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[Data Mining] ESO Update 17 Part 3 - Psijic Order Skill Line, Artaeum, Jewellery Crafting, and More

  • SilverIce58
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    Ankael07 wrote: »
    What does 144 map cells compared to 81 mean? The number of dungeons/houses etc. we can enter or entirely something else?

    It means that Summerset is even bigger than Vvardenfell. (because there's no volcano prohibiting us from walking in a straight line)
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Seraphayel
    Seraphayel
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    Ankael07 wrote: »
    What does 144 map cells compared to 81 mean? The number of dungeons/houses etc. we can enter or entirely something else?

    I think somebody explained it like:

    - Vvardenfell was 9x9 = 81 map cells (imagine that as length x width)
    - Summerset is 12x12 = 144 map cells
    Edited by Seraphayel on February 19, 2018 9:13AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • ADarklore
    ADarklore
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    I just hope they don't screw over solo players with jewelry crafting like they did with trait changing... forcing solo players to run content they don't want to run if they want to change traits.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • lelink88
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    Nothing new for PvP ?
  • Seraphayel
    Seraphayel
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    lelink88 wrote: »
    Nothing new for PvP ?

    We have small scale PvP and we have RvR PvP. What could be there? I mean a Justice System where you could kill "wanted" players in the open world would be amazing but besides that? The only thing they could do is increasing the amount of players in small scale PvP so instead of 4vs4vs4 battlegrounds create bigger maps with more incentives and 8vs8vs8 oder 12vs12vs12 players.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Peekachu99
    Peekachu99
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    Faulgor wrote: »
    Also, there are around 144 total Summerset Isle map cells. Vvardenfell only had 81. This means Summerset's map will be quite large, 12x12 map image cells as opposed to Vvardenfell's 9x9

    ^ Most underrated fact. Summerset will be almost twice as big as Vvardenfell.
    I wonder how much will be inaccessible. There are loading screens for Eton Nir, so the highest mountain is in the game.

    Let’s wait and see if they plop a giant lake or something in the middle of the landmass first.
  • Vapirko
    Vapirko
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    I could see such a new guild skill line working well for stam sorcs :)

    And of course jewelry crafting, finally.
  • Alex_Lex
    Alex_Lex
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    Mother of daedras!

    I hope we'd have another great physical collector edition this year.
    EU: Beatrice gra-Brog, Rebellie, Yshterie, Jearra , Lirielline
    Christess, Fleuretta, Jubilee Cake, Braviliana, Onyxette
    M'adjirra, Dances-around-Nirn, Nerieth, Estrice, Ann der Wood
    Éternelle, Burns-all-the-babies, Jyggurag
    NA: Dice Twice, Nikka from the barrel
  • Ydrisselle
    Ydrisselle
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    lelink88 wrote: »
    Nothing new for PvP ?

    This is datamining. Usually this kind of information has nothing for PvP, unless they find a new map for that - and with ESO it could only be a new BG.
  • Gothrock
    Gothrock
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    Seraphayel wrote: »
    lelink88 wrote: »
    Nothing new for PvP ?

    We have small scale PvP and we have RvR PvP. What could be there? I mean a Justice System where you could kill "wanted" players in the open world would be amazing but besides that? The only thing they could do is increasing the amount of players in small scale PvP so instead of 4vs4vs4 battlegrounds create bigger maps with more incentives and 8vs8vs8 oder 12vs12vs12 players.

    Ranked arenas / battlegrounds, for example.
  • Thal_J
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    Seraphayel wrote: »
    Ankael07 wrote: »
    What does 144 map cells compared to 81 mean? The number of dungeons/houses etc. we can enter or entirely something else?

