I am going to end this debate, because it does not matter whether you want a Global Auction House or not. It simply can't be done.
WOW has a Global Auction House because they have 200 plus servers in the US. Each one can have an auction house as there is one server for each Realm. So, it does not matter that WOW does this as far as this game goes. They use different technology.
ESO is on the Mega Server, so the entire NA, or Euro, population is on one server and can buy from any other guild in the server. So I bet it is technically impossible to provide a global auction house simply because it would add orders of magnitude more computing requirements to this game.
I thought each server group shared the same AH, and not every server had its own or atleast that's what I thought once Legion hit
This, after witch mother I had to outfit two stamina characters I used less time buying gear than finding the motif on the crafted sets. Transmuted weapons who I got cheap
Disagree totally. I have very limited play time and current system used correctly is efficient
Fight against it. Sure it's a time burn
I craft all my basics in a 15mim admin slot per week. I'm in 4 guilds with traders so access 4 stores from any bank.
When I fancy a deal or looking for an item to sell higger or an item I don't have, I spend 20-30 mins tops hitting up a load of traders. And I do that rarely.
Used eight the system is efficient as is. And you wreck bargain hunting if you have an AH.
Why dumb down an area of the game Many enjoy because the few dont want to both with it. As I posted above, I have to bother with trials to get weapons, people plan Pvp for AP. Trading is no different
It's this view that its a time.burn for bigger and better things thats the wrong mentality, its an MMORPG for heavens sake
Peekachu99 wrote: »phaneub17_ESO wrote: »At least here we don't have people undercutting each other for 1 digit less than the previous seller, sometimes you find a bargain in places you least expect. A Global AH would remove a very large gold sink from the game and that's bidding on NPC Traders, but then again there aren't enough traders to go around for every guild out there. Those who are on top are very unlikely to lose their spots and those just starting have a very steep hill to climb to afford a trader.
A look at Tamriel Trade Center says otherwise.
This is an interesting point, also traders give guilds an purpose, Brave cats who is my trade guild has a vtrial group (out of my league but nice)All those saying yes to the auction house because the guild store system isn’t fun/is too much work, I’m curious how you propose to soak millions of gold out of the economy every single week? Not just guild store taxes but trader bids remove millions in gold from the economy, which is absolutely necessary to keep the game economy healthy. Would you be ok with 50% commissions in an auction house? A 40% reduction in gold dropped from all sources? A 150% increase in repair costs? Make the outfit system more expensive? What about a store-bought component required for all crafting recipes and upgrades? I’m curious what kind of gold sinks you think would be implemented to balance out the economy if Guild Traders were ever removed.
Demycilian wrote: »Very much so. Not sure why i would want a trade system that excludes most of the playerbase and only serves to feed gold into unknowable trade syndicates.
The idea of the ESO trade system is plain idiotic.
I agree with the sentiment, but don’t want an “auction” house. Here is what I would like to see, and I think most of the no votes could even get onboard:
Have a listing agent posted up near all the bankers. He collects the listings from all the guild traders (or maybe all the traders in a particular faction + cold harbor & craglorn). You can purchase the listing directly from him for an added fee, or mount up and speed on over to the particular trader to buy as usual. Done. Gold sink intact, time sink removed. Everybody’s happy.
I agree with the sentiment, but don’t want an “auction” house. Here is what I would like to see, and I think most of the no votes could even get onboard:
Have a listing agent posted up near all the bankers. He collects the listings from all the guild traders (or maybe all the traders in a particular faction + cold harbor & craglorn). You can purchase the listing directly from him for an added fee, or mount up and speed on over to the particular trader to buy as usual. Done. Gold sink intact, time sink removed. Everybody’s happy.
I wouldn't mind a listing at the bank of all items offered at traders in that particular zone. Would need to have a good search function. Personally I don't think it should list prices and you should still have to travel to the trader to get the item. Otherwise same problem arises. A couple of people can easily monopolize rare items by sitting in one spot.
The main reason I don't want prices listed is this. Several of my friends in game have fun searching for bargains and then flipping them for a profit. For them that is the best part of the game. I wouldn't want to take that away from them any more than I would want to take PvP away from the people that enjoy PvP.
Nemesis7884 wrote: »i want these topics to end...
a global auction house would only lead to even more monopolization as we already have - the rich becoming richer...honestly what i would want is not only no global auction house but also the ban of add ons such as master merchant or ttc as i do think they are destroying the economy and leading to monopolization
@kargen27, sorry for my ignorance, but how do you “monopolize... by sit in one spot”? Are you talking about grabbing all of a particular item from traders in one area and selling them for higher prices? If so, that sounds like what your bargain hunting friends are doing.
If anything, having access to more pricing information lessens the chance that anyone can have a monopoly. As long as you have the right (high enough) middleman fee people looking for a bargain would still need to travel Tamriel and traders in good locations would still be more desirable. From an immersion standpoint it also makes sense there would be a guy (NPC) that says “I’m gonna make a living collecting and sharing the listings of what is being sold all over Tamriel.” My suggestion that you can pay an amount extra to buy directly from said NPC rather than travel to a specific trader would likely encourage more guilds to bid on even remote traders and both increase item availability and competition, further decreasing the likelihood of monopolies.
