ZOS_GinaBruno wrote: »
Nightblade
- Assassination
- Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
Developer Comments – Gap Closer Abilities:We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.
Templar
- Aedric Spear
- Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
- Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
- Note: This will result in increased damage on targets with Minor Vulnerability.
Weapon
- Two Handed
- Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
- Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
- Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
- One Hand and Shield
- Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.
World
- Werewolf
- Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.
I like how all gap closer skills are nerfed yet Dragon leap is untouched?
Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.
No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?
You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.
Again, who is spamming WW? I haven't seen a single complaint about werewolves chasing people with their gap closer.
All people have to do is switch to poison if they don't have it on already and CC because all of our abilities have a high stamina cost and we'd have to break free from CC to get back into the fray, taking more precious resources from our stamina pool.
I'm just explaining what I understood the rationale behind the damage reduction in gap closers to be. You are free to disagree with ZOS's decision to do so, but don't conflate the issues by trying to compare standard skill gap closers to an ultimate ability that happens to have a gap closer attached to it.
I understand ZOS logic as well, pounce is a gapcloser (nerf all or nerf none principle), but punishing WW who´s already in a mediocre spot isn´t doing it any good. Their skills already cost way to much to even be considered as spammable (don´t think any skill WW has cost below 4k stamina or magicka).
And ZOS isn´t consistent with their changes either. Cap-closers such as empowering chains and silver leash was both left untouched, or at least I didn´t see anything in the PTS-notes. Silver leash is arguable about being a gap-closer or not (due to no other skill in the game works the same way where you have to activate it twice to get pulled to an enemy) but empowering chains is definitely a gap-closer.
Hopefully ZOS has some more changes the coming PTS patches regarding WW that will make up for the change, but so far I consider the damage nerf un-needed due to the current state of WW´s.
Merlin13KAGL wrote: »So, with the current system you're only able to get 2-3 RFTW emails per week, equating to 40-50 crystals, and with the revised system you'll be able to get 2-3 RFTW emails per week (provided you PvP 3/7 days) equating to 40-50 crystals...? Have you any idea how long it takes to get 50 crystals via pledges, randoms, and trials?"Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account."
Merlin13KAGL wrote: »So, with the current system you're only able to get 2-3 RFTW emails per week, equating to 40-50 crystals, and with the revised system you'll be able to get 2-3 RFTW emails per week (provided you PvP 3/7 days) equating to 40-50 crystals...? Have you any idea how long it takes to get 50 crystals via pledges, randoms, and trials?"Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account."
Ok I said it the wrong way. I know that with the new system 1 RTFW will still theoretically grant 1 Trans geode. But assuming you have 8 char., it will slowdown your Trans Crystal gain from RFTW by 8 times. It is a lot.
I don't play PVE so I don't know how long it takes to get 50 by PVEing.
ZOS_GinaBruno wrote: »
Nightblade
- Assassination
- Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
Developer Comments – Gap Closer Abilities:We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.
Templar
- Aedric Spear
- Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
- Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
- Note: This will result in increased damage on targets with Minor Vulnerability.
Weapon
- Two Handed
- Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
- Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
- Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
- One Hand and Shield
- Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.
World
- Werewolf
- Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.
I like how all gap closer skills are nerfed yet Dragon leap is untouched?
Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.
No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?
You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.
Again, who is spamming WW? I haven't seen a single complaint about werewolves chasing people with their gap closer.
All people have to do is switch to poison if they don't have it on already and CC because all of our abilities have a high stamina cost and we'd have to break free from CC to get back into the fray, taking more precious resources from our stamina pool.
I'm just explaining what I understood the rationale behind the damage reduction in gap closers to be. You are free to disagree with ZOS's decision to do so, but don't conflate the issues by trying to compare standard skill gap closers to an ultimate ability that happens to have a gap closer attached to it.
I understand ZOS logic as well, pounce is a gapcloser (nerf all or nerf none principle), but punishing WW who´s already in a mediocre spot isn´t doing it any good. Their skills already cost way to much to even be considered as spammable (don´t think any skill WW has cost below 4k stamina or magicka).
And ZOS isn´t consistent with their changes either. Cap-closers such as empowering chains and silver leash was both left untouched, or at least I didn´t see anything in the PTS-notes. Silver leash is arguable about being a gap-closer or not (due to no other skill in the game works the same way where you have to activate it twice to get pulled to an enemy) but empowering chains is definitely a gap-closer.
