IMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.
Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.
For example:
- Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
- Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
- Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.
The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.
The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.
And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.
Ragnarock41 wrote: »I still believe orc needs some minor buffs, as of right now its only viable to stamsorcs because stam regen doesnt matter for them.
maybe give this class a little bonus resource return on heavy attacks.
Tho if it was me I would remove the racial passives entirely, and let people pick their bonus passives instead. I'm forced into redguard and I hate it honestly.
Ragnarock41 wrote: »I still believe orc needs some minor buffs, as of right now its only viable to stamsorcs because stam regen doesnt matter for them.
maybe give this class a little bonus resource return on heavy attacks.
Tho if it was me I would remove the racial passives entirely, and let people pick their bonus passives instead. I'm forced into redguard and I hate it honestly.
@Ragnarock41 I laugh at people who think orc is weak. You're saying orc should get buffed with more resource return on heavy attacks? Orc has bonuses to damage and healing, very good ones aswell. You want to give it more sustain too? Thats insane. "I'm forced into redguard" You're not forced into anything, its a simple l2p issue. People always seem to think their own class or race is the weakest and you yourself prove it, "Worst Class EU". Maybe change it to "Worst Player EU"?
Ragnarock41 wrote: »you won't see anyone but stamsorcs use it.
I'd be happy with the following changes for my (only played) race:
Khajiit
Nimble -> Rename to Robust
Current: +20% Health Recovery, +10% stamina recovery
New: +6% Max Health, +12% stamina recovery
Stealthy -> Rename to Nimble
Current: Reduce detection radius by 3 meters, Increase stealthed damage by 10%
New: Increase chance to dodge attacks by 5%
Carnage -> Rename to Keen Eyes
Current: Increase weapon critical by 8%
New: Increase weapon and spell critical by 8%
Now khajiit can run magicka dps, stamina dps, or tanks without severely suffering in any role, but still not standing up to the meta races for each role.
Mettaricana wrote: »Temove racial passives entirely and just leave the flavor passives like stealth, fall height, increased gold, increased exp, increased sprint, swift swim, etc
Then everyone can play what they want zos can then adjust base stats to offer a lil more to compensate the racial loses without gimping 1 race to be far above or below another.
I'd be happy with the following changes for my (only played) race:
Khajiit
Nimble -> Rename to Robust
Current: +20% Health Recovery, +10% stamina recovery
New: +6% Max Health, +12% stamina recovery
Stealthy -> Rename to Nimble
Current: Reduce detection radius by 3 meters, Increase stealthed damage by 10%
New: Increase chance to dodge attacks by 5%
Carnage -> Rename to Keen Eyes
Current: Increase weapon critical by 8%
New: Increase weapon and spell critical by 8%
Now khajiit can run magicka dps, stamina dps, or tanks without severely suffering in any role, but still not standing up to the meta races for each role.
Lol no, those would make a Khajiit a *** killing machine. Are you out of your mind?
I think you can add Bosmer to minor. They are not really BiS for anything apart from appearance if you are one of these people. They can't even beat the other races of their alliance in any role apart for perhaps going stamina in pvp.
Why not?
Are all basketball players 7 foot tall black guys?
Are all Asians math prodigies?
Do all Russians live on vodka?
Do all British people like tea and crumpets?
That's what I'm seeing when looking at the very clearly biased passives given to each race. A few examples:
-nords only get health and toughness bonuses, because all nords are big dumb brute warriors right? Well what about shalidor? Arguably one of the most prominent mages in elder scrolls history, and he's a nord.
-khajiit only get sneaky thief bonuses, because all khajiit are sulking cutpurses right? What about the numerous khajiit mages you see in the game as npcs, or j'zargo from skyrim, or the fact that several subspecies of khajiit are confirmed in lore to be very powerful and capable spellcaster.
How about the warrior khajiit, the Cathay-raht who stand as tall as an altmer and are stronger and sturdier than nords?
So yes, it is perfectly established in the lore that not all members of a species have the same affinities.
