PTS Patch Notes v3.3.0

  • Izaki
    Izaki
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    Dracane wrote: »
    I can't believe, stam Sorcs are actually still asking for buffs. Enjoy uninterruptable dark deal spam. 7 seconds of immunity, you can restore your entire stamina pool right in the enemies face.

    Where is this balanced ? The more I think about it, the less I'm liking these interrupt changes. What about pets ? Bash spam was cheesy, no denying. But I feel like pet Sorc has just become even more skillless than it has already become. Any fool can more or less use it now.

    4 seconds of immunty, since after the first bash you're unable to use the bashed ability for 3 seconds. But still, I mean, pop an immovable pot and you won't ever have to worry about being interrupted.

    This would have been fine if it didn't affect rezzes. But it does.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Dracane
    Dracane
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    Izaki wrote: »
    Dracane wrote: »
    I can't believe, stam Sorcs are actually still asking for buffs. Enjoy uninterruptable dark deal spam. 7 seconds of immunity, you can restore your entire stamina pool right in the enemies face.

    Where is this balanced ? The more I think about it, the less I'm liking these interrupt changes. What about pets ? Bash spam was cheesy, no denying. But I feel like pet Sorc has just become even more skillless than it has already become. Any fool can more or less use it now.

    4 seconds of immunty, since after the first bash you're unable to use the bashed ability for 3 seconds. But still, I mean, pop an immovable pot and you won't ever have to worry about being interrupted.

    This would have been fine if it didn't affect rezzes. But it does.

    No no. Nobody can be that stupid. You will just wait for your enemy to CC you once and THEN you start dealing. And as stated a 100 times, NO it does not affect ressurection. It is still interruptable.
    Edited by Dracane on January 9, 2018 1:15PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • jasann
    jasann
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    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?
  • Dracane
    Dracane
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    jasann wrote: »

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ult, it's fine. You can't spam it.
    However, nerfing the damage of gap closers a bit does not change anything. You can still spam them without penalty and they still permaslow you. This needs to be fixed, not the damage.

    How does this give ranged fighters an advantage (as supposed) because melees will still be in their face without problems.
    Edited by Dracane on January 9, 2018 1:34PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Earthewen
    Earthewen
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    Changes are here, yes. However, what is being done about the random loading screens, random disconnects and lag that is on server side? Have I missed something? Please give me a link if I have.

    I mean, it doesn't do me any good to have a nice new outfit if I'm stuck in loading screens every time I approach Aleswell.
    Edited by Earthewen on January 9, 2018 1:36PM
  • TheMystid
    TheMystid
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    "Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account."

    ZOS you need to revert this.With the current system I'm able collect 40/50 transm crystal per week, which is reasonable since I cannot play PVP on daily basis (like many many others here). With this change I'll be getting what? like 10-15 per week! One transmutation per month! come on, why are you guys becoming so tight...



    PC EU

    Nostalgic StamDk
  • jasann
    jasann
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    Dracane wrote: »
    jasann wrote: »

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ult, it's fine. You can't spam it.
    However, nerfing the damage of gap closers a bit does not change anything. You can still spam them without penalty and they still permaslow you. This needs to be fixed, not the damage.

    How does this give ranged fighters an advantage (as supposed) because melees will still be in their face without problems.

    Ah fair point didn't see it that way :smile:
  • Edziu
    Edziu
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    Qbiken wrote: »
    DosPanchos wrote: »
    VixxVexx wrote: »
    CTRL + F dragon knight, zero results. RIP expectations.

    Not sure what you mean. It seams Mag DKs get a huge benefit from the changes to power lash in PVE.

    I am really intrigued by these changes and I support anything that makes mechanics usable in this game.

    It seems, however, wardens received a small buff? That's confusing...

    It´s a bad change of rmagDK PvE. Since Morrowind MagDK is the only class/setup that needed off-balance (because huge sustain issues). All other classes/setups took benefits from it, but never needed it to perform. Sure, the overall DPS would go down a bit on other classes, but no other class would have sustain issue without off-balance.
    Edziu wrote: »
    JohnStorm wrote: »
    So, you just nerf off-balance and provide nothing else to compensate for PVE group DPS?

    as for me it is good step to lower some power creep to which you got used to it which slowly destroing game where was needed very hurting nerf to some classes, skill because of just pve power creep in dps to melt bosss, trash as fast as you can to skip mechanics

    now waiting for some more tune down dps in pve instead of nerfing everything flat

    Are you serious? Can we cut this crap about power creep in PvE? The "power-creep" was a thing when proc-sets right after 1T. Since then + sustain changes in Morrowind "power-creep" hasn´t been an issue. As soon as people adapt to new changes and manage to come close to old numbers in terms of DPS people scream "power-creep". When it comes to off-balance changes the 15-20 second immunity against bosses is way to long. I think an immunity to PvE mobs is just weird, but if ZOS want to have an immunity reduce it to maximum 10 seconds at least or magDK will be (with uncertainty) be even less common in vet-trials.

