Charliff1966 wrote: »anitajoneb17_ESO wrote: »TL/DR : saying that the pricing is bad FOR YOU is fine. Your opinion, your criticism. Saying it's bad for ZOS isn't fine because you don't know that and neither do I. Is it that big of a deal anyway ?
I'd say recent actions by ZoS are proving otherwise. Two recent examples:
1.) Current mega-expensive house offering. For the first time, ZoS is running it for two weeks rather than four days. So they are reading these threads and considering some of the suggestions.
2.) The forthcoming Crown Crate motif. Considering the forums are a "minority" as you like to say, it is a big enough minority that it also influenced ZoS's decision to also put the pages as drops in fishing in Summerset.
In any MMO I have ever played, people like to dismiss valid complaints on forums because it is just a "minority" of players. But that has always proven to be untrue. What it represents is a "sampling" of the players - and an important one at that. They are the players willing to tell you what is wrong and give the company a chance to fix it, whereas a larger part of the base will just leave without saying a word and a company is left guessing why so many players are abandoning their game.
It is foolish to ignore customers. Take one case in point with SWTOR when they introduced the Galactic Command System. They were told it would absolutely destroy the game. They completely ignored the feedback, because that was a vocal minority, and put it in the game anyway. What happened? Exactly what they were warned about - a mass exodus of customers very quickly.
As to ZoS and the CS pricing, the outfit slots alone are not the problem, but I think they are what finally set people off that enough is enough. ZoS seems to lack a very basic understanding of what micro-transactions are. They are called "micro" to begin with, because it is supposed to be about selling volumes of low-cost items. Heck, the concept comes from "impulse" buy items stocked in the checkout lines in retail stores - a concept retail has long since perfected. The idea is that people, in general, will impulse buy items usually of $20 or less in value. Few will impulse buy $50 or $100 items.
This is why Fortnite does so well - nothing priced more than $20. Whereas ZoS just seems to keep escalating prices on digital items into the stratosphere until eventually customers just plain won't buy because there is no fair value to them - and I think ZoS is starting to see signs of this as evidenced by what I mentioned above.
I want ZoS to do well as we all win that way. But they just seem to keep shooting themselves in the foot with their pricing approach to the CS. $15 outfit slots, $50 motifs, $40 mounts, and $100+ houses. It is plain just stupid.
Well said.
I fail to understand how can anyone waste 50$ FOR A MOTIF or over 100$ for a digital house. What would you call that? Addiction? Insanity? Vanity?
This issue will persist for as long as even a minority will be willing to pay that amount for pixels. Only if people genuinely came to agree to stop supporting such practices may we witness their discharge.
For 100$ you can buy so much real life stuff, or if you want to spend on digital goods, why not buy more games?
Simply..... wow.
With our income €100 wil probably given to a waiter as a tip. ZOS should use different price-ranges for their shop so more people can buy stuff. For us €100 means nothing, for others its food for a week.
anitajoneb17_ESO wrote: »Morgha_Kul wrote: »lordrichter wrote: »As to ZoS and the CS pricing, the outfit slots alone are not the problem, but I think they are what finally set people off that enough is enough. ZoS seems to lack a very basic understanding of what micro-transactions are. They are called "micro" to begin with, because it is supposed to be about selling volumes of low-cost items. Heck, the concept comes from "impulse" buy items stocked in the checkout lines in retail stores - a concept retail has long since perfected. The idea is that people, in general, will impulse buy items usually of $20 or less in value. Few will impulse buy $50 or $100 items.
The issue isn't that ZOS does not understand micro-transactions, it is that they have decided not to use them.
Complaining that they lack an understanding of micro-transactions, when they aren't even attempting to do them, is like saying Ford lacks an understanding of what a car is because the Excursion is not a car.
For whatever reason, ZOS is not doing low cost volume items in their store. This is because they don't want to.
But they SHOULD want to. They're in business to make money (supposedly by making a good game people want to pay for), and having more customers at lower prices is going to make them more money overall. That's the point we keep making.
And that is EXACTLY the point I (and a few others) are disputing. YOU DO NOT KNOW THAT.
40*100$=4000$ is HIGHER a profit than 100*30$=3000$.
It all depends on the elasticity of the product depending on its price. It's different for every product/target segment and you can rest assured that ZOS did test that before deciding the prices.
For Talos' sake, STOP pretending you know better than ZOS !!!
