Flat no.
Trading is interesting right now, it rewards effort. Don't wreck that cos people are lazy
boombazookajd wrote: »Yes. Guild traders are a massive waste of time. Why would I spend an hour or two hunting down an item in guild traders when I could just go to any capital city and go to an auction house.
Most of the time I don't even bother which sucks because I'm not using a part of the game because of its massive inconvenience.
It takes me FOREVER to find things at a trader. Scrolling through pages and pages of motifs or various mats. I want to sort my mat, not price. I want to search for a particular motif, not stare at the screen till purple words turn white.
Going to a guild trader is a literal headache. An auction house like WoW would be easy to use, instantly accessible, and a central area where I can go to find what I am looking for, without the headache.
Sevalaricgirl wrote: »Flat no.
Trading is interesting right now, it rewards effort. Don't wreck that cos people are lazy
It has nothing to do with being lazy. I have tons and tons and tons of stuff which is why I have a lot of mules. I just do not want to be in a trading guild and I shouldn't have to be. No other game requires it to sell stuff. ESO, and I've been saying this since day 1, did it wrong.
ARGUMENT AGAINST A GLOBAL AUCTION HOUSE:
Fast forward a few months after we implement a global auction house, and what do we have? A broken system that benefits the richest 1% and harms the other 99%. With our current guild trader system, it is nigh impossible to corner "the" market because we essentially have a whole bunch of different regional markets with no way to centrally purchase mass quantities of commodities. There is a reason why Diablo 3 had a global auction house at launch and then later shut it down.
ARGUMENT AGAINST A GLOBAL AUCTION HOUSE:
The normal principles of economics do not apply in ESO, or any video game for that matter, for one simple reason - resources are not "scarce." In fact, they are unlimited. That's what happens when you play a virtual game. What this means is that people can and will easily flood the market. Anything and everything will be for sale, which will drive down the prices and make it very difficult for most sellers to make gold. Only the sellers of the rarest items will be able to make decent money.
There can be no denying this. When you allow anyone and everyone to sell anything and everything, and "anything and everything" is unlimited, all you're essentially doing is printing money. And when you print money, guess what happens? That's right - inflation, and the devaluing of currency. In the end, only the rarest of the rare items will maintain their value, and only the few people who sell such items will be able to make decent gold.
Also, with all of the add-ons available, it will be extremely easy to corner the market. With a global auction house, someone can just buy all the ancestor silk there is and then re-list them for sale at exorbitant prices. So the extremely rich (these are the only people who can do such a thing) get richer, and every other person, from the poor to the regular rich, get poorer due to having to pay higher prices.
Fast forward a few months after we implement a global auction house, and what do we have? A broken system that benefits the richest 1% and harms the other 99%. With our current guild trader system, it is nigh impossible to corner "the" market because we essentially have a whole bunch of different regional markets with no way to centrally purchase mass quantities of commodities. There is a reason why Diablo 3 had a global auction house at launch and then later shut it down.
ARGUMENT FOR A GLOBAL AUCTION HOUSE:
The two main arguments in opposition of a global auction house are:
1. Undercutting the competition, leading to a race to the bottom in terms of pricing
2. Cornering the market, leading to price gouging
These two arguments lack merit.
A global auction house allows supply and demand to take their natural course and lead to an equilibrium of price.
Cornering the market is tough, even with add-ons. This is because the volume of items is so high and every single person in the game has the ability to sell items, resulting in a very large and constant supply - one that can easily outweigh the demand, making it unprofitable to buy every single quantity available. Even with low-volume items and attempts to price gouge, there will come a point where people decide the higher price is not worth it and either forgo the item or farm it on their own, or they will get it off-market. Either way, the price gouging sellers do not make the sale, and no profit results, forcing them to lower the price to the point where it sells at the desired volume (in a way that maximizes total sales dollars).
And then there is undercutting the competition, leading to a race to the bottom in terms of pricing. So this means that within a month of the global auction house going live, every item will be selling for one gold? Of course not. Just as there is a price ceiling set by the buyers, there is a price floor set by the sellers - at some point, they will decide it's not worth selling an item for a lower price. If this were not the case, then every item would be available for one gold.
