Sorry I do not keep up with this thread as much but has ZOS ever talked about this? Discuss a compromise or something? Or are they pulling a Bungie and ignoring the criticism for greedy behavior?
1500 Crowns for ONE additional slot on ONE character is just so absurd I want to actually throw up.
Isn't an unclear wording to trick people in spending money on something that does not fulfill their requirement, a kind of scam that is subject to liability and prosecution ?
I would believe in their good faith if they updated the wording after the first feedback that says, it is unclear.
Refusing to change it after so many threads and so many pages of complain, is a show of bad will.
I would prefer they make the slots account wide though.
Sorry I do not keep up with this thread as much but has ZOS ever talked about this? Discuss a compromise or something? Or are they pulling a Bungie and ignoring the criticism for greedy behavior?
1500 Crowns for ONE additional slot on ONE character is just so absurd I want to actually throw up.
They are giving us the silent treatment
Sorry I do not keep up with this thread as much but has ZOS ever talked about this? Discuss a compromise or something? Or are they pulling a Bungie and ignoring the criticism for greedy behavior?
1500 Crowns for ONE additional slot on ONE character is just so absurd I want to actually throw up.
They are giving us the silent treatment
Any change coming to this in U18 ? I mean that would be a right time to make the slots account wide
Just saying
Anthony_Arndt wrote: »Between the two events, I've been playing ESO a lot more, I haven't even logged into SWTOR or Star Citizen in the last month. And having the outfit system in game has definitely added to my enjoyment. Now when I create a character, they look like I wanted them to... in the beta. Better late than never. ESO looks good enough, that I have been playing since day 1 of early access, hoping the system would be added SoonTM. When SWTOR launched, I stopped playing and didn't sub until they added the Outfit System six months later.
Last night, running one of my AD characters to Hew's Bane to unlock the Thieves' Guild for them, I was thinking how over-dressed his AD Heavy Armour looked. So I casually totaled up how many outfit slots I'd be running normally in an MMO like ESO. Seven. Minimum. Per character. I have 5 characters on the EU servers and 8 characters on the NA servers. That's 78 more outfit slots that I would have bought if they had been anywhere close to reasonably priced. But at this ridiculous price that would be 117,000 Crowns.
At that's at least €709.94 worth of crowns. If I wait for a sale (usually €19.99 for 5,500 Crowns) that's still €439.78. That's 7-10 days of my after-tax wages... for the Outfit System. No.
I love the game and love the system, but it makes me literally queasy to think about unlocking other slots.
OrdoHermetica wrote: »Yeah. I think that's what bothers me the most about this: I absolutely WOULD buy a couple extra slots (I could easily use 2-3 slots per toon, and more on some of them). If it was reasonably priced, I would be giving them money. Right now. And I'd continue to give them money as I was able to afford it, because the longer I play the more situations I'll find myself in where having yet another outfit slot would be nice.
But instead, it's this price. Which is literally over 1000% higher than most of the direct competition. Which is so beyond absurd it's kind of incredible, and makes me wonder if they bothered to research the competition (or assumed we hadn't). So... my money will just sit here unspent, I guess. Which is a real shame, because the Outfit System is legitimately pretty awesome.
OrdoHermetica wrote: »Anthony_Arndt wrote: »Between the two events, I've been playing ESO a lot more, I haven't even logged into SWTOR or Star Citizen in the last month. And having the outfit system in game has definitely added to my enjoyment. Now when I create a character, they look like I wanted them to... in the beta. Better late than never. ESO looks good enough, that I have been playing since day 1 of early access, hoping the system would be added SoonTM. When SWTOR launched, I stopped playing and didn't sub until they added the Outfit System six months later.
Last night, running one of my AD characters to Hew's Bane to unlock the Thieves' Guild for them, I was thinking how over-dressed his AD Heavy Armour looked. So I casually totaled up how many outfit slots I'd be running normally in an MMO like ESO. Seven. Minimum. Per character. I have 5 characters on the EU servers and 8 characters on the NA servers. That's 78 more outfit slots that I would have bought if they had been anywhere close to reasonably priced. But at this ridiculous price that would be 117,000 Crowns.
At that's at least €709.94 worth of crowns. If I wait for a sale (usually €19.99 for 5,500 Crowns) that's still €439.78. That's 7-10 days of my after-tax wages... for the Outfit System. No.
I love the game and love the system, but it makes me literally queasy to think about unlocking other slots.
