lordrichter wrote: ».I just hope the posts in this thread aren't an example of the behavior identified in this thread:
https://forums.elderscrollsonline.com/en/discussion/395491/the-psychology-of-zos-forum-part-1/p1
If you're complaining about the price or feel it's unfair then please don't give in to temptation and buy an outfit slot.
I do not like Crown Crates and do not feel they should be part of the game. In the year (plus) since Crown Crates were introduced on the Live server, I have yet to purchase a Crown Crate. I have not opened any of the free Crown Crates that they hand out. I have 56 unopened Crown Crates on PC.
Trust me. I will not by buying any 1500 Crown outfit slots.
I just hope the posts in this thread aren't an example of the behavior identified in this thread:
https://forums.elderscrollsonline.com/en/discussion/395491/the-psychology-of-zos-forum-part-1/p1
If you're complaining about the price or feel it's unfair then please don't give in to temptation and buy an outfit slot.
I have the crowns and only really need 2 or 3 total outfit slots, but am not buying on principle at this time. The real test comes 2, 3 months down the road when the pricing doesn't change; will you still have the willpower to protest?
lordrichter wrote: ».I just hope the posts in this thread aren't an example of the behavior identified in this thread:
https://forums.elderscrollsonline.com/en/discussion/395491/the-psychology-of-zos-forum-part-1/p1
If you're complaining about the price or feel it's unfair then please don't give in to temptation and buy an outfit slot.
I do not like Crown Crates and do not feel they should be part of the game. In the year (plus) since Crown Crates were introduced on the Live server, I have yet to purchase a Crown Crate. I have not opened any of the free Crown Crates that they hand out. I have 56 unopened Crown Crates on PC.
Trust me. I will not by buying any 1500 Crown outfit slots.
The real tragedy in this is that I find the outfit system is very enjoyable. However I have already used up my free slots on all my characters either flushing out set appearances, or the few I created a whole new look for. I'm not blowing up to 20k gold every week just to play Barbie. So... it seems that I have reached the limits of this system for my purposes, which is is exceedingly disappointing.
lordrichter wrote: ».I just hope the posts in this thread aren't an example of the behavior identified in this thread:
https://forums.elderscrollsonline.com/en/discussion/395491/the-psychology-of-zos-forum-part-1/p1
If you're complaining about the price or feel it's unfair then please don't give in to temptation and buy an outfit slot.
I do not like Crown Crates and do not feel they should be part of the game. In the year (plus) since Crown Crates were introduced on the Live server, I have yet to purchase a Crown Crate. I have not opened any of the free Crown Crates that they hand out. I have 56 unopened Crown Crates on PC.
Trust me. I will not by buying any 1500 Crown outfit slots.
OlafdieWaldfee wrote: »The second some crafty Addon-builder will give me the possibility to "save" outfit/dye-combinations inside the outfit-system, I gladly will pay 20k gold every two days to chnage between outfits.
anitajoneb17_ESO wrote: »OlafdieWaldfee wrote: »The second some crafty Addon-builder will give me the possibility to "save" outfit/dye-combinations inside the outfit-system, I gladly will pay 20k gold every two days to chnage between outfits.
Rejoice :-)
http://www.esoui.com/downloads/info1921-VotansImprovedOutfitStation.html
(I haven't tested it yet and according to the description it doesn't do exactly what you want but it's getting closer. It's a great improvement of the already nice interface and outfit system).
By the way thanks to Votan for all hi/her super great addons.
Morgha_Kul wrote: »I've posted elsewhere about this. The main issue I have is that the store inevitably becomes the focus of development, to the detriment of the rest of the game. I've seen it happen over and over (City of Heroes, D&D Online, Lord of the Rings Online, Star Trek Online, Champions Online, Age of Conan, and so on...)
In EVERY case, the game was crippled by this business model. The "churn" is NOT sustainable. It simply isn't.
