Wreuntzylla wrote: »Information asymmetry is a concept found in almost all theories of regulation, even those that do not favor it.
Not sure what you mean by saying this in response to my quote. Regulation theory recognizes information asymmetry as an inefficiency; I think my ideas are a reasonable method for reducing some of this information asymmetry... and get rid of most need for two resource hogging addons, MM and TTC at the same time!
Wreuntzylla wrote: »Yes, so sick of guild stores.
But how would that even work in ESO? The playerbase is already heavily invested in guild stores as well......it wouldn't go over very well with most people.
You are correct - if by most people you mean most guild members trading at hubs.@kargen27, sorry for my ignorance, but how do you “monopolize... by sitting in one spot”? Are you talking about grabbing all of a particular item from traders in one area and selling them for higher prices? If so, that sounds like what your bargain hunting friends are doing.
If anything, having access to more pricing information lessens the chance that anyone can have a monopoly. As long as you have the right (high enough) middleman fee, people looking for a bargain would still need to travel Tamriel and traders in good locations would still be more desirable. From an immersion standpoint it also makes sense there would be a guy (NPC) that says “I’m gonna make a living collecting and sharing the listings of what is being sold all over Tamriel.” My suggestion that you can pay an amount extra to buy directly from said NPC rather than travel to a specific trader would likely encourage more guilds to bid on even remote traders and both increase item availability and competition, further decreasing the likelihood of monopolies.
What I am proposing does nothing more than replace the alt+tab to Tamriel trade center (except allow you to buy right away). It is in game. And it makes sense.
Information asymmetry is a concept found in almost all theories of regulation, even those that do not favor it.@kargen27, sorry for my ignorance, but how do you “monopolize... by sit in one spot”? Are you talking about grabbing all of a particular item from traders in one area and selling them for higher prices? If so, that sounds like what your bargain hunting friends are doing.
If anything, having access to more pricing information lessens the chance that anyone can have a monopoly. As long as you have the right (high enough) middleman fee people looking for a bargain would still need to travel Tamriel and traders in good locations would still be more desirable. From an immersion standpoint it also makes sense there would be a guy (NPC) that says “I’m gonna make a living collecting and sharing the listings of what is being sold all over Tamriel.” My suggestion that you can pay an amount extra to buy directly from said NPC rather than travel to a specific trader would likely encourage more guilds to bid on even remote traders and both increase item availability and competition, further decreasing the likelihood of monopolies.
What I am proposing does nothing more than replace the alt+tab to Tamriel trade center (except allow you to buy right away). It is in game. And it makes sense.
Yes that is what I am talking about. But no that isn't what my friends are doing. Let us take for example Perfect Roe. Right now there are approximately 220 guild traders scattered around all the different zones. To fully monopolize the market (not accounting for zone chat sales) you would need well over 100 players to monitor those traders because you gotta do it pretty much around the clock. To be fair though really you only need to watch the hot trading spots so somewhere between 30-45 high traffic traders. Most of these are located near others so let's say seven (that is figuring low) areas that need someone watching them all day every day. So minimum 21 players and being realistic more than thirty probably and they all need enough gold on them to buy any Perfect Roe that is offered. After they do this for a week, maybe two, they then list them at pretty much any price they want and continue to buy up any perfect roe that shows up under their price. Going to be very hard to do because each person is going to be monitoring five traders and ignoring all the out of high traffic area traders. People see the high prices at the popular spots and they are going to shop around.
A simple search function would make that shopping around much easier and would help offset this groups chance of a monopoly on Perfect Roe.
With a central auction house three or four people could always watch the listings and grab the perfect roe as soon as it is posted. A few might slip through if someone else happens to be on just at the right time and is quicker to respond but they are going to get enough to create a monopoly. One person at a time is all it takes watching an auction house to monopolize a rare item.
My friends don't look to monopolize a market. They look for the under priced items that they can immediately sell at market value. For a couple of them finding an item someone listed for 3,000 instead of the intended 30,000 is like others finally getting a no death speed run on a DLC trial.
And really it doesn't make sense that one NPC would have everything offered for sale be available in his wagon. And there is no lack of guilds bidding for traders in the game even the most remote ones. There happens to be a couple of conspiracy theories about that, but maybe for a different thread.
