Waffennacht wrote: »@MurderMostFoul at work hard talking to people and this Shi...
Let's assume your Opponent's attack has a base damage of 1428 and deals +70% damage when it crits, which means the critical damage would be 1000 more damage
Let's now assume we have 4250 impen or 62.5% crit damage reduction from your Opponent's 70%,
Leaving your opponent a modifer of 7.5%
Meaning total damage done is base damage 1428 + the remaining 7.5%, meaning total damage becomes 1428+107.5
Or total damage done is1535
Waffennacht wrote: »@MurderMostFoul at work hard talking to people and this Shi...
Let's assume your Opponent's attack has a base damage of 1428 and deals +70% damage when it crits, which means the critical damage would be 1000 more damage
Let's now assume we have 4250 impen or 62.5% crit damage reduction from your Opponent's 70%,
Leaving your opponent a modifer of 7.5%
Meaning total damage done is base damage 1428 + the remaining 7.5%, meaning total damage becomes 1428+107.5
Or total damage done is1535
paulsimonps wrote: »DAMAGE TAKEN=Base Damage*(1.5+(Critical Damage Buff #1/100)+(Critical Damage Buff #2/100)+(etc etc)-(Critical Resistance/68/100))
1075=1000*(1.5+(20/100)-(4250/68/100))
Waffennacht wrote: »
Waffennacht wrote: »
paulsimonps wrote: »Waffennacht wrote: »
Yup, cause ESO actually do not use decimals when it calculates, which is why you will get theorycrafting and in game numbers be slightly different if you counted it all on regular calculator. So that would be 1535.
Waffennacht wrote: »paulsimonps wrote: »Waffennacht wrote: »
Yup, cause ESO actually do not use decimals when it calculates, which is why you will get theorycrafting and in game numbers be slightly different if you counted it all on regular calculator. So that would be 1535.
Now if you could explain @MurderMostFoul 's posts I'll be golden
MurderMostFoul wrote: »Waffennacht wrote: »According to @paulsimonps thread, critical damage taken is calculated (with buff fluff removed) is 1.5-(critical resistance/68/100)
So essentially what I posted before the (critical resistance/68/100) is a fancy way of saying approximately 68 impen = 1%
Or it's a really fancy way of saying 50% - your impen number/68
Or what I said earlier
Edit: it bothers me when people use the 1.5 etc to describe critical damage. Not everyone knows that you've simplified +50% into a multiplicative form. You can so easily say +50% and everyone knows exactly what you mean. Using the multiplicative simplified form seems like purposely using mathmatically arcane lingo to purposely confuse people so they are more impressed.
Using percents:
Critical hits normally do 150% damage. If your impen gives you 30% critical resistance, the net critical damage you take is 120%. So the effective damage reduction from your impen on critical hits is 20%, not 30%:
(150% - 30%)/150% = 80%
If the opponent has 50% crit chance, your overall damage reduction is roughly 10%. I only point this out because I think it is an important consideration for those trying to compare impregnable to Brass. Impen is not giving as much damage reduction as some prior post have suggested.
paulsimonps wrote: »Waffennacht wrote: »paulsimonps wrote: »Waffennacht wrote: »
Yup, cause ESO actually do not use decimals when it calculates, which is why you will get theorycrafting and in game numbers be slightly different if you counted it all on regular calculator. So that would be 1535.
Now if you could explain @MurderMostFoul 's posts I'll be golden
Guessing you meanMurderMostFoul wrote: »Waffennacht wrote: »According to @paulsimonps thread, critical damage taken is calculated (with buff fluff removed) is 1.5-(critical resistance/68/100)
So essentially what I posted before the (critical resistance/68/100) is a fancy way of saying approximately 68 impen = 1%
Or it's a really fancy way of saying 50% - your impen number/68
Or what I said earlier
Edit: it bothers me when people use the 1.5 etc to describe critical damage. Not everyone knows that you've simplified +50% into a multiplicative form. You can so easily say +50% and everyone knows exactly what you mean. Using the multiplicative simplified form seems like purposely using mathmatically arcane lingo to purposely confuse people so they are more impressed.
Using percents:
Critical hits normally do 150% damage. If your impen gives you 30% critical resistance, the net critical damage you take is 120%. So the effective damage reduction from your impen on critical hits is 20%, not 30%:
(150% - 30%)/150% = 80%
If the opponent has 50% crit chance, your overall damage reduction is roughly 10%. I only point this out because I think it is an important consideration for those trying to compare impregnable to Brass. Impen is not giving as much damage reduction as some prior post have suggested.
Looks like he is trying to compare Impregnable vs Fortified Brass, but comparing Critical Resistance with Spell and Physical resistance is not the easiest to do. I would not do that unless I knew the full build and all sources of mitigation involved. Now if you do want to make that comparison for your build you could just list all of your sources and use the formulas for full damage mitigation to test the differences for different scenarios. This is too messy of a comparison for my liking atm.