Morgha_Kul wrote: »Well, I've seen many other games go from subscription to some variation of free to play, but I've never seen any of those games improve. AT ALL. Quite the opposite. Every single time this sort of thing has happened in the past, it has been beyond detrimental to the game, it has destroyed the foundation of the game as a whole.
What I mean is, there is little to no development time (read dollars) spent on the GAME, all the company pays attention to is the STORE.
I've seen it over and over and over and over, and the pattern is exactly the same every time. As far as I'm concerned, this is really the beginning of the end. Any hopes I had of seeing parts of the world not currently in the game (like Vvardenfell or Black Marsh, or what have you) will likely be dashed. Those areas will be left undeveloped, unless they can be somehow monetized. And so it will go for everything, a downward slippery spiral into destruction.
Don't misunderstand me, I really hope I'm wrong. I've just never been wrong about this kind of thing before.
Morgha_Kul wrote: »Well, I've seen many other games go from subscription to some variation of free to play, but I've never seen any of those games improve. AT ALL. Quite the opposite. Every single time this sort of thing has happened in the past, it has been beyond detrimental to the game, it has destroyed the foundation of the game as a whole.
What I mean is, there is little to no development time (read dollars) spent on the GAME, all the company pays attention to is the STORE.
I've seen it over and over and over and over, and the pattern is exactly the same every time. As far as I'm concerned, this is really the beginning of the end. Any hopes I had of seeing parts of the world not currently in the game (like Vvardenfell or Black Marsh, or what have you) will likely be dashed. Those areas will be left undeveloped, unless they can be somehow monetized. And so it will go for everything, a downward slippery spiral into destruction.
Don't misunderstand me, I really hope I'm wrong. I've just never been wrong about this kind of thing before.
Morgha_Kul wrote: »I watched it happen to Star Wars Galaxies.
I watched it happen to City of Heroes.
I watched it happen to Dungeons & Dragons Online.
I watched it happen to Lord of the Rings Online.
I watched it happen to Champions Online.
I watched it happen to Age of Conan.
I watched it happen to Star Trek Online.
I watched it happen to Star Wars The Old Republic Online.
I watched it happen to Pirates of the Burning Sea.
I'm watching it happen to Elder Scrolls Online.
Every single time I've seen it before, it's followed the same exact pattern, with exactly the same results. How fast it happens varies, and how deeply it's felt depends on the game (for instance, Lord of the Rings Online suffers somewhat less because they have a definite story path to follow), but it always ends up in the same place.
You may disagree, but experience is a harsh teacher. It's also the best teacher. It's happened too many times for me to expect anything different this time.
Morgha_Kul wrote: »
I'm not saying the sky is falling. I'm saying they're knocking the legs out from under it. Eventually, it WILL fall.
It always follows the same pattern, just at different rates.
They all begin by saying they're going Free to Play or something like it, and that there will be a store with cosmetics and knick knacks that won't affect the game itself.
Before long, they start adding little things that do affect the game, potions and xp scrolls and the like.
Next comes the more significant things, skill lines, actual equipment and so forth, usually in the name of "convenience."
Sooner or later, the store will start to get more and more genuine Pay to Win merchandise, and demand will soar. When that happens, they will devote all their attention TO the store, and the rest of the game will be largely ignored.
They're on the path.
Morgha_Kul wrote: »How is this different from XP boost scrolls, potions, food buffs, horse riding skills?
Exactly the point I was making. They started with cosmetic things. Then added minor convenience things. Then added more significant, game changing things. Now we're getting skill lines. Eventually items to craft bleeding edge gear. Then the gear itself. Then exclusive store only gear... followed by the next generation of store only gear that makes the original stuff obsolete... and so on.
Morgha_Kul wrote: »The issue is this, at least in part. They put things on the store like this, that lets you ignore content.
Players then get abilities and equipment that took no effort, no GAME to acquire.
Having done nothing, they declare the game boring, and they leave, telling others how boring the game is.