You can really tell OP has no grasp on economics. It is lazy to demand everything be centralized for you because god forbid you use an addon to do your own price checks.
A Global Auction House would do many things, none of them good
1) Groups ALL items together. You think searching for items it bad now? Shoehorning every item for sale into one thing would make it even worse.
2) Getting good deals on items? Gone! Thanks you just made it even harder for casuals like yourself to get items for cheap, because everyone is seeing the same store you are, and just like in a Black Friday stampede, you definitely aren't the first one to grab the best deal
3) Undercutting and artificial inflating will reign rampant! Because you oh so kindly put every item in one place. Gone are the days of scouring 20 zones and 100s of traders to buy up all the low price items! Now people can go to a one stop shop and grab every listing all at once!
Those rarer items people like to collect, like motifs, and recipes? there is a price floor, and that's when people are going to vendor trash them, cutting down supply until the previously mentioned price adjusters will swoop in and fixed what the global auction house messed up.
So yeah, what you proposed is a lazy solution that would fix absolutely nothing, and would further enable undercutting and cornering of the market.
You wanna trade? Join a trade guild. There's plenty that are completely free if you bother to look.
I wonder how this vote would go if it was console users only? The system fails miserably there.
I wonder how this vote would go if it was console users only? The system fails miserably there.
Im surprised that so many people vote against it. Considering ffxiv and wow are pc games that have way better systems. My guess it the people who like the system now are the elite on pc who are profitting by controlling the market. Regardless of how it is set up there will always be people who control the market. If anything locking it behind guilds actually makes it easier for the elite to own the market vs getting undercut.
i've read these threads over and over and i never see any reason why it's even called an auction house. when i google it, it just shows me tons of places where regular auctions are held, open and ascending (just like on tv with the people holding up paddles and trying not to cough).
this kind of auction is when an item (or lot) is up for bidding for a finite amount of time. someone (or an algorithm) would be assigned to take note of bids, and when the largest yet bid arrives, all previous bids are discarded. when time (or bidding) is up, it's awarded to the highest bidder.
i played a game with a different type of auctions, where it wasn't public knowledge what the current top bid is. this had a preset time limit on bidding. you decided what the item was worth to you, and if you fell short of the leading bid it was void. if your bid led, that amount was held until it was either exceeded or the item was won at the end. if the latter, you would probably be refunded some, as you were only charged 1 "gold piece" more than the guy who bid 2nd highest.
what we have now is kind of like a store. you go to the store and see if they have anything you want in stock. if it's not in stock, or you don't like their price, you can check a different store. this is at the risk of stock changing while you pursue.
it seems like the alternate system the vocal people would rather have is something else. maybe a searchable database of all listed items, probably in order of ascending price? (i played a game with that style before too.) is that correct? what elements am i missing?
because that system doesn't sound like an auction house at all. maybe the house part, but not the auction part. there's nothing auction-like about it that i can detect. why do we call it that?
ARGUMENT AGAINST A GLOBAL AUCTION HOUSE:
<snip>
Fast forward a few months after we implement a global auction house, and what do we have? A broken system that benefits the richest 1% and harms the other 99%. With our current guild trader system, it is nigh impossible to corner "the" market because we essentially have a whole bunch of different regional markets with no way to centrally purchase mass quantities of commodities. There is a reason why Diablo 3 had a global auction house at launch and then later shut it down.
xenowarrior92eb17_ESO wrote: »ESO has a solid market as it is...changing it now its going to ruin it mostly to the point of trash...especially with so many moguls that can afford to buy and control market...at least now u have a chance but if u take EVERYTHING and put it in 1 place u basically hand in the key of power to them and them alone.
I wonder how this vote would go if it was console users only? The system fails miserably there.
Im surprised that so many people vote against it. Considering ffxiv and wow are pc games that have way better systems. My guess it the people who like the system now are the elite on pc who are profitting by controlling the market. Regardless of how it is set up there will always be people who control the market. If anything locking it behind guilds actually makes it easier for the elite to own the market vs getting undercut.