I'd be happy with the following changes for my (only played) race:
Khajiit
Nimble -> Rename to Robust
Current: +20% Health Recovery, +10% stamina recovery
New: +6% Max Health, +12% stamina recovery
Stealthy -> Rename to Nimble
Current: Reduce detection radius by 3 meters, Increase stealthed damage by 10%
New: Increase chance to dodge attacks by 5%
Carnage -> Rename to Keen Eyes
Current: Increase weapon critical by 8%
New: Increase weapon and spell critical by 8%
Now khajiit can run magicka dps, stamina dps, or tanks without severely suffering in any role, but still not standing up to the meta races for each role.
Lol no, those would make a Khajiit a *** killing machine. Are you out of your mind?
Losing 10% stealth damage, 20% health recovery, and reduced detection radius to gain 6% health, 2% stamina recovery, and a 8% spell crit would make them killing machines? Explain how.
The spell crit only effects magic and hybrid builds in this case, the latter of which are already poor compared to pure builds. A stamina build would only be gaining 2% recovery - still far behind other stam races.
Lightspeedflashb14_ESO wrote: »
Yes, and 6% is too much, since Khajiit gets Carnage AND stealthy
Lightspeedflashb14_ESO wrote: »
Because since I am playing an RPG, I should be able to choose whatever race for whatever class for Role playing and character creation
Maura_Neysa wrote: »Major in this priority:
-Nord
-Imperial
Minor:
Breton (that 3% is laughable, at least 5 thanks.)
Nord -okay
Imperial - #2 tank? nope don't need buffed
Breton -#1 healer? nope don't need buffedRemove race passives that lock a race into a certain class, ie, Stealthy.
Brets need +4% magic damage, or a boost to 4% for its cost reduction passive
Nords need some sustain passive for stamina (and frost damage perhaps?)
Imperials could use mag/stam recov, or both.
Other way around, every race should have a useless passive for that play style.sneakymitchell wrote: »Nords are fine sure lack of substain but at least you are surviving more hits than usual. Imperials are just fine too. Bretons maybe more love since 1% increase ap isn’t enough for so called buff. And argonians are mainly healers compared to Bretons. Back then it was Bretons who had good healing mostly due to the substain.
1% AP, 1% gold, 1% xp sounds like its right on targetIMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.
Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.
For example:
- Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
- Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
- Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.
The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.
The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.
And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.
Altmer tank, caved and went to Argonian, switch back 2 weeks later. Altmer works better.WakeYourGhost wrote: »Creative minds find uses for nearly everything.
That being said - Small adjustments would be fine... As long as the unique flavor of each race, and more importantly it's Lore-based features, remains in place.
TruthLightspeedflashb14_ESO wrote: »The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.
The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.
TruthSheezabeast wrote: »Nords need bonus to frost damage, it might revitalize a dead weapon line. Frost tanks never really caught on...
Some of us figured it out. Nords could use something though. Personally I think more like Dunmer Frost Resistance and Frost Damage
lucky_Sage wrote: »bretons should have a passive close to redguards sustain
Ragnarock41 wrote: »Ragnarock41 wrote: »I still believe orc needs some minor buffs, as of right now its only viable to stamsorcs because stam regen doesnt matter for them.
maybe give this class a little bonus resource return on heavy attacks.
Tho if it was me I would remove the racial passives entirely, and let people pick their bonus passives instead. I'm forced into redguard and I hate it honestly.
@Ragnarock41 I laugh at people who think orc is weak. You're saying orc should get buffed with more resource return on heavy attacks? Orc has bonuses to damage and healing, very good ones aswell. You want to give it more sustain too? Thats insane. "I'm forced into redguard" You're not forced into anything, its a simple l2p issue. People always seem to think their own class or race is the weakest and you yourself prove it, "Worst Class EU". Maybe change it to "Worst Player EU"?
why are you so triggered? Why are you so mad? orc and redguard basically have very close tooltips, and redguard has sustain on top of good damage. yes, orc has better options when it comes to building for tanking, but only scrubs build to tank in cyrodiil.
