Wreuntzylla wrote: »Information asymmetry is a concept found in almost all theories of regulation, even those that do not favor it.
With a central auction house three or four people could always watch the listings and grab the perfect roe as soon as it is posted. A few might slip through if someone else happens to be on just at the right time and is quicker to respond but they are going to get enough to create a monopoly. One person at a time is all it takes watching an auction house to monopolize a rare item.
Wreuntzylla wrote: »Yes, so sick of guild stores.
But how would that even work in ESO? The playerbase is already heavily invested in guild stores as well......it wouldn't go over very well with most people.
You are correct - if by most people you mean most guild members trading at hubs.@kargen27, sorry for my ignorance, but how do you “monopolize... by sitting in one spot”? Are you talking about grabbing all of a particular item from traders in one area and selling them for higher prices? If so, that sounds like what your bargain hunting friends are doing.
If anything, having access to more pricing information lessens the chance that anyone can have a monopoly. As long as you have the right (high enough) middleman fee, people looking for a bargain would still need to travel Tamriel and traders in good locations would still be more desirable. From an immersion standpoint it also makes sense there would be a guy (NPC) that says “I’m gonna make a living collecting and sharing the listings of what is being sold all over Tamriel.” My suggestion that you can pay an amount extra to buy directly from said NPC rather than travel to a specific trader would likely encourage more guilds to bid on even remote traders and both increase item availability and competition, further decreasing the likelihood of monopolies.
What I am proposing does nothing more than replace the alt+tab to Tamriel trade center (except allow you to buy right away). It is in game. And it makes sense.
Information asymmetry is a concept found in almost all theories of regulation, even those that do not favor it.@kargen27, sorry for my ignorance, but how do you “monopolize... by sit in one spot”? Are you talking about grabbing all of a particular item from traders in one area and selling them for higher prices? If so, that sounds like what your bargain hunting friends are doing.
If anything, having access to more pricing information lessens the chance that anyone can have a monopoly. As long as you have the right (high enough) middleman fee people looking for a bargain would still need to travel Tamriel and traders in good locations would still be more desirable. From an immersion standpoint it also makes sense there would be a guy (NPC) that says “I’m gonna make a living collecting and sharing the listings of what is being sold all over Tamriel.” My suggestion that you can pay an amount extra to buy directly from said NPC rather than travel to a specific trader would likely encourage more guilds to bid on even remote traders and both increase item availability and competition, further decreasing the likelihood of monopolies.
What I am proposing does nothing more than replace the alt+tab to Tamriel trade center (except allow you to buy right away). It is in game. And it makes sense.
Yes that is what I am talking about. But no that isn't what my friends are doing. Let us take for example Perfect Roe. Right now there are approximately 220 guild traders scattered around all the different zones. To fully monopolize the market (not accounting for zone chat sales) you would need well over 100 players to monitor those traders because you gotta do it pretty much around the clock. To be fair though really you only need to watch the hot trading spots so somewhere between 30-45 high traffic traders. Most of these are located near others so let's say seven (that is figuring low) areas that need someone watching them all day every day. So minimum 21 players and being realistic more than thirty probably and they all need enough gold on them to buy any Perfect Roe that is offered. After they do this for a week, maybe two, they then list them at pretty much any price they want and continue to buy up any perfect roe that shows up under their price. Going to be very hard to do because each person is going to be monitoring five traders and ignoring all the out of high traffic area traders. People see the high prices at the popular spots and they are going to shop around.
A simple search function would make that shopping around much easier and would help offset this groups chance of a monopoly on Perfect Roe.
With a central auction house three or four people could always watch the listings and grab the perfect roe as soon as it is posted. A few might slip through if someone else happens to be on just at the right time and is quicker to respond but they are going to get enough to create a monopoly. One person at a time is all it takes watching an auction house to monopolize a rare item.
My friends don't look to monopolize a market. They look for the under priced items that they can immediately sell at market value. For a couple of them finding an item someone listed for 3,000 instead of the intended 30,000 is like others finally getting a no death speed run on a DLC trial.
And really it doesn't make sense that one NPC would have everything offered for sale be available in his wagon. And there is no lack of guilds bidding for traders in the game even the most remote ones. There happens to be a couple of conspiracy theories about that, but maybe for a different thread.
What your friends either fail to realize, or realize and simply don't care about, is that almost every 3k-30k pricing discrepancy is not because someone well versed in ESO made a mistake with zeros. It's because of information asymmetry.
In other words, some poor sucker lost 27k because they had no idea what the going price is.
The reasons people put forward for keeping the current system don't surprise me because they assume the current system works, they surprise me because they are based on selfish reasoning. People in these forums usually just make up things to cover their baseness, in this thread they are showing it off like it's worthy of a commendation.
Trading and earning shouldn't be limited to the already-wealthy who corner the market and run things. Everyone should have an equal chance to trade and earn even if they're not in the top 5 trading guilds. Let some Average Joes list their goods globally so the Fat Cats will have some competition and be forced to lower their prices.