Morgha_Kul wrote: »anitajoneb17_ESO wrote: »Morgha_Kul wrote: »lordrichter wrote: »As to ZoS and the CS pricing, the outfit slots alone are not the problem, but I think they are what finally set people off that enough is enough. ZoS seems to lack a very basic understanding of what micro-transactions are. They are called "micro" to begin with, because it is supposed to be about selling volumes of low-cost items. Heck, the concept comes from "impulse" buy items stocked in the checkout lines in retail stores - a concept retail has long since perfected. The idea is that people, in general, will impulse buy items usually of $20 or less in value. Few will impulse buy $50 or $100 items.
The issue isn't that ZOS does not understand micro-transactions, it is that they have decided not to use them.
Complaining that they lack an understanding of micro-transactions, when they aren't even attempting to do them, is like saying Ford lacks an understanding of what a car is because the Excursion is not a car.
For whatever reason, ZOS is not doing low cost volume items in their store. This is because they don't want to.
But they SHOULD want to. They're in business to make money (supposedly by making a good game people want to pay for), and having more customers at lower prices is going to make them more money overall. That's the point we keep making.
And that is EXACTLY the point I (and a few others) are disputing. YOU DO NOT KNOW THAT.
40*100$=4000$ is HIGHER a profit than 100*30$=3000$.
It all depends on the elasticity of the product depending on its price. It's different for every product/target segment and you can rest assured that ZOS did test that before deciding the prices.
For Talos' sake, STOP pretending you know better than ZOS !!!
No, I DO know that. I work for a business with two stores. One does high end business, suits for $2000. Mine does volume business, suits for $200. My store outsells the other store significantly.
But, let's set that aside.
Consider:
Suppose I open a candy store. I sell a candy bar exactly like a Mars bar, but instead of pricing it at $1, as is the case in every other candy store, I sell my Mars bar for $15.
What will happen is this: One person might buy that candy bar for $15. All my other customers will look at my price and say, "why would I pay that much for a Mars bar? It's WAY overpriced," and NOT BUY IT.
Then, those unhappy people will go around telling their friends (who tell THEIR friends, and so on) about how ridiculous my prices are... and then THOSE people will NOT BUY from me. That's lost revenue. Sure, you made that $15 up front, but lost all the other potential customers that were there at the time, but also (and here's the critical part) ALL THE CUSTOMERS YOU MIGHT HAVE IN THE FUTURE.
The Microtransaction model is built around what they call "CHURN." That is, you're not interested in retaining customers, you're only interested in attracting the NEXT batch of customers. If you alienate your customers, you won't HAVE a next batch.
I said this before, but clearly need to again.
Sell 10 items at $15 each, and you have $150, and 10 happy customers
Sell 100 items at 1.50 each, and you have $150, and 100 happy customers.
The difference is that in the first case, you have 10 happy customers, and many UNHAPPY customers. Unhappy customers TALK about being unhappy, and your business declines as people hear about it. So, while the money is the same, or even if the money was BETTER in the first case, it wouldn't remain that way. Word of mouth is POWERFUL, especially in the information age, where opinions and reviews can be had in seconds.
They're on a dangerous path. I can't fathom why you are choosing not to see it.
Charliff1966 wrote: »The other store ($2000) is still doing well and has a reason to sell expensive suits, right? Are you telling them they made the wrong decision with their pricing?
What if ZOS decided to sell expensive microtransactions for a reason? Maybe they dont look at the common rable and go for those with more money to spend. Yeah they may lose the common folk but they dont care because those folks arent their target audience.
anitajoneb17_ESO wrote: »
Morgha_Kul wrote: »The other store survives, yes... but it could do better.
Morgha_Kul wrote: »Suppose I open a candy store. I sell a candy bar exactly like a Mars bar, but instead of pricing it at $1, as is the case in every other candy store, I sell my Mars bar for $15.
What will happen is this: One person might buy that candy bar for $15. All my other customers will look at my price and say, "why would I pay that much for a Mars bar? It's WAY overpriced," and NOT BUY IT.
- Mount training - gold and crowns
- Inventory upgrade - gold and crowns
- Outfit dyeing - gold and crowns
- Research scrolls - writ vouchers and crowns
- Potions/food - craftable and crowns
- Housing furniture - craftable and crowns
- Vampirism/Lycanthropy - free through questing/players and crowns
anitajoneb17_ESO wrote: »
- Mount training - gold and crowns
- Inventory upgrade - gold and crowns
- Outfit dyeing - gold and crowns
- Research scrolls - writ vouchers and crowns
- Potions/food - craftable and crowns
- Housing furniture - craftable and crowns
- Vampirism/Lycanthropy - free through questing/players and crowns
- Mount training :
"Crown only" would mean "P2W". Also, the daily riding lesson (gold version) is meant to keep us logging in daily. Which benefits ZOS too money wise (investors watch daily logins very closely).