Its not a lie orc is garbage outside of stamsorc.
you won't see anyone but stamsorcs use it.
But thats not the point here, why are you such a little triggered **** ?
Are you getting rekt by stams'orcs 7/24? you mad?
Or is it that you're jelaous your stinky redguard doesn't look as cool as an orc?
lucky_Sage wrote: »Maura_Neysa wrote: »Major in this priority:
-Nord
-Imperial
Minor:
Breton (that 3% is laughable, at least 5 thanks.)
Nord -okay
Imperial - #2 tank? nope don't need buffed
Breton -#1 healer? nope don't need buffedRemove race passives that lock a race into a certain class, ie, Stealthy.
Brets need +4% magic damage, or a boost to 4% for its cost reduction passive
Nords need some sustain passive for stamina (and frost damage perhaps?)
Imperials could use mag/stam recov, or both.
Other way around, every race should have a useless passive for that play style.sneakymitchell wrote: »Nords are fine sure lack of substain but at least you are surviving more hits than usual. Imperials are just fine too. Bretons maybe more love since 1% increase ap isn’t enough for so called buff. And argonians are mainly healers compared to Bretons. Back then it was Bretons who had good healing mostly due to the substain.
1% AP, 1% gold, 1% xp sounds like its right on targetIMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.
Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.
For example:
- Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
- Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
- Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.
The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.
The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.
And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.
Altmer tank, caved and went to Argonian, switch back 2 weeks later. Altmer works better.WakeYourGhost wrote: »Creative minds find uses for nearly everything.
That being said - Small adjustments would be fine... As long as the unique flavor of each race, and more importantly it's Lore-based features, remains in place.
TruthLightspeedflashb14_ESO wrote: »The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.
The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.
TruthSheezabeast wrote: »Nords need bonus to frost damage, it might revitalize a dead weapon line. Frost tanks never really caught on...
Some of us figured it out. Nords could use something though. Personally I think more like Dunmer Frost Resistance and Frost Damage
Bretons arnt best healers. argonians are and are prob close to best tank aswell and for pvp one of the top 3 races for magdk and magplar
Ragnarock41 wrote: »Ragnarock41 wrote: »I still believe orc needs some minor buffs, as of right now its only viable to stamsorcs because stam regen doesnt matter for them.
maybe give this class a little bonus resource return on heavy attacks.
Tho if it was me I would remove the racial passives entirely, and let people pick their bonus passives instead. I'm forced into redguard and I hate it honestly.
@Ragnarock41 I laugh at people who think orc is weak. You're saying orc should get buffed with more resource return on heavy attacks? Orc has bonuses to damage and healing, very good ones aswell. You want to give it more sustain too? Thats insane. "I'm forced into redguard" You're not forced into anything, its a simple l2p issue. People always seem to think their own class or race is the weakest and you yourself prove it, "Worst Class EU". Maybe change it to "Worst Player EU"?
why are you so triggered? Why are you so mad? orc and redguard basically have very close tooltips, and redguard has sustain on top of good damage. yes, orc has better options when it comes to building for tanking, but only scrubs build to tank in cyrodiil.
Its not a lie orc is garbage outside of stamsorc.
you won't see anyone but stamsorcs use it.
But thats not the point here, why are you such a little triggered **** ?
Are you getting rekt by stams'orcs 7/24? you mad?
Or is it that you're jelaous your stinky redguard doesn't look as cool as an orc?
I dont play a redguard, if you know how to read you can see im playing an imperial stamplar. I also play an orc stamdk (;. One funny thing is i see more stamplars and stamdks use orc than i see stamsorcs use orc. You call me triggered but youre the one who call me a "little ****" and ask me if i get rekt by stamsorcs xD Also called me a stinky redguard but you're the one who plays a redguard? Not me. Also in my opinion redguard is better for tanking because of the op stamreturn and the more max stam.
Orc doesnt need buffs just because you dont know how to play it. So stick to steering wheel redguard
Also pls @me when responding to me, especially when you respond in a salty manner because i love to read it