Now let’s do the same thing for fortified brass. Because the more I think about it, the less and less I’m buying that 12.3% number. At least not as a comparable to impreg’s 22.3% net effect. Maybe comparable to impreg’s marginal benefit of 26.4% over just full impen
If every 660resist is 1% then brass’s net effect should be 5179 / 660 = 7.83%...
Marginal effect would be higher but then we have to compare it to impreg’s marginal effect as well (26.4% in the current example)
I’m actually going to intentionally ignore those. The best comparable we have for balance between stats and resists is the 2-4 piece set bonuses. They’re designed to be balanced, so if we don’t include brass’s 2-4 then we also won’t have to try to figure out how to factor in impreg’s stat bonuses.Waffennacht wrote: »Now let’s do the same thing for fortified brass. Because the more I think about it, the less and less I’m buying that 12.3% number. At least not as a comparable to impreg’s 22.3% net effect. Maybe comparable to impreg’s marginal benefit of 26.4% over just full impen
If every 660resist is 1% then brass’s net effect should be 5179 / 660 = 7.83%...
Marginal effect would be higher but then we have to compare it to impreg’s marginal effect as well (26.4% in the current example)
@Thogard don't forget the 3 and 4 resistance bonus
Screw it, I’m jumping off the deepI’m actually going to intentionally ignore those. The best comparable we have for balance between stats and resists is the 2-4 piece set bonuses. They’re designed to be balanced, so if we don’t include brass’s 2-4 then we also won’t have to try to figure out how to factor in impreg’s stat bonuses.Waffennacht wrote: »Now let’s do the same thing for fortified brass. Because the more I think about it, the less and less I’m buying that 12.3% number. At least not as a comparable to impreg’s 22.3% net effect. Maybe comparable to impreg’s marginal benefit of 26.4% over just full impen
If every 660resist is 1% then brass’s net effect should be 5179 / 660 = 7.83%...
Marginal effect would be higher but then we have to compare it to impreg’s marginal effect as well (26.4% in the current example)
@Thogard don't forget the 3 and 4 resistance bonus
Waft, what is your resist level if you slot something other than brass, fully buffed?
Waffennacht wrote: »Screw it, I’m jumping off the deepI’m actually going to intentionally ignore those. The best comparable we have for balance between stats and resists is the 2-4 piece set bonuses. They’re designed to be balanced, so if we don’t include brass’s 2-4 then we also won’t have to try to figure out how to factor in impreg’s stat bonuses.Waffennacht wrote: »Now let’s do the same thing for fortified brass. Because the more I think about it, the less and less I’m buying that 12.3% number. At least not as a comparable to impreg’s 22.3% net effect. Maybe comparable to impreg’s marginal benefit of 26.4% over just full impen
If every 660resist is 1% then brass’s net effect should be 5179 / 660 = 7.83%...
Marginal effect would be higher but then we have to compare it to impreg’s marginal effect as well (26.4% in the current example)
@Thogard don't forget the 3 and 4 resistance bonus
Waft, what is your resist level if you slot something other than brass, fully buffed?
Oh man, I wish I knew off the top of my head, I'm at work interviewing people... I'll have to get back to you on that. Iirc medium armor sits around 10-12k resistance?
cschwingeb14_ESO wrote: »660 resist = 1% damage reduction only applies if you have 0 resist.
If you are at 49% resist, and you go to 50% resist by adding 660 resist, you are getting about 2% damage mitigation from that 660.
So if brass takes you from 38% mitigation to 50% mitigation:
Unmitigated attack - 10000
38% mitigated attack - 6200
50% mitigated attack - 5000
That's about 19.5% damage reduction from brass, if it gets you to cap. However, with penetration, you're unlikely to get the full value of that. But Brass is definitely giving you more overall damage reduction than 12.3%
paulsimonps wrote: »cschwingeb14_ESO wrote: »660 resist = 1% damage reduction only applies if you have 0 resist.
If you are at 49% resist, and you go to 50% resist by adding 660 resist, you are getting about 2% damage mitigation from that 660.
So if brass takes you from 38% mitigation to 50% mitigation:
Unmitigated attack - 10000
38% mitigated attack - 6200
50% mitigated attack - 5000
That's about 19.5% damage reduction from brass, if it gets you to cap. However, with penetration, you're unlikely to get the full value of that. But Brass is definitely giving you more overall damage reduction than 12.3%
Please explain the bold part.
Can I just address this “good players don’t focus on crit” line?
5 light and 5 medium both add 10% crit. CP system adds 12%. Major crit buff adds another 10%. Base of 20%.
This means most light/medium builds are running AT LEAST 52%. A single line of crit on your armor pushes that to 56.
Now, minimum CHD modifier is 1.5(1.6 for NB/Templar) and you usually add several % in elfborn, but let’s use 1.6 so we have an example of a Templar with no intentional investment into crit chance or damage. He is getting over half of his damage from criticals.
@Wreuntzylla
Can I just address this “good players don’t focus on crit” line?
