@ZOS_GinaBruno
Two gap closer abilities seem to be missing from the patch notes: Empowering Chains & Silver Leash.
Are these not receiving the dmg nerf like the other ones?
"Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account."
Why, why, why!
The loft space of the Exorcised Coven Cottage is no longer blocked off, and is now accessible.
Updated the "Hagraven Cauldron, Rough Stone" furnishing. It is now called “Hagraven Cauldron, Ritual”, and can be lit to produce bright green flames. This furnishing can be found in the “Enchanted Lights” category of the Housing Editor.
Ragnaroek93 wrote: »So a magicka Dk can spam Powerlash 5 times in a row now (confirmed by a friend on PTS). Totally not overbuffed
Stupid design. I suppose that's against a dungeon boss, otherwise it is the most stupid change ever done.
No, it is also against other players in PVP.
My best guess is that they designed that change around improving magDK PVE performance, and haven't given a lot of though to how it will impact PVP. As is on PTS now, Power Lash is now a spammable that both damages and heals with a 5-digit tooltip and costs literally nothing. I know magDKs have been calling for a buff, but this is just over the top.
ZOS_GinaBruno wrote: »
Battlegrounds
- Increased the Alliance Point rewards for your team’s placement in Battlegrounds. This equates to the following:
- 100% increase in AP if your team comes in first place, or a new total of 12,000 AP
- 175% increase in AP if your team comes in second place, or a new total of 11,000 AP
- 400% increase in AP if your team comes in third place, or a new total of 10,000 AP
Because everyone deserves a trophy... *rolleyes*
Emasculate wrote: »With the current changes, can Templars get a stamina gap closer, there's two morphs of toppling charge both magicka. I was curious if we could get the AoE off-Balance like it was in previous patches. This would be a unique change to Templars and let them be more versatile in Open World Cyrodill.
Temps have a magicka based gap closer that stuns and with that, any DW attack has increased 15% dmg. Try Steelnado and youl see a big dmg increase.
Consider that, with the dmg reduction to stam gap closers, having one and using a magicka one with a great utility makes a little difference.
ZOS_GinaBruno wrote: »Jorvuld’s Guidance (Light)
- Magicka Recovery
- Magicka Recovery
- Healing Done
- Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
ZOS_GinaBruno wrote: »Battlegrounds
- Battlegrounds are once again No-CP for all levels.
- Decreased the respawn timer for player character to 20 seconds from 30 seconds for Chaosball in Ald Carac.
- Increased the Alliance Point rewards for your team’s placement in Battlegrounds. This equates to the following:
- 100% increase in AP if your team comes in first place, or a new total of 12,000 AP
- 175% increase in AP if your team comes in second place, or a new total of 11,000 AP
- 400% increase in AP if your team comes in third place, or a new total of 10,000 AP
ZOS_GinaBruno wrote: »Warden, Balance Changes
- Green Balance
- Healing Seed: Reduced the cost of this ability and its morphs by approximately 28%.
Warden, Bug Fixes
- Animal Companions
- Swarm: Fixed an issue where this ability and its morphs were not being considered damage over time effects for various passive bonuses or procs.
ZOS_GinaBruno wrote: »General
- Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets.
Developer Comment:We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary.
Curse of Doylemish (Heavy)
(2) Max Health
(3) Max Health
(4) Spell Damage
(4) Weapon Damage
(5) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
so thats basically kinda old viper for stam dks and stamsorcs
i like it :_)
Tommy_The_Gun wrote: »ZOS_GinaBruno wrote: »Waiting for someone to notice the first line in the Combat section...ZOS_GinaBruno wrote: »
General
- Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets.
Developer Comment:We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary.
I hope you are joking... you want to give even more power to all AOE ? Why ? It has almost no flaws.. it can't be dodged, it can't be blocked.... all you can do is just try to run out of it or over-heal I just don't understand.
And clearly Destro ulti is not OP (sarcasm) and it is not used at all in PvP (sarcasm) and literary no one complained abut being killed by it (sarcasm) and there are no Destro ulti zerg-trains in Cyrodiil...
ZOS_GinaBruno wrote: »[*]The chance of obtaining a Xivkyn Motif chapter from a Daedric Cache in Imperial City is now dependent on your Tel Var Stone multiplier: the more Stones you carry, the more likely you are to obtain a Xivkyn Motif chapter. If you have a full 4x Tel Var Stone multiplier, you are guaranteed to receive a chapter.
So let me get this straight...my Mag DK gets 20% block cost reduction, I can stun enemies with my power lash and aoe caps got removed and people still say there is no buff for MagDks? Haha, ya, sure :-)
Tommy_The_Gun wrote: »A short question:
If I already know certain crafting motives will I automatically unlock those motives "styles" for the Outfit Station ?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus