ESO will be fine. They will just put higher price more limited time items in the store. There are other games which managed to run just fine without these boxes. ESO was also doing fine before these boxes.Storymaster wrote: »If the selling of crime crates is stopped, is this going to have a negative impact on ESO's regular content schedule that has insofar been nonpareil to any mmorpg out there? That's what I am really concerned about, despite my disgust for crime crates.
SisterGoat wrote: »ESO is already M rated, so upping the rating is not going to work.
Crown crates in ESO are far from "predatory gambling boxes" so I doubt it'll touch them in any way.
lordrichter wrote: »free Crates to get people started
sheepdog2142_ESO wrote: »
Definition of Gambling for US Law:
A person engages in gambling if he stakes or risks something of value upon the outcome of a contest of chance or a future contingent event not under his control or influence, upon an agreement or understanding that he or someone else will receive something of value in the event of a certain outcome.
olivesforge wrote: »sheepdog2142_ESO wrote: »
Definition of Gambling for US Law:
A person engages in gambling if he stakes or risks something of value upon the outcome of a contest of chance or a future contingent event not under his control or influence, upon an agreement or understanding that he or someone else will receive something of value in the event of a certain outcome.
Of course, under US laws, definitions are only somewhat relevant, and under federal precedent (i.e nobody cares what Hawaii thinks) digital goods from loot boxes are not “something of value.”
Nothing’s happening, continue your playing.
eklhaftb16_ESO wrote: »lordrichter wrote: »free Crates to get people started
Not sure how is that supposed to work, though. Every time I open a free crate, I thank the Divines that I didn't spend any money on that worthless crud.
sheepdog2142_ESO wrote: »One could argue the items in the crown crates are both valuable and desirable otherwise people would not by them. If you take the definition of Value or Valuable if you will and apply it with the legal definition of gambling there is something to see here.
olivesforge wrote: »sheepdog2142_ESO wrote: »One could argue the items in the crown crates are both valuable and desirable otherwise people would not by them. If you take the definition of Value or Valuable if you will and apply it with the legal definition of gambling there is something to see here.
Several already argued something similar in multiple courts. They all lost. At least in the US, there’s no question. Loot crates contain nothing of value (as defined legally, not as defined by non-legal dictionaries which have no standing under law), and even if they did, the value is the lowest possible result, not the highest.
sheepdog2142_ESO wrote: »olivesforge wrote: »sheepdog2142_ESO wrote: »One could argue the items in the crown crates are both valuable and desirable otherwise people would not by them. If you take the definition of Value or Valuable if you will and apply it with the legal definition of gambling there is something to see here.
Several already argued something similar in multiple courts. They all lost. At least in the US, there’s no question. Loot crates contain nothing of value (as defined legally, not as defined by non-legal dictionaries which have no standing under law), and even if they did, the value is the lowest possible result, not the highest.
I guess thats why Belgium and Hawaii decided they are rite?
eklhaftb16_ESO wrote: »lordrichter wrote: »free Crates to get people started
Not sure how is that supposed to work, though. Every time I open a free crate, I thank the Divines that I didn't spend any money on that worthless crud.
Easily. They could dispesne free scam boxes that look like cash shop scam boxes but have different contents or drop rates, i.e. they would let you win some token prizes to make you believe chance of winning is much higher than it actually is (ever heard of shell game?).
But they could also employ machine learning and have AI decide when and what you should win, in order to make you spend for as long as possible. In other words, to adjust yields so that you win neither too much nor too little. For example, based on what mounts or costumes you bought, used, talked about, viewed, it could assemble a list and every once in a while let you win some less desirable prize. Accuracy of its guesses would improve over time and with number of sample (players). For example, if a player bought X, Y and Z and then kept buying scam boxes until he won ultimate prize U, and you also bought X, Y and Z, AI would assume you are after U and make sure it is not in the first $500 worth of scam boxes, but feed you some minor prizes along the way.
eklhaftb16_ESO wrote: »lordrichter wrote: »free Crates to get people started
Not sure how is that supposed to work, though. Every time I open a free crate, I thank the Divines that I didn't spend any money on that worthless crud.
