I'm just super confused as to why anyone is complaining about something they aren't forced to do.
The pro's of crown crates outweigh the cons. They are an optional purchase. ESO is one of the best MMO's that doesn't require a sub to play. They have to make that money up somewhere or else the game will suffer. As for it being illegal in Belgium, it's unfortunate. My guess is that they'll just drop the crown crates in Belgium altogether, and anyone who would like to participate will just have to miss out. There are companies that do loot crates in a horrible way. *Cough cough* EA. But when you talk cosmetic rewards and things that over all do not interrupt the balance of the game, you are not punished for not participating. If anyone here watches Game Theory on youtube, you'll know they just did two episodes about loot boxes. They talk about loot boxes having a long history even before gaming. Magic the Gathering and Pokemon booster packs are the same as loot boxes just not as exciting to open.
They're randomized rewards that are not determined until you open the pack. If taken to it's logical conclusion, if you're banning loot crates in games you should also be banning booster packs and collectible cards.
There are a lot of toys, keychains, collectibles, etc. where you don't know what you're getting until you open the package. At most grocery stores they sell the little capsule toys as you're leaving. Where is the outrage?
SisterGoat wrote: »ESO is already M rated, so upping the rating is not going to work.
Given that collectible card games are inherently P2W, who would miss them?
But to be fair, they have one advantage over videogames: companies that produce collectible card games do not have nearly as firm grip on them as videogambling companies on theirs. For example, if Wizads of the Coast released a new edition and decided that it would drive sales with some new OP cards, that would every time you do damage have 5% chance to instakill your oponent, you could simply add house rule and forbid them. In videogame, you would have to play by ruleset decided by company that produces it, or worse, play opponents assigned by matchmaking system, which would rub OP items into your face until you would give up and pay.
Given that collectible card games are inherently P2W, who would miss them?
But to be fair, they have one advantage over videogames: companies that produce collectible card games do not have nearly as firm grip on them as videogambling companies on theirs. For example, if Wizads of the Coast released a new edition and decided that it would drive sales with some new OP cards, that would every time you do damage have 5% chance to instakill your oponent, you could simply add house rule and forbid them. In videogame, you would have to play by ruleset decided by company that produces it, or worse, play opponents assigned by matchmaking system, which would rub OP items into your face until you would give up and pay.
What you're saying only applies to a p2w loot crate system. When you're talking cosmetic rewards the worst thing that happens is your opponent has a cooler mount and looks sweet while still posing the same threat as he would without it. It's the same with Rocket League's loot crates. Sure you look cooler, but that wont make you good. It'd be like your friend having a full art Zekrom vs your crappy regular art Zekrom. They do exactly the same thing, one just looks cooler doing it.
P.S. I would miss them a little.
It's in the same place it was 30 years ago, counting on the fact that anyone playing is mentally developed enough to know it's a game, which is by definition, not reality.Easily_Lost wrote: »I read how Crown Crates affects children. Where is the outrage teaching children to steal from people ( NPC ), or to break into homes and steal. Just a thought.
Given that collectible card games are inherently P2W, who would miss them?
But to be fair, they have one advantage over videogames: companies that produce collectible card games do not have nearly as firm grip on them as videogambling companies on theirs. For example, if Wizads of the Coast released a new edition and decided that it would drive sales with some new OP cards, that would every time you do damage have 5% chance to instakill your oponent, you could simply add house rule and forbid them. In videogame, you would have to play by ruleset decided by company that produces it, or worse, play opponents assigned by matchmaking system, which would rub OP items into your face until you would give up and pay.
What you're saying only applies to a p2w loot crate system. When you're talking cosmetic rewards the worst thing that happens is your opponent has a cooler mount and looks sweet while still posing the same threat as he would without it. It's the same with Rocket League's loot crates. Sure you look cooler, but that wont make you good. It'd be like your friend having a full art Zekrom vs your crappy regular art Zekrom. They do exactly the same thing, one just looks cooler doing it.
P.S. I would miss them a little.
That part was not about crates. However, since you bring up cosmetic rewards, note that DLC dungeon run with random rewards, which are decidedly not cosmetic, is effectively a scam crate. DLC/dungeon cost some amount of money and though number of runs you can do is seemingly unlimited, each run requires some time to complete, and time you can spend on game (especially between this DLC and the next DLC, which will add even more OP items), is very finite, therefore number of runs you can possibly do is also finite. Amount of money divided by number of runs then gives price of each run or opening of scam crate to receive random reward.
Granted, unlike classic scam crates, players can only buy them at fixed rate. Though ZOS may eventually start selling items that would amplify rewards for dungeon runs, instead of selling access to dungeons (which not only hinders their gambling potential, but also fragments player base).
Given that collectible card games are inherently P2W, who would miss them?
But to be fair, they have one advantage over videogames: companies that produce collectible card games do not have nearly as firm grip on them as videogambling companies on theirs. For example, if Wizads of the Coast released a new edition and decided that it would drive sales with some new OP cards, that would every time you do damage have 5% chance to instakill your oponent, you could simply add house rule and forbid them. In videogame, you would have to play by ruleset decided by company that produces it, or worse, play opponents assigned by matchmaking system, which would rub OP items into your face until you would give up and pay.
What you're saying only applies to a p2w loot crate system. When you're talking cosmetic rewards the worst thing that happens is your opponent has a cooler mount and looks sweet while still posing the same threat as he would without it. It's the same with Rocket League's loot crates. Sure you look cooler, but that wont make you good. It'd be like your friend having a full art Zekrom vs your crappy regular art Zekrom. They do exactly the same thing, one just looks cooler doing it.
P.S. I would miss them a little.
That part was not about crates. However, since you bring up cosmetic rewards, note that DLC dungeon run with random rewards, which are decidedly not cosmetic, is effectively a scam crate. DLC/dungeon cost some amount of money and though number of runs you can do is seemingly unlimited, each run requires some time to complete, and time you can spend on game (especially between this DLC and the next DLC, which will add even more OP items), is very finite, therefore number of runs you can possibly do is also finite. Amount of money divided by number of runs then gives price of each run or opening of scam crate to receive random reward.
Granted, unlike classic scam crates, players can only buy them at fixed rate. Though ZOS may eventually start selling items that would amplify rewards for dungeon runs, instead of selling access to dungeons (which not only hinders their gambling potential, but also fragments player base).
"In videogame, you would have to play by ruleset decided by company that produces it, or worse, play opponents assigned by matchmaking system, which would rub OP items into your face until you would give up and pay."
I'm assuming that's about p2w crates. Which does not apply when talking crown crates. It's cosmetic only and small perks like horse lesson upgrades that can be achieved in game.
"However, since you bring up cosmetic rewards, note that DLC dungeon run with random rewards, which are decidedly not cosmetic, is effectively a scam crate."
DLC's are way different than crates. You can still get these items without buying the DLC when they hit guild stores. It also requires TIME to farm, and not money. There's nothing wrong with DLC. ZOS has the right and is encouraged to bring more DLC to the market.
"Though ZOS may eventually start selling items that would amplify rewards for dungeon runs, instead of selling access to dungeons (which not only hinders their gambling potential, but also fragments player base)."
I doubt ZOS would actually sell items to enhance drops. I'm sure they see the flaw in that.
sheepdog2142_ESO wrote: »Crown crates in ESO are far from "predatory gambling boxes" so I doubt it'll touch them in any way.
From what I can tell they are now going after any game of chance. Also they are now targeting it because it allows people under the age of 21 to gamble. The developer also does need to pay a for a gambling licences and raise the games age to 21.
Definition of Gambling for US Law:
A person engages in gambling if he stakes or risks something of value upon the outcome of a contest of chance or a future contingent event not under his control or influence, upon an agreement or understanding that he or someone else will receive something of value in the event of a certain outcome.
Given that collectible card games are inherently P2W, who would miss them?
But to be fair, they have one advantage over videogames: companies that produce collectible card games do not have nearly as firm grip on them as videogambling companies on theirs. For example, if Wizads of the Coast released a new edition and decided that it would drive sales with some new OP cards, that would every time you do damage have 5% chance to instakill your oponent, you could simply add house rule and forbid them. In videogame, you would have to play by ruleset decided by company that produces it, or worse, play opponents assigned by matchmaking system, which would rub OP items into your face until you would give up and pay.
