lordrichter wrote: »Emma_Overload wrote: »It's amazing how little information there is about this supposed exploit and how and when one could have triggered it.
When EXACTLY was the period this was supposedly happening? How exactly was it triggered? Just by killing mobs?
Killing mobs in Imperial City from about 11:30am ET to 3:20pm ET on Monday, February 12.
Emma_Overload wrote: »lordrichter wrote: »Emma_Overload wrote: »It's amazing how little information there is about this supposed exploit and how and when one could have triggered it.
When EXACTLY was the period this was supposedly happening? How exactly was it triggered? Just by killing mobs?
Killing mobs in Imperial City from about 11:30am ET to 3:20pm ET on Monday, February 12.
That's a tiny window of time for someone like me who plays in the IC regularly every week! Why didn't they just shut down the City and roll back XP gained during that time?
@ZOS_GinaBruno , do you know if they will take into account the fact that a player spends a lot of time in the Imperial City killing mobs (and players)?
frankly, seeing people with 1200 + CP is a little head scratchingly suspect
KingYogi415 wrote: »So a brand new player could have grinded up 8 characters to max, and now gets to keep them?
DjMuscleboy02 wrote: »Ehh, idk about this one. Had it been 5m gold instead of xp, absolutely. But leveling characters affects no one but those doing so. In my opinion, this was a "ahh damn, fix the bug and move on" case. Sometimes things like this happen and when no achievements or collectibles/consumables are involved, I think it's best to just fix it and not let it happen again. It's nice to see Zos taking action, but I disagree with something that does not affect other players being a bannable offense.
That being said, if so many people are willing to exploit experience, maybe Zos should take a look at adding a character level token to the crown store.
lordrichter wrote: »
Dragonnord wrote: »So what happens to the few who went down there to kill players and got xp from others in their faction? Are they being punished for 2 weeks as well
I think the matter is clear. If you were there enough time as to CLEARLY see you were earning unusual and excesive amounts of XP... and you remained there, I think it doesn't matter if that XP came from your blade or the killings of your group.
What if you were there’s for 15 minutes? It was 1 million a mob? Doesn’t take long and if you are killing you won’t see it right away.
KingYogi415 wrote: »So a brand new player could have grinded up 8 characters to max, and now gets to keep them?
KingYogi415 wrote: »So a brand new player could have grinded up 8 characters to max, and now gets to keep them?
Doubt they would fit the time in to swap between them before they shut down the server
fadingidealsb14_ESO wrote: »Can't argue with the decision to punish those who exploited with a temporary ban. Kinda feeling like two weeks is excessive, though.
I went to IC after hearing about the bug thinking it had to be an exaggeration, then stayed a bit because I was amused. Started recording a short clip to upload to Youtube. Made about 20-30 CP in the process (not the hundreds of CP some are assuming were needed to get banned), but given you were seeing 3-5 CP per minute? That's not exactly much time.
A few minutes of play, at that rate, was sufficient to garner two weeks of ban with the threat (for some) of permaban.
Again: punishment seems merited, but when you're banning players that have supported the game since beta for 15 or 30 minutes in a zone that was bugged? Seems excessive.
Still - even getting hit with the temp-ban myself, I'm glad you're making it clear that abuse won't be tolerated.
Emma_Overload wrote: »fadingidealsb14_ESO wrote: »Can't argue with the decision to punish those who exploited with a temporary ban. Kinda feeling like two weeks is excessive, though.
I went to IC after hearing about the bug thinking it had to be an exaggeration, then stayed a bit because I was amused. Started recording a short clip to upload to Youtube. Made about 20-30 CP in the process (not the hundreds of CP some are assuming were needed to get banned), but given you were seeing 3-5 CP per minute? That's not exactly much time.
A few minutes of play, at that rate, was sufficient to garner two weeks of ban with the threat (for some) of permaban.
Again: punishment seems merited, but when you're banning players that have supported the game since beta for 15 or 30 minutes in a zone that was bugged? Seems excessive.
Still - even getting hit with the temp-ban myself, I'm glad you're making it clear that abuse won't be tolerated.
I was probably there for a few hours right after the patch went live. I was excited to see how the new interrupt changes worked, and IC is where I spend the vast majority of my time.
