About the world skill line thingy... again.... really....
I am not seeing a devoted templer, whose purpose to follow the light, to ever cede a single glance upon the unholy ways of necromancy.
I am not seeing a noble Warden, who wields the power of nature itself, the very life's heartbeat and his fluffy companions, wield Necromancy, which is everything they stand against for.
I am not seeing a sneaky nightblade trying to sneak by their enemies while a flesh atronach/horde of undeads, follow him/her.
I am not seeing a mighty DragonKnight, wielder of the great Akaviri martial arts, that shatters the very earth around him/her and whose very anger and wrath turns in to the very fire that heats the Life itself and tears the darkness apart, raising a single undead minion. They would be extinguished by his/hers very flames HÁ!!! (yes, this last part as a pun).
And, finally. The sorcerer. They already have daedric summoning, why would the need necromancy at the first place? Besides, they rather turn their enemies in to ashes than "making some friends out of them" (if you know what I mean).And when it comes calling for aid, they rather call upon the daedra's rather than the dead for more a "direct" approach. That's why they are called mages/sorcerers and not necromancers!
And, how would you fit all the diseases, plagues, decay and rot, plus and undead army and the cunning way of making weapons, armor and other utilities from bone and flesh, in to just one petty skill line? It shatters my heart just to think about it.
SilverIce58 wrote: »About the world skill line thingy... again.... really....
I am not seeing a devoted templer, whose purpose to follow the light, to ever cede a single glance upon the unholy ways of necromancy.
I am not seeing a noble Warden, who wields the power of nature itself, the very life's heartbeat and his fluffy companions, wield Necromancy, which is everything they stand against for.
I am not seeing a sneaky nightblade trying to sneak by their enemies while a flesh atronach/horde of undeads, follow him/her.
I am not seeing a mighty DragonKnight, wielder of the great Akaviri martial arts, that shatters the very earth around him/her and whose very anger and wrath turns in to the very fire that heats the Life itself and tears the darkness apart, raising a single undead minion. They would be extinguished by his/hers very flames HÁ!!! (yes, this last part as a pun).
And, finally. The sorcerer. They already have daedric summoning, why would the need necromancy at the first place? Besides, they rather turn their enemies in to ashes than "making some friends out of them" (if you know what I mean).And when it comes calling for aid, they rather call upon the daedra's rather than the dead for more a "direct" approach. That's why they are called mages/sorcerers and not necromancers!
And, how would you fit all the diseases, plagues, decay and rot, plus and undead army and the cunning way of making weapons, armor and other utilities from bone and flesh, in to just one petty skill line? It shatters my heart just to think about it.
Except, every necromancer was a sorcerer first and foremost. Mannimarco? Sorcerer. N'gasta? Sorcerer. Necromancers are just sorcerers who wanted the power that they already have, mixed with a little bit of difference.
Nightblades? Stamblades are the sneaky, gank types that wouldn't need necromancy. But the magblades who use siphoning magic? Obvi siphon the enemy's health to refuel their minions.
Wardens are all about protecting the forests (bc they were created by bosmer), so as long as their corpses don't desecrate the forest, everything is square.
Templar is harder to explain, but something something Dark Templar, something something profane and desecrate the Aedra.
And DK? The only thing I can think of is raising the dead to set corpses on fire to use as a moving bomb.
No, they don't.However, a Necromancer, uses much more than just Necromancy...
TheShadowScout wrote: »Not in ESO they can't.Necromancers can inflict diseases, debuffs and decays...
Different magics.
Oh, sure, they would fit well together... but then, the same can be said for a lot of other stuff. Diseases and decay magicks are still not necromantic, but more the domain of some daedric princes (Peryite and Namira ring any bells?) And many a caster can debuff in various ways.
I mean, we get it. You love necromancers, and want to import your favorite character daydreams about that you think necromancers ought to be based on how they are depicted in other universes into ESO.