- Inventory upgrade :
"Crown only" would mean P2W. Inventory upgrades are a normal part of leveling a character.
- Outfit dyeing :
Is part of ESO+ incentive (for costumes) .
- Scrolls/Pots/Werewolf/Vampire/etc : available ingame as normal procedure, for crowns as a convenience, but ingame stuff is better than crown stuff, to avoid P2W. No big real money to be made here. Also, WW & vampire for crowns only would mean P2W.
- Housing and furniture : some are available for gold, some for crowns, most of them are not the same, people who want to have them all need to spend crowns. This is more a crown business than a gold business.
Outfit slots are purely cosmetics. Any offer of them for gold would lead to a straight cut in their cash income, without any benefit (daily login, ESO+ incentive, etc. ). They have no reason to do that.
And, in the end, the people who don't have the money to spend but like the game will likely play longer because they have goals to work towards, leading to a more populated game and people participating in more content.
I specifically stated EXACTLY why they would have a reason to do that - keep players playing the game which is a necessity if you want a game to last. Without players, you don't have consumers. Without consumers, you have no profit.
BTW, before you jump to that conclusion, I'm not saying that the game will die if they don't offer slots for gold (I doubt the game is so close to death that this will be the tipping point but I very much am of the opinion that the continuing trend of macrotranscations and exorbitant crown/crown crate exclusives is not healthy for longevity and I will not be surprised to see the purchase model shift focus AGAIN). I'm just responding to the fallacy that they need to offer slots for crowns only because without them they cannot pay their employees.
anitajoneb17_ESO wrote: »I specifically stated EXACTLY why they would have a reason to do that - keep players playing the game which is a necessity if you want a game to last. Without players, you don't have consumers. Without consumers, you have no profit.
BTW, before you jump to that conclusion, I'm not saying that the game will die if they don't offer slots for gold (I doubt the game is so close to death that this will be the tipping point but I very much am of the opinion that the continuing trend of macrotranscations and exorbitant crown/crown crate exclusives is not healthy for longevity and I will not be surprised to see the purchase model shift focus AGAIN). I'm just responding to the fallacy that they need to offer slots for crowns only because without them they cannot pay their employees.
Don't you think there aren't enough goals to pursue ingame as it is ? Honestly ? Are players overall bored ? Do we need more ?
Even when they put things ingame we accuse them of "forcing us to grind"... Just because we're never happy...
Sure, technically they could have put slots available for both crowns and gold. But they haven't. Probably because, all criteria combined, they've considered that the best outcome for them in terms of profit (which is, ultimately, and legitimately, what matters to them) was to put them for crowns only. And believe me, I too thought firmly they'd be available for gold ! And I was quite disappointed to see it wasn't.
Bottom line is, in this entire thread and not only this post, that I trust ZOS for making the right decisions for the game - or for themselves, which I believe to be a valid goal when it comes to something as trivial as a videogame. While you - and many other participants in this thread - do not trust them to do the right thing - especially if that "thing" doesn't cater to your particular desires as a player.
I think that sums it up pretty well.
I'd prefer you didn't make assumptions about me, or use your superiority ("I trust the developers and you're selfish because you just want them to cater to you") as some kind of /end argument.
Unfortunately, companies do make mistakes.
I want this game to succeed.
anitajoneb17_ESO wrote: »Morgha_Kul wrote: »The other store survives, yes... but it could do better.
It does better in what ? Unit sale ? Cash sales ? Profit margin ?
Also, have you realized that, if the other store was doing the same as you it would actually *compete* with you and the two of you combined would achieve less than each of you on separate segments ?Morgha_Kul wrote: »Suppose I open a candy store. I sell a candy bar exactly like a Mars bar, but instead of pricing it at $1, as is the case in every other candy store, I sell my Mars bar for $15.
What will happen is this: One person might buy that candy bar for $15. All my other customers will look at my price and say, "why would I pay that much for a Mars bar? It's WAY overpriced," and NOT BUY IT.
First, and as I already said, we're not talking about the same Mars bar here, truly identical. We're talking about outfit slots in one game vs. outfit slots in another game.
Even then... you know there's far more attached to a product than the product itself. There's a lot of image, too, and the price is part of that image. An Apple phone does little to nothing more than any much cheaper Android phone. A Dior perfume is chemically speaking no different from a generic Walmart perfume (assuming Walmart does its own perfume brand, which I don't know, since I don't live in the US). Yet people buy LOTS of Apple phones and Dior perfumes.