Yeah. I think that's what bothers me the most about this: I absolutely WOULD buy a couple extra slots (I could easily use 2-3 slots per toon, and more on some of them). If it was reasonably priced, I would be giving them money. Right now. And I'd continue to give them money as I was able to afford it, because the longer I play the more situations I'll find myself in where having yet another outfit slot would be nice.
But instead, it's this price. Which is literally over 1000% higher than most of the direct competition. Which is so beyond absurd it's kind of incredible, and makes me wonder if they bothered to research the competition (or assumed we hadn't). So... my money will just sit here unspent, I guess. Which is a real shame, because the Outfit System is legitimately pretty awesome.
Morgha_Kul wrote: »Oh, we get responses to requests for help, and we get responses when we sing the game's praises, but when we ask for a problem like this to be addressed, it's nothing but stony silence.
WhiteCoatSyndrome wrote: »@logarifmik , Gina's tag is ZOS_GinaBruno (and Jessica's is ZOS_JessicaFolsom). Most of the Zeni employees are prefixed by @ZOS_OrdoHermetica wrote: »Yeah. I think that's what bothers me the most about this: I absolutely WOULD buy a couple extra slots (I could easily use 2-3 slots per toon, and more on some of them). If it was reasonably priced, I would be giving them money. Right now. And I'd continue to give them money as I was able to afford it, because the longer I play the more situations I'll find myself in where having yet another outfit slot would be nice.
But instead, it's this price. Which is literally over 1000% higher than most of the direct competition. Which is so beyond absurd it's kind of incredible, and makes me wonder if they bothered to research the competition (or assumed we hadn't). So... my money will just sit here unspent, I guess. Which is a real shame, because the Outfit System is legitimately pretty awesome.
This very much.
Thank you, comrade! I've fixed tag in my post.WhiteCoatSyndrome wrote: »@logarifmik , Gina's tag is ZOS_GinaBruno (and Jessica's is ZOS_JessicaFolsom). Most of the Zeni employees are prefixed by @ZOS_
...To answer your question about SWTOR, it is 300cc (about $2.50) for an account-wide outfit slot unlock. Like ESO, you get one free. The remaining four you mention would cost $10 (1200cc) across your account or 80k credits (20k credits per account wide slot).
Think about that one for a second - to get four slots account wide in SWTOR is 33% LESS than one slot one for one character in ESO. So using you numbers for comparison with 12 toons each getting four additional slots, it would cost you $10 in SWTOR and about $700 in ESO. Think about the absolute absurdity of it now when you consider most MMOs with outfit slots charge the same as SWTOR.
Taking the price of one slot in another MMO, ESO is trying to charge almost 1800% more than usual prices on these things. That kind of pricing differential borders on insanity. It's like a store trying to charge $45 for a gallon of milk when every other store sells it at $2.50 a gallon - to put some perspective on it.
Another example, and more close to home, is ESO Plus costs the standard $15/month like every other MMO. Why? Because it is an established market rate (just like sub $1 prices for a single outfit slot and $3 for an account wide one is established). How many ESO Plus members would there be if ZoS instead charged $265/month? My bet is there would be very little. Yet, that is the same pricing differential as the current outfit slot costs...
Anthony_Arndt wrote: »...how many outfit slots I'd be running normally in an MMO like ESO. Seven. Minimum. Per character. I have 5 characters on the EU servers and 8 characters on the NA servers. That's 78 more outfit slots that I would have bought if they had been anywhere close to reasonably priced. But at this ridiculous price that would be 117,000 Crowns.
At that's at least €709.94 worth of crowns. If I wait for a sale (usually €19.99 for 5,500 Crowns) that's still €439.78. That's 7-10 days of my after-tax wages... for the Outfit System. No...
OrdoHermetica wrote: »But instead, it's this price. Which is literally over 1000% higher than most of the direct competition.
Morgha_Kul wrote: »The key to a successful business is happy customers.
It's FAR better to make $1000 and have 100 happy customers than to make $1000 and have 1 happy customer and 99 unhappy ones.
Anthony_Arndt wrote: »The
I still love the system, but I absolutely despise the pricing.
anitajoneb17_ESO wrote: »OrdoHermetica wrote: »But instead, it's this price. Which is literally over 1000% higher than most of the direct competition.
Competition ? What competition ? It's not like you can buy an outfit slot for ESO at Blizzard's.