And try to build a case for arguing that. And some of us have different ideas, see the whole necromancy thing as only one "play with dead things" skill line like me, or completely unviable for lore reasons like some others (who are still wrong about this, its no more or less unviable then assassins - especially if done refit-able post-mainstory!).
SilverIce58 wrote: »About the world skill line thingy... again.... really....
I am not seeing a devoted templer, whose purpose to follow the light, to ever cede a single glance upon the unholy ways of necromancy.
I am not seeing a noble Warden, who wields the power of nature itself, the very life's heartbeat and his fluffy companions, wield Necromancy, which is everything they stand against for.
I am not seeing a sneaky nightblade trying to sneak by their enemies while a flesh atronach/horde of undeads, follow him/her.
I am not seeing a mighty DragonKnight, wielder of the great Akaviri martial arts, that shatters the very earth around him/her and whose very anger and wrath turns in to the very fire that heats the Life itself and tears the darkness apart, raising a single undead minion. They would be extinguished by his/hers very flames HÁ!!! (yes, this last part as a pun).
And, finally. The sorcerer. They already have daedric summoning, why would the need necromancy at the first place? Besides, they rather turn their enemies in to ashes than "making some friends out of them" (if you know what I mean).And when it comes calling for aid, they rather call upon the daedra's rather than the dead for more a "direct" approach. That's why they are called mages/sorcerers and not necromancers!
And, how would you fit all the diseases, plagues, decay and rot, plus and undead army and the cunning way of making weapons, armor and other utilities from bone and flesh, in to just one petty skill line? It shatters my heart just to think about it.
Except, every necromancer was a sorcerer first and foremost. Mannimarco? Sorcerer. N'gasta? Sorcerer. Necromancers are just sorcerers who wanted the power that they already have, mixed with a little bit of difference.
Nightblades? Stamblades are the sneaky, gank types that wouldn't need necromancy. But the magblades who use siphoning magic? Obvi siphon the enemy's health to refuel their minions.
Wardens are all about protecting the forests (bc they were created by bosmer), so as long as their corpses don't desecrate the forest, everything is square.
Templar is harder to explain, but something something Dark Templar, something something profane and desecrate the Aedra.
And DK? The only thing I can think of is raising the dead to set corpses on fire to use as a moving bomb.
You make good points. And yes, Necromancy is basically the reanimation of corpses. However, a Necromancer, uses much more than just Necromancy. The use of "decay" and deasies and "debuffering" make is essential do be a Necromancer. Which lacks in all 5 classes. And I don't see how someone can mix that with undead minions in just ONE skill line, AND keeping it intereesting and "good" at the same time.
And besides, all this point you made, are good nonetheless, BUT these same arguments can be used at any skill line that these 5 classes have to be "unique". In another words, I can use these same arguments that make them what they are, to put on other classes. The thing is, they would lose its bright, the same it is with Necromancer.
By putting Necromancy on just one skill line, will ruin the joy and valor of a real necromancer. And it won't add this unique flavour to the others classes. they would just ruin it for both sides.
Necromancers are unique because they are the only class that works with damage over time (and sometimes AOE) do cripple its enemies advantage (turning in to desavantage) while his minions finish his enime off. But, with eso skills "tatic", I am sure that would be toons of build to make with this. Maybe some Necromancers won't have minions at all, and maybe others will only have minions. Maybe some Necromancers will have more dd than DoT. Maybe there will be healers, hell, even tanks.
With Death at your side-no- WIth Death all around you, there is a toon of things you can do. With eso, then.... there are not enough words to describe the builds we would create of it.
SilverIce58 wrote: »SilverIce58 wrote: »About the world skill line thingy... again.... really....
I am not seeing a devoted templer, whose purpose to follow the light, to ever cede a single glance upon the unholy ways of necromancy.
I am not seeing a noble Warden, who wields the power of nature itself, the very life's heartbeat and his fluffy companions, wield Necromancy, which is everything they stand against for.