What your friends either fail to realize, or realize and simply don't care about, is that almost every 3k-30k pricing discrepancy is not because someone well versed in ESO made a mistake with zeros. It's because of information asymmetry.
In other words, some poor sucker lost 27k because they had no idea what the going price is.
The reasons people put forward for keeping the current system don't surprise me because they assume the current system works, they surprise me because they are based on selfish reasoning. People in these forums usually just make up things to cover their baseness, in this thread they are showing it off like it's worthy of a commendation.
There is no way you can possibly know if it was just a failure to add the extra 0 or "information asymmetry". It does seem one heck of a coincidence that they get everything right but the last zero. For instance you see an item that usually goes for 27500 but find it for 2750. That is them not hitting 0 quite enough times.
The reasons people are against a global auction house are not made up things so people can satiate their greed. It is because they have put some thought into the issue, have seen how a global system has been abused in other games and understand how it would work in the ESO game environment. People disagreeing with your idea of Utopia don't make them wrong. Look at my Perfect Roe example earlier in this thread and explain to me how you prevent three or four people from monopolizing Perfect Roe with a global one stop market. It has happened with rare items in other games and it would happen in ESO as well.
Im_MegaDeath wrote: »no, but a new system would be nice. maybe a global area trader. for ex, stormhaven would have a single trader location for all of the guilds so the prices directly compete with each other. this would help the player find things faster (with a search bar cough cough) and would balance the market better imo. also I think some items should be controlled by ZOS kinda like how BDO does their economy. a item has a min and max price but the players and choose and where in the middle. the range is big enough to keep competition while making sure no item (like temps) can get extreme to lets say 20k on xbox
Your experience is a perfect illustration of what's wrong with the trading system. The fact that you have made 2 million gold in a week and a half demonstrates that prices are totally out of whack. The system pours gold into the banks of those who belong to the main trading guilds and they're the only ones making enough money to buy the stuff they want so it's a self-serving system that caters for a small minority of players and excludes everyone.
[Snip]. I'm not in a "main trading guild" and prices aren't even close to outrageous in any way shape or form. [Snip].
[Snip]. Do you never collect mats? Do you even play the game? Have you even attempted selling items in zone chat? You can make money that way, you know. People eat up alchemy mats if you bothered putting in even minimal effort. [Snip]
Wreuntzylla wrote: »Wreuntzylla wrote: »Information asymmetry is a concept found in almost all theories of regulation, even those that do not favor it.
Not sure what you mean by saying this in response to my quote. Regulation theory recognizes information asymmetry as an inefficiency; I think my ideas are a reasonable method for reducing some of this information asymmetry... and get rid of most need for two resource hogging addons, MM and TTC at the same time!
It's an overly technical way of approving of your comment.Wreuntzylla wrote: »Yes, so sick of guild stores.
But how would that even work in ESO? The playerbase is already heavily invested in guild stores as well......it wouldn't go over very well with most people.
You are correct - if by most people you mean most guild members trading at hubs.@kargen27, sorry for my ignorance, but how do you “monopolize... by sitting in one spot”? Are you talking about grabbing all of a particular item from traders in one area and selling them for higher prices? If so, that sounds like what your bargain hunting friends are doing.
If anything, having access to more pricing information lessens the chance that anyone can have a monopoly. As long as you have the right (high enough) middleman fee, people looking for a bargain would still need to travel Tamriel and traders in good locations would still be more desirable. From an immersion standpoint it also makes sense there would be a guy (NPC) that says “I’m gonna make a living collecting and sharing the listings of what is being sold all over Tamriel.” My suggestion that you can pay an amount extra to buy directly from said NPC rather than travel to a specific trader would likely encourage more guilds to bid on even remote traders and both increase item availability and competition, further decreasing the likelihood of monopolies.
What I am proposing does nothing more than replace the alt+tab to Tamriel trade center (except allow you to buy right away). It is in game. And it makes sense.
Information asymmetry is a concept found in almost all theories of regulation, even those that do not favor it.@kargen27, sorry for my ignorance, but how do you “monopolize... by sit in one spot”? Are you talking about grabbing all of a particular item from traders in one area and selling them for higher prices? If so, that sounds like what your bargain hunting friends are doing.
