I used to not think that classes were not restricting THEN I thought about why my Templar, a class based on Aedric abilities, would be using Necromancy?
Why are elements of destruction magic split between these classes??
I am genuinely curious why we have this class system instead of classic Elder Scroll Magic schools?
Go to about 52:00 for spellcrafting
Go to about 1:00:00 for Classic Magic schools
https://www.youtube.com/watch?v=3LkeMacg-b0
You sure about that?SilverIce58 wrote: »...altho the redguard people would never deal with anyone who raises the dead.
ForsakenSin wrote: »
sometimes, to do some good, we gotta be the bad guy
I see a great waste of this beautiful profession goes to just one skill line. That would be the same to take out Daedric Summoning from Sorcerer and the animal companions from Warden and put on a skill line for all the other classes. They would lose their essence, what makes them unique, the same thing goes for Necromancers.
Necromancer has a great potential to be a class instead of a skill line. I can see the branches already. One for Restoration/Alteration to inflict diseases and boons. Other for Necromancy(Conjuration) To summon the risen dead. And finally one with Illusion/Mysticism to inflict the curses, cc and debuff. I can't see how all of this can fit in just one skill line.
TheShadowScout wrote: »I see a great waste in beautiful characters being denied new stuff because people want whole new classes.I see a great waste of this beautiful profession goes to just one skill line...
Which necromancers are not, not in the elder scrolls lore anyhow. Not a "profession" either, more like... a crime.
In the elder scrolls lore, they are truly all about animating dead bodies and summoning the spirits of the dead.
As well as a mere subset to conjuration magic.
And generally about as welcome then any assassin... (not that this ever stopped us from joining the dark brotherhood. Or creating a flesh atronarch during the mainquest!)
Which IS why I keep suggesting them as mere "prestige class" style option for sorcerors to specialize in for my "Class Morph" idea... not in the least because that way, -everyone- can refit them to their sorcerors if they so choose, and people like me who already have fourteen characters don't get vexed by having to make yet another. And people who played since launch and think such a spezialization would just be perfect for their main could also do it, instead of having to start anew.
boobafinno wrote: »To avoid classess pve/pvp balancing issues, it might be like additional skill line for sorcs only. It might be even like replacing skill line for people who decided to turn their sorcs into necromancers. For example necro skill line would replace Storm Calling skill line, but Daedric Summoning and Dark Magic would stay on their place in sorcerers skills. And if players want, they can turn their necromancers back into usual sorcs, like ppl who can turn their vampires/werewolfs into usual "humans" by special npc cure option.
Of course necromancers shouldn't be like another petsorc or warden's pet class. May be make it able to make zombies from another players corpses in pvp, and theese zombies will attack with abilities from dead player's hotbar on the moment of player's death. Just imagine how fun it would be! And how many variations of this little zombie group possible to build.
boobafinno wrote: »To avoid classess pve/pvp balancing issues, it might be like additional skill line for sorcs only. It might be even like replacing skill line for people who decided to turn their sorcs into necromancers. For example necro skill line would replace Storm Calling skill line, but Daedric Summoning and Dark Magic would stay on their place in sorcerers skills. And if players want, they can turn their necromancers back into usual sorcs, like ppl who can turn their vampires/werewolfs into usual "humans" by special npc cure option.
Of course necromancers shouldn't be like another petsorc or warden's pet class. May be make it able to make zombies from another players corpses in pvp, and theese zombies will attack with abilities from dead player's hotbar on the moment of player's death. Just imagine how fun it would be! And how many variations of this little zombie group possible to build.
You are getting the idea, but yet, you are far to see the true potential of it. 1st, there's no need to have necromancy and daedric summoning in the same character, would be a waste. I mean, you can only pick 5 abilities, besides the ult. Most of that abilities would be minions, and what would your character do?
Necromancers can inflict diseases, debuffs and decays, while have a great CC. It would be just an awesome class.
Now, saying that it should be a skill line just because some people have already 14 characters, that's just dumb. Like any mmorpg would anwser to that. Let's just throw away the concept of mmorpg already. bhaa...
I’m not the biggest lore nerd, but it needs to matter at some point.
Spoilers: Meridia is a large part of the main story, and she loathes the Undead, Vampires, and Nercomancers. It’s bad enough that by some miracle she’ll ignore the present of Vampirism in the MC. Lore bills Meridia’s mythos in a very particular light. That has to account for something.
I’m not the biggest lore nerd, but it needs to matter at some point.
