Aetherderius wrote: »Just to mess with all these lovely Altmer ideas
Maybe jewellery crafting/upgrading comes with Chapter 2 and we get Murkmire as a base game update???
Man, a surprise Murkmire would be flat out amazing. A massive new zone in Black Marsh as a complete surprise? ....Will never happen. But that would be so awesome.
Seraphayel wrote: »
TheNuminous1 wrote: »Arko_Nam_La wrote: »TheNuminous1 wrote: »Seraphayel wrote: »@Arko_Nam_La
I'd say something similar.
We already got our dungeon DLC this year so we won't get another one I think. That brings it down to:
Q2: Chapter II "Summerset" with either Spellcrafting or a Psyjik skill line or Jewelry Crafting and most likely a new trial
Q3: This years "Homestead" - about contents... well, I'd say it will be either Spellcrafting or Jewelry Crafting (or it will be Spellcrafting / Psyjik with Artaeum as their base like Eyevea - will have a big gameplay feature but no real content
Q4: Spiral Kein as a small new map with a new trial (this will be this years Clockwork City)
1. dungeon
2. Summerset main island Alinor
3. jewlerycrafting basegame update
4. Artaeum Psiijic skill line minizone in the aurbis
@TheNuminous1 tbh I think we will get a spiral skein zone this year as well, we have way more datamines for spiral skein zone than we have jewellerycrafting
summerset > artaeum > spiral skein is my theory
they have data that shows artaeum in the aurbis. i think it will be like evergloam. places in the patch u can go to but not the actual zone. like clockwork does.
Seraphayel wrote: »Darkonflare15 wrote: »Dragon Bones dlc is the first time we have gotten dlc that has dungeons in quarter 1. I went back and read Matt Frior's letter back in December and he said to expect more dungeon content in the future including two in 2018.
That statement is misleading. Is he talking about two dungeon DLCs 2018 or is he talking about two new dungeons in 2018 (which we already got with Dragon Bones)? Both is possible!
And tbh I hope your "optimism" becomes reality, I'd love to have 3 proper DLCs with dungeons / zones this year!
Darkonflare15 wrote: »There are animations for Gryphons! Also an Ettin. I wonder what an Elder scrolls Gryphon and Ettin will look like. There also a beast called Indrik which is an enemy and will also be a mount. Oh I hope this will be in the chapter. This sounds so exciting.
Darkonflare15 wrote: »Seraphayel wrote: »Darkonflare15 wrote: »Dragon Bones dlc is the first time we have gotten dlc that has dungeons in quarter 1. I went back and read Matt Frior's letter back in December and he said to expect more dungeon content in the future including two in 2018.
That statement is misleading. Is he talking about two dungeon DLCs 2018 or is he talking about two new dungeons in 2018 (which we already got with Dragon Bones)? Both is possible!
And tbh I hope your "optimism" becomes reality, I'd love to have 3 proper DLCs with dungeons / zones this year!
Not really misleading at all. He said" Expect more dungeon content every year, including two in 2018". The more means we are getting more than usual. We have been getting two dungeons per year. So that means we are getting more than that. The two is refer to dungeon content not dungeons. All dungeon dlc content in the past came in a pair of dungeons. So the best guess is that we are going to have more dungeons this year.
Not really "optimistic" just I would not right off Zos when it comes to updates. Their update cadence is consistent but the type of content they have in their updates is inconsistent.
1. Imperial City -a pve/pvp zone with the largest public dungeon ever, twelve roaming bosses and two group dungeons
2. Orsinium -a pve zone with two public dungeons, six delves, six world boses, and a solo arena.
3. Thieves guild- a pve zone with a guild skill line, two delves, two world bosses, and a big trial.
4. Dark Brotherhood- a pve zone with guild skill line, two delves, and two world bosses.
5. Shadows of the Hist- two group dungeons
6. Morrowind - pve zone with two public dungeons, six delves, six world bosses, a big trial, a class, and Battlegrounds with three maps.
7. Horns of the Reach- two group dungeons
8. Clockwork City- pve zone with two delves, two world bosses, and a mini trial. Also one battleground map tied to Morrowind.