Hopefully ZOS has some more changes the coming PTS patches regarding WW that will make up for the change, but so far I consider the damage nerf un-needed due to the current state of WW´s.
The damage portion of Empowering Chains is already considerably lower than the damage on gap closers like Toppling Charge and Lotus Fan. There's a reason Spambush was a thing, but Empowering Chains spam wasn't.
But I think that design makes sense. If I'm using Empowering Chains I'm using it for the utility and not the damage.
Fair points. My build is bomb-fodder anyway (ZOS decided only magica builds should get an AOE weapon ultimate like EOTS) but I understand what you're saying and maybe it'll work out just fine. I'm concerned that small tower-farming groups are salivating at the idea that they can once again dominate a resource indefinitely. Maybe I'm just a negative nelly, but I'm anticipating a return to resource trolling and stronger zergs with this change. It feels like ZOS tried to stop tower farming by removing doors and increasing offensive ticks, and now they're re-enabling that (arguably) toxic behavior with this change.See the bigger picture. The way AOE damage currently works, stacking 40 people on top of each other and spamming AOE skills creates an unstoppable blob of destruction. If another player casts an AOE on the blob, it only does significant damage to 7/40 players. Healers can easily keep up with that. With this upcoming change, when you cast that same AOE on the blob it does significant damage to 40/40 players. Which makes it much harder to heal through. This change makes it less viable to stack 40 players on top of each other because that just makes for a juicy target for bombers. You'll be seeing small bomb groups or even single players taking out an entire zergball on their own. Hopefully after a while, this leads to players spreading out more, which will create more opportunity for single target pvp builds to pick off people.
ZOS_GinaBruno wrote: »
Battlegrounds
- Increased the Alliance Point rewards for your team’s placement in Battlegrounds. This equates to the following:
- 100% increase in AP if your team comes in first place, or a new total of 12,000 AP
- 175% increase in AP if your team comes in second place, or a new total of 11,000 AP
- 400% increase in AP if your team comes in third place, or a new total of 10,000 AP
Because everyone deserves a trophy... *rolleyes*
Vanthras79 wrote: »So Gina who do we get to thank for the removal of AOE caps?!
ZOS_GinaBruno wrote: »
Nightblade
- Assassination
- Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
Developer Comments – Gap Closer Abilities:We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.
Templar
- Aedric Spear
- Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
- Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
- Note: This will result in increased damage on targets with Minor Vulnerability.
Weapon
- Two Handed
- Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
- Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
- Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
- One Hand and Shield
- Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.
World
- Werewolf
- Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.
I like how all gap closer skills are nerfed yet Dragon leap is untouched?
Sandman929 wrote: »KramUzibra wrote: »that set that increases sheilds by 40% needs to be removed. sorcs will be unkillable
Shield duration and Major/Minor buff duration
ZOS_GinaBruno wrote: »
Nightblade
- Assassination
- Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
Developer Comments – Gap Closer Abilities:We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.
Templar
- Aedric Spear
- Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
- Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
- Note: This will result in increased damage on targets with Minor Vulnerability.
Weapon
- Two Handed
- Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
- Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
- Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
- One Hand and Shield
- Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.
World
- Werewolf
- Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.
I like how all gap closer skills are nerfed yet Dragon leap is untouched?
Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.
No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?
You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.
Again, who is spamming WW? I haven't seen a single complaint about werewolves chasing people with their gap closer.
All people have to do is switch to poison if they don't have it on already and CC because all of our abilities have a high stamina cost and we'd have to break free from CC to get back into the fray, taking more precious resources from our stamina pool.
I'm just explaining what I understood the rationale behind the damage reduction in gap closers to be. You are free to disagree with ZOS's decision to do so, but don't conflate the issues by trying to compare standard skill gap closers to an ultimate ability that happens to have a gap closer attached to it.
I understand ZOS logic as well, pounce is a gapcloser (nerf all or nerf none principle), but punishing WW who´s already in a mediocre spot isn´t doing it any good. Their skills already cost way to much to even be considered as spammable (don´t think any skill WW has cost below 4k stamina or magicka).