    I think somebody explained it like:

    - Vvardenfell was 9x9 = 81 map cells (imagine that as length x width)
    - Summerset is 12x12 = 144 map cells

    this is correct, this will mean the map will be higher resolution, and could (potentially) have more content than vvardenfell did, because the map is 2x bigger, there will likely be more room for things.
    Edited by Thal_J on February 19, 2018 2:09PM
  • Elsonso
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    Seraphayel wrote: »
    Ankael07 wrote: »
    What does 144 map cells compared to 81 mean? The number of dungeons/houses etc. we can enter or entirely something else?

    I think somebody explained it like:

    - Vvardenfell was 9x9 = 81 map cells (imagine that as length x width)
    - Summerset is 12x12 = 144 map cells

    this is correct, this will mean the map will be higher resolution, and could (potentially) have more room for content than vvardenfell did, as the map alone is almost 2x bigger

    Could also mean that some of the 144 cells are empty because they are just oceans filled with slaughterfish, or are areas of Auridon that we can see, but cannot access.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • LonePirate
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    Ankael07 wrote: »
    What does 144 map cells compared to 81 mean? The number of dungeons/houses etc. we can enter or entirely something else?

    It means that Summerset is even bigger than Vvardenfell. (because there's no volcano prohibiting us from walking in a straight line)

    You can’t walk in a straight line in any other zone in the game due to rocks, cliffs, hills, etc. You don’t need a mountain to block off land.

    Regardless of the zone’s topography, I hope there are meaningful reasons to revisit locations. So many places in Vvardefell never need to be visited again after you flip the map icon to white. Give the players a reason to go back to the far flung cities and towns, be it special merchants, houses/apartments, new dailies, special crafting locations (no need for them to be in the wild), guild halls and Undaunted enclaves, unique drops (recipes, motifs, furniture designs, nodes, gear) or whatever else ZOS can dream up to keep us coming back for more.
    Edited by LonePirate on February 19, 2018 2:32PM
  • Thal_J
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    decided to calculate how big the map for summerset isle will be

    assuming each map cell is 256x256 px wide:

    vvardenfell map (9x9 cells) = 2304x2304px

    summerset isle map: (12x12 cells) = 3072x3072px

    I will post comparison pics in a bit
    Edited by Thal_J on February 19, 2018 2:47PM
  • Elsonso
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    LonePirate wrote: »
    Ankael07 wrote: »
    What does 144 map cells compared to 81 mean? The number of dungeons/houses etc. we can enter or entirely something else?

    It means that Summerset is even bigger than Vvardenfell. (because there's no volcano prohibiting us from walking in a straight line)

    You can’t walk in a straight line in any other zone in the game due to rocks, cliffs, hills, etc. You don’t need a mountain to block off land.

    Regardless of the zone’s topography, I hope there are meaningful reasons to revisit locations. So many places in Vvardefell never need to be visited again after you flip the map icon to white. Give the players a reason to go back to the far flung cities and towns, be it special merchants, houses/apartments, new dailies, special crafting locations (no need for them to be in the wild), guild halls and Undaunted enclaves, unique drops (recipes, motifs, furniture designs, nodes, gear) or whatever else ZOS can dream up to keep us coming back for more.

    For all that people complain about the mountain in the middle of Vvardenfell, they don't even notice all the hills and mountains in other zones that block what we can access. Most of the maps have a usable area that is much smaller than what is shown on the map.

    Vvardenfell did miss out on a couple of easy ways to get people into the far flung areas. They should have put more services in the towns around the island. They also could have added some House daily quests in Balmora and Sadrith Mora. Right now, Vivec City and Ald'ruhn are the only places to be, and it does not have to be that way. (Well, other than they won't spend the money to add to Morrowind when they can spend the money to add to the next Chapter)
    Edited by Elsonso on February 19, 2018 2:48PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • LonePirate
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    Vvardefell did miss out on a couple of easy ways to get people into the far flung areas. They should have put more services in the towns around the island. They also could have added some House daily quests in Balmora and Sadrith Mora.