I am not seeing a sneaky nightblade trying to sneak by their enemies while a flesh atronach/horde of undeads, follow him/her.
I am not seeing a mighty DragonKnight, wielder of the great Akaviri martial arts, that shatters the very earth around him/her and whose very anger and wrath turns in to the very fire that heats the Life itself and tears the darkness apart, raising a single undead minion. They would be extinguished by his/hers very flames HÁ!!! (yes, this last part as a pun).
And, finally. The sorcerer. They already have daedric summoning, why would the need necromancy at the first place? Besides, they rather turn their enemies in to ashes than "making some friends out of them" (if you know what I mean).And when it comes calling for aid, they rather call upon the daedra's rather than the dead for more a "direct" approach. That's why they are called mages/sorcerers and not necromancers!
And, how would you fit all the diseases, plagues, decay and rot, plus and undead army and the cunning way of making weapons, armor and other utilities from bone and flesh, in to just one petty skill line? It shatters my heart just to think about it.
Except, every necromancer was a sorcerer first and foremost. Mannimarco? Sorcerer. N'gasta? Sorcerer. Necromancers are just sorcerers who wanted the power that they already have, mixed with a little bit of difference.
Nightblades? Stamblades are the sneaky, gank types that wouldn't need necromancy. But the magblades who use siphoning magic? Obvi siphon the enemy's health to refuel their minions.
Wardens are all about protecting the forests (bc they were created by bosmer), so as long as their corpses don't desecrate the forest, everything is square.
Templar is harder to explain, but something something Dark Templar, something something profane and desecrate the Aedra.
And DK? The only thing I can think of is raising the dead to set corpses on fire to use as a moving bomb.
You make good points. And yes, Necromancy is basically the reanimation of corpses. However, a Necromancer, uses much more than just Necromancy. The use of "decay" and deasies and "debuffering" make is essential do be a Necromancer. Which lacks in all 5 classes. And I don't see how someone can mix that with undead minions in just ONE skill line, AND keeping it intereesting and "good" at the same time.
And besides, all this point you made, are good nonetheless, BUT these same arguments can be used at any skill line that these 5 classes have to be "unique". In another words, I can use these same arguments that make them what they are, to put on other classes. The thing is, they would lose its bright, the same it is with Necromancer.
By putting Necromancy on just one skill line, will ruin the joy and valor of a real necromancer. And it won't add this unique flavour to the others classes. they would just ruin it for both sides.
Necromancers are unique because they are the only class that works with damage over time (and sometimes AOE) do cripple its enemies advantage (turning in to desavantage) while his minions finish his enime off. But, with eso skills "tatic", I am sure that would be toons of build to make with this. Maybe some Necromancers won't have minions at all, and maybe others will only have minions. Maybe some Necromancers will have more dd than DoT. Maybe there will be healers, hell, even tanks.
With Death at your side-no- WIth Death all around you, there is a toon of things you can do. With eso, then.... there are not enough words to describe the builds we would create of it.
It'd be smart to give them a 4-5 skill line with 3-4 passives and an ult. But disease damage? Nightblades can do that. DoTs? Nightblades mostly, Warden has some skills. In terms of crippling an enemy, Nightblade has that skill that fears an enemy, DK and Sorc can stop enemies from moving, DK has fossilize. It just would be better for necromancy to be a skill line. Out of 5 skills, 2 would be pets, one would be that hand that grabs you that the enemy can use, one can be a disease ability that does DoT and cost magicka instead of Stamina, and the last can be a heal skill. The ult could summon a Bonelord and can be morphed to be either a Bonelord that summons bone flayers, or a Flesh Atronach that deals disease damage. Boom, there's your skill line.
While we are talking about this... here is what I came up with for necromancers as part of my Class Morph idea (...as sorceror specialization, naturally, though it could just as well be done as standalone line) - just going to leave it here:SilverIce58 wrote: »Boom, there's your skill line.