Now, the bites are only a small thing, but it's a step further along the slippery slope. The concern many of us have is that they will continue the slide. More and more things will end up on the store "for convenience" and the game will deteriorate. Players will have nothing to do because everything will be on the store, and with nothing to do, players will leave the game.
We're not at that point yet, but the way is being paved.
Morgha_Kul wrote: »When the game first went free to play, I commented that eventually, the store would take priority over all else. We're starting to see it now.
Sometimes I hate being right all the time.
Morgha_Kul wrote: »The pricing is indeed rather excessive, if you ask me. I mean, 5000 crowns for a single recipe or costume? That's more than $50 in actual money. I can buy a WHOLE GAME for that.
Even lesser things, like character slots, are greatly overpriced. Again, 1500 crowns translates to nearly $20 Canadian, for ONE character slot. It's crazy expensive.
I fear they're pricing themselves out of the market, and will lose revenue as a result.
I mean, would you rather have one sale at 1500, or five sales at 500? This is the question they need to ask themselves.
Morgha_Kul wrote: »lordrichter wrote: »whitebeard00 wrote: »Personally I have a huge problem paying for a subscription that is supposed to support the development and cover future updates and content, then when said content is released I have to pay for it. I don`t really care if ESO calls it a DLC or chapter or whatever else.
ZOS, if you are paying attention, the day Morrowind was announced I ended my subscription.
Subscriptions are not an investment. They should not intended to be paying for features or development yet to happen. They should be used only based on what they provide at the start of the subscription term. In this way, things are a lot less confusing, and a lot less prone to "surprise" when the course of development does not follow the projected "investment path".
Actually, that's EXACTLY what the subscription costs were about originally.
Back in the day, you would buy a game, and you got the WHOLE GAME. It was finished, polished, etc. If there was an addition, it would cost extra, and would itself be entirely self contained. Such additions would be fairly infrequent.
Then came the MMO, and the premise was that we would pay for the game and the subscription would allow for the ongoing addition of new content, more rapidly than large, occasional expansions would allow.
Then things began to change again. Developers realized they couldn't keep up with the demand for content, and the MMO evolved a bit further, becoming more of a sandbox. The premise here was that the player could engage themselves in the game without the need for frequent developer input. However, this ALSO began to change when the cash stores arrived on the scene.
Once MMOs started using microtransactions, the GAME started getting less and less attention, and the focus shifted again. No longer were MMOs sandboxes, they became "theme parks," where the game became more about buying the little knick knacks from the store than about DOING anything in the game.
ESO has fallen into this trap. They had started out so well, the game was delightfully detailed, and had (HAS) so much potential to step BACK to being more of a sandbox, more how the MMO was originally conceived. Unfortunately, they fell into the microtransaction trap, and more and more of the game is appearing there instead of IN THE GAME (as I predicted, unfortunately).
There's still time to turn this around, but I doubt they have the wherewithal to do it.
Morgha_Kul wrote: »I would have NO problem paying for expansions if I didn't have to pay for damn near everything else. Want a house? There's no damn way to get the gold for one, gotta use the store. Oh, and it's $130. Want that cool outfit? Have to pay extra actual cash for that, it's only on the store. Want that crafting motif? Well, it has a 1 in a billion chance of dropping, so you'll pretty well have to buy it on the store, only $50.
If paying my subscription gave me these things, even better, if they were PART OF THE GAME, and not in the store, I'd be very happy to pay $50 for an expansion, such as we've been given for free in the past.
I've been really hoping to get back to Vvardenfell, so I'll likely be buying the expansion, but the nickel and diming is really tiresome. It's polluted every game I've played for the better part of a decade, and it's becoming too much to stomach.
Morgha_Kul wrote: »I agree. The prices on the store are WAY over the top. There are many things I might have spent actual money on that I simply won't because they're so overpriced. It became especially notable when houses came out. They're so obnoxiously overpriced that I will NEVER pay for one, not with gold, and especially not with actual cash.