9. Dragonbones- two group dungeons with two battleground maps tied to Morrowind.
If we look at the Datamine we have Summerset, Artaeum, and Spiral Skein as areas. Summerset looks like a chapter while Artaeum has a skill line tied to it. So the best guess is that Artaeum will be like Thieves Guild and Dark Brotherhood. A small zone with a skill line. The only question is what other piece of content will it have. The possible choices are a big trial, mini trial, arena, two dungeons, or none at all. We may get something different entirely. Now Spiral skein could be either a complete zone or a fragmented zone that we go to in the Summerset chapter or the Artaeum dlc. There is just too many possibilities to right off when it comes to to future content this year.
Arko_Nam_La wrote: »
Seraphayel wrote: »TheNuminous1 wrote: »Seraphayel wrote: »Darkonflare15 wrote: »Seraphayel wrote: »Arko_Nam_La wrote: »TheNuminous1 wrote: »Seraphayel wrote: »@Arko_Nam_La
I'd say something similar.
We already got our dungeon DLC this year so we won't get another one I think. That brings it down to:
Q2: Chapter II "Summerset" with either Spellcrafting or a Psyjik skill line or Jewelry Crafting and most likely a new trial
Q3: This years "Homestead" - about contents... well, I'd say it will be either Spellcrafting or Jewelry Crafting (or it will be Spellcrafting / Psyjik with Artaeum as their base like Eyevea - will have a big gameplay feature but no real content
Q4: Spiral Kein as a small new map with a new trial (this will be this years Clockwork City)
1. dungeon
2. Summerset main island Alinor
3. jewlerycrafting basegame update
4. Artaeum Psiijic skill line minizone in the aurbis
@TheNuminous1 tbh I think we will get a spiral skein zone this year as well, we have way more datamines for spiral skein zone than we have jewellerycrafting
summerset > artaeum > spiral skein is my theory
Don't really think we'll get 3 zones this year. Their plan is one Chapter, one dungeon DLC, one gameplay mechanics DLC and a new zone DLC.
What is a gameplay mechanics dlc? Homestead was a free game update. It was not even market as a dlc, the same way as One Tamriel. Zos does not even called these dlcs. Last year they even stated that they are free game update, a chapter and two dlcs. So this year they said they will have three dlcs and a chapter. So it is either a one dungeon dlc, a chapter, and two small zone dlcs, or two dungeon dlc, a chapter, and one Zone dlc. This former is possible because they have done it before.
Imperial City was zone/ dungeon dlc, Orsinium dlc is similar to a chapter, Thieves guild and Dark Brotherhood dlcs we're both introduce skill lines and we're small zone dlcs. These were all in a row, so it is possible to have three zone dlc this year.
They changed their plans and have laid out a schedule they want to follow every year, starting last year with the release of the first Chapter. Unless they are going to change their made plan we won't see three new questing zones this year.
Homestead was the gameplay mechanics "DLC" (I call it DLC because every new update is now marketed as DLC even with the mandatory base game update although Homestead wasn't branded as one so granted), Morrowind the Chapter, Horns of the Reach the dungeon DLC and Clockwork city the zone+trial DLC.
We already got 2018's Horns of the Reach with Dragon Bones. Chapter II will be Summerset, Spiral Skein most likely the Clockwork City DLC. So there's only one DLC left that might give us some new gameplay mechanic(s): Jewelry Crafting, Spellcrafting or Psijic).
again why are people thinking spiral skein will be a zone dlc. we havent seen any indication of that. no new daedric zones have been added since launch. so no president of it. and they have datamined that artaeum will be in the aurbis. which makes it more likly it will be its own zone.
Mephala's Realm was announced three years ago as an "upcoming" zone. Okay, Murkmire as well but the data mined story for Summerset points towards Spiral Skein afaik.
Arko_Nam_La wrote: »TheNuminous1 wrote: »Arko_Nam_La wrote: »TheNuminous1 wrote: »Seraphayel wrote: »@Arko_Nam_La
I'd say something similar.
