapon skills only.
    Redgaurd: I think they are nicely balanced atm, stamina sustain race.

    Steathly passive is super great and super annoying. Its annoying because its useless in PVE and great in PVP. It is also annoying it is on two AD races. I like it but perhaps it should be in ledgenmen instead and have everyone access to it?
    Edited by Narvuntien on March 2, 2018 5:49AM
  • lucky_Sage
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    Skander wrote: »
    Major in this priority:
    -Nord
    -Imperial
    Minor:
    Breton (that 3% is laughable, at least 5 thanks.)

    Nord -okay
    Imperial - #2 tank? nope don't need buffed
    Breton -#1 healer? nope don't need buffed
    veil_ wrote: »
    Remove race passives that lock a race into a certain class, ie, Stealthy.

    Brets need +4% magic damage, or a boost to 4% for its cost reduction passive

    Nords need some sustain passive for stamina (and frost damage perhaps?)

    Imperials could use mag/stam recov, or both.

    Other way around, every race should have a useless passive for that play style.
    Nords are fine sure lack of substain but at least you are surviving more hits than usual. Imperials are just fine too. Bretons maybe more love since 1% increase ap isn’t enough for so called buff. And argonians are mainly healers compared to Bretons. Back then it was Bretons who had good healing mostly due to the substain.

    1% AP, 1% gold, 1% xp sounds like its right on target
    Cheveyo wrote: »
    IMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.

    Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.

    For example:
    • Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
    • Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
    • Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.

    The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.



    The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.


    And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.

    Altmer tank, caved and went to Argonian, switch back 2 weeks later. Altmer works better.
    Creative minds find uses for nearly everything.
    That being said - Small adjustments would be fine... As long as the unique flavor of each race, and more importantly it's Lore-based features, remains in place.

    Truth
    The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.

    The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.

    Truth
    Nords need bonus to frost damage, it might revitalize a dead weapon line. Frost tanks never really caught on...

    Some of us figured it out. Nords could use something though. Personally I think more like Dunmer Frost Resistance and Frost Damage

    Bretons arnt best healers. argonians are and are prob close to best tank aswell and for pvp one of the top 3 races for magdk and magplar
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • lucky_Sage
    lucky_Sage
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    bretons should have a passive close to redguards sustain
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    lucky_Sage wrote: »
    bretons should have a passive close to redguards sustain

    Why? Breton cost reduction is already pretty close to the rest of the mag resourse passives, batter then high elf and just shy of Argonian. Look at all the math I have post in this very thread.
    Edited by Lightspeedflashb14_ESO on March 2, 2018 6:53AM
  • Nihilanth
    Nihilanth
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    Nihilanth wrote: »
    I still believe orc needs some minor buffs, as of right now its only viable to stamsorcs because stam regen doesnt matter for them.

    maybe give this class a little bonus resource return on heavy attacks.

    Tho if it was me I would remove the racial passives entirely, and let people pick their bonus passives instead. I'm forced into redguard and I hate it honestly.

    @Ragnarock41 I laugh at people who think orc is weak. You're saying orc should get buffed with more resource return on heavy attacks? Orc has bonuses to damage and healing, very good ones aswell. You want to give it more sustain too? Thats insane. "I'm forced into redguard" You're not forced into anything, its a simple l2p issue. People always seem to think their own class or race is the weakest and you yourself prove it, "Worst Class EU". Maybe change it to "Worst Player EU"?

    why are you so triggered? Why are you so mad? orc and redguard basically have very close tooltips, and redguard has sustain on top of good damage. yes, orc has better options when it comes to building for tanking, but only scrubs build to tank in cyrodiil.

    Its not a lie orc is garbage outside of stamsorc.

    you won't see anyone but stamsorcs use it.

    But thats not the point here, why are you such a little triggered **** ?

    Are you getting rekt by stams'orcs 7/24? you mad?

    Or is it that you're jelaous your stinky redguard doesn't look as cool as an orc?

    I dont play a redguard, if you know how to read you can see im playing an imperial stamplar. I also play an orc stamdk (;. One funny thing is i see more stamplars and stamdks use orc than i see stamsorcs use orc. You call me triggered but youre the one who call me a "little ****" and ask me if i get rekt by stamsorcs xD Also called me a stinky redguard but you're the one who plays a redguard? Not me. Also in my opinion redguard is better for tanking because of the op stamreturn and the more max stam.

    Orc doesnt need buffs just because you dont know how to play it. So stick to steering wheel redguard

    Also pls @me when responding to me, especially when you respond in a salty manner because i love to read it
  • gabriebe
    gabriebe
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    I have 4 Bretons, was stuck with the race because I didn't have the all races pack for the longest time and I prefer magic toons. I'd be happy if they halved the Spell Resist bonus and added a damage bonus to Magic Damage.

    I suppose Nords could find themselves in a niche of sorts with a dramatic bonus to frost damage, like 10%.

    Edited by gabriebe on March 2, 2018 7:58AM
    Former Empresses: Saliva Bortschion (MagBlade), Janet From Finance (PvP MagSorc), Carla Swagan (Tank DK), Estelle Born (StamBlade), Enya Arsenal (MagPlar), Anita Nurse (Magplar Healer), Bearback Brigitte (Magden), Rachel Justice (MagDK), Nicole From Payroll (Stamden), Bailiff Belinda (PvE MagSorc), Féline Dion (StamDK), Septic Tank Tina (Necro Tank)

    The runts: The Trolly Spirit (Tank Sorc), Floods-Your-Basement (Warden Healer) Dinah Asthma (Magcro), Total Top Tony (Stamcro)

    The traitor
    s: Janis Javelin (Stamplar, EP), Barbecue Becky (Magblade Healer, AD)

    PvE: Gryphon Heart, Immortal Redeemer, Flawless Conqueror


    GM: Animal Control



  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    I don't approve of Argonian Nerfs just because sustain is literally all the race has.