If anything, having access to more pricing information lessens the chance that anyone can have a monopoly. As long as you have the right (high enough) middleman fee people looking for a bargain would still need to travel Tamriel and traders in good locations would still be more desirable. From an immersion standpoint it also makes sense there would be a guy (NPC) that says “I’m gonna make a living collecting and sharing the listings of what is being sold all over Tamriel.” My suggestion that you can pay an amount extra to buy directly from said NPC rather than travel to a specific trader would likely encourage more guilds to bid on even remote traders and both increase item availability and competition, further decreasing the likelihood of monopolies.
What I am proposing does nothing more than replace the alt+tab to Tamriel trade center (except allow you to buy right away). It is in game. And it makes sense.
Yes that is what I am talking about. But no that isn't what my friends are doing. Let us take for example Perfect Roe. Right now there are approximately 220 guild traders scattered around all the different zones. To fully monopolize the market (not accounting for zone chat sales) you would need well over 100 players to monitor those traders because you gotta do it pretty much around the clock. To be fair though really you only need to watch the hot trading spots so somewhere between 30-45 high traffic traders. Most of these are located near others so let's say seven (that is figuring low) areas that need someone watching them all day every day. So minimum 21 players and being realistic more than thirty probably and they all need enough gold on them to buy any Perfect Roe that is offered. After they do this for a week, maybe two, they then list them at pretty much any price they want and continue to buy up any perfect roe that shows up under their price. Going to be very hard to do because each person is going to be monitoring five traders and ignoring all the out of high traffic area traders. People see the high prices at the popular spots and they are going to shop around.
A simple search function would make that shopping around much easier and would help offset this groups chance of a monopoly on Perfect Roe.
With a central auction house three or four people could always watch the listings and grab the perfect roe as soon as it is posted. A few might slip through if someone else happens to be on just at the right time and is quicker to respond but they are going to get enough to create a monopoly. One person at a time is all it takes watching an auction house to monopolize a rare item.
My friends don't look to monopolize a market. They look for the under priced items that they can immediately sell at market value. For a couple of them finding an item someone listed for 3,000 instead of the intended 30,000 is like others finally getting a no death speed run on a DLC trial.
And really it doesn't make sense that one NPC would have everything offered for sale be available in his wagon. And there is no lack of guilds bidding for traders in the game even the most remote ones. There happens to be a couple of conspiracy theories about that, but maybe for a different thread.
What your friends either fail to realize, or realize and simply don't care about, is that almost every 3k-30k pricing discrepancy is not because someone well versed in ESO made a mistake with zeros. It's because of information asymmetry.
In other words, some poor sucker lost 27k because they had no idea what the going price is.
The reasons people put forward for keeping the current system don't surprise me because they assume the current system works, they surprise me because they are based on selfish reasoning. People in these forums usually just make up things to cover their baseness, in this thread they are showing it off like it's worthy of a commendation.
There is no way you can possibly know if it was just a failure to add the extra 0 or "information asymmetry". It does seem one heck of a coincidence that they get everything right but the last zero. For instance you see an item that usually goes for 27500 but find it for 2750. That is them not hitting 0 quite enough times.
The reasons people are against a global auction house are not made up things so people can satiate their greed. It is because they have put some thought into the issue, have seen how a global system has been abused in other games and understand how it would work in the ESO game environment. People disagreeing with your idea of Utopia don't make them wrong. Look at my Perfect Roe example earlier in this thread and explain to me how you prevent three or four people from monopolizing Perfect Roe with a global one stop market. It has happened with rare items in other games and it would happen in ESO as well.
Not hitting a zero enough times? You are on PC. I don't actually know any trader on PC that doesn't use Master Merchant. Adding zeroes isn't really a thing...
The same monopolization as in your perfect roe experiment happens in ESO every day... It's simply done by more people. It would be intellectually dishonest for anyone trading in a true trade guild to argue otherwise. Everyone knows the people that are the richest and that are the most successful at monopolizing the market. You don't make 80,000,000 gold by farming or random repricing....
So when you see people you know are major players in the market disingenuously argue that the ESO system is better, yeah, it is made up things to satiate greed.
Wreuntzylla wrote: »Im_MegaDeath wrote: »no, but a new system would be nice. maybe a global area trader. for ex, stormhaven would have a single trader location for all of the guilds so the prices directly compete with each other. this would help the player find things faster (with a search bar cough cough) and would balance the market better imo. also I think some items should be controlled by ZOS kinda like how BDO does their economy. a item has a min and max price but the players and choose and where in the middle. the range is big enough to keep competition while making sure no item (like temps) can get extreme to lets say 20k on xbox
ZoS already makes changes to counteract market problems. For example, in areas I farm, the number of ancestor silk nodes increased, as well as the repop rate.