I get what you mean, but it's the wrong point of view. It's like, if you buy a Ford, you can't get spare parts at Volkswagen.
We're the type of customers called "captive". That's why spare parts for cars (or for anything branded) are so expensive. And that's why ZOS can afford to do that with outfit slots.
anitajoneb17_ESO wrote: »Morgha_Kul wrote: »The key to a successful business is happy customers.
It's FAR better to make $1000 and have 100 happy customers than to make $1000 and have 1 happy customer and 99 unhappy ones.
But making $5000 and have 60 happy and 40 unhappy customers is much better than making $1000 and have 100 happy customers.
Besides, low prices don't make customers "happy". Depending on the product and the market segment, low prices may just as well devalue the product psychologically, hence reducing the "happiness" expected in the purchase and the use of the product.
anitajoneb17_ESO wrote: »Morgha_Kul wrote: »The key to a successful business is happy customers.
It's FAR better to make $1000 and have 100 happy customers than to make $1000 and have 1 happy customer and 99 unhappy ones.
But making $5000 and have 60 happy and 40 unhappy customers is much better than making $1000 and have 100 happy customers.
Besides, low prices don't make customers "happy". Depending on the product and the market segment, low prices may just as well devalue the product psychologically, hence reducing the "happiness" expected in the purchase and the use of the product.
Sorry to say, but market statistics run contrary to what you are saying here. The more likely scenario is they made $1000 to have 10 mildly satisfied customers instead of $5,000 having 100 happy customers.
Like it or not, there is not a single brand on this planet that can charge an 1800% premium on brand strength alone. NOT A SINGLE ONE.
Plain and simple, whoever came up with the pricing on these slots is so far out in left field it isn't even funny. I can guarantee, this price cost ZoS a lot of lost revenue. And I do mean a LOT.
I am baffled how majority of people posting on this forum thinks that ZOS manage marketing and finance. It is always about corporate overlord i.e. it's all about ZeniMax Media. Just look who is sitting in their Board of Directors! Those people want max profit with the least possible investment (which is modus operandi of every business) so don't blame devs who have nothing with it.anitajoneb17_ESO wrote: »Morgha_Kul wrote: »The key to a successful business is happy customers.
It's FAR better to make $1000 and have 100 happy customers than to make $1000 and have 1 happy customer and 99 unhappy ones.
But making $5000 and have 60 happy and 40 unhappy customers is much better than making $1000 and have 100 happy customers.
Besides, low prices don't make customers "happy". Depending on the product and the market segment, low prices may just as well devalue the product psychologically, hence reducing the "happiness" expected in the purchase and the use of the product.
Sorry to say, but market statistics run contrary to what you are saying here. The more likely scenario is they made $1000 to have 10 mildly satisfied customers instead of $5,000 having 100 happy customers.
Like it or not, there is not a single brand on this planet that can charge an 1800% premium on brand strength alone. NOT A SINGLE ONE.
Plain and simple, whoever came up with the pricing on these slots is so far out in left field it isn't even funny. I can guarantee, this price cost ZoS a lot of lost revenue. And I do mean a LOT.
I am baffled how majority of people posting on this forum thinks that ZOS manage marketing and finance. It is always about corporate overlord i.e. it's all about ZeniMax Media. Just look who is sitting in their Board of Directors! Those people want max profit with the least possible investment (which is modus operandi of every business) so don't blame devs who have nothing with it.anitajoneb17_ESO wrote: »Morgha_Kul wrote: »The key to a successful business is happy customers.
It's FAR better to make $1000 and have 100 happy customers than to make $1000 and have 1 happy customer and 99 unhappy ones.
But making $5000 and have 60 happy and 40 unhappy customers is much better than making $1000 and have 100 happy customers.
Besides, low prices don't make customers "happy". Depending on the product and the market segment, low prices may just as well devalue the product psychologically, hence reducing the "happiness" expected in the purchase and the use of the product.
Sorry to say, but market statistics run contrary to what you are saying here. The more likely scenario is they made $1000 to have 10 mildly satisfied customers instead of $5,000 having 100 happy customers.
Like it or not, there is not a single brand on this planet that can charge an 1800% premium on brand strength alone. NOT A SINGLE ONE.
Plain and simple, whoever came up with the pricing on these slots is so far out in left field it isn't even funny. I can guarantee, this price cost ZoS a lot of lost revenue. And I do mean a LOT.