Anotherone773 wrote: »i've read these threads over and over and i never see any reason why it's even called an auction house. when i google it, it just shows me tons of places where regular auctions are held, open and ascending (just like on tv with the people holding up paddles and trying not to cough).
this kind of auction is when an item (or lot) is up for bidding for a finite amount of time. someone (or an algorithm) would be assigned to take note of bids, and when the largest yet bid arrives, all previous bids are discarded. when time (or bidding) is up, it's awarded to the highest bidder.
i played a game with a different type of auctions, where it wasn't public knowledge what the current top bid is. this had a preset time limit on bidding. you decided what the item was worth to you, and if you fell short of the leading bid it was void. if your bid led, that amount was held until it was either exceeded or the item was won at the end. if the latter, you would probably be refunded some, as you were only charged 1 "gold piece" more than the guy who bid 2nd highest.
what we have now is kind of like a store. you go to the store and see if they have anything you want in stock. if it's not in stock, or you don't like their price, you can check a different store. this is at the risk of stock changing while you pursue.
it seems like the alternate system the vocal people would rather have is something else. maybe a searchable database of all listed items, probably in order of ascending price? (i played a game with that style before too.) is that correct? what elements am i missing?
because that system doesn't sound like an auction house at all. maybe the house part, but not the auction part. there's nothing auction-like about it that i can detect. why do we call it that?
Generally, in games with an auction house system you have an an auction setup where you can set a start price, buyout, etc. Most people dont use the auction system though, they bypass it by setting a buyout and min bid price the same. The auction system itself is kind of a dated system with out of touch devs who think its still 2003.
I've never really understood the monopolization argument. If somebody really went and bought all the perfect roe and doubled the price the first thing I'd go do is fish en masse and then undercut them slightly. Id do this because they just made fishing the best investment of my time. Because everybody else would do the same it would cause the price to drop back to normal quite quickly.
Monopolization only works if there is no alternative. However in this game there is always the alternative of getting the item yourself. And the minute it becomes better value to farm it yourself over buying it you'll do that.
Also monopolization doesn't inject gold into the game, people won't suddenly be able to afford double priced roe.
The market almost always sets the price. The only real exceptions are truly rare items you can't get yourself.
No it makes for a more unique setting and a feeling that there is actually traders and guilds that do trades, then one NPC action house which its just outright a lazy simplistic system.
The UI and system for needs improvement as with guild UI and system
Not lazy if everyone agrees with it, people that can't play 2+ hours a day love the Global Auction house
Every poll on the subject has shown to not be in favor of an AH
Trading and earning shouldn't be limited to the already-wealthy who corner the market and run things. Everyone should have an equal chance to trade and earn even if they're not in the top 5 trading guilds. Let some Average Joes list their goods globally so the Fat Cats will have some competition and be forced to lower their prices.
They really don't even try to make this game of "spot the dude whose never touched trading" challenging.
I had a whole entire 200k to my name as of a week and a half ago, across all my toons. I joined a trade guild with 6k dues (chump change even to me when I was casually playing), and they aren't even required if you sell 170k a week, which I hit purely by selling off all the extra TG and DB motifs I had taking up space in my bank.
I now have 2.2 MILLION gold. I had never been part of a trade guild before that, hadn't sold stuff in zone chat beyond a few gold upgrade mats for people looking to buy them. I was the textbook definition of the average joe, and the current system worked wonders for me.
You just refuse to even try it out. And let me tell you, it is stupidly easy to succeed.
Absolutely.
There are 2 tiers of player in this game -
#1 Those with a trade guild and spend time regularly selling to pay their fees (and get rich in general)
#2 And those without (either because the don't have the contacts or don't want being a regular trader to be part of their game) - who have full inventories and vendor decent stuff to make space - but are permanantly poor and cannot afford to buy stuff that the first group are selling
A global AH would let number #2 have the odd clear-out to make some money when needed and not have to spend time/money/effort on being part of the first group.
I'm sick of being poor, but don't want to be consistently selling so I can be part of #1.
Either that or have PVP give decent cash or gear rewards so I don't need to spend money
Of course. At the moment I only buy from the vendors in Mournhold, due to the loading screens.
I feel bad for all the other guilds that dont have a vendor in one of the major hubs.
/edit
I cant believe the vote swings against something as basic as an auction house. Are you guys all masochists?
I'm a bit baffled about this whole "fat cats in trading guilds" stuff.
How hard is it, on some servers (err... there aren't really many to begin with) to find a trading guild?
I'm playing really quite casually these days (a few dailies, a bit of questing, not even running dungeons regularly) but had no problem finding several trading guilds, with traders ranging from really good to ... someplace in most weeks, and no guild dues (some with a selling requirement of 5-15k/week or so). And I see trading guilds regularly advertising in zone chat, even the Mournhold and Rawl'kha guilds. If I drop out of the game for a month, or just don't want to sell stuff, I'm quite sure I'd find another one when I come back, quickly.
That's on PC/EU.
I mean if I wanted weekly sales targets I'd become a salesman in real life - but I don't.. I don't want to have to sell stuff every week in game just to stay a member. I just don't find that fun. And I'm a big believer that playing games (even MMO's) should be fun.