I guess it's all in how you want to approach it. One person suggested making certain things, like mats, bind on second pickup. In other words, they can only be sold once.Your experience is a perfect illustration of what's wrong with the trading system. The fact that you have made 2 million gold in a week and a half demonstrates that prices are totally out of whack. The system pours gold into the banks of those who belong to the main trading guilds and they're the only ones making enough money to buy the stuff they want so it's a self-serving system that caters for a small minority of players and excludes everyone.
[Snip]. I'm not in a "main trading guild" and prices aren't even close to outrageous in any way shape or form. [Snip].
[Snip]. Do you never collect mats? Do you even play the game? Have you even attempted selling items in zone chat? You can make money that way, you know. People eat up alchemy mats if you bothered putting in even minimal effort. [Snip].
So you are saying you make 2 million gold in a week and a half from selling alchemy mats in chat that you harvested?
I am going to end this debate, because it does not matter whether you want a Global Auction House or not. It simply can't be done.
WOW has a Global Auction House because they have 200 plus servers in the US. Each one can have an auction house as there is one server for each Realm. So, it does not matter that WOW does this as far as this game goes. They use different technology.
ESO is on the Mega Server, so the entire NA, or Euro, population is on one server and can buy from any other guild in the server. So I bet it is technically impossible to provide a global auction house simply because it would add orders of magnitude more computing requirements to this game.
Icy_Waffles wrote: »Id be fine with it. Works well in other games.
If really like a search function... looking at you motifs
vyndral13preub18_ESO wrote: »Icy_Waffles wrote: »Id be fine with it. Works well in other games.
If really like a search function... looking at you motifs
I would imagine this is the real reason you will never see it. They can’t even be bothered to make a working search function. Pretty clear indication they don’t give a crap about the crappy auction system they designed.
You sure aren't a people person. But answer is no. It does not fit eso.
Diablo 3 had a real-money auction house designed to legitimise RMT but which was massively exploited and destroyed the loot-based economy - that is why they closed it down.
Actually, Diablo 3 had both a real money auction house and an in-game money auction house. They were completely separate. Both got shut down.
Demycilian wrote: »Maybe people would rather play the game than constantly spam trade chat and use a source of listing to the public instead of worrying about selling something every hour or so in chat while trying to play. Also the fact that alot of people turn chat off in game as well so that leaves those buyers out of play as well.
It's almost like...using chat...doesn't stop you from playing the game. You guys really just don't want to put in any effort, do you?
Oh, sweet irony, given the context of ZOS being too sloppy and neglectful to finally fix one of the most basic game systems in an mmo.
Except there's nothing to fix in regards to ESO's economy. There is zero argument to be made for a gutting of the current system for a global market, definitely not for the PC crowd.
The populations are too high, the competition even higher. You think the game server could even handle a consolidated location of ALL transactions in the game? You think you're ever gonna get the cheap items when EVERYONE is buying from the same place at the same time? What a joke.
Demycilian wrote: »Maybe people would rather play the game than constantly spam trade chat and use a source of listing to the public instead of worrying about selling something every hour or so in chat while trying to play. Also the fact that alot of people turn chat off in game as well so that leaves those buyers out of play as well.
It's almost like...using chat...doesn't stop you from playing the game. You guys really just don't want to put in any effort, do you?
Oh, sweet irony, given the context of ZOS being too sloppy and neglectful to finally fix one of the most basic game systems in an mmo.
Except there's nothing to fix in regards to ESO's economy. There is zero argument to be made for a gutting of the current system for a global market, definitely not for the PC crowd.
The populations are too high, the competition even higher. You think the game server could even handle a consolidated location of ALL transactions in the game? You think you're ever gonna get the cheap items when EVERYONE is buying from the same place at the same time? What a joke.
Wreuntzylla wrote: »Wreuntzylla wrote: »Information asymmetry is a concept found in almost all theories of regulation, even those that do not favor it.
Not sure what you mean by saying this in response to my quote. Regulation theory recognizes information asymmetry as an inefficiency; I think my ideas are a reasonable method for reducing some of this information asymmetry... and get rid of most need for two resource hogging addons, MM and TTC at the same time!