TheShadowScout wrote: »Necromancer (death magic and undead summoning; color: cyan - NPC coldfire)
Skills:
• Spectral Grasp (area snare, dodgeable, like lich)
- Morph1: Spectral Hold (+immobilize, then snare, like NPC necromancers)
- Morph2: Cursed Grasp (+ DoT, like undead death curse)
• Raise Undead (summon one skeleton, duration)
- Morph1: Raise Corpse (summon zombie, +special attacks – punch, vomit)
- Morph2: Army of Undead (summon 3 weak skeletons)
• Drain Strength (channeled, interruptable, do damage, gain magica)
- Morph1: Drain Life (+ also gain health)
- Morph2: Drain Power (+ reduce target spell damage for duration)
• Animate Dead (summon stronger undead, Draugr/Ra-netu, duration)
- Morph1: Animate Flesh (summon Flesh Atronarch)
- Morph2: Animate Bones (Summon Bone Colossus)
• Spirit Blast (like Mannimarco but smaller, two-tier AoE strike)
- Morph1: Spirit Bombardment (+area, Mannimarco sized)
- Morph2: Soul Blast (ignores some spell resistance)
Ultimate: Soul Cage (like the Lich spell, but with extra damage in spell area)
- Morph1: Soul Prison (+duration)
- Morph2: Etheral Cage (+area)
Passives:
• Gravesinger: undead pets get extra damage resistance/HP
• Necropotence: gain extra magica when necromancer pets are active
• Soul Render: do bonus damage against enemies affected by necromancer abilities
• Death Feeder: any time an enemy dies within 20 meters, gain health & magica
It seems to leave out of the "lore" section that necromancers have spread fear throughout Tamriel during this current time. They are seen as evil. That alone would be a lore issue that would prevent or delay a necromancer class being considered at this time.
TheShadowScout wrote: »No, they don't.However, a Necromancer, uses much more than just Necromancy...
Not in the elder scrolls lore anyhow.
They might in other universes, other lore backgrounds.
Here, they truly -are- all about the playing with corpses!
If -you- think the necromaners in ESO ought to become as the necromancers in your favorite background, that is your wish and desire, and as such to be respected, but... does not make it so! Thus it would be better if you stopped posting as it your wish is how things should be - other people have other wishes, you know?
...and then I would not feel prompted to reply to correct this, again
I mean, we have been at this point in the discussion before, have we not?:TheShadowScout wrote: »Not in ESO they can't.Necromancers can inflict diseases, debuffs and decays...
Different magics.
Oh, sure, they would fit well together... but then, the same can be said for a lot of other stuff. Diseases and decay magicks are still not necromantic, but more the domain of some daedric princes (Peryite and Namira ring any bells?) And many a caster can debuff in various ways.
I mean, we get it. You love necromancers, and want to import your favorite character daydreams about that you think necromancers ought to be based on how they are depicted in other universes into ESO.
And try to build a case for arguing that. And some of us have different ideas, see the whole necromancy thing as only one "play with dead things" skill line like me, or completely unviable for lore reasons like some others (who are still wrong about this, its no more or less unviable then assassins - especially if done refit-able post-mainstory!).
I will say again, I think necromancers as -skill line- would make a good addition to the ESO range of choices, much like vampires and werewolves do. But they are not worthy of a full class, not in ESO lore. And there are a great many other options that also deserve to become part of the ESO range of choices, as depicted by various spells the NPCs have access to that we do not at this point.
The big picture would be better served by making each and every one of them a skill line, and choose some way to refit them to ESO - necromancers, illusionists, martial artists, whatever...
Chilly-McFreeze wrote: »TheShadowScout wrote: »No, they don't.However, a Necromancer, uses much more than just Necromancy...
Not in the elder scrolls lore anyhow.