I believe part of ZOS' strategy in keeping the prices high is to avoid the very bad image of microtransactions and the very bad image of microtransaction-driven games. They also want to capitalize on their image of a game with fantastic graphics (which is true). In a game with fantastic graphics, outfit slots are expensive. (All last paragraph is plain - although rational - assumptions from my side as to why ZOS chooses the high-end positioning for crown store products).
Morgha_Kul wrote: »My store does better in all areas; unit sales, profit margin and overall sales. The other store sells well enough to stay open, but likely wouldn't if not for MY store's income.
Morgha_Kul wrote: »A Mars bar is a Mars bar. You're deliberately avoiding the point. An outfit slot is an outfit slot. There are some minor differences, but they're very minor... except the price.
Morgha_Kul wrote: »Frankly, if you really think this way, you're deluding yourself. However, I no longer care if YOU are deluded, so long as ZOS does not remain so.
anitajoneb17_ESO wrote: »Morgha_Kul wrote: »My store does better in all areas; unit sales, profit margin and overall sales. The other store sells well enough to stay open, but likely wouldn't if not for MY store's income.
You didn't answer the point : if the other store was doing the same as you, would you both combined reach a better result as currently ? Or would the competition between you two end up in a lesser combined result ?Morgha_Kul wrote: »A Mars bar is a Mars bar. You're deliberately avoiding the point. An outfit slot is an outfit slot. There are some minor differences, but they're very minor... except the price.
An opinion is an opinion, a fact is a fact.
The fact is, you CANNOT buy an outfit slot for ESO in any other game. Outfit slots for other games are for other games. An outfit slot for ESO is an outfit slot for ESO and only purchasable from ZOS. That's fact. Nothing to compare with the same Mars bar you can find in any shop around the globe.Morgha_Kul wrote: »Frankly, if you really think this way, you're deluding yourself. However, I no longer care if YOU are deluded, so long as ZOS does not remain so.
So you still believe you know better. Fine. Can't change that. Doesn't matter, since the decisions are (luckily) in ZOS' hands, and not yours. Oh, the frustration is yours too.
Morgha_Kul wrote: »The other store survives, yes... but it could do better.
I have no problem with ZOS having SOME expensive items on the store (though defining "expensive" might be necessary), such as some of the more elaborate houses.
The problem arises when they price something at a price point that is grossly inconsistent with similar items in other games. They then get themselves into that candy store scenario I mentioned. Perhaps the solution might be to reduce the cost of the slots, but increase the cost of the tokens.
In any case, the point is to get the game into as healthy a position as possible. That means income, but it also means customer attitude.
DaveMoeDee wrote: »...I do think the issue you raise about the cost of cosmetics here compared to other games in interesting. Personally, I have no idea what other games charge, but I assume that, unlike me, most players willing to spend on cosmetics have played other MMOs and have an idea what typical prices are.
Except these slots could be:
- purchasable and account, not character bound
- part of ESO Plus with all possible slots unlocked as part of membership
Except these slots could be:
- purchasable and account, not character bound
- part of ESO Plus with all possible slots unlocked as part of membership
All of them being unlocked with ESO+ is extremely unlikely. But a single bonus one you have access too exclusively with ESO+ would be nice. (On each of your characters)
Except these slots could be:
- purchasable and account, not character bound
- part of ESO Plus with all possible slots unlocked as part of membership
All of them being unlocked with ESO+ is extremely unlikely. But a single bonus one you have access too exclusively with ESO+ would be nice. (On each of your characters)
why not? 1 slot we already have and it's too few, at least 2 or 3 more would be more than fine.
Let's not keep everything behind a pay wall shall we?
Still far too pricey (for me) but there is a brief sale on the slots.
https://forums.elderscrollsonline.com/en/discussion/413054/redoran-motif-outfit-change-slot-sale-in-the-crown-store-all-platforms-may-17-to-may-21#latest
VaranisArano wrote: »This sale is why Outfit Slots were 1500 crowns to begin with, so that they get sales from everyone who wants it right away and will pay top $$$ for it, then they can have a sale and 750 crowns for an outfit slot for a single character looks almost reasonable.
Nice marketing, ZOS, but I'm still not buying them. If they were account-wide, that'd be a different story.
750 per character per slot. $7.50. Is still way to expensive. The most I'd ever concede with is 500 and even that's stupid high.