It's an overly technical way of approving of your comment.Wreuntzylla wrote: »Yes, so sick of guild stores.
But how would that even work in ESO? The playerbase is already heavily invested in guild stores as well......it wouldn't go over very well with most people.
You are correct - if by most people you mean most guild members trading at hubs.@kargen27, sorry for my ignorance, but how do you “monopolize... by sitting in one spot”? Are you talking about grabbing all of a particular item from traders in one area and selling them for higher prices? If so, that sounds like what your bargain hunting friends are doing.
If anything, having access to more pricing information lessens the chance that anyone can have a monopoly. As long as you have the right (high enough) middleman fee, people looking for a bargain would still need to travel Tamriel and traders in good locations would still be more desirable. From an immersion standpoint it also makes sense there would be a guy (NPC) that says “I’m gonna make a living collecting and sharing the listings of what is being sold all over Tamriel.” My suggestion that you can pay an amount extra to buy directly from said NPC rather than travel to a specific trader would likely encourage more guilds to bid on even remote traders and both increase item availability and competition, further decreasing the likelihood of monopolies.
What I am proposing does nothing more than replace the alt+tab to Tamriel trade center (except allow you to buy right away). It is in game. And it makes sense.
Information asymmetry is a concept found in almost all theories of regulation, even those that do not favor it.@kargen27, sorry for my ignorance, but how do you “monopolize... by sit in one spot”? Are you talking about grabbing all of a particular item from traders in one area and selling them for higher prices? If so, that sounds like what your bargain hunting friends are doing.
If anything, having access to more pricing information lessens the chance that anyone can have a monopoly. As long as you have the right (high enough) middleman fee people looking for a bargain would still need to travel Tamriel and traders in good locations would still be more desirable. From an immersion standpoint it also makes sense there would be a guy (NPC) that says “I’m gonna make a living collecting and sharing the listings of what is being sold all over Tamriel.” My suggestion that you can pay an amount extra to buy directly from said NPC rather than travel to a specific trader would likely encourage more guilds to bid on even remote traders and both increase item availability and competition, further decreasing the likelihood of monopolies.
What I am proposing does nothing more than replace the alt+tab to Tamriel trade center (except allow you to buy right away). It is in game. And it makes sense.
Yes that is what I am talking about. But no that isn't what my friends are doing. Let us take for example Perfect Roe. Right now there are approximately 220 guild traders scattered around all the different zones. To fully monopolize the market (not accounting for zone chat sales) you would need well over 100 players to monitor those traders because you gotta do it pretty much around the clock. To be fair though really you only need to watch the hot trading spots so somewhere between 30-45 high traffic traders. Most of these are located near others so let's say seven (that is figuring low) areas that need someone watching them all day every day. So minimum 21 players and being realistic more than thirty probably and they all need enough gold on them to buy any Perfect Roe that is offered. After they do this for a week, maybe two, they then list them at pretty much any price they want and continue to buy up any perfect roe that shows up under their price. Going to be very hard to do because each person is going to be monitoring five traders and ignoring all the out of high traffic area traders. People see the high prices at the popular spots and they are going to shop around.
A simple search function would make that shopping around much easier and would help offset this groups chance of a monopoly on Perfect Roe.
With a central auction house three or four people could always watch the listings and grab the perfect roe as soon as it is posted. A few might slip through if someone else happens to be on just at the right time and is quicker to respond but they are going to get enough to create a monopoly. One person at a time is all it takes watching an auction house to monopolize a rare item.
My friends don't look to monopolize a market. They look for the under priced items that they can immediately sell at market value. For a couple of them finding an item someone listed for 3,000 instead of the intended 30,000 is like others finally getting a no death speed run on a DLC trial.
And really it doesn't make sense that one NPC would have everything offered for sale be available in his wagon. And there is no lack of guilds bidding for traders in the game even the most remote ones. There happens to be a couple of conspiracy theories about that, but maybe for a different thread.
What your friends either fail to realize, or realize and simply don't care about, is that almost every 3k-30k pricing discrepancy is not because someone well versed in ESO made a mistake with zeros. It's because of information asymmetry.
In other words, some poor sucker lost 27k because they had no idea what the going price is.
