You seem to think the majority of people are cool with the pricing.
anitajoneb17_ESO wrote: »Nope.
ESO+ crowns cost no extra money. Or, better said, they do not bring ZOS any extra income.
anitajoneb17_ESO wrote: »- Tone and attitude : we're customers, not bosses. ESO is my first MMO and I'm kind of discovering what gaming communities are. Frankly I've never seen any other community, whether IRL or online, where this line (Customer/Boss) is so blurred by customers. If we want ZOS to listen to us, the basic condition for doing so is to remain polite, and in OUR place (users/customers), not theirs, because they have dozens of other constraints to deal with while making decisions for the game.
anitajoneb17_ESO wrote: »- Hypocrisy : all the accusations of "greed" while, at the same time, those people accusing are doing the exact same thing in their everyday life : optimizing work and effort vs. income and satisfaction.
anitajoneb17_ESO wrote: »- Confusing facts with hypothesis. We have no data from ZOS. Full stop. Stating as a fact that ZOS would make more profit with lower prices is flatout wrong. What if I told you I'm sure the sun will shine next week ? Without any meteorological data ? That's about the same. These people call ZOS incompetent and that's a lack of respect. Just like this person who states that this price can only be a bug, that needs to be fixed, and on top of that feel sorry for ZOS and the losses they're accumulating ! Now how silly and out of place is that ?
anitajoneb17_ESO wrote: »- Entitlement and addiction. The level of "activism", outrage, and the vocabulary used in threads like this one leaves me quite... speechless. It almost sounds they're fighting for human rights, democracy or their daily bread and butter. This is totally out of proportion. I keep my true involvement for real causes (charity, environment, politics, whatever). Not for ESO - as much as I like this game. However, I am truly shocked when I see the lack of distance and proportions demonstrated by some posters here.
anitajoneb17_ESO wrote: »I think in general ZOS is being quite fair with its monetization systems - keeping it strictly cosmetics, avoiding P2W, etc...
anitajoneb17_ESO wrote: »and many forumers are being impolite, entitled and unfair.
anitajoneb17_ESO wrote: »You seem to think the majority of people are cool with the pricing.
Nope, I don't think that. I say "I don't know". I'm assuming, though, that ZOS decided on the prices based on data they have and that shows that enough people would be cool with it. Or buy even if they're uncool with it.
All I say is :
- that we, customers, don't have the data to know if it's a bad or good decision from ZOS
- that I disagree with the tone with which some people express their dissatisfaction.
As to the rest...
- It DOES NOT compare with McDonald's and Burger King. When you switch restaurant you don't have to start over a journey that takes several months or even years.
- Again you get confused between the role of a boss and that of a customer : you pretend to be worried that ZOS may go bankrupt while your real wish is to get more stuff for less crowns. Not saying this wish isn't legit, but don't hide it behind a worry about ZOS.
- I have 15 characters. I would like to buy them all outfit slots. Given the price, it may take 10 or 20 years or even longer than the lifetime of the game (or i may drop ESO before that). If the slots were cheap, I could buy all the slots I need in maybe months or a year, or perhaps weeks. But that would not change the fact that I will not buy extra crowns beyond my sub. As a result, that makes ZERO difference to ZOS. They would not get any extra penny from me EVEN IF the slots were cheap. That's why ESO+ crowns, while not "free" strictly speaking, are not relevant for ZOS. Also don't forget that ZOS' goal is to sell CROWNS, not items per se.
- There's nothing "ridiculous" in differentiating between "wanting" and "needing" and not making a fuss about stuff you want but don't need and cannot get. And believe me, I am fairly frustrated that my dream house (the Hubalajad Dawnlight Palace whatever it's called) is crown only. And horrendously expensive. And I won't have it. But that's how life goes and it won't prevent me from sleeping tonight).
- As far as I know, Electronic Arts and Apple both have terrible images of ripping their customers off - far worse than ZOS - and are still doing extremely well. In spite of you (and me) not buying from them. Because... not everyone behaves like you and me as customers.
TL/DR : saying that the pricing is bad FOR YOU is fine. Your opinion, your criticism. Saying it's bad for ZOS isn't fine because you don't know that and neither do I. Is it that big of a deal anyway ?
anitajoneb17_ESO wrote: »TL/DR : saying that the pricing is bad FOR YOU is fine. Your opinion, your criticism. Saying it's bad for ZOS isn't fine because you don't know that and neither do I. Is it that big of a deal anyway ?
1.) Current mega-expensive house offering. For the first time, ZoS is running it for two weeks rather than four days. So they are reading these threads and considering some of the suggestions.