5 light and 5 medium both add 10% crit. CP system adds 12%. Major crit buff adds another 10%. Base of 20%.
This means most light/medium builds are running AT LEAST 52%. A single line of crit on your armor pushes that to 56.
Now, minimum CHD modifier is 1.5(1.6 for NB/Templar) and you usually add several % in elfborn, but let’s use 1.6 so we have an example of a Templar with no intentional investment into crit chance or damage. He is getting ~25% of his damage from criticals.
@Wreuntzylla
How do we factor in crit chance with crit DMG? Is there an equation we can reference? (I assume this was covered under Asayre?)
Can I just address this “good players don’t focus on crit” line?
5 light and 5 medium both add 10% crit. CP system adds 12%. Major crit buff adds another 10%. Base of 20%.
This means most light/medium builds are running AT LEAST 52%. A single line of crit on your armor pushes that to 56.
Now, minimum CHD modifier is 1.5(1.6 for NB/Templar) and you usually add several % in elfborn, but let’s use 1.6 so we have an example of a Templar with no intentional investment into crit chance or damage. He is getting ~25% of his damage from criticals.
@Wreuntzylla
How do we factor in crit chance with crit DMG? Is there an equation we can reference? (I assume this was covered under Asayre?)
sorry, I went back and fixed the numbers, I hastily posted that from my phone and got home and re-ran the numbers.
Can I just address this “good players don’t focus on crit” line?
5 light and 5 medium both add 10% crit. CP system adds 12%. Major crit buff adds another 10%. Base of 20%.
This means most light/medium builds are running AT LEAST 52%. A single line of crit on your armor pushes that to 56.
Now, minimum CHD modifier is 1.5(1.6 for NB/Templar) and you usually add several % in elfborn, but let’s use 1.6 so we have an example of a Templar with no intentional investment into crit chance or damage. He is getting over half of his damage from criticals.
Can I just address this “good players don’t focus on crit” line?
5 light and 5 medium both add 10% crit. CP system adds 12%. Major crit buff adds another 10%. Base of 20%.
This means most light/medium builds are running AT LEAST 52%. A single line of crit on your armor pushes that to 56.
Now, minimum CHD modifier is 1.5(1.6 for NB/Templar) and you usually add several % in elfborn, but let’s use 1.6 so we have an example of a Templar with no intentional investment into crit chance or damage. He is getting over half of his damage from criticals.
@Wreuntzylla
How do we factor in crit chance with crit DMG? Is there an equation we can reference? (I assume this was covered under Asayre?)
Can I just address this “good players don’t focus on crit” line?
5 light and 5 medium both add 10% crit. CP system adds 12%. Major crit buff adds another 10%. Base of 20%.
This means most light/medium builds are running AT LEAST 52%. A single line of crit on your armor pushes that to 56.
Now, minimum CHD modifier is 1.5(1.6 for NB/Templar) and you usually add several % in elfborn, but let’s use 1.6 so we have an example of a Templar with no intentional investment into crit chance or damage. He is getting over half of his damage from criticals.
@Wreuntzylla
How do we factor in crit chance with crit DMG? Is there an equation we can reference? (I assume this was covered under Asayre?)
Read my next to last post
Can I just address this “good players don’t focus on crit” line?
5 light and 5 medium both add 10% crit. CP system adds 12%. Major crit buff adds another 10%. Base of 20%.
This means most light/medium builds are running AT LEAST 52%. A single line of crit on your armor pushes that to 56.
Now, minimum CHD modifier is 1.5(1.6 for NB/Templar) and you usually add several % in elfborn, but let’s use 1.6 so we have an example of a Templar with no intentional investment into crit chance or damage. He is getting over half of his damage from criticals.
@Wreuntzylla
How do we factor in crit chance with crit DMG? Is there an equation we can reference? (I assume this was covered under Asayre?)
Read my next to last post
So when you say "weigh" I assume you calculate crit chance after crit DMG in your example? Sorry for the question spam lol.
Can I just address this “good players don’t focus on crit” line?
5 light and 5 medium both add 10% crit. CP system adds 12%. Major crit buff adds another 10%. Base of 20%.
This means most light/medium builds are running AT LEAST 52%. A single line of crit on your armor pushes that to 56.
Now, minimum CHD modifier is 1.5(1.6 for NB/Templar) and you usually add several % in elfborn, but let’s use 1.6 so we have an example of a Templar with no intentional investment into crit chance or damage. He is getting over half of his damage from criticals.
@Wreuntzylla
How do we factor in crit chance with crit DMG? Is there an equation we can reference? (I assume this was covered under Asayre?)
Read my next to last post
So when you say "weigh" I assume you calculate crit chance after crit DMG in your example? Sorry for the question spam lol.
Yeah so if there’s a 60% crit chance, just multiply the crit dmg number there by 60% and the regular dmg number there by 40%
That’ll get you the expected value.
As for how useful that number is in a game where burst is everything... I dunno.