Spoilers: Meridia is a large part of the main story, and she loathes the Undead, Vampires, and Nercomancers. It’s bad enough that by some miracle she’ll ignore the present of Vampirism in the MC. Lore bills Meridia’s mythos in a very particular light. That has to account for something.
Secondly, ZOS is hyping up Necromancers with the new Necromancer personality they are adding in the Dragon Bones DLC.
Secondly, In nearly every ES game even if you were the hero of the main story you could do some pretty heinous stuff every where else. I was the Dragonborn but I could use Necromancy.
Secondly, You can join the Dark Brotherhood. A league of assassins that has undead Guardians. ESO is giving you options to be a bad guy.
You -do- realize I have been suggesting a necromancy option for years, right? Counting how many times I posted my class morph idea before I made the first thread for it, possibly longer then you have been on the forums... and I had necromancy in it from the start!At this point, I just feel sad for you. You are just a hater lol.
I read and understand it all right.Everything I say, you either don't even bother to read or understand.
Not in ESO they can't.Necromancers can inflict diseases, debuffs and decays...
I’m not the biggest lore nerd, but it needs to matter at some point.
Spoilers: Meridia is a large part of the main story, and she loathes the Undead, Vampires, and Nercomancers. It’s bad enough that by some miracle she’ll ignore the present of Vampirism in the MC. Lore bills Meridia’s mythos in a very particular light. That has to account for something.
Secondly, ZOS is hyping up Necromancers with the new Necromancer personality they are adding in the Dragon Bones DLC.
Secondly, In nearly every ES game even if you were the hero of the main story you could do some pretty heinous stuff every where else. I was the Dragonborn but I could use Necromancy.
Secondly, You can join the Dark Brotherhood. A league of assassins that has undead Guardians. ESO is giving you options to be a bad guy.
It’s not about the moral ambiguity of player choice. It’s about a narrative conflict. Being able to be a ‘bad guy’ for the sake of player role play doesn’t wash away the canonical motivations a character. Meridia, who’s sole purpose is to eradicate Undead and Necromancy, wouldn’t overlook her champion being a Nercomancer. I can barely stomach that she overlooks Vampirism in the player character, and that direct exposure to her light doesn’t dust them outright.
I’m a purist for consistency in fictional works, and plot holes like ignoring character motivation is a sign of poor writing, imo.
I have no problems with necromancers. I also want to see the option for Necromancy.Alpha-Lupi wrote: »For one, I agree that they need to put in a necromancer, but make it unique with a type of play style, you have a night blade designed for damage, assassinations and stealth, dragonknights to Tank and be a means of frontline defense and offense, sorcerers to be the main kind of offense from a variety of distances, Templars that not only tank but also double as the best healers and you also have the warden who gives a type of all round play style.
but... why not add a necromancer who's playstyle involves indirect damage through the use of undead minions as well as a means of debuffing enemies and players alike or even siphoning their buffs to add to their own while giving Debuffs to enemies? with each class comes a different play style that appeals to each and every player differently.
I mean, we get it. You love necromancers, and want to import your favorite character daydreams about that you think necromancers ought to be based on how they are depicted in other universes into ESO.
I’m not the biggest lore nerd, but it needs to matter at some point.
Spoilers: Meridia is a large part of the main story, and she loathes the Undead, Vampires, and Nercomancers. It’s bad enough that by some miracle she’ll ignore the present of Vampirism in the MC. Lore bills Meridia’s mythos in a very particular light. That has to account for something.
Secondly, ZOS is hyping up Necromancers with the new Necromancer personality they are adding in the Dragon Bones DLC.
Secondly, In nearly every ES game even if you were the hero of the main story you could do some pretty heinous stuff every where else. I was the Dragonborn but I could use Necromancy.
Secondly, You can join the Dark Brotherhood. A league of assassins that has undead Guardians. ESO is giving you options to be a bad guy.
It’s not about the moral ambiguity of player choice. It’s about a narrative conflict. Being able to be a ‘bad guy’ for the sake of player role play doesn’t wash away the canonical motivations a character. Meridia, who’s sole purpose is to eradicate Undead and Necromancy, wouldn’t overlook her champion being a Nercomancer. I can barely stomach that she overlooks Vampirism in the player character, and that direct exposure to her light doesn’t dust them outright.
I’m a purist for consistency in fictional works, and plot holes like ignoring character motivation is a sign of poor writing, imo.
IN this game series player choice often over rides overall narrative
Integral1900 wrote: »Yay... because there aren’t enough stupid, bumbling pets cluttering up the game
TheShadowScout wrote: »You sure about that?SilverIce58 wrote: »...altho the redguard people would never deal with anyone who raises the dead.