    This is an excellent idea. Put a furniture crafter or vendor in a city somewhere who offers daily quests which reward you with a new item for your house in that city. There could easily be two months worth of quests to furnish your home. That might be too much work for ZOS due to all of the text and voiceover but it would be an excellent addition to the game, especially for low level or new or gold poor players who cannot craft items for their house or cannot afford the designs or materials.
  • Universe
    Universe
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    Thank you for the valuable information about potential development of ESO.
    Though all of the data mined features may not be present when the update launches.
    While I appreciate the "information", 100% of it are speculations.
    This is the nature of Data Mining, speculations being made based on very little information which may be incorrect or obsolete.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Wolfenbelle
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    As someone who has always played AD since pre-launch in 2014, and who has missed Auridon while playing through all the other zones in the game, I'm delighted to see a return to Auridon-like content.
  • Thal_J
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    Lord wrote: »
    Thank you for the valuable information about potential development of ESO.
    Though all of the data mined features may not be present when the update launches.
    While I appreciate the "information", 100% of it are speculations.
    This is the nature of Data Mining, speculations being made based on very little information which may be incorrect or obsolete.

    while it is true that a lot of datamining is speculative, I believe it is disingenuous to say that 100% is speculative.

    for example, jewellerycrafting and spellcrafting, that is indeed speculative, we know very little about how it works, or even if it will appear in the next chapter. anything we say about that is entirely speculative.

    where things are almost certain are where the location of the next chapter is concerned (Summerset), as this is backed up by NPCs in game outright telling us that Summerset is next, and the overwhelming amount of datamine evidence saying that we're going there. i do not believe it is speculation to say "we're going to summerset isle for the next chapter", as not only does the game directly tell us, but the game files back this up too (even summerset chapter marketing assets).

    the grey area I would say is concerning things such as the Psijic skill line, as we have little information about it, but the information we do have is pretty conclusive. I think it is more or less safe to assume that a Psijic skill line is coming, but I don't believe we have enough conclusive evidence to say when for sure, e.g. a chapter or another dlc.
    Edited by Thal_J on February 19, 2018 3:55PM
  • SirCritical
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    Tbh these are fantastic speculations (no pun), and even "proofs", but I'd love to hear some official news from the developers.
  • Thal_J
    Thal_J
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    Tbh these are fantastic speculations (no pun), and even "proofs", but I'd love to hear some official news from the developers.

    yeah, us too. it is pretty much common knowledge now that summerset is very likely the next chapter, just waiting for official confirmation now...

    zos pls
    Edited by Thal_J on February 19, 2018 3:53PM
  • zaria
    zaria
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    Lord wrote: »
    Thank you for the valuable information about potential development of ESO.
    Though all of the data mined features may not be present when the update launches.
    While I appreciate the "information", 100% of it are speculations.
    This is the nature of Data Mining, speculations being made based on very little information which may be incorrect or obsolete.

    while it is true that a lot of datamining is speculative, I think it is disingenuous to say that 100% is speculative.

    for example, jewellerycrafting and spellcrafting, that is indeed speculative, we know very little about how it works, or even if it will appear in the next chapter. anything we say about that is entirely speculative.

    where things are certain are where the location of the next chapter is concerned (Summerset), as this is backed up by NPCs in game outright telling us that Summerset is next, and the overwhelming amount of datamine evidence saying that we're going there. i do not believe it is speculation to say "we're going to summerset isle for the next chapter", as not only does the game directly tell us, but the game files back this up too (even summerset chapter marketing assets).

    the grey area I would say is concerning things such as the Psijic skill line, as we have little information about it, but the information we do have is pretty conclusive. I think it is safe to assume that a Psijic skill line is coming, but I don't believe we have enough conclusive evidence to say when for sure, e.g. a chapter or another dlc.
    This, note that new spell and jewelry crafting stuff show that its something who is worked on as in planned feature, not that its released in chapter 2 even if it makes sense. We might get one of them and the other in an later DLC