We already got our dungeon DLC this year so we won't get another one I think. That brings it down to:
Q2: Chapter II "Summerset" with either Spellcrafting or a Psyjik skill line or Jewelry Crafting and most likely a new trial
Q3: This years "Homestead" - about contents... well, I'd say it will be either Spellcrafting or Jewelry Crafting (or it will be Spellcrafting / Psyjik with Artaeum as their base like Eyevea - will have a big gameplay feature but no real content
Q4: Spiral Kein as a small new map with a new trial (this will be this years Clockwork City)
1. dungeon
2. Summerset main island Alinor
3. jewlerycrafting basegame update
4. Artaeum Psiijic skill line minizone in the aurbis
@TheNuminous1 tbh I think we will get a spiral skein zone this year as well, we have way more datamines for spiral skein zone than we have jewellerycrafting
summerset > artaeum > spiral skein is my theory
they have data that shows artaeum in the aurbis. i think it will be like evergloam. places in the patch u can go to but not the actual zone. like clockwork does.
nah if it's in the aurbis it'll definitely be a zone, otherwise why would they bother with putting it there and make it a clickable icon? if it's not a zone in summerset, it'll probably be coming in a separate DLC. Even evergloam wasn't in the aurbis in the clockwork DLC
Arko_Nam_La wrote: »
Seraphayel wrote: »Dungeon DLCs are just so uninspired and definitely on the low end when it comes to content creation...
lordrichter wrote: »Seraphayel wrote: »Dungeon DLCs are just so uninspired and definitely on the low end when it comes to content creation...
Awww. That's not true. Look, I don't like dungeons, either, but what ZOS is putting out is not some low budget cardboard cutout. These things are full of clever designs.
Seraphayel wrote: »lordrichter wrote: »Seraphayel wrote: »Dungeon DLCs are just so uninspired and definitely on the low end when it comes to content creation...
Awww. That's not true. Look, I don't like dungeons, either, but what ZOS is putting out is not some low budget cardboard cutout. These things are full of clever designs.
Pretty sure they're the easiest content to create. Many art assets can be copy pasted (like they already did with every dungeon DLC), there is no new mechanics, most new sets offer familiar mechanics and looks. I don't say the new dungeons are ugly or boring but it is just not very inspired content (a new zone mostly has new assets, new mob types, new story and a lot of quests etc).
Seraphayel wrote: »lordrichter wrote: »Seraphayel wrote: »Dungeon DLCs are just so uninspired and definitely on the low end when it comes to content creation...
Awww. That's not true. Look, I don't like dungeons, either, but what ZOS is putting out is not some low budget cardboard cutout. These things are full of clever designs.
Pretty sure they're the easiest content to create. Many art assets can be copy pasted (like they already did with every dungeon DLC), there is no new mechanics, most new sets offer familiar mechanics and looks. I don't say the new dungeons are ugly or boring but it is just not very inspired content (a new zone mostly has new assets, new mob types, new story and a lot of quests etc).
I mean, it is an MMORPG though. Ultimately I play this game to play with friends, so more group content is never a bad thing.
Seraphayel wrote: »lordrichter wrote: »Seraphayel wrote: »Dungeon DLCs are just so uninspired and definitely on the low end when it comes to content creation...
Awww. That's not true. Look, I don't like dungeons, either, but what ZOS is putting out is not some low budget cardboard cutout. These things are full of clever designs.
Pretty sure they're the easiest content to create. Many art assets can be copy pasted (like they already did with every dungeon DLC), there is no new mechanics, most new sets offer familiar mechanics and looks. I don't say the new dungeons are ugly or boring but it is just not very inspired content (a new zone mostly has new assets, new mob types, new story and a lot of quests etc).
Hey we might even get some dungeons with Summerset, we got two dungeons with Imperial City zone. Just saying..
Agree with some of the people above, we just don't know what will be thrown our way this year. It would be cool to have a proper year head article, not a paragraph or two.
Hey we might even get some dungeons with Summerset, we got two dungeons with Imperial City zone. Just saying..
Agree with some of the people above, we just don't know what will be thrown our way this year. It would be cool to have a proper year head article, not a paragraph or two.
Arko_Nam_La wrote: »
as promised, here is the estimated size of summerset isle based on the map files (12x12 map cells vs vvardenfell's 9x9)
the summerset map is 1.777778 times larger than vvardenfell map
note: the map size does not reflect actual land size, this could just mean that the map is just higher resolution. (even if it did, it would not reflect land size anyway due to it having water around the outside.)
WhiteCoatSyndrome wrote: »Seeing as Darien is in it, I strongly suspect a chunk of all that new stuff is going to be a DLC separate from the Chapter. Because otherwise new players aren't going to have any idea who he is when they meet him because they won't have met him yet--there's a little bit of wiggle room what with Meridia's abilities to mess with time, but that only works from a lore perspective not a new player perspective. (This is assuming they follow the same pattern as Morrowind with a 'new' introductory quest and quest events that are ambiguously placed in the timeline of course.)