What I am proposing does nothing more than replace the alt+tab to Tamriel trade center (except allow you to buy right away). It is in game. And it makes sense.
Everybody talking about monopolization.. the trader system is already in the hands of the major guilds, so monopolization is already in act. If you can't afford the requirements, you can't join a trader guild/can't sell your stuff. I'd say to keep the trader system and add a global auction house too, so every player can sell stuff instead of be forced to spam "WTS" in zone chat.
Yes, so sick of guild stores.
But how would that even work in ESO? The playerbase is already heavily invested in guild stores as well......it wouldn't go over very well with most people.
@kargen27, sorry for my ignorance, but how do you “monopolize... by sitting in one spot”? Are you talking about grabbing all of a particular item from traders in one area and selling them for higher prices? If so, that sounds like what your bargain hunting friends are doing.
If anything, having access to more pricing information lessens the chance that anyone can have a monopoly. As long as you have the right (high enough) middleman fee, people looking for a bargain would still need to travel Tamriel and traders in good locations would still be more desirable. From an immersion standpoint it also makes sense there would be a guy (NPC) that says “I’m gonna make a living collecting and sharing the listings of what is being sold all over Tamriel.” My suggestion that you can pay an amount extra to buy directly from said NPC rather than travel to a specific trader would likely encourage more guilds to bid on even remote traders and both increase item availability and competition, further decreasing the likelihood of monopolies.
What I am proposing does nothing more than replace the alt+tab to Tamriel trade center (except allow you to buy right away). It is in game. And it makes sense.
@kargen27, sorry for my ignorance, but how do you “monopolize... by sit in one spot”? Are you talking about grabbing all of a particular item from traders in one area and selling them for higher prices? If so, that sounds like what your bargain hunting friends are doing.
If anything, having access to more pricing information lessens the chance that anyone can have a monopoly. As long as you have the right (high enough) middleman fee people looking for a bargain would still need to travel Tamriel and traders in good locations would still be more desirable. From an immersion standpoint it also makes sense there would be a guy (NPC) that says “I’m gonna make a living collecting and sharing the listings of what is being sold all over Tamriel.” My suggestion that you can pay an amount extra to buy directly from said NPC rather than travel to a specific trader would likely encourage more guilds to bid on even remote traders and both increase item availability and competition, further decreasing the likelihood of monopolies.
What I am proposing does nothing more than replace the alt+tab to Tamriel trade center (except allow you to buy right away). It is in game. And it makes sense.
Yes that is what I am talking about. But no that isn't what my friends are doing. Let us take for example Perfect Roe. Right now there are approximately 220 guild traders scattered around all the different zones. To fully monopolize the market (not accounting for zone chat sales) you would need well over 100 players to monitor those traders because you gotta do it pretty much around the clock. To be fair though really you only need to watch the hot trading spots so somewhere between 30-45 high traffic traders. Most of these are located near others so let's say seven (that is figuring low) areas that need someone watching them all day every day. So minimum 21 players and being realistic more than thirty probably and they all need enough gold on them to buy any Perfect Roe that is offered. After they do this for a week, maybe two, they then list them at pretty much any price they want and continue to buy up any perfect roe that shows up under their price. Going to be very hard to do because each person is going to be monitoring five traders and ignoring all the out of high traffic area traders. People see the high prices at the popular spots and they are going to shop around.
A simple search function would make that shopping around much easier and would help offset this groups chance of a monopoly on Perfect Roe.
With a central auction house three or four people could always watch the listings and grab the perfect roe as soon as it is posted. A few might slip through if someone else happens to be on just at the right time and is quicker to respond but they are going to get enough to create a monopoly. One person at a time is all it takes watching an auction house to monopolize a rare item.
My friends don't look to monopolize a market. They look for the under priced items that they can immediately sell at market value. For a couple of them finding an item someone listed for 3,000 instead of the intended 30,000 is like others finally getting a no death speed run on a DLC trial.
And really it doesn't make sense that one NPC would have everything offered for sale be available in his wagon. And there is no lack of guilds bidding for traders in the game even the most remote ones. There happens to be a couple of conspiracy theories about that, but maybe for a different thread.
All those saying yes to the auction house because the guild store system isn’t fun/is too much work, I’m curious how you propose to soak millions of gold out of the economy every single week? Not just guild store taxes but trader bids remove millions in gold from the economy, which is absolutely necessary to keep the game economy healthy. Would you be ok with 50% commissions in an auction house? A 40% reduction in gold dropped from all sources? A 150% increase in repair costs? Make the outfit system more expensive? What about a store-bought component required for all crafting recipes and upgrades? I’m curious what kind of gold sinks you think would be implemented to balance out the economy if Guild Traders were ever removed.
monktoasty wrote: »No! It'll just be controlled by a few. The prices would drop on things which isn't a good thing. It's a race to the bottom.