2.) The forthcoming Crown Crate motif. Considering the forums are a "minority" as you like to say, it is a big enough minority that it also influenced ZoS's decision to also put the pages as drops in fishing in Summerset.
I want ZoS to do well as we all win that way. But they just seem to keep shooting themselves in the foot with their pricing approach to the CS. $15 outfit slots, $50 motifs, $40 mounts, and $100+ houses. It is plain just stupid.
anitajoneb17_ESO wrote: »TL/DR : saying that the pricing is bad FOR YOU is fine. Your opinion, your criticism. Saying it's bad for ZOS isn't fine because you don't know that and neither do I. Is it that big of a deal anyway ?
I'd say recent actions by ZoS are proving otherwise. Two recent examples:
1.) Current mega-expensive house offering. For the first time, ZoS is running it for two weeks rather than four days. So they are reading these threads and considering some of the suggestions.
2.) The forthcoming Crown Crate motif. Considering the forums are a "minority" as you like to say, it is a big enough minority that it also influenced ZoS's decision to also put the pages as drops in fishing in Summerset.
In any MMO I have ever played, people like to dismiss valid complaints on forums because it is just a "minority" of players. But that has always proven to be untrue. What it represents is a "sampling" of the players - and an important one at that. They are the players willing to tell you what is wrong and give the company a chance to fix it, whereas a larger part of the base will just leave without saying a word and a company is left guessing why so many players are abandoning their game.
It is foolish to ignore customers. Take one case in point with SWTOR when they introduced the Galactic Command System. They were told it would absolutely destroy the game. They completely ignored the feedback, because that was a vocal minority, and put it in the game anyway. What happened? Exactly what they were warned about - a mass exodus of customers very quickly.
As to ZoS and the CS pricing, the outfit slots alone are not the problem, but I think they are what finally set people off that enough is enough. ZoS seems to lack a very basic understanding of what micro-transactions are. They are called "micro" to begin with, because it is supposed to be about selling volumes of low-cost items. Heck, the concept comes from "impulse" buy items stocked in the checkout lines in retail stores - a concept retail has long since perfected. The idea is that people, in general, will impulse buy items usually of $20 or less in value. Few will impulse buy $50 or $100 items.
This is why Fortnite does so well - nothing priced more than $20. Whereas ZoS just seems to keep escalating prices on digital items into the stratosphere until eventually customers just plain won't buy because there is no fair value to them - and I think ZoS is starting to see signs of this as evidenced by what I mentioned above.
I want ZoS to do well as we all win that way. But they just seem to keep shooting themselves in the foot with their pricing approach to the CS. $15 outfit slots, $50 motifs, $40 mounts, and $100+ houses. It is plain just stupid.
I fail to understand how can anyone waste 50$ FOR A MOTIF or over 100$ for a digital house. What would you call that? Addiction? Insanity? Vanity?
anitajoneb17_ESO wrote: »TL/DR : saying that the pricing is bad FOR YOU is fine. Your opinion, your criticism. Saying it's bad for ZOS isn't fine because you don't know that and neither do I. Is it that big of a deal anyway ?
I'd say recent actions by ZoS are proving otherwise. Two recent examples:
1.) Current mega-expensive house offering. For the first time, ZoS is running it for two weeks rather than four days. So they are reading these threads and considering some of the suggestions.
2.) The forthcoming Crown Crate motif. Considering the forums are a "minority" as you like to say, it is a big enough minority that it also influenced ZoS's decision to also put the pages as drops in fishing in Summerset.
In any MMO I have ever played, people like to dismiss valid complaints on forums because it is just a "minority" of players. But that has always proven to be untrue. What it represents is a "sampling" of the players - and an important one at that. They are the players willing to tell you what is wrong and give the company a chance to fix it, whereas a larger part of the base will just leave without saying a word and a company is left guessing why so many players are abandoning their game.
It is foolish to ignore customers. Take one case in point with SWTOR when they introduced the Galactic Command System. They were told it would absolutely destroy the game. They completely ignored the feedback, because that was a vocal minority, and put it in the game anyway. What happened? Exactly what they were warned about - a mass exodus of customers very quickly.
As to ZoS and the CS pricing, the outfit slots alone are not the problem, but I think they are what finally set people off that enough is enough. ZoS seems to lack a very basic understanding of what micro-transactions are. They are called "micro" to begin with, because it is supposed to be about selling volumes of low-cost items. Heck, the concept comes from "impulse" buy items stocked in the checkout lines in retail stores - a concept retail has long since perfected. The idea is that people, in general, will impulse buy items usually of $20 or less in value. Few will impulse buy $50 or $100 items.