    The only way I see magDK getting back into PvE (with off-balance changes in mind):
    * Give them a cost-reduction passive for all class-skills
    * Revert the changes to Battle Roar and Helping hands to it´s pre-Morrowind state
    * Reduce the cost of certain skills.



    @NiclasFridholm And what is this thing I read about magicka Templar jabs doing less damage now? Did ZOS stealth nerf it or wtf is happening? :(


    yes Im serious, people before was dpsing without off-balance debuffs applied on boss nonstop and everyone was fine
    proc sets power creep on pve? lol
    proc sets power creep was on pvp with burst, on pve it was average 2k additional alone dps from 40k-50k overall dps so proc sets was low percentage of dps while offbalance is adding dps to any damage source so offbalance is bigger power creep introducer in dps
  • Kilandros
    Kilandros
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    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Merlin13KAGL
    Merlin13KAGL
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    TheMystid wrote: »
    "Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account."

    ZOS you need to revert this.With the current system I'm able collect 40/50 transm crystal per week, which is reasonable since I cannot play PVP on daily basis (like many many others here). With this change I'll be getting what? like 10-15 per week! One transmutation per month! come on, why are you guys becoming so tight...
    So, with the current system you're only able to get 2-3 RFTW emails per week, equating to 40-50 crystals, and with the revised system you'll be able to get 2-3 RFTW emails per week (provided you PvP 3/7 days) equating to 40-50 crystals...? Have you any idea how long it takes to get 50 crystals via pledges, randoms, and trials?

    The crystal drop rate from PvP activities was arguably higher than the PvE equivalent. Now it's at least closer to being on point.

    The content should be the reason the content is played, not the side-effect rewards that come from it.

    Regarding new sets, I see MA + HA + possible monster set being useful from one dungeon, LA + monster set situationally useful from the other.

    Max proc damage on any is 3k or less, before mitigation, similar to most existing sets out there. The only thing that will change is the visuals that produces it.

    Edited by Merlin13KAGL on January 9, 2018 2:20PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • coop500
    coop500
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    Kilandros wrote: »
    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.

    No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • dotme
    dotme
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    Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary.
    This is insane

    I'm already seeing huge 40+ man guilds roll into keeps with 20+ players all casting permafrost and eye of the storm. This change empowers zergs, not tactical groups, making it even easier for huge groups to roll an entire keep. In CP PvP, players shrug off cold fire siege like it's nothing.

    Granted, I main a stamblade which has zero AOE capabilities (and no "negate" power either) but this change basically means my character won't be able to participate in flipping flags or defending inner keeps any more. Guess I'll be the dude stealthed outside the keep wall somewhere, accused of "leeching" points.

    The way I see it, every buff intended to help small groups is also given freely to massive groups, and the balance is no better than it was before. In some cases, IMHO, the balance is worse because 20+ players running bomb builds can roll over anything and everything in their path. I just don't understand this change unless it's to get all players to run magic bomb builds.
    PS4NA
  • coop500
    coop500
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    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    They didn't nerf sorc's gap closer either.... But they nerfed WW, biased much ZOS?
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • Asardes
    Asardes
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    You can save your RftW mails you obtain during prolonged PvP sessions and open them during the days you can't PvP. It's not that complicated.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Edziu
    Edziu
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    so great, now pvp player is forced to do pve even for stupid transmutatuib stones?
    we can compare how pve player need to sacriface only few hours to get ap for vigor and caltrops while pvp player is forced to waste his time doing fopr 1st daily pledges to lvl undaunted, then to run map for mages guild and doing quests for soul assault and ofc wasting many daus to farm sets from dung

    so in overal pvp player is forced to do pve for weeks to get all needed for pvp while pve player need to sacriface only few hours and now again, next thing! pvp player need to sacriface additional time to farm those stones in pve? becasue have very limited in pvp now so its again nonsense and punish for pvp players
  • coop500
    coop500
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    Edziu wrote: »
    so great, now pvp player is forced to do pve even for stupid transmutatuib stones?
    we can compare how pve player need to sacriface only few hours to get ap for vigor and caltrops while pvp player is forced to waste his time doing fopr 1st daily pledges to lvl undaunted, then to run map for mages guild and doing quests for soul assault and ofc wasting many daus to farm sets from dung

    so in overal pvp player is forced to do pve for weeks to get all needed for pvp while pve player need to sacriface only few hours and now again, next thing! pvp player need to sacriface additional time to farm those stones in pve? becasue have very limited in pvp now so its again nonsense and punish for pvp players