They might in other universes, other lore backgrounds.
Here, they truly -are- all about the playing with corpses!
If -you- think the necromaners in ESO ought to become as the necromancers in your favorite background, that is your wish and desire, and as such to be respected, but... does not make it so! Thus it would be better if you stopped posting as it your wish is how things should be - other people have other wishes, you know?
...and then I would not feel prompted to reply to correct this, again
I mean, we have been at this point in the discussion before, have we not?:TheShadowScout wrote: »Not in ESO they can't.Necromancers can inflict diseases, debuffs and decays...
Different magics.
Oh, sure, they would fit well together... but then, the same can be said for a lot of other stuff. Diseases and decay magicks are still not necromantic, but more the domain of some daedric princes (Peryite and Namira ring any bells?) And many a caster can debuff in various ways.
I mean, we get it. You love necromancers, and want to import your favorite character daydreams about that you think necromancers ought to be based on how they are depicted in other universes into ESO.
And try to build a case for arguing that. And some of us have different ideas, see the whole necromancy thing as only one "play with dead things" skill line like me, or completely unviable for lore reasons like some others (who are still wrong about this, its no more or less unviable then assassins - especially if done refit-able post-mainstory!).
I will say again, I think necromancers as -skill line- would make a good addition to the ESO range of choices, much like vampires and werewolves do. But they are not worthy of a full class, not in ESO lore. And there are a great many other options that also deserve to become part of the ESO range of choices, as depicted by various spells the NPCs have access to that we do not at this point.
The big picture would be better served by making each and every one of them a skill line, and choose some way to refit them to ESO - necromancers, illusionists, martial artists, whatever...
Yes, they do more than just summoning corpses.
Just took a short look in the TES III Build Editor. There are two entries for a Necromancer Class in the NPC tab, Dedaenc and Goris, the maggot king.
Both utilize magickal defense (reflect, absorption, invisibility, dodge chance), CCs and debuffs (silence, burden, sleep, weary, drains, absorb attributes, calm, weaknesses to elements).
Dedaenc utilizes different poison attacks, while Goris uses frost and flame spells (in addition to increased mobility).
Beside that it's to expect that someone magickaly talented enough to raise the dead can also create a simply destruction spell.
Seraphayel wrote: »Necromancy Staff could work. So could every other staff with one of the magic schools of Elder Scrolls. Don't know why there's no conjuration, alteration etc. staff.
Thanks for making anopther point in my case that necromancy is a mere specialization then!Chilly-McFreeze wrote: »Yes, they do more than just summoning corpses.
Just took a short look in the TES III Build Editor. There are two entries for a Necromancer Class in the NPC tab, Dedaenc and Goris, the maggot king.
Both utilize magickal defense (reflect, absorption, invisibility, dodge chance), CCs and debuffs (silence, burden, sleep, weary, drains, absorb attributes, calm, weaknesses to elements).
Dedaenc utilizes different poison attacks, while Goris uses frost and flame spells (in addition to increased mobility).
Beside that it's to expect that someone magickaly talented enough to raise the dead can also create a simply destruction spell.
There is no "necromancy staff" - but there ought to be a "coldfire staff" like we see NPC necromancers and molag bal minion daedric casters use! As I pointed out in my weapon suggestions elsewhere (anomg other things):Seraphayel wrote: »Necromancy Staff could work. So could every other staff with one of the magic schools of Elder Scrolls. Don't know why there's no conjuration, alteration etc. staff.
...I would really, really love to see them expand the staff options for more diversity among magic damage casters! (as well as the other options for magica character weapon options I mentioned there)TheShadowScout wrote: »Alternate Staves - we have fire, ice and shock as well as healing, but who here wouldn't want more? Cyan "coldfire" destruction staves (fire effect visuals in cyan, but ice effect status and damage), purple "warlock" destro staves (pure magic damage, shock effect status), green acid destro staves (fire status effects, poison damage), or red blood magic healing staves (less damage, but as lifedrain)
TheShadowScout wrote: »Thanks for making anopther point in my case that necromancy is a mere specialization then!Chilly-McFreeze wrote: »Yes, they do more than just summoning corpses.