The reasons people put forward for keeping the current system don't surprise me because they assume the current system works, they surprise me because they are based on selfish reasoning. People in these forums usually just make up things to cover their baseness, in this thread they are showing it off like it's worthy of a commendation.
There is no way you can possibly know if it was just a failure to add the extra 0 or "information asymmetry". It does seem one heck of a coincidence that they get everything right but the last zero. For instance you see an item that usually goes for 27500 but find it for 2750. That is them not hitting 0 quite enough times.
The reasons people are against a global auction house are not made up things so people can satiate their greed. It is because they have put some thought into the issue, have seen how a global system has been abused in other games and understand how it would work in the ESO game environment. People disagreeing with your idea of Utopia don't make them wrong. Look at my Perfect Roe example earlier in this thread and explain to me how you prevent three or four people from monopolizing Perfect Roe with a global one stop market. It has happened with rare items in other games and it would happen in ESO as well.
Not hitting a zero enough times? You are on PC. I don't actually know any trader on PC that doesn't use Master Merchant. Adding zeroes isn't really a thing...
The same monopolization as in your perfect roe experiment happens in ESO every day... It's simply done by more people. It would be intellectually dishonest for anyone trading in a true trade guild to argue otherwise. Everyone knows the people that are the richest and that are the most successful at monopolizing the market. You don't make 80,000,000 gold by farming or random repricing....
So when you see people you know are major players in the market disingenuously argue that the ESO system is better, yeah, it is made up things to satiate greed.
So you just won my argument for me. "It's simply done by more people". Exactly that is what we have been telling you this entire time. With a central market location it would take less people (quite a few less) and they would be able to monopolize more items. With the guild trader system it is rare that someone actually achieves a monopoly and it is always short lived. Usually happens when forward looking people see changes on the PTS and take advantage by purchasing goods that will soon be more desired when the changes hit the main server. Even then they don't get a true monopoly. Not like can be achieved with a central auction house as has happened in other games. You admitted above with an auction house it would be easier to do. Would also be more frequent.
And yes the not getting enough zeros thing is actually a thing. Not something that happens frequently but it does happen. People sometimes get in a hurry. Might also surprise/shock you to know sometimes people list the wrong item and price it like they would the item they intended to list.
We are not giving you a disingenuous argument nor are we making things up. We are telling you something you do not wish to believe but by your own statement you know to be true. Even though you know what we are saying is true you still try to rationalize it to fit what you want to be true.
I know you said more people. That has been the point all along. To get anything close to a monopoly now it takes a lot of people coordinating over a multitude of places and even then they can't control even one item completely.
With a central auction house three people in one place can control the prices on any rare item they wish.
Your own words show you know this to be true.
ARGUMENT FOR A GLOBAL AUCTION HOUSE:
The two main arguments in opposition of a global auction house are:
1. Undercutting the competition, leading to a race to the bottom in terms of pricing
2. Cornering the market, leading to price gouging
These two arguments lack merit.
A global auction house allows supply and demand to take their natural course and lead to an equilibrium of price.
Cornering the market is tough, even with add-ons. This is because the volume of items is so high and every single person in the game has the ability to sell items, resulting in a very large and constant supply - one that can easily outweigh the demand, making it unprofitable to buy every single quantity available. Even with low-volume items and attempts to price gouge, there will come a point where people decide the higher price is not worth it and either forgo the item or farm it on their own, or they will get it off-market. Either way, the price gouging sellers do not make the sale, and no profit results, forcing them to lower the price to the point where it sells at the desired volume (in a way that maximizes total sales dollars).
And then there is undercutting the competition, leading to a race to the bottom in terms of pricing. So this means that within a month of the global auction house going live, every item will be selling for one gold? Of course not. Just as there is a price ceiling set by the buyers, there is a price floor set by the sellers - at some point, they will decide it's not worth selling an item for a lower price. If this were not the case, then every item would be available for one gold.
I didn't read a single convincing argument yet why a global ah would support bots ??
Please enlighten me.
A global ah is definetly needed imho cause trading in this game is boring and takes too much time. And doesn't work properly. A trade chat would also help a lot.
I don't know what other games you played that makes you feel it's totally fine to take 5-6 way too long loading screens to find a guild trader that has the items of your needs.. in such a broken and just bad programmed shop.
Even though I've always enjoyed being a trader across many different games, here in ESO it's really depressing and NOT fun. And takes WAY too much time while not even functioning as intended. Sad.