Their system must calculate AoE damage instead of Single Target Damage. @ZOS_Finn @ZOS_GinaBrunoKonstant_Tel_Necris wrote: »Can someone explain such advises from Skills Adviser that's suppose help newcomers not confuse them with such chose as
https://ibb.co/bUwpmm
https://ibb.co/cOF4K6
Because other players will say to newcomer about wrong chose if see that's he uses Crystal Blast instead of Crystal Fragments
Tanis-Stormbinder wrote: »Two long over due fixes for Templars:
Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
Note: This will result in increased damage on targets with Minor Vulnerability.
Radiant Oppression (Radiant Destruction morph): Fixed an issue where the execute bonus damage and Magicka bonus damage from this morph were not multiplicative with each other. This fix will result in higher damage done with this morph.
From what I saw on last weeks live program and what I read here, an account can only have 8 containers - 4 x 60 slot and 4 x 30 slot = 360 additional storage spots on your account. So that is 8 chests in a house.All in all, I see a lot of great changes here. The only complaint I have, is that the house storage items will not give you global access to what is in them, such as crafting materials and the like.
Also, is there a cap on how many storage containers one house can have? Because I so see the biggest houses being bought and filled to capacity with storage for the horders LOL
caeliusstarbreaker wrote: »
They decreased the hit box on jabs so it’s harder to hit.. also dmg seems to have gone down on them.
So, you just nerf off-balance and provide nothing else to compensate for PVE group DPS?
Nothing about changes for Miat's PvP Addon @ZOS_GinaBruno ?
LiquidPony wrote: »@Izaki or anyone else in this thread who can pull the numbers from CMX ...
What is the typical off-balance uptime right now on live in a real Trials boss fight? I understand that it may be drastically different from fight to fight so examples from CMX parses from individual bosses would be cool.
eserras7b16_ESO wrote: »caeliusstarbreaker wrote: »
They decreased the hit box on jabs so it’s harder to hit.. also dmg seems to have gone down on them.
You're stating that, is it true? There's nothing on the patch notes! Did you test it carefully?
eserras7b16_ESO wrote: »caeliusstarbreaker wrote: »
They decreased the hit box on jabs so it’s harder to hit.. also dmg seems to have gone down on them.
You're stating that, is it true? There's nothing on the patch notes! Did you test it carefully?
ZOS_GinaBruno wrote: »Waiting for someone to notice the first line in the Combat section...
Zaan (Monster)
Spell Critical
When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken.
Fixed that for u.
That seems very strong for ST pve or in a duel.