I really hope that people who read this thread, including ZOS employees like @ZOS_GinaBruno , realize that not everyone prefers Cyrodiil or PVE dungeons... there really are players who LOVE playing in the Imperial City. It's a shame that some of us are being punished for simply doing what we love.
Also I don't understand at all why people in this thread assume that all players are constantly monitoring their XP gain. Why would anyone beyond CP cap with all skills leveled care about XP?
VaranisArano wrote: »KingYogi415 wrote: »So a brand new player could have grinded up 8 characters to max, and now gets to keep them?
From the dev post: "we will be removing all excess Champion Points from the account and resetting all skills."
So, unless you want to claim that someone leveling up 8 new characters wouldn't have gotten caught by ZOS and thus didn't get banned, no, that's not what's happening.
Emma_Overload wrote: »fadingidealsb14_ESO wrote: »Can't argue with the decision to punish those who exploited with a temporary ban. Kinda feeling like two weeks is excessive, though.
I went to IC after hearing about the bug thinking it had to be an exaggeration, then stayed a bit because I was amused. Started recording a short clip to upload to Youtube. Made about 20-30 CP in the process (not the hundreds of CP some are assuming were needed to get banned), but given you were seeing 3-5 CP per minute? That's not exactly much time.
A few minutes of play, at that rate, was sufficient to garner two weeks of ban with the threat (for some) of permaban.
Again: punishment seems merited, but when you're banning players that have supported the game since beta for 15 or 30 minutes in a zone that was bugged? Seems excessive.
Still - even getting hit with the temp-ban myself, I'm glad you're making it clear that abuse won't be tolerated.
I was probably there for a few hours right after the patch went live. I was excited to see how the new interrupt changes worked, and IC is where I spend the vast majority of my time.
I really hope that people who read this thread, including ZOS employees like @ZOS_GinaBruno , realize that not everyone prefers Cyrodiil or PVE dungeons... there really are players who LOVE playing in the Imperial City. It's a shame that some of us are being punished for simply doing what we love.
Also I don't understand at all why people in this thread assume that all players are constantly monitoring their XP gain. Why would anyone beyond CP cap with all skills leveled care about XP?
KingYogi415 wrote: »VaranisArano wrote: »KingYogi415 wrote: »So a brand new player could have grinded up 8 characters to max, and now gets to keep them?
From the dev post: "we will be removing all excess Champion Points from the account and resetting all skills."
So, unless you want to claim that someone leveling up 8 new characters wouldn't have gotten caught by ZOS and thus didn't get banned, no, that's not what's happening.
What part of removing champions points and resetting skills means they are deleting characters?
KingYogi415 wrote: »VaranisArano wrote: »KingYogi415 wrote: »So a brand new player could have grinded up 8 characters to max, and now gets to keep them?
From the dev post: "we will be removing all excess Champion Points from the account and resetting all skills."
So, unless you want to claim that someone leveling up 8 new characters wouldn't have gotten caught by ZOS and thus didn't get banned, no, that's not what's happening.
What part of removing champions points and resetting skills means they are deleting characters?
Unless someone plays with UI disabled it's going to pretty obvious that something is happening when they're getting one or more CP with every group of mobs killed. If someone wasn't able to notice that something seemed off after 10 mins they must be pretty oblivious.Emma_Overload wrote: »Also I don't understand at all why people in this thread assume that all players are constantly monitoring their XP gain. Why would anyone beyond CP cap with all skills leveled care about XP?
eirinnpryderi wrote: »Well......kinda fair of a punishment, its not a account termination....and it shouldn't be anyways, despite the player attitude, the main error here was from Zenimax, Dragon Bones came with a lot of errors...so the fault should be shared equally
eirinnpryderi wrote: »Well......kinda fair of a punishment, its not a account termination....and it shouldn't be anyways, despite the player attitude, the main error here was from Zenimax, Dragon Bones came with a lot of errors...so the fault should be shared equally
eirinnpryderi wrote: »Well......kinda fair of a punishment, its not a account termination....and it shouldn't be anyways, despite the player attitude, the main error here was from Zenimax, Dragon Bones came with a lot of errors...so the fault should be shared equally
True enough. It's not the players' fault the bug existed. It's the players' fault for not stopping after the bug was discovered.