    If I was a PVP player, I wouldn't come to PVE for stones, it's painfully slow, just stick to what you enjoy, you'll get the stones in time.
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • Denyiir
    Denyiir
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    So no buff to medium armor again, great :/
  • Kilandros
    Kilandros
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    coop500 wrote: »
    Kilandros wrote: »
    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.

    No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?

    You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • coop500
    coop500
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    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.

    No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?

    You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.

    Again, who is spamming WW? I haven't seen a single complaint about werewolves chasing people with their gap closer.

    All people have to do is switch to poison if they don't have it on already and CC because all of our abilities have a high stamina cost and we'd have to break free from CC to get back into the fray, taking more precious resources from our stamina pool.
    Edited by coop500 on January 9, 2018 2:33PM
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • Izaki
    Izaki
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    Dracane wrote: »
    Izaki wrote: »
    Dracane wrote: »
    I can't believe, stam Sorcs are actually still asking for buffs. Enjoy uninterruptable dark deal spam. 7 seconds of immunity, you can restore your entire stamina pool right in the enemies face.

    Where is this balanced ? The more I think about it, the less I'm liking these interrupt changes. What about pets ? Bash spam was cheesy, no denying. But I feel like pet Sorc has just become even more skillless than it has already become. Any fool can more or less use it now.

    4 seconds of immunty, since after the first bash you're unable to use the bashed ability for 3 seconds. But still, I mean, pop an immovable pot and you won't ever have to worry about being interrupted.

    This would have been fine if it didn't affect rezzes. But it does.

    No no. Nobody can be that stupid. You will just wait for your enemy to CC you once and THEN you start dealing. And as stated a 100 times, NO it does not affect ressurection. It is still interruptable.

    Where was this stated 100 times? Not in the patch notes most certainly.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • coop500
    coop500
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    ✭✭✭
    And I like the fact you ignored that sorc didn't get nerfed....
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    coop500 wrote: »
    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.

    No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?

    You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.

    Again, who is spamming WW? I haven't seen a single complaint about werewolves chasing people with their gap closer.

    All people have to do is switch to poison if they don't have it on already and CC because all of our abilities have a high stamina cost and we'd have to break free from CC to get back into the fray, taking more precious resources from our stamina pool.

    I'm just explaining what I understood the rationale behind the damage reduction in gap closers to be. You are free to disagree with ZOS's decision to do so, but don't conflate the issues by trying to compare standard skill gap closers to an ultimate ability that happens to have a gap closer attached to it.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Ley
    Ley
    ✭✭✭✭✭
    dotme wrote: »
    Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary.
    This is insane

    I'm already seeing huge 40+ man guilds roll into keeps with 20+ players all casting permafrost and eye of the storm. This change empowers zergs, not tactical groups, making it even easier for huge groups to roll an entire keep. In CP PvP, players shrug off cold fire siege like it's nothing.

    Granted, I main a stamblade which has zero AOE capabilities (and no "negate" power either) but this change basically means my character won't be able to participate in flipping flags or defending inner keeps any more. Guess I'll be the dude stealthed outside the keep wall somewhere, accused of "leeching" points.

    The way I see it, every buff intended to help small groups is also given freely to massive groups, and the balance is no better than it was before. In some cases, IMHO, the balance is worse because 20+ players running bomb builds can roll over anything and everything in their path. I just don't understand this change unless it's to get all players to run magic bomb builds.

    See the bigger picture. The way AOE damage currently works, stacking 40 people on top of each other and spamming AOE skills creates an unstoppable blob of destruction. If another player casts an AOE on the blob, it only does significant damage to 7/40 players. Healers can easily keep up with that. With this upcoming change, when you cast that same AOE on the blob it does significant damage to 40/40 players. Which makes it much harder to heal through. This change makes it less viable to stack 40 players on top of each other because that just makes for a juicy target for bombers. You'll be seeing small bomb groups or even single players taking out an entire zergball on their own. Hopefully after a while, this leads to players spreading out more, which will create more opportunity for single target pvp builds to pick off people.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    coop500 wrote: »
    Kilandros wrote: »
    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.