Just took a short look in the TES III Build Editor. There are two entries for a Necromancer Class in the NPC tab, Dedaenc and Goris, the maggot king.
Both utilize magickal defense (reflect, absorption, invisibility, dodge chance), CCs and debuffs (silence, burden, sleep, weary, drains, absorb attributes, calm, weaknesses to elements).
Dedaenc utilizes different poison attacks, while Goris uses frost and flame spells (in addition to increased mobility).
Beside that it's to expect that someone magickaly talented enough to raise the dead can also create a simply destruction spell.
The thing is, -necromancy- IS nothing but a subset to conjuration in the TES magic lore. Nothing but raising corrpses, animating flesh and bone constructs, using death magic...
It does not include any poison spells, it does not include any disease spells, it does not include any decay spells, it does not include any ice spells, it does not include any fire spells, it does not include any defense spells...
All that are -different- magic schools in the TES universe.
Now, in the other TES games, players had free spell selection. They could with enough effort learn whatever they choose to study, in some of the games they could even learn -everything- if they put in the effort, learn every spell available in the game.
But that does not mean all the other skills are part of the "necromancer package" - that package would include -only- those skills noone but dedicated necromancers can learn to use...
Every mage can use fire spells, be it through learning them in the destruction school of magic in other TES games, or by racking up their destro weapon line and grabbing a fire staff in ESO. Dragonknights can learn extra fire magic in ESO, since the powers that be decided this games magic sysem would be different from the schools of magic system of other TES games, to allow them to add more "awesome" class skills without things getting too unbalanced.
But even here in this system, necromancy is considered a mere specialization of sorcery. As I keep pointing out.
So, following all that lore... and considering that necromancy is a specialization of conjuration... and that conjuration is represented by the sorcerors daedric summoning class skill line... it -would- make most sense to portray necromancy as "prestige class" option for sorcerors, yes?
Which would give you "necromancers" that can... utilize daedric magica defense, dark magic CCs and destruction (staff) spells... sounds about right to me...There is no "necromancy staff" - but there ought to be a "coldfire staff" like we see NPC necromancers and molag bal minion daedric casters use! As I pointed out in my weapon suggestions elsewhere (anomg other things):Seraphayel wrote: »Necromancy Staff could work. So could every other staff with one of the magic schools of Elder Scrolls. Don't know why there's no conjuration, alteration etc. staff....I would really, really love to see them expand the staff options for more diversity among magic damage casters! (as well as the other options for magica character weapon options I mentioned there)TheShadowScout wrote: »Alternate Staves - we have fire, ice and shock as well as healing, but who here wouldn't want more? Cyan "coldfire" destruction staves (fire effect visuals in cyan, but ice effect status and damage), purple "warlock" destro staves (pure magic damage, shock effect status), green acid destro staves (fire status effects, poison damage), or red blood magic healing staves (less damage, but as lifedrain)
...technbically, ESO is set -before- the mages guild introduces the sachools of magic system. There even is a lorebook in-game that mentions this, in an "hey, look at this nifty system for organizing magic, should we mages guild not steal it from the shad astula curriculum?"SilverIce58 wrote: »While I do agree with everything you're saying, keep in mind that magic schools like destruction, illusion, conjuration were just made by the Mage's Guild to put some order into magic. Spells like nature healing that warden can do or dark magic that sorc can do are technically seen as hedge (non-classically trained spell) magic. Hedge magic and Mage's Guild magic is literally the same, but the only difference is one is taught by others (MG) and the other is learned by yourself (hedge).
...and that is the lore on the matter.Now, it is true, of course, that conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration, albeit inherently distasteful and degrading. However, to infer from this that all sorcerers are de facto necromancers as well is false, misleading, and libelous.
