datoliteb16_ESO wrote: »datoliteb16_ESO wrote: »See, the denial will come. This guy think cause I mentioned fury spam that I don't know how to play. Sadly, it's just something I did as an experiment that yielded more points than actually playing. Now that is the definition of broken...
If you think sorc is easy and a win button take it to Cyrodiil and don't surf the zerg.
You could say that about any class. You're basically saying "if you think that's easy, make it harder for yourself."
LOL
And I did BTW. It was actually impossible to die thanks to Streak.
datoliteb16_ESO wrote: »And I did BTW. It was actually impossible to die thanks to Streak.
datoliteb16_ESO wrote: »
Burst damage is just reeeeeetarded.
The class is literally a win button.
Ragnarock41 wrote: »Dragonknight isn't the top dog class, yet they get their nerfs when something is bs with them.
Don't see why sorcs get to keep their bs because they are ''weak'' to you.
Ragnarock41 wrote: »Dragonknight isn't the top dog class, yet they get their nerfs when something is bs with them.
Don't see why sorcs get to keep their bs because they are ''weak'' to you.
I figured this would happen sooner or later. DK’s get reamed in the patch notes, and now they want Sorc to get nerfed too.
The biggest ‘nerf’ you DK’s received is that a lot of your skills are going to be dodgable. That is a huge buff for medium armor stamina builds. Sorcs don’t dodge roll much, we can’t more than a couple of times. Save your outrage for the stamina nightblades who roll all around the map, with their stealth and high burst.
We didn’t ask for DK nerfs.
We don’t really benefit from them, in fact your new four second proc heal will make you even stronger against Sorc.
DKs are still going to be pretty damn good post patch in PVP.
We will ALL have to adapt to the new dodge roller meta.
Medium armor builds might actually be viable again, which isn’t a bad thing since we’ll see more than just heavy armor builds and bathrobe Sorcs in the game.
Ragnarock41 wrote: »Ragnarock41 wrote: »Dragonknight isn't the top dog class, yet they get their nerfs when something is bs with them.
Don't see why sorcs get to keep their bs because they are ''weak'' to you.
I figured this would happen sooner or later. DK’s get reamed in the patch notes, and now they want Sorc to get nerfed too.
The biggest ‘nerf’ you DK’s received is that a lot of your skills are going to be dodgable. That is a huge buff for medium armor stamina builds. Sorcs don’t dodge roll much, we can’t more than a couple of times. Save your outrage for the stamina nightblades who roll all around the map, with their stealth and high burst.
We didn’t ask for DK nerfs.
We don’t really benefit from them, in fact your new four second proc heal will make you even stronger against Sorc.
DKs are still going to be pretty damn good post patch in PVP.
We will ALL have to adapt to the new dodge roller meta.
Medium armor builds might actually be viable again, which isn’t a bad thing since we’ll see more than just heavy armor builds and bathrobe Sorcs in the game.
I don't even play a magicka Dk. I am a stamDK main, and I can't count how many damn times I got killed in the middle of a dodge roll because of the stupid undodgeable-unblockable magsorc burst.
Do you know the difference?
I can actually pop a potion and run far, far away from a magDK. but not the case with magsorcs.
You just prove my point here.
Its ''broken'' when its magDk, but its ''absolutely balanced'' when its your favourite sorcs.
And medium builds won't be viable. the only viable thing will be nightblades and sorcs in PvP. also stamdens because who doesn't love some good old pay to win?
datoliteb16_ESO wrote: »datoliteb16_ESO wrote: »See, the denial will come. This guy think cause I mentioned fury spam that I don't know how to play. Sadly, it's just something I did as an experiment that yielded more points than actually playing. Now that is the definition of broken...
If you think sorc is easy and a win button take it to Cyrodiil and don't surf the zerg.
You could say that about any class. You're basically saying "if you think that's easy, make it harder for yourself."
LOL
And I did BTW. It was actually impossible to die thanks to Streak.