    No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?

    Come on its not that hard to see the difference. The ults function in a totally different way. One enables you to use active abilities for a length of time (including the gap closer) while the other gap closes once.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭
    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.

    No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?

    You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.

    Again, who is spamming WW? I haven't seen a single complaint about werewolves chasing people with their gap closer.

    All people have to do is switch to poison if they don't have it on already and CC because all of our abilities have a high stamina cost and we'd have to break free from CC to get back into the fray, taking more precious resources from our stamina pool.

    I'm just explaining what I understood the rationale behind the damage reduction in gap closers to be. You are free to disagree with ZOS's decision to do so, but don't conflate the issues by trying to compare standard skill gap closers to an ultimate ability that happens to have a gap closer attached to it.

    I wasn't trying to compare? I was pointing out the fact that someone says you don't spam Dragon Leap, well no one spams WW either so that's a mute point.

    Plus WW is a ult skill in it's own right so by that logic...

    And that still doesn't address the fact sorc got off scott free.
    Since you brought up the subject and accused me of it I may as well do it.

    WW is a ult skill that happens to have a gap closer attached to it's abilities.
    Dragon's leap is a ult skill that happens to have a gap closer attached

    Everyone knows WW skills cost too much to be spammed by anybody.
    Edited by coop500 on January 9, 2018 2:40PM
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    coop500 wrote: »
    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.

    No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?

    You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.

    Again, who is spamming WW? I haven't seen a single complaint about werewolves chasing people with their gap closer.

    All people have to do is switch to poison if they don't have it on already and CC because all of our abilities have a high stamina cost and we'd have to break free from CC to get back into the fray, taking more precious resources from our stamina pool.

    I'm just explaining what I understood the rationale behind the damage reduction in gap closers to be. You are free to disagree with ZOS's decision to do so, but don't conflate the issues by trying to compare standard skill gap closers to an ultimate ability that happens to have a gap closer attached to it.

    I wasn't trying to compare? I was pointing out the fact that someone says you don't spam Dragon Leap, well no one spams WW either so that's a mute point.

    Plus WW is a ult skill in it's own right so by that logic...

    And that still doesn't address the fact sorc got off scott free.

    Even though WW is an Ult, you can still spam the gap closer while you're in WW form (whether you think this is an efficient use of stamina is irrelevant). Dragon Leap cannot be spammed in any scenario, so there's no real comparison.

    And if you want to drag Sorcs into this, Streak is the only gap closer/opener that sufferes a cost increase if spammed. So that one isn't being spammed by any half competent player.

    This is actually a really good change for PvP. You just need to take a breath and stop overreacting to see it.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    coop500 wrote: »
    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.

    No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?

    You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.

    Again, who is spamming WW? I haven't seen a single complaint about werewolves chasing people with their gap closer.

    All people have to do is switch to poison if they don't have it on already and CC because all of our abilities have a high stamina cost and we'd have to break free from CC to get back into the fray, taking more precious resources from our stamina pool.

    I'm just explaining what I understood the rationale behind the damage reduction in gap closers to be. You are free to disagree with ZOS's decision to do so, but don't conflate the issues by trying to compare standard skill gap closers to an ultimate ability that happens to have a gap closer attached to it.

    I wasn't trying to compare? I was pointing out the fact that someone says you don't spam Dragon Leap, well no one spams WW either so that's a mute point.

    Plus WW is a ult skill in it's own right so by that logic...

    And that still doesn't address the fact sorc got off scott free.
    Since you brought up the subject and accused me of it I may as well do it.

    WW is a ult skill that happens to have a gap closer attached to it's abilities.
    Dragon's leap is a ult skill that happens to have a gap closer attached

    Everyone knows WW skills cost too much to be spammed by anybody.
    Gap close nerf shouldnt happen in general but Streak has its own cost increase and isn't targeted nor as high range.
    Edited by ak_pvp on January 9, 2018 4:29PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Izaki wrote: »
    Dracane wrote: »
    Izaki wrote: »
    Dracane wrote: »
    I can't believe, stam Sorcs are actually still asking for buffs. Enjoy uninterruptable dark deal spam. 7 seconds of immunity, you can restore your entire stamina pool right in the enemies face.