TheShadowScout wrote: »...technbically, ESO is set -before- the mages guild introduces the sachools of magic system. There even is a lorebook in-game that mentions this, in an "hey, look at this nifty system for organizing magic, should we mages guild not steal it from the shad astula curriculum?"SilverIce58 wrote: »While I do agree with everything you're saying, keep in mind that magic schools like destruction, illusion, conjuration were just made by the Mage's Guild to put some order into magic. Spells like nature healing that warden can do or dark magic that sorc can do are technically seen as hedge (non-classically trained spell) magic. Hedge magic and Mage's Guild magic is literally the same, but the only difference is one is taught by others (MG) and the other is learned by yourself (hedge).
So, in a way, ALL the magic in ESO would be "hedge magic" from the point of view of the later mages guild of the solo player TES games. As a reasoning to justify their class system.
But even so, even in ESO, necromancy is considered a subset of conjuration.
The relevant part of that text being:...and that is the lore on the matter.Now, it is true, of course, that conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration, albeit inherently distasteful and degrading. However, to infer from this that all sorcerers are de facto necromancers as well is false, misleading, and libelous.
That is the lore-supported connection between sorcery and necromancy, even in the pre-magic-school system of ESO.
That is the core of my conviction that necromancy in ESO would best be portrayed as "prestige class" specialization for sorcerors instead as a class of its own.
I DEFINIETLY don't see Necromancy as "Baddie Pet Sorcs". There is wayyyyyyyyyy more that can be applied to such a class than "a sorc who runs about with a pet skeleton/zombie". I mean, it seems a lot of people don't the concept of Necromancy actually is....
necromancy
ˈnɛkrə(ʊ)mansi/Submit
noun
the supposed practice of communicating with the dead, especially in order to predict the future.
"alchemy, necromancy, and other magic practices"
witchcraft, sorcery, or black magic in general.
Personally, I associate them with death, black and negative schools of magic. Anti-healers and MASTER-debuffers.If they are conjurers, then I would say that they would be in the minority (powreful individuals such as Mannimarco). In game, any sort of "conjuring" would be more to do with (PvP) raising and communicating with the souls of the fallen to either have them fight for the Necromancer OR ishe temporarily absorbs the skills and power of the fallen (increase the players stats significantly) - hmmmm maybe use Black Magic to absorb the power of and skillsof the LIVING, aswell.
The same principles could be applied in PvE and there is a MASSIVE ooportunity to add some amazing spells and skills to the game....
ForsakenSin wrote: »Just want to add... i hope its a new guild skill... i really don't fell like leaving my main character ive been playing with since the launch of the game got achievements ect and start new necro character ...
We are not confused at all. We understand your views just right.It comes to my attention that there is a misunderstanding here.
Some of you seem rather confused. Allow me to clarify.
Wrong.There is a slight different between a Necromancer and Necromancy. Slight, but enough to make a difference.
Now, if you all please, just turn off your eggo for a second and read with your full attention, or with the most that you can muster, you will see it is madness to turn necromancy into a world skill line.
Yes, NecromANCY alone, is a subclass of conjuration. However, that's not the case to a NecromanCER.
You see, the Necromancy is a dark art, which is basically the reanimation of the dead yes, but that alone don't make you a Necromancer.
For the same reason everyone refers to Emric as king, and not as knight which he also has been before his crowning, or squire before his knighthood.Let's look at Mannimarco. Besides all the evil he has brough to us, he WAS a Necromancer. He was a powerfull magigician, yes, but everyone refered to him as Necromancer and not a powerfull wizard. Why?!
All too true.He used Necromancy, of course, but he also has other weapons at his arsenal.
So, you are judging the matter by the exceptional people and not the common ones?Any Major Necromancer on the lore, have never single used just Necromancy.