I've said this elsewhere, I'll say it here (and I predicted this when the store first came along)... I get that you want to make money, but think LONG TERM. Would you rather sell ONE house at $100 or 50 houses at $10 each? You make it more accessible, and more of them will sell. You've hedged what I expect is the majority right out of the market.
ALL store items need to be reduced in price, and drastically.
WhiteCoatSyndrome wrote: »Hsst. @Morgha_Kul. Second and third quotes are the exact same post. Just FYI.
Up to let our console friends know about this.... slots are not account wide. Beware
OrdoHermetica wrote: »Up to let our console friends know about this.... slots are not account wide. Beware
So, I know on PTS there was a disclaimer at some point in the purchasing process about it being per character, not account wide. Was that removed in live? For obvious reasons I haven't tested on live.
lordrichter wrote: »OrdoHermetica wrote: »Up to let our console friends know about this.... slots are not account wide. Beware
So, I know on PTS there was a disclaimer at some point in the purchasing process about it being per character, not account wide. Was that removed in live? For obvious reasons I haven't tested on live.
Outfit slots are character, not account, on all platforms, as far as I know.
lordrichter wrote: »OrdoHermetica wrote: »Up to let our console friends know about this.... slots are not account wide. Beware
So, I know on PTS there was a disclaimer at some point in the purchasing process about it being per character, not account wide. Was that removed in live? For obvious reasons I haven't tested on live.
Outfit slots are character, not account, on all platforms, as far as I know.
I think the question is whether or not there is still information available during the purchase process that it is only for one character, given the discussion about it being shady not to make that clear to buyers. I also have not tested this, nor will I.
MikkeOfGreenRiver wrote: »Lots of players will buy a Costume for use on only one character. An Outfit slot is essentially a changeable, custom costume that fills the same single-character purpose. Pricing the slot like a high-end Costume keeps the Outfit system from cannibalizing Costume sales too much. I don’t like it, and I don’t like the 1500 Crown cost. But I can see how they got there.
I’m not tempted to buy additional slots at this time. Perhaps if they expand the system to include clothing looks and a Hide option for all body pieces.
I honestly haven't even bothered making my first outfit in the free slot. Maybe eventually I will but knowing that if I enjoy the system and want to set up a second outfit I'd have to pay 1500 crowns for just one my characters has sucked away all of my excitement.
I honestly haven't even bothered making my first outfit in the free slot. Maybe eventually I will but knowing that if I enjoy the system and want to set up a second outfit I'd have to pay 1500 crowns for just one my characters has sucked away all of my excitement.
I wish ZOS would reconsiderI honestly haven't even bothered making my first outfit in the free slot. Maybe eventually I will but knowing that if I enjoy the system and want to set up a second outfit I'd have to pay 1500 crowns for just one my characters has sucked away all of my excitement.
Exactly the same here
And many people are in the same situation which is why zos is making a very bad move on this
I wish ZOS would reconsiderI honestly haven't even bothered making my first outfit in the free slot. Maybe eventually I will but knowing that if I enjoy the system and want to set up a second outfit I'd have to pay 1500 crowns for just one my characters has sucked away all of my excitement.
Exactly the same here
And many people are in the same situation which is why zos is making a very bad move on this
HungryMonkey007 wrote: »Personally I think the price is crazy and won’t purchase a single slot unless they make it account wide and even then probably only one additional slot.
HungryMonkey007 wrote: »However I would assume the outfit system costed a lot of money to develop so ZOS is going to recover that cost from the players that really want to use it. It seems out of balance with the price of the storage chests, but the storage chests is two fold. It makes owning a house more useful so might push some players towards purchasing one, and it is appealing to more players so they will sell more of them overall and will be able to recoup development costs faster. And the development cost of the storage chest system was probably peanuts compared to the complexity of outfit changes.