    Where is this balanced ? The more I think about it, the less I'm liking these interrupt changes. What about pets ? Bash spam was cheesy, no denying. But I feel like pet Sorc has just become even more skillless than it has already become. Any fool can more or less use it now.

    4 seconds of immunty, since after the first bash you're unable to use the bashed ability for 3 seconds. But still, I mean, pop an immovable pot and you won't ever have to worry about being interrupted.

    This would have been fine if it didn't affect rezzes. But it does.

    No no. Nobody can be that stupid. You will just wait for your enemy to CC you once and THEN you start dealing. And as stated a 100 times, NO it does not affect ressurection. It is still interruptable.

    Where was this stated 100 times? Not in the patch notes most certainly.

    I have said it like a 100 times :) Feels like it at least.
    They have said during the last ESO live show, that ressurection will still be interruptable at all times
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.

    No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?

    You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.

    Again, who is spamming WW? I haven't seen a single complaint about werewolves chasing people with their gap closer.

    All people have to do is switch to poison if they don't have it on already and CC because all of our abilities have a high stamina cost and we'd have to break free from CC to get back into the fray, taking more precious resources from our stamina pool.

    I'm just explaining what I understood the rationale behind the damage reduction in gap closers to be. You are free to disagree with ZOS's decision to do so, but don't conflate the issues by trying to compare standard skill gap closers to an ultimate ability that happens to have a gap closer attached to it.

    I understand ZOS logic as well, pounce is a gapcloser (nerf all or nerf none principle), but punishing WW who´s already in a mediocre spot isn´t doing it any good. Their skills already cost way to much to even be considered as spammable (don´t think any skill WW has cost below 4k stamina or magicka).

    And ZOS isn´t consistent with their changes either. Cap-closers such as empowering chains and silver leash was both left untouched, or at least I didn´t see anything in the PTS-notes. Silver leash is arguable about being a gap-closer or not (due to no other skill in the game works the same way where you have to activate it twice to get pulled to an enemy) but empowering chains is definitely a gap-closer.

    Hopefully ZOS has some more changes the coming PTS patches regarding WW that will make up for the change, but so far I consider the damage nerf un-needed due to the current state of WW´s.

    Edited by Qbiken on January 9, 2018 2:45PM
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Qbiken wrote: »
    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    coop500 wrote: »
    Kilandros wrote: »
    jasann wrote: »
    76crbi5lftxl.jpg
    Nightblade
    • Assassination
      • Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
        Developer Comments – Gap Closer Abilities:
        We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.

    Templar
    • Aedric Spear
      • Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
      • Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
        • Note: This will result in increased damage on targets with Minor Vulnerability.

    Weapon
    • Two Handed
      • Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
      • Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
      • Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
    • One Hand and Shield
      • Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.

    World
    • Werewolf
      • Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.

    I like how all gap closer skills are nerfed yet Dragon leap is untouched?

    Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.

    No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?

    You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.

    Again, who is spamming WW? I haven't seen a single complaint about werewolves chasing people with their gap closer.

    All people have to do is switch to poison if they don't have it on already and CC because all of our abilities have a high stamina cost and we'd have to break free from CC to get back into the fray, taking more precious resources from our stamina pool.

    I'm just explaining what I understood the rationale behind the damage reduction in gap closers to be. You are free to disagree with ZOS's decision to do so, but don't conflate the issues by trying to compare standard skill gap closers to an ultimate ability that happens to have a gap closer attached to it.

    I understand ZOS logic as well, pounce is a gapcloser (nerf all or nerf none principle), but punishing WW who´s already in a mediocre spot isn´t doing it any good. Their skills already cost way to much to even be considered as spammable (don´t think any skill WW has cost below 4k stamina or magicka).

    And ZOS isn´t consistent with their changes either. Cap-closers such as empowering chains and silver leash was both left untouched, or at least I didn´t see anything in the PTS-notes. Silver leash is arguable about being a gap-closer or not (due to no other skill in the game works the same way where you have to activate it twice to get pulled to an enemy) but empowering chains is definitely a gap-closer.

    Hopefully ZOS has some more changes the coming PTS patches regarding WW that will make up for the change, but so far I consider the damage nerf un-needed due to the current state of WW´s.

    The damage portion of Empowering Chains is already considerably lower than the damage on gap closers like Toppling Charge and Lotus Fan. There's a reason Spambush was a thing, but Empowering Chains spam wasn't.

    But I think that design makes sense. If I'm using Empowering Chains I'm using it for the utility and not the damage.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
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