irstarkey57 wrote: »irstarkey57 wrote: »Everyone saying the changes look great. Are you not seeing the large nerf to offbalance, aka 10 percent damage nerf across the board?
Smells like a buff to me!
I advise you take a look at the 15-20 second off balance cooldown, then rethink whether that is a buff.
grannas211 wrote: »Savos_Saren wrote: »Is it just me... or does Zaan not make sense? You’ll most likely be doing light/heavy attacks on a magicka based build with a destro/resto staff (which is ranged) but the beam is melee range? So we’re using a staff within melee range?
Yeah, you could light/heavy attack with a sword- but most of your crit will be in spells not weapons. That makes the monster set less effective.
Mag DK is what screams to me for this set
Crowd control immunity now grants immunity to all interrupt effects. After a cast time or channeled ability is interrupted, you will be immune to any future interrupts until crowd control immunity wears off.
zassasaurus wrote: »why make template characters only have 100,000 gold? thats not even enough to fully upgrade bagspace.....
Emasculate wrote: »With the current changes, can Templars get a stamina gap closer, there's two morphs of toppling charge both magicka. I was curious if we could get the AoE off-Balance like it was in previous patches. This would be a unique change to Templars and let them be more versatile in Open World Cyrodill.
irstarkey57 wrote: »
Sure ... but right now no one uses magDK's in PvE because they constantly consume the off-balance debuff and tank your group's DPS.
At least now your magDK won't be a detriment to the rest of the group.
No, the reason they weren't allowed is because they take up a melee spot. If this were the case. No one would be using stam DK's either because they hvy attack everything. The reason no one uses magdk is because they can stick a stamina toon in there to do 10-15k more dps. Magdks didn't need a change to off balance. They need led to be able to bring something special to the table. More damage, something. But nope.
Stam Warden remains untouched.
ZOS_GinaBruno wrote: »The “Hide Helmet” hat and Outfit style is not currently functioning properly, and will be fixed in the next PTS patch.
irstarkey57 wrote: »irstarkey57 wrote: »Everyone saying the changes look great. Are you not seeing the large nerf to offbalance, aka 10 percent damage nerf across the board?
Smells like a buff to me!
I advise you take a look at the 15-20 second off balance cooldown, then rethink whether that is a buff.
Cooldown only applies to Boss Enemies /shrug
LiquidPony wrote: »irstarkey57 wrote: »
Sure ... but right now no one uses magDK's in PvE because they constantly consume the off-balance debuff and tank your group's DPS.
At least now your magDK won't be a detriment to the rest of the group.
No, the reason they weren't allowed is because they take up a melee spot. If this were the case. No one would be using stam DK's either because they hvy attack everything. The reason no one uses magdk is because they can stick a stamina toon in there to do 10-15k more dps. Magdks didn't need a change to off balance. They need led to be able to bring something special to the table. More damage, something. But nope.
Those are 2 different things, though, aren't they?
MagDKs aren't optimal in most groups because they do less DPS than other melee builds.
MagDKs aren't allowed in groups because they negatively impact everyone else's DPS (although even this is the subject of a lot of debate and misinformation, as I've seen some people claim that Lash does not consume off-balance and does not affect other players in the group, and I've seen plenty of people claim the opposite).
WrathOfInnos wrote: »rosendoichinoveb17_ESO wrote: »"Boss enemies can only be set Off Balance once every 15 to 20 seconds"
Isn't this a bit too much. This is like a 25% uptime now which in term is equal to 7.5% damage loss for each person in the group. This is a huge nerf for most DDs.
@rosendoichinoveb17_ESO I was wondering about that one too.
@ZOS_GinaBruno How long does off balance actually last if it is not removed by a heavy attack or flame lash? And why is it 15-20s, does it vary by boss, or what is the actual cooldown?
It's definitely a nerf, I'm just not sure by how much. In a group with a lot of stamina DPS heavy attacking and a few lightning walls, off balance could be sub 50% already, but with other groups >90% is also common.
It most likely means that there's no point in having more than 1 or 2 lightning walls, so most Magicka DPS will go to an inferno back bar. This will lead to MagDK's becoming more desirable in a group (engulfing flames 10% increased fire damage for everyone). It also could mean Ilambris will find more use again, with inferno/lightning becoming more popular than lightning/lightning. It also may make 75 points in Thaumaturge no longer worth it, so more can be placed in MAA, EE, or EB.
I'm predicting a shift in the Magicka meta with little actual DPS loss, while stamina may lose around 5% DPS.
TomCarterESO wrote: »So the level up rewards that are revcieved every 5 levels, do we still get these rewards if we’re already Level 50? ZOS_GinaBruno
No. This was confirmed on ESO Live @TomCarterESO
A 15th character slot will be available to purchase.
Many of the big rewards (such as crates and mount) are 1 time per account anyways.
Oh, and it's that 10k horse from the stables..
CrazYDunm3r wrote: »The [snip] power lash buff... I'm crying with joy. And AOE fixes and and... Thanks ZOS
Edit: I'm a PvP player so that is why I have this "buff" opinion
Ragnaroek93 wrote: »So a magicka Dk can spam Powerlash 5 times in a row now (confirmed by a friend on PTS). Totally not overbuffed
irstarkey57 wrote: »
Sure ... but right now no one uses magDK's in PvE because they constantly consume the off-balance debuff and tank your group's DPS.
At least now your magDK won't be a detriment to the rest of the group.
Ragnaroek93 wrote: »So a magicka Dk can spam Powerlash 5 times in a row now (confirmed by a friend on PTS). Totally not overbuffed
Stupid design. I suppose that's against a dungeon boss, otherwise it is the most stupid change ever done.