I really cannot understand the thought process behind having a long distance execution ability that is undodgeable to top it off and then add ability to have damage shields that in 1v1 encounters there is almost no point to even bother. I have been paying close eye to the death report details, about 8 out of 10 times when I die in Cyrodiil campaign is to endless fury explosion. I agree that every class needs to have their bs to make them strong somewhere but there is a limit there, like nightblades have their clo... oh wait sorc takes that away too with huge hit box unavoidable stun attack that takes a lot of space.
My two cents that is really the only thing about pvp I have grown to dislike, is mag sorc. Too tanky for 1 button press spam (oblivion enchantment doesn't hit +15k to take them out so don't even bother with that, stuns are not frequent enough to stop them from moving all together and they got insane surge to escape if things seem going south)
magictucktuck wrote: »I really cannot understand the thought process behind having a long distance execution ability that is undodgeable to top it off and then add ability to have damage shields that in 1v1 encounters there is almost no point to even bother. I have been paying close eye to the death report details, about 8 out of 10 times when I die in Cyrodiil campaign is to endless fury explosion. I agree that every class needs to have their bs to make them strong somewhere but there is a limit there, like nightblades have their clo... oh wait sorc takes that away too with huge hit box unavoidable stun attack that takes a lot of space.
My two cents that is really the only thing about pvp I have grown to dislike, is mag sorc. Too tanky for 1 button press spam (oblivion enchantment doesn't hit +15k to take them out so don't even bother with that, stuns are not frequent enough to stop them from moving all together and they got insane surge to escape if things seem going south)
As a NB i dont mind sorc mainly because i don't come across many good ones in cyro. but when they are good they are good.
I HATE MAGICKA DK!!!! ARGHSHDSD perma root is just stupid.
dwemer_paleologist wrote: »I really cannot understand the thought process behind having a long distance execution ability that is undodgeable to top it off and then add ability to have damage shields that in 1v1 encounters there is almost no point to even bother. I have been paying close eye to the death report details, about 8 out of 10 times when I die in Cyrodiil campaign is to endless fury explosion. I agree that every class needs to have their bs to make them strong somewhere but there is a limit there, like nightblades have their clo... oh wait sorc takes that away too with huge hit box unavoidable stun attack that takes a lot of space.
My two cents that is really the only thing about pvp I have grown to dislike, is mag sorc. Too tanky for 1 button press spam (oblivion enchantment doesn't hit +15k to take them out so don't even bother with that, stuns are not frequent enough to stop them from moving all together and they got insane surge to escape if things seem going south)
quoted for truth.
well written and it's been that way since beta 2013.
dwemer_paleologist wrote: »it is time for a change.
I played a templar for years. Just recently i created a magsorc as well as a magblade and it was a real eye opener.
I literally wasted all those years playing a inferior all around class. Never again will i play non metta.
If you are complaining about sorcs in 2018, you're a terrible player. No two ways about it.
Every sorc i encouter is able to streak away atleast 4 consecutive times, gaining tremendous distance, before re gathering up resources to either streak away again or fight a near stamina exhausted opponent.
They are very strong class all around.
Great passives
Great burst
Range
Best ranged attack in frags
Best resource management
Best wards
Best escapability
Best mobility
Sorcs actually have the strongest heal spell
oblivion enchantment doesn't hit +15k to take them out so don't even bother with that, stuns are not frequent enough to stop them from moving all together
absorb shield amount higher than dps is already op, why they had to be able to teleport too. Like we choose between forward momentum and rally, so should they choose between high absorb or mobility.
datoliteb16_ESO wrote: »My conclusion: it's ALL about easy wins. I got to level 50 and threw on some basic magicka gear. Suddenly I'm topping BG scores and my K/D is through the roof.
I use 3 shields, I can't die.
datoliteb16_ESO wrote: »It was actually impossible to die thanks to Streak.
dwemer_paleologist wrote: »quoted for truth.
well written and it's been that way since beta 2013.
Every sorc i encouter is able to streak away atleast 4 consecutive times, gaining tremendous distance, before re gathering up resources to either streak away again or fight a near stamina exhausted opponent.