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • josiahva
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    I would be much happier with a Psijic skill line than a Psijic class...not that I have anything against a new class, its just that I am looking for more utility skills for my existing toons...a new class would mean I would have to buy another character slot.
  • Universe
    Universe
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    Lord wrote: »
    Thank you for the valuable information about potential development of ESO.
    Though all of the data mined features may not be present when the update launches.
    While I appreciate the "information", 100% of it are speculations.
    This is the nature of Data Mining, speculations being made based on very little information which may be incorrect or obsolete.

    while it is true that a lot of datamining is speculative, I think it is disingenuous to say that 100% is speculative.

    for example, jewellerycrafting and spellcrafting, that is indeed speculative, we know very little about how it works, or even if it will appear in the next chapter. anything we say about that is entirely speculative.

    where things are certain are where the location of the next chapter is concerned (Summerset), as this is backed up by NPCs in game outright telling us that Summerset is next, and the overwhelming amount of datamine evidence saying that we're going there. i do not believe it is speculation to say "we're going to summerset isle for the next chapter", as not only does the game directly tell us, but the game files back this up too (even summerset chapter marketing assets).

    the grey area I would say is concerning things such as the Psijic skill line, as we have little information about it, but the information we do have is pretty conclusive. I think it is safe to assume that a Psijic skill line is coming, but I don't believe we have enough conclusive evidence to say when for sure, e.g. a chapter or another dlc.

    True.
    100% speculative may be too much.
    90% is more likely.
    Though ZOS can still change their minds about the location of the next chapter and decide different course of development and this is why I mentioned 100%.
    Certain games gave hints in-game about the location of the next game but the developers have chosen different course of development in the end.
    Example: In Elder Scrolls IV Oblivion there were rumors that the Nerevarine has left on an expedition to Akavir which lead me to believe that the next game may be focused on Akavir, though the location of the next game was in Skyrim and not in Akavir.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Vanthras79
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    We must put our trust in "the guys" to make sure this comes out spectacular!
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • TheNuminous1
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    zaria wrote: »
    Faulgor wrote: »
    Also, there are around 144 total Summerset Isle map cells. Vvardenfell only had 81. This means Summerset's map will be quite large, 12x12 map image cells as opposed to Vvardenfell's 9x9

    ^ Most underrated fact. Summerset will be almost twice as big as Vvardenfell.
    I wonder how much will be inaccessible. There are loading screens for Eton Nir, so the highest mountain is in the game.
    Add that Summerset don't have an giant volcano in center.

    it does have eton nir tho
  • Lorkhan
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    Release date?
  • VerboseQuips
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    I thought of that today... Mephala is also tied with the Morag Tong... I hope we'll have a follow-up to Naryu - Razum-dar - (Veya Releth depending on the player choices) storyline. The Fate Bearer's prophecy isn't yet accomplished, and more light still ought to be shed on Verano's betrayal.
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Thal_J
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    zaria wrote: »
    Faulgor wrote: »
    Also, there are around 144 total Summerset Isle map cells. Vvardenfell only had 81. This means Summerset's map will be quite large, 12x12 map image cells as opposed to Vvardenfell's 9x9

    ^ Most underrated fact. Summerset will be almost twice as big as Vvardenfell.
    I wonder how much will be inaccessible. There are loading screens for Eton Nir, so the highest mountain is in the game.
    Add that Summerset don't have an giant volcano in center.

    it does have eton nir tho

    I was wondering about this, why would a mountain itself have a load screen? in lore it is the biggest and steepest mountain in summerset, and has Cloud Rest at the top. I could understand a tooltip saying you're on Eton Nir, but a loadscreen for the mountain itself does make me wonder.
    Edited by Thal_J on February 19, 2018 4:42PM
  • Seraphayel
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    Lorkhan wrote: »
    Release date?

    Q2

    [Edit to correct the quote]
    Edited by [Deleted User] on February 19, 2018 7:25PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
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