I'd say they would 'deal' with them alright... curved sword-edge wise!
boobafinno wrote: »To avoid classess pve/pvp balancing issues, it might be like additional skill line for sorcs only. It might be even like replacing skill line for people who decided to turn their sorcs into necromancers. For example necro skill line would replace Storm Calling skill line, but Daedric Summoning and Dark Magic would stay on their place in sorcerers skills. And if players want, they can turn their necromancers back into usual sorcs, like ppl who can turn their vampires/werewolfs into usual "humans" by special npc cure option.
Of course necromancers shouldn't be like another petsorc or warden's pet class. May be make it able to make zombies from another players corpses in pvp, and theese zombies will attack with abilities from dead player's hotbar on the moment of player's death. Just imagine how fun it would be! And how many variations of this little zombie group possible to build.
Yamenstein wrote: »boobafinno wrote: »To avoid classess pve/pvp balancing issues, it might be like additional skill line for sorcs only. It might be even like replacing skill line for people who decided to turn their sorcs into necromancers. For example necro skill line would replace Storm Calling skill line, but Daedric Summoning and Dark Magic would stay on their place in sorcerers skills. And if players want, they can turn their necromancers back into usual sorcs, like ppl who can turn their vampires/werewolfs into usual "humans" by special npc cure option.
Of course necromancers shouldn't be like another petsorc or warden's pet class. May be make it able to make zombies from another players corpses in pvp, and theese zombies will attack with abilities from dead player's hotbar on the moment of player's death. Just imagine how fun it would be! And how many variations of this little zombie group possible to build.
No reason to just lock it in for only sorceres. Doesn't make any sense from a balancing or gameplay point of view. Nor lore wise as in elder scrolls you don't need to be a "sorcerer" to perform magic.
I see a great waste of this beautiful profession goes to just one skill line. That would be the same to take out Daedric Summoning from Sorcerer and the animal companions from Warden and put on a skill line for all the other classes. They would lose their essence, what makes them unique, the same thing goes for Necromancers.
Necromancer has a great potential to be a class instead of a skill line. I can see the branches already. One for Restoration/Alteration to inflict diseases and boons. Other for Necromancy(Conjuration) To summon the risen dead. And finally one with Illusion/Mysticism to inflict the curses, cc and debuff. I can't see how all of this can fit in just one skill line.
Stop separating the Schools of magic.
I want more of a return to Elder Scrolls classic schools of magic and skill lines.
Why are the elements separated between three classes?
People all across Tamriel have access to fire magic but you have to play Dragon Knight for more fire magic?
Why do I have to play a daedra summoner to have access to lightning powers?
You have to play Warden for more Ice powers?
They try to make justifications; that the Dragon Knight is an Akiviri art, that the Wardens magic comes from Valenwood, etc.
BUT
The Wardens powers largely show creatures from Vvardenfel except for the Bear. Does that mean that everyone using ice powers had Warden training?
Why would High Elves be using fighting skills of the Akiviri?
Why would Argonians be using Aedric magic when they worship Sithis?
Why would Dunmer be using Aedric spears and such when they worship the Tribunal or Daedra?
NOTE: I am not saying restrict player based on race. I am saying that their justification for where Classes comes from makes no sense.
This effort to make each of these unique classes can lead to a restricting system. Because then you are trying to fill niches and unique flavors, rather than simply letting the player make what they want.
ESO is open right now because there are Not alot of classes and each class has more than just the class skill lines. In fact the system is so open at this point that I have to ask what the point of this class system is in the first place.
If you can wear and use whatever gear you want no matter your class then WHY are schools of magic restricted to you?
Even if you want to be a pure Barbarian warrior you have to level up Casting skill lines.
Conjuration should have its own skill line
Destruction should have its own skill line
Restoration should have its own skill line
Alteration should have its own skill line
Illusion should have its own skill line
ZOS has already said that they are working/thinking about giving each class a DPS skill line, a Tanks skill line, and a Healing skill line. Essentially making classes purely flavor which is limiting for players seeking an RPG route. Any class can be a tank, rogue, ranger, fighter, etc. So what is the point of the class system then?
All classes have done is separate the classic magic schools of ES games.
Now you could make the argument that no restriction means that everyone would play the same thing, but ESO pretty open system has already disproved that. Players have access to all skill lines except for the three specific to other classes and we can see here that they pick and choose depending on the character they want.
I don't want more classes because I don't want further separation and restrictive access to powers and abilities for the sake of uniqueness and flavor. I can make those things on my own with how I build my character