And ZOS isn´t consistent with their changes either. Cap-closers such as empowering chains and silver leash was both left untouched, or at least I didn´t see anything in the PTS-notes. Silver leash is arguable about being a gap-closer or not (due to no other skill in the game works the same way where you have to activate it twice to get pulled to an enemy) but empowering chains is definitely a gap-closer.
Hopefully ZOS has some more changes the coming PTS patches regarding WW that will make up for the change, but so far I consider the damage nerf un-needed due to the current state of WW´s.
That's what gripes me the most about it, they did not nerf all gap closers across the board, they cherry picked.
That and the fact we have skills not working properly that are going unfixed.They thought about WWs just long enough to nerf them, then moved on
ZOS_GinaBruno wrote: »
Nightblade
- Assassination
- Teleport Strike: Decreased the damage dealt by this ability and its morphs by approximately 13%.
Developer Comments – Gap Closer Abilities:We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.
Templar
- Aedric Spear
- Focused Charge: Decreased the damage dealt by this ability and its morphs by approximately 18%.
- Puncturing Strikes: Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability.
- Note: This will result in increased damage on targets with Minor Vulnerability.
Weapon
- Two Handed
- Critical Charge: Decreased the damage dealt by this ability and its morphs by approximately 11%.
- Critical Rush (Critical Charge morph): Decreased the damage bonus based on distance traveled granted by this morph to 40% from 68%.
- Stampede (Critical Charge morph): Decreased the duration of the snare applied by this morph to 4 seconds from 8 seconds.
- One Hand and Shield
- Shield Charge: Decreased the damage dealt by this ability and its morphs by approximately 20%.
World
- Werewolf
- Pounce: Decreased the damage dealt by this ability and its morphs by approximately 16%.
I like how all gap closer skills are nerfed yet Dragon leap is untouched?
Leap is an ultimate. They nerfed gap closers because people were spamming them in PvP. No one is spamming Dragon Leap.
No one is spamming WW in general either, that's a ult skill and was nerfed. Logic?
You can remain in WW for quite a long time, during which you can spam the gap closer. The logic, as you ask, is that ZOS wanted gap closers to be utility skills rather than damage skills. Leap isn't a gap closer--it's a damage ult.
Again, who is spamming WW? I haven't seen a single complaint about werewolves chasing people with their gap closer.
All people have to do is switch to poison if they don't have it on already and CC because all of our abilities have a high stamina cost and we'd have to break free from CC to get back into the fray, taking more precious resources from our stamina pool.
I'm just explaining what I understood the rationale behind the damage reduction in gap closers to be. You are free to disagree with ZOS's decision to do so, but don't conflate the issues by trying to compare standard skill gap closers to an ultimate ability that happens to have a gap closer attached to it.
I understand ZOS logic as well, pounce is a gapcloser (nerf all or nerf none principle), but punishing WW who´s already in a mediocre spot isn´t doing it any good. Their skills already cost way to much to even be considered as spammable (don´t think any skill WW has cost below 4k stamina or magicka).
And ZOS isn´t consistent with their changes either. Cap-closers such as empowering chains and silver leash was both left untouched, or at least I didn´t see anything in the PTS-notes. Silver leash is arguable about being a gap-closer or not (due to no other skill in the game works the same way where you have to activate it twice to get pulled to an enemy) but empowering chains is definitely a gap-closer.
Hopefully ZOS has some more changes the coming PTS patches regarding WW that will make up for the change, but so far I consider the damage nerf un-needed due to the current state of WW´s.
That's what gripes me the most about it, they did not nerf all gap closers across the board, they cherry picked.
That and the fact we have skills not working properly that are going unfixed.They thought about WWs just long enough to nerf them, then moved on
Chains max dmg I've seen is 4k... that's an average crit rush
considering it is a very clumsy skill, I see no reason to decrease it's dmg... in fact, I do believe it's been used as the model to follow.
@ZOS_GinaBrunoLevel 40: 6,000 gold, The Soul Shriven motif, and an Outfit Token
@ZOS_GinaBruno
Are there any DK changes planned or are y'all just planning on releasing Update 17 with none?
Marcomazzo wrote: »Still nothing for dk
Boss enemies can only be set Off Balance once every 15 to 20 seconds. After the first Off Balance debuff ends on a boss enemy, they will be immune to subsequent Off Balance debuffs until this immunity duration is over.