Read the whole thing before engaging your typefingers...Breaking news, you do not need to create a new character if you don't want to level it. You are not forced to do anything. You have free will.
Yes, you don't need to make a new character if you don't want to level it. Duh. Even a zombie could grasp that.TheShadowScout wrote: »...as it still would require people to start a new character to enjoy the new classyness, and vex people who would have wanted that cvlass for an character they played for a long time and spent much effort on.
And that is something we can at least agree on.
Integral1900 wrote: »Yay.... more thick as a brick pets with their god aweful ai cluttering up the place
TheShadowScout wrote: »Aaaannd that is why I keep arguing against necromancy as new class, and for some way that makes it refitable to ANY character. I know some consider this heresy and necromancer-hating, but I will keep saying it, I can do no other!
And that is something we can at least agree on.TheShadowScout wrote: »Aye mate. We HIGHLY need.
That is not correct.TheShadowScout wrote: »Aaaannd that is why I keep arguing against necromancy as new class, and for some way that makes it refitable to ANY character. I know some consider this heresy and necromancer-hating, but I will keep saying it, I can do no other!
The thing you need to grasp is that this is a mmorpg. It need classes. It is going to happen. New classes plus others world skill lines will be added to the game. That's the way of any other MMORPG, it need to have new classes to keep the freshness up.
Necromancy as depicted in the elder scrolls universe is a skill line. Unlike some other universes, which are not the elder scrolls universe, and thus irrelevant!Necromancers will do just fine becasue they have potential to be whole new class. They can grab on so many aspects and can shape them on so many beutifull creations.
Ehhh... it would make several storylines rather iffy. Both during mainstory, and all the summerset psijic stuff att he very least...You can start as a Necromancer.
...and that still seems the best way to go about this for ESO.TheShadowScout wrote: »the most reasonable way would be a DLC centered about "infiltrating the remains of the worm cult" to stop their next desperate scheme now that their planemeld plans are all dashed and such (maybe with an -option- to learn necromancy yourself, or to choose not to go there and just pose as "minion" instead, so the story remains viable for both those who like to play eeeebbbbil necromancers and goody-two-greaves? ), possibly in some of the leftover imperial lands (colovian highlands? Nibenay? Blackwood?). Another possibility might be using a similar plot in a desert region abour hammerfell, but... well, we already had our "stop the necromancers from raising the honored dead" story in the DC Alik'r story, so that might be a bit... "been there, done that"... the imperial connection and worm cult infiltration seems the more likely story.
And make necromancy a guild-sized skill line, like the Psijic order thing. Not a class. So that -every- character can choose to specialize in that sort of thing, no matter of newly made or played since launch. Or not, if their stomachs are not up to all the playing with corpses.
So we finally are agreed that necromancers are not a "class" of their own, but a skill line that "a large variety of classes" could take? Yay! Progress!Necromancy can be in a large variety of classes, not just Necros.
Sorceror has the "oblivion connection" in their class skills, tho the powers that be are a bit hesitant to use it as damage much, and have them on magic damage instead.Zos can even put like some sort of BlackMage/DarkWizzard or even call it a Witch (don't make gender specific, please) that have skill lines like "Oblivion based/damage or some sort", Diseases/toxic based AND Necromancy.
As a skill line, the best comparison would be the "Daedric Summoning" skill line of sorcerors. Which isn't all summons by far, but also includes a damaging-curse, a damage-shield and a buff ability... so its reasonable to assume a necromancy skill line would have not only summons.If they make necromANCY a skill line, like guild/world skill line. They better focus solely on minions. Bring them back from the dead, and summoning forth them (soul cairn maybe).
Diseases are not a necromancer thing in the elder scrolls universe, but a Pyrite-cultist thing, a Sload thing or a Black Marsh thing.And focus on a class for the rest Necromancer's thing, like diseases, dots, oblivion damage, bone magic (if we can call it that) and more blood magic.