This is why Fortnite does so well - nothing priced more than $20. Whereas ZoS just seems to keep escalating prices on digital items into the stratosphere until eventually customers just plain won't buy because there is no fair value to them - and I think ZoS is starting to see signs of this as evidenced by what I mentioned above.
I want ZoS to do well as we all win that way. But they just seem to keep shooting themselves in the foot with their pricing approach to the CS. $15 outfit slots, $50 motifs, $40 mounts, and $100+ houses. It is plain just stupid.
Well said.
I fail to understand how can anyone waste 50$ FOR A MOTIF or over 100$ for a digital house. What would you call that? Addiction? Insanity? Vanity?
This issue will persist for as long as even a minority will be willing to pay that amount for pixels. Only if people genuinely came to agree to stop supporting such practices may we witness their discharge.
For 100$ you can buy so much real life stuff, or if you want to spend on digital goods, why not buy more games?
Simply..... wow.
anitajoneb17_ESO wrote: »
Who says this is the result of the forum complaints ? It's more likely the result of their hard data proving that they make more money by offering 2 weeks instead of 4 days limited time sales. If noone had said anything on the forums it would probably result in the same move. ZOS (and any company for that matter) makes decisions based on what we DO, not on what we say. Not buying is far stronger a move than complaining.
anitajoneb17_ESO wrote: »Wait until we see the outcome. If the "fished" pages are as rare as the all too famous aetherial cipher...
But I'll concede in this case that the forum uproar was probably the cause of them bending down a bit. And I admitted it in that thread, long ago. Just see how "real" that is...
anitajoneb17_ESO wrote: »This again ! Did it ever occur to you that if the items keep being that expensive - and it's getting worse and worse - it's simply BECAUSE PEOPLE ARE BUYING THEM ? How is it "stupid" to sell high if people are willing to buy high ???
anitajoneb17_ESO wrote: »PS : please do NOT compare ESO with some teenies' FPS cheap game like Fortnite. It's not the same type of game, not the same audience, and I am ready to deal with high crown store prices that I cannot afford if it prevents ESO to become as toxic as FPS' communities.
As to ZoS and the CS pricing, the outfit slots alone are not the problem, but I think they are what finally set people off that enough is enough. ZoS seems to lack a very basic understanding of what micro-transactions are. They are called "micro" to begin with, because it is supposed to be about selling volumes of low-cost items. Heck, the concept comes from "impulse" buy items stocked in the checkout lines in retail stores - a concept retail has long since perfected. The idea is that people, in general, will impulse buy items usually of $20 or less in value. Few will impulse buy $50 or $100 items.
Pricing should indeed be adjusted for a healthy average, unless this is made for the upper class. Some other titles do it. I read I think in this very thread about another game that has set its pricing that the most expensive item in the game costs 20$. They profit.Charliff1966 wrote: »With our income €100 wil probably given to a waiter as a tip. ZOS should use different price-ranges for their shop so more people can buy stuff. For us €100 means nothing, for others its food for a week.
lordrichter wrote: »As to ZoS and the CS pricing, the outfit slots alone are not the problem, but I think they are what finally set people off that enough is enough. ZoS seems to lack a very basic understanding of what micro-transactions are. They are called "micro" to begin with, because it is supposed to be about selling volumes of low-cost items. Heck, the concept comes from "impulse" buy items stocked in the checkout lines in retail stores - a concept retail has long since perfected. The idea is that people, in general, will impulse buy items usually of $20 or less in value. Few will impulse buy $50 or $100 items.
The issue isn't that ZOS does not understand micro-transactions, it is that they have decided not to use them.
Complaining that they lack an understanding of micro-transactions, when they aren't even attempting to do them, is like saying Ford lacks an understanding of what a car is because the Excursion is not a car.
For whatever reason, ZOS is not doing low cost volume items in their store. This is because they don't want to.
Morgha_Kul wrote: »lordrichter wrote: »As to ZoS and the CS pricing, the outfit slots alone are not the problem, but I think they are what finally set people off that enough is enough. ZoS seems to lack a very basic understanding of what micro-transactions are. They are called "micro" to begin with, because it is supposed to be about selling volumes of low-cost items. Heck, the concept comes from "impulse" buy items stocked in the checkout lines in retail stores - a concept retail has long since perfected. The idea is that people, in general, will impulse buy items usually of $20 or less in value. Few will impulse buy $50 or $100 items.
The issue isn't that ZOS does not understand micro-transactions, it is that they have decided not to use them.