You don't need GM's to keep players in check. There are logs which show which players are bad and a ToS to tell you not to abuse bugs you find.eirinnpryderi wrote: »eirinnpryderi wrote: »Well......kinda fair of a punishment, its not a account termination....and it shouldn't be anyways, despite the player attitude, the main error here was from Zenimax, Dragon Bones came with a lot of errors...so the fault should be shared equally
True enough. It's not the players' fault the bug existed. It's the players' fault for not stopping after the bug was discovered.
Being constructive, ZOS should made a more smart move like they did in EU, not lifting the patch until 12 hours later, also what doesn't keep players in check its the lack of GMs...in my 7k hours of ESO never saw one...if they were around and were saw often, players would find both secure and intimidated by their prescence in game, and that should minimize the amount of exploits by a good margin
You don't need GM's to keep players in check. There are logs which show which players are bad and a ToS to tell you not to abuse bugs you find.eirinnpryderi wrote: »eirinnpryderi wrote: »Well......kinda fair of a punishment, its not a account termination....and it shouldn't be anyways, despite the player attitude, the main error here was from Zenimax, Dragon Bones came with a lot of errors...so the fault should be shared equally
True enough. It's not the players' fault the bug existed. It's the players' fault for not stopping after the bug was discovered.
Being constructive, ZOS should made a more smart move like they did in EU, not lifting the patch until 12 hours later, also what doesn't keep players in check its the lack of GMs...in my 7k hours of ESO never saw one...if they were around and were saw often, players would find both secure and intimidated by their prescence in game, and that should minimize the amount of exploits by a good margin
The fact ZOS suspended 276 accounts one week later shows how the current system works fine. People abused something, they got punished.
The only thing I feel ZOS could do better is to push in game notifications out or update forums/launcher where possible to give more warnings. Something like "We're aware of a current XP exploit, anyone abusing it will be punished accordingly" sent across the server.
eirinnpryderi wrote: »eirinnpryderi wrote: »Well......kinda fair of a punishment, its not a account termination....and it shouldn't be anyways, despite the player attitude, the main error here was from Zenimax, Dragon Bones came with a lot of errors...so the fault should be shared equally
True enough. It's not the players' fault the bug existed. It's the players' fault for not stopping after the bug was discovered.
Being constructive, ZOS should made a more smart move like they did in EU, not lifting the patch until 12 hours later, also what doesn't keep players in check its the lack of GMs...in my 7k hours of ESO never saw one...if they were around and were saw often, players would find both secure and intimidated by their prescence in game, and that should minimize the amount of exploits by a good margin
They did one better. They shutdown the servers for emergency maintenance once the bug was confirmed. Once it was reported they looked into it and when they verified it was a widely reproducible bug, they went offline.The only thing I feel ZOS could do better is to push in game notifications out or update forums/launcher where possible to give more warnings. Something like "We're aware of a current XP exploit, anyone abusing it will be punished accordingly" sent across the server.
You don't say how or where and you back up the threats. It works fine for other MMO companies, if people know you'll take action they're less likely to go jump on the band wagon. ZOS is getting a good reputation for actions now.You don't need GM's to keep players in check. There are logs which show which players are bad and a ToS to tell you not to abuse bugs you find.eirinnpryderi wrote: »eirinnpryderi wrote: »Well......kinda fair of a punishment, its not a account termination....and it shouldn't be anyways, despite the player attitude, the main error here was from Zenimax, Dragon Bones came with a lot of errors...so the fault should be shared equally
True enough. It's not the players' fault the bug existed. It's the players' fault for not stopping after the bug was discovered.
Being constructive, ZOS should made a more smart move like they did in EU, not lifting the patch until 12 hours later, also what doesn't keep players in check its the lack of GMs...in my 7k hours of ESO never saw one...if they were around and were saw often, players would find both secure and intimidated by their prescence in game, and that should minimize the amount of exploits by a good margin
The fact ZOS suspended 276 accounts one week later shows how the current system works fine. People abused something, they got punished.
The only thing I feel ZOS could do better is to push in game notifications out or update forums/launcher where possible to give more warnings. Something like "We're aware of a current XP exploit, anyone abusing it will be punished accordingly" sent across the server.
Problem with that is they don't want people to know about current exploits as well cause you know people will just go straight ahead and do them anyway