Easily. They could dispesne free scam boxes that look like cash shop scam boxes but have different contents or drop rates, i.e. they would let you win some token prizes to make you believe chance of winning is much higher than it actually is (ever heard of shell game?).
But they could also employ machine learning and have AI decide when and what you should win, in order to make you spend for as long as possible. In other words, to adjust yields so that you win neither too much nor too little. For example, based on what mounts or costumes you bought, used, talked about, viewed, it could assemble a list and every once in a while let you win some less desirable prize. Accuracy of its guesses would improve over time and with number of sample (players). For example, if a player bought X, Y and Z and then kept buying scam boxes until he won ultimate prize U, and you also bought X, Y and Z, AI would assume you are after U and make sure it is not in the first $500 worth of scam boxes, but feed you some minor prizes along the way.
A machine learning system like that could be very effective with the regular crown crates but it's almost impossible to make it work when you're talking about a person opening just 3 free crates, and especially when your goal for those 3 tries is to get them to buy more crates. You simply don't have enough tries to work with.
ZOS absolutely could get the data - they could match my crown store purchases (and maybe even in-game purchases, forum posts etc.) up to people who have bought crown crates and work out not only the kind of things I'm likely to want but how much I'm likely to spend trying for them before giving up completely. Which is also important - if it's holding back the things I really want until I spend $500 but I only have $100 to spend on this quarters crates all it's doing is making sure I will never get anything I want, and then next time around I'm less likely to spend anything because all I'll remember is spending $100 and getting nothing worthwhile.
But then they've got just 3 crates (with only 1 or 2 prizes above the bottom tier in each crate) to set up a pattern to the point where I'll notice it, at least subconsciously, and want to buy more crates to continue the pattern. Whilst I'm aware some people will draw quite an elaborate conclusion from just 1 data point (e.g. "my friend got the drop I want while playing a class I hate, obviously ZOS fixed it so bad classes get the best drops to force us to play them so they can say they're all balanced") I think even those people would be hard pressed to spot a pattern in just 3 drops. Especially since it has to be subtle - if it's too obvious the odds are being adjusted each time that may put them off.
Over time it could work, if they kept the same pattern running through all the free promotions (we've had what? 4 of them now, including the one this weekend?). But then you run into cost/benefit issues. Is it really worth setting up and maintaining a machine learning program over 6+ months so that eventually some of your customers might spend a bit more money? (I suppose it depends on how many customers and how much extra money, but I can imagine that being a pretty tough sell to the bosses.)
Especially when they could just go with your first idea - slightly increase the odds of getting good drops from the free crates which would serve much the same purpose with far less effort on their end. They could even set it up so the odds of getting the rarest drops increase each time - so most people will get their best drop/s from the last crate, meaning they're likely to end on a high note and feel more positive about the crates, but will also have plenty of junk items from the first 1-2 to look at trading in, which gets them looking at the crown gem menu and what else they could win if they just keep buying more crates.
Heh, it's kind of amusing to think of ZOS gambling with their own gambling system - trying to work out how many tries and how many prizes they need to give away to increase their profits without going too far and losing potential purchases/customers.
craftycarper73 wrote: »something on twitter todat about ea removing loot boxes
Storymaster wrote: »If the selling of crime crates is stopped, is this going to have a negative impact on ESO's regular content schedule that has insofar been nonpareil to any mmorpg out there? That's what I am really concerned about, despite my disgust for crime crates.
Storymaster wrote: »If the selling of crime crates is stopped, is this going to have a negative impact on ESO's regular content schedule that has insofar been nonpareil to any mmorpg out there? That's what I am really concerned about, despite my disgust for crime crates.
Can't have your cake and eat it.
Why don't people get that?
olivesforge wrote: »sheepdog2142_ESO wrote: »
Definition of Gambling for US Law:
A person engages in gambling if he stakes or risks something of value upon the outcome of a contest of chance or a future contingent event not under his control or influence, upon an agreement or understanding that he or someone else will receive something of value in the event of a certain outcome.
Of course, under US laws, definitions are only somewhat relevant, and under federal precedent (i.e nobody cares what Hawaii thinks) digital goods from loot boxes are not “something of value.”
Nothing’s happening, continue your playing.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.