Complaining that they lack an understanding of micro-transactions, when they aren't even attempting to do them, is like saying Ford lacks an understanding of what a car is because the Excursion is not a car.
For whatever reason, ZOS is not doing low cost volume items in their store. This is because they don't want to.
But they SHOULD want to. They're in business to make money (supposedly by making a good game people want to pay for), and having more customers at lower prices is going to make them more money overall. That's the point we keep making.
anitajoneb17_ESO wrote: »Morgha_Kul wrote: »lordrichter wrote: »As to ZoS and the CS pricing, the outfit slots alone are not the problem, but I think they are what finally set people off that enough is enough. ZoS seems to lack a very basic understanding of what micro-transactions are. They are called "micro" to begin with, because it is supposed to be about selling volumes of low-cost items. Heck, the concept comes from "impulse" buy items stocked in the checkout lines in retail stores - a concept retail has long since perfected. The idea is that people, in general, will impulse buy items usually of $20 or less in value. Few will impulse buy $50 or $100 items.
The issue isn't that ZOS does not understand micro-transactions, it is that they have decided not to use them.
Complaining that they lack an understanding of micro-transactions, when they aren't even attempting to do them, is like saying Ford lacks an understanding of what a car is because the Excursion is not a car.
For whatever reason, ZOS is not doing low cost volume items in their store. This is because they don't want to.
But they SHOULD want to. They're in business to make money (supposedly by making a good game people want to pay for), and having more customers at lower prices is going to make them more money overall. That's the point we keep making.
And that is EXACTLY the point I (and a few others) are disputing. YOU DO NOT KNOW THAT.
40*100$=4000$ is HIGHER a profit than 100*30$=3000$.
It all depends on the elasticity of the product depending on its price. It's different for every product/target segment and you can rest assured that ZOS did test that before deciding the prices.
For Talos' sake, STOP pretending you know better than ZOS !!!
anitajoneb17_ESO wrote: »
And that is EXACTLY the point I (and a few others) are disputing. YOU DO NOT KNOW THAT.
40*100$=4000$ is HIGHER a profit than 100*30$=3000$.
It all depends on the elasticity of the product depending on its price. It's different for every product/target segment and you can rest assured that ZOS did test that before deciding the prices.
For Talos' sake, STOP pretending you know better than ZOS !!!
anitajoneb17_ESO wrote: »
Charliff1966 wrote: »All these marketing "experts" who know so much more then a million dollar company.
Charliff1966 wrote: »All these marketing "experts" who know so much more then a million dollar company.
Charliff1966 wrote: »Charliff1966 wrote: »All these marketing "experts" who know so much more then a million dollar company.
And some marketing experts here run much bigger businesses than ZoS is. Don't make judgement about what you don't know.
Yup just as all those arnchair developers who know everything better.
DaveMoeDee wrote: »Charliff1966 wrote: »All these marketing "experts" who know so much more then a million dollar company.
While I find the people who talk they they are an authority annoying, companies misread the market all the time. If ZOS misread the market, this is the kind of misread that can be adjusted. Sure, the people proposing counterfactuals are talking out their rears, but that doesn't mean that it isn't possible that ZOS miscalculated the appropriate price point.
Still, 1500 per single character costume slot does sound a bit incomprehensible to me, but I don't purchase cosmetics anyway.
Morgha_Kul wrote: »lordrichter wrote: »As to ZoS and the CS pricing, the outfit slots alone are not the problem, but I think they are what finally set people off that enough is enough. ZoS seems to lack a very basic understanding of what micro-transactions are. They are called "micro" to begin with, because it is supposed to be about selling volumes of low-cost items. Heck, the concept comes from "impulse" buy items stocked in the checkout lines in retail stores - a concept retail has long since perfected. The idea is that people, in general, will impulse buy items usually of $20 or less in value. Few will impulse buy $50 or $100 items.
The issue isn't that ZOS does not understand micro-transactions, it is that they have decided not to use them.
Complaining that they lack an understanding of micro-transactions, when they aren't even attempting to do them, is like saying Ford lacks an understanding of what a car is because the Excursion is not a car.
For whatever reason, ZOS is not doing low cost volume items in their store. This is because they don't want to.
But they SHOULD want to. They're in business to make money (supposedly by making a good game people want to pay for), and having more customers at lower prices is going to make them more money overall. That's the point we keep making.
DaveMoeDee wrote: »While I find the people who talk they they are an authority annoying, companies misread the market all the time. If ZOS misread the market, this is the kind of misread that can be adjusted. Sure, the people proposing counterfactuals are talking out their rears, but that doesn't mean that it isn't possible that ZOS miscalculated the appropriate price point.