But that is NOT necromancy anymore.They all use some sort of "disease" magic, that I say IT IS possible. if you dig enough on Restoration, Alteration, Illusion and Mysticism. Because, if you know how to cure (like a disease for example) you also know how to spread it.
...which is why it would go well as "specialization" instead of a standalone class. Thanks for making my point once more!Necromancers can not be whole with just Necromancy.
And that's grasping at straws, especially since none of the necromancers in ESO use disease attacks.Since it is the study on the fallen and the rot corpses and more, it may lead to the pratice of "disease" magic, that can be easly found on Restoration and Alteration.
TheShadowScout wrote: »
And so I still think it would be way better implemented as such - a specialization for sorcerors, together withg a bunch of other specializations for -everyone else- to also enjoy, not just something for the necromancer lovers like you.
That's why I create all this trheads, To stand up for what is right.
Sometimes, light alone can not fight against the horde of evil. Darkness rises to its cause. For both make the bla bla bla bla
TheShadowScout wrote: »Thanks for making anopther point in my case that necromancy is a mere specialization then!Chilly-McFreeze wrote: »Yes, they do more than just summoning corpses.
Just took a short look in the TES III Build Editor. There are two entries for a Necromancer Class in the NPC tab, Dedaenc and Goris, the maggot king.
Both utilize magickal defense (reflect, absorption, invisibility, dodge chance), CCs and debuffs (silence, burden, sleep, weary, drains, absorb attributes, calm, weaknesses to elements).
Dedaenc utilizes different poison attacks, while Goris uses frost and flame spells (in addition to increased mobility).
Beside that it's to expect that someone magickaly talented enough to raise the dead can also create a simply destruction spell.
But even here in this system, necromancy is considered a mere specialization of sorcery. As I keep pointing out.
So, following all that lore... and considering that necromancy is a specialization of conjuration... and that conjuration is represented by the sorcerors daedric summoning class skill line... it -would- make most sense to portray necromancy as "prestige class" option for sorcerors, yes?
Which would give you "necromancers" that can... utilize daedric magica defense, dark magic CCs and destruction (staff) spells... sounds about right to me...
TheShadowScout wrote: »Nothing but raising corrpses, animating flesh and bone constructs, using death magic...
It does not include any poison spells, it does not include any disease spells, it does not include any decay spells, it does not include any ice spells, it does not include any fire spells, it does not include any defense spells...
All that are -different- magic schools in the TES universe.
TheShadowScout wrote: »Now, in the other TES games, players had free spell selection. They could with enough effort learn whatever they choose to study, in some of the games they could even learn -everything- if they put in the effort, learn every spell available in the game.
But that does not mean all the other skills are part of the "necromancer package" - that package would include -only- those skills noone but dedicated necromancers can learn to use...
TheShadowScout wrote: »Every mage can use fire spells, be it through learning them in the destruction school of magic in other TES games, or by racking up their destro weapon line and grabbing a fire staff in ESO. Dragonknights can learn extra fire magic in ESO, since the powers that be decided this games magic sysem would be different from the schools of magic system of other TES games, to allow them to add more "awesome" class skills without things getting too unbalanced.
SilverIce58 wrote: »@Chilly-McFreeze I'd just like to point out one thing that you got wrong, and that's that nightblades don't use destruction or conjuration. They use a form of magic called "Shadow Magic" http://en.uesp.net/wiki/Lore:Shadow_Magic
(Which is a thing, it sounds dumb, but it's part of lore), and most of their abilities are Shadow magic, while the rest fall under; Thaumaturgy, Illusion, and Mysticism.
You could argue that thaumaturgy isn't a form of magic anymore, but the mage's guild currently doesn't categorize their magic (destruction, restoration), but it was suggested that they change their categorization and ways of study to match Shad Astula (who do say that thaumaturgy is a form of magic)
http://en.uesp.net/wiki/Lore:Proposal:_Schools_of_Magic