...and sadly, you cannot easily do that right now thanks to the current system not being favorable to hybrid characters like the battlemage would be (As I recall, that one was a combi of heavy armor, axe and magic spells...)...I've always played a Battle Mage in Elder Scrolls games...
Weeeelllll... it should be crystal clear that -I- don't want any new class at all. For reasons stated (the "refitting to old characters" thing).I just don't want another class I've never heard of before...
Actually I can see it all right, I just also see it would not fit all that well into ESO.No, Necromancer CAN be a class. You just don't see it.
Wildberryjack wrote: »Add Necromancy as a class and add a new race also, one that is demon or dragon based in appearance. No more human variants please, so boring. I'd roll one in a heartbeat. Really, few things renew interest in a game more than a new class or new race to play around with.
BoneShatterer wrote: »necromancy would be a great asset to the game. but hey that woudl cause such a drama overload over who can be the top evil dps in the game xD
BoneShatterer wrote: »necromancy would be a great asset to the game. but hey that woudl cause such a drama overload over who can be the top evil dps in the game xD
You are talking about thieves and assassins right?
Necromancers can add a ton of variety in the mechanics, while shedding some light in to the lore.
Since the Necromancers are a higlhy difficult matter to discust, I divided the concept in to two parts.
- The Lore's point of view;
- The gameplay/mechanics point of view.
Feel free to check them out, but I warn you they are pretty big, specially the lore's version.
But in short here it goes, The Necromancer is unique, because there isn't a single class in the game that can re-animate the fallen and debuff the enemy. Turning the buffs in to the debuffs and debuffs in to the buffs.
Necromancer focus on CC and buffs/debuffs rather direct damage, which they leave to their pets. They are more a support role rather damage unlike Sorcerer.
Add melee weapons to a Sorcerer and you'll have a Battle Mage. Add dual wielding and a two-handed weapon to a Dragon Knight and you'll have yoursleves a Berserker. But you can't add Necromancy to anything and spect to be a Necromancer.
A Necromancer uses Necromancy/Conjuration to summon undead minions and uses Alteration, restoration, illusion and mysticism to buff allies and CC and debuffing enemies.
ESO has too many buffs and very little debuffs, is up to zos to even the balance. Its a matter of time that they come up with something, or already came up and are just working on it. I can only hope that that something will be Necromancers.
Hi, I know the thread is long dead.. But I have a query and I’m realtively new to ESO so was wondering if anyone could clear it.
If the necromancer class becomes available will I have to delete my existing character to create a new necromancer character.?
Or will ZOS provide a certain number of ‘Class Change Token’s’ to change the class of our existing characters.?
Or will the total number of characters that can be created be increased 2 or 3 slots up.?
I have already created maximum number of characters available and have invested a lot of gold and time in each of these toons and I’m feeling pretty bad to delete some of them to make room for the new class..
But in short here it goes, The Necromancer is unique, because there isn't a single class in the game that can re-animate the fallen and debuff the enemy. Turning the buffs in to the debuffs and debuffs in to the buffs.
Necromancer focus on CC and buffs/debuffs rather direct damage, which they leave to their pets. They are more a support role rather damage unlike sorcerer.
Wildberryjack wrote: »Hi, I know the thread is long dead.. But I have a query and I’m realtively new to ESO so was wondering if anyone could clear it.
If the necromancer class becomes available will I have to delete my existing character to create a new necromancer character.?
Or will ZOS provide a certain number of ‘Class Change Token’s’ to change the class of our existing characters.?
Or will the total number of characters that can be created be increased 2 or 3 slots up.?
I have already created maximum number of characters available and have invested a lot of gold and time in each of these toons and I’m feeling pretty bad to delete some of them to make room for the new class..
We are getting some more slots but I don't know if the number has been said yet, but no you won't have to delete an existing character to make a Necromancer because we'll get at least one (possibly more). They do not have class change ability at all and said they don't plan to do that anytime soon if ever.