    Its damage is the lowest out of all races, and while it can tank well, that's only because it has great sustain to do so and because it can heal itself well. Taking any of that away just drops Argonian to the bottom of everything, AGAIN, and I just don't want to be back in that spot when One Tamriel finally gave us decent passives to work with.
    Argonian forever
  • Maura_Neysa
    Maura_Neysa
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    lucky_Sage wrote: »
    Skander wrote: »
    Major in this priority:
    -Nord
    -Imperial
    Minor:
    Breton (that 3% is laughable, at least 5 thanks.)

    Nord -okay
    Imperial - #2 tank? nope don't need buffed
    Breton -#1 healer? nope don't need buffed
    veil_ wrote: »
    Remove race passives that lock a race into a certain class, ie, Stealthy.

    Brets need +4% magic damage, or a boost to 4% for its cost reduction passive

    Nords need some sustain passive for stamina (and frost damage perhaps?)

    Imperials could use mag/stam recov, or both.

    Other way around, every race should have a useless passive for that play style.
    Nords are fine sure lack of substain but at least you are surviving more hits than usual. Imperials are just fine too. Bretons maybe more love since 1% increase ap isn’t enough for so called buff. And argonians are mainly healers compared to Bretons. Back then it was Bretons who had good healing mostly due to the substain.

    1% AP, 1% gold, 1% xp sounds like its right on target
    Cheveyo wrote: »
    IMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.

    Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.

    For example:
    • Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
    • Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
    • Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.

    The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.



    The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.


    And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.

    Altmer tank, caved and went to Argonian, switch back 2 weeks later. Altmer works better.
    Creative minds find uses for nearly everything.
    That being said - Small adjustments would be fine... As long as the unique flavor of each race, and more importantly it's Lore-based features, remains in place.

    Truth
    The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.

    The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.

    Truth
    Nords need bonus to frost damage, it might revitalize a dead weapon line. Frost tanks never really caught on...

    Some of us figured it out. Nords could use something though. Personally I think more like Dunmer Frost Resistance and Frost Damage

    Bretons arnt best healers. argonians are and are prob close to best tank aswell and for pvp one of the top 3 races for magdk and magplar

    Read the whole tread, you'll see it over and over. Breton, Altmer, Argonian, in that order are the best healers. Yes Argonian is BiS tank. Healers at times have to be able to be able to constantly cast, no room for a heavy. This means the best sustain race wins, that Breton. Second best sustain is Altmer. Lastly is Argionan whos resourceful passive is very strong, but also completely useless if the pain comes 20 seconds into a cool down.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Nihilanth wrote: »
    Nihilanth wrote: »
    I still believe orc needs some minor buffs, as of right now its only viable to stamsorcs because stam regen doesnt matter for them.

    maybe give this class a little bonus resource return on heavy attacks.

    Tho if it was me I would remove the racial passives entirely, and let people pick their bonus passives instead. I'm forced into redguard and I hate it honestly.

    @Ragnarock41 I laugh at people who think orc is weak. You're saying orc should get buffed with more resource return on heavy attacks? Orc has bonuses to damage and healing, very good ones aswell. You want to give it more sustain too? Thats insane. "I'm forced into redguard" You're not forced into anything, its a simple l2p issue. People always seem to think their own class or race is the weakest and you yourself prove it, "Worst Class EU". Maybe change it to "Worst Player EU"?

    why are you so triggered? Why are you so mad? orc and redguard basically have very close tooltips, and redguard has sustain on top of good damage. yes, orc has better options when it comes to building for tanking, but only scrubs build to tank in cyrodiil.

    Its not a lie orc is garbage outside of stamsorc.

    you won't see anyone but stamsorcs use it.

    But thats not the point here, why are you such a little triggered **** ?

    Are you getting rekt by stams'orcs 7/24? you mad?

    Or is it that you're jelaous your stinky redguard doesn't look as cool as an orc?

    I dont play a redguard, if you know how to read you can see im playing an imperial stamplar. I also play an orc stamdk (;. One funny thing is i see more stamplars and stamdks use orc than i see stamsorcs use orc. You call me triggered but youre the one who call me a "little ****" and ask me if i get rekt by stamsorcs xD Also called me a stinky redguard but you're the one who plays a redguard? Not me. Also in my opinion redguard is better for tanking because of the op stamreturn and the more max stam.

    Orc doesnt need buffs just because you dont know how to play it. So stick to steering wheel redguard

    Also pls @me when responding to me, especially when you respond in a salty manner because i love to read it

    Redgaurd is not good for a tank
    Exhilaration-useless you're not regening while blocking
    Conditioning -actually usefull. Also the same exact buff as lmperial
    Adrenaline Rush - Not going to be melee attacking much to take advantage of this

    Argonian-
    every passive but swim speed is useful

    Imperial -
    Red Diamond is as usefulI as Adrenaline Rush.
    Tough is actually useful unlike Exhilaration

    Orc -
    Brawny, Impieral Tough and Conditioning in one, but not as strong
    Unflinching, definitely useful as a tank
    Swift Warrior, marginally useful. Just like Adrenaline Rush and Red Diamond.

    @Nihilanth since you requested it.
    Edited by Maura_Neysa on March 2, 2018 8:55AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Skander
    Skander
    ✭✭✭✭✭
    Still thinking that the other races are balanced, the one i wrote need a slight buff tho
    Nord: Make that stam bonus 10% or give 5% stamina recovery
    Imperial: 5% stam and mag recovery/ buff the hell out of red diamond
    Breton: Buff Magica Maestry or give another race passive for it
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
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