What you're saying only applies to a p2w loot crate system. When you're talking cosmetic rewards the worst thing that happens is your opponent has a cooler mount and looks sweet while still posing the same threat as he would without it. It's the same with Rocket League's loot crates. Sure you look cooler, but that wont make you good. It'd be like your friend having a full art Zekrom vs your crappy regular art Zekrom. They do exactly the same thing, one just looks cooler doing it.
P.S. I would miss them a little.
That part was not about crates. However, since you bring up cosmetic rewards, note that DLC dungeon run with random rewards, which are decidedly not cosmetic, is effectively a scam crate. DLC/dungeon cost some amount of money and though number of runs you can do is seemingly unlimited, each run requires some time to complete, and time you can spend on game (especially between this DLC and the next DLC, which will add even more OP items), is very finite, therefore number of runs you can possibly do is also finite. Amount of money divided by number of runs then gives price of each run or opening of scam crate to receive random reward.
Granted, unlike classic scam crates, players can only buy them at fixed rate. Though ZOS may eventually start selling items that would amplify rewards for dungeon runs, instead of selling access to dungeons (which not only hinders their gambling potential, but also fragments player base).
"In videogame, you would have to play by ruleset decided by company that produces it, or worse, play opponents assigned by matchmaking system, which would rub OP items into your face until you would give up and pay."
I'm assuming that's about p2w crates. Which does not apply when talking crown crates. It's cosmetic only and small perks like horse lesson upgrades that can be achieved in game.
"However, since you bring up cosmetic rewards, note that DLC dungeon run with random rewards, which are decidedly not cosmetic, is effectively a scam crate."
DLC's are way different than crates. You can still get these items without buying the DLC when they hit guild stores. It also requires TIME to farm, and not money. There's nothing wrong with DLC. ZOS has the right and is encouraged to bring more DLC to the market.
Nope, they are very similar. Some rewards are non-cosmetic, random, bind on pickup and drop in places only accessible from DLC zones, i.e. require payment.
Some are indeed accessible through guild stores, but here is the catch: as ZOS keeps adding new DLC items that are superior to old, base game items, reliance of players without DLCs on trade for access to these superior items increases, while at the same time their ability to trade declines for the same reason; less and less of what they can obtain and trade with remains relevant."Though ZOS may eventually start selling items that would amplify rewards for dungeon runs, instead of selling access to dungeons (which not only hinders their gambling potential, but also fragments player base)."
I doubt ZOS would actually sell items to enhance drops. I'm sure they see the flaw in that.
We will see. I do not know what was reason for ditching faction lock, but with regard to fragmentation of player base, it was much less troublesome than DLCs.
Not sure I understand the hub bub, or is this all about stirring the pot, just because?
The move is apparently based on an as-yet unpublished University of Hamburg study that analyzes video game sales and business models, ultimately determining what most online gamers already know: that such games actively target whales, who are responsible for the majority of their revenue. This, the researchers reportedly conclude, is “a typical feature of gambling markets.”
ESO will be fine. They will just put higher price more limited time items in the store. There are other games which managed to run just fine without these boxes. ESO was also doing fine before these boxes.Storymaster wrote: »If the selling of crime crates is stopped, is this going to have a negative impact on ESO's regular content schedule that has insofar been nonpareil to any mmorpg out there? That's what I am really concerned about, despite my disgust for crime crates.
The Swedish Civil Affairs authority has also announced they are looking into lootboxes and state they may have legislation in place by January 2019.
The fact German authorities are involved now is probably going to cause a snowball effect across the whole EU.
lordrichter wrote: »The Swedish Civil Affairs authority has also announced they are looking into lootboxes and state they may have legislation in place by January 2019.
The fact German authorities are involved now is probably going to cause a snowball effect across the whole EU.
ESO's Crown Crates will probably slide under any EU rulings or edicts.
lordrichter wrote: »The Swedish Civil Affairs authority has also announced they are looking into lootboxes and state they may have legislation in place by January 2019.
The fact German authorities are involved now is probably going to cause a snowball effect across the whole EU.
ESO's Crown Crates will probably slide under any EU rulings or edicts.
Highly unlikely in their current form. If this goes in the direction it looks to be going this won't just have implications for ESO it's going to have implications for all gaming including mobile.