brass gives 12.25% damage reduction against everything.
Btw where are we getting these mitigation numbers?
Blade cloak does 25% damage mitigation on AoE, not 13%.
Are we saying that it’s marginal benefit is 13% because it’s multiplicative? Whereas the additional resists are additive? (IE if there’s already 50% mitigation through resists, blade cloak would then mitigate another 12.5%..
Blade cloak being 1* (1-50%) * (1-25%)
vs brass which is
1 * (1-50% -12%)
Is that correct?
Only thing I dislike about this build is the low max magic and magic recovery but Argonian helps with that.I dont like this build on other racist so far.
BaByDontHurtMe wrote: »You guys have sparked my curiosity in Brass, I’m just curious if people find the max resistances a better alternative this patch compared to crit resistance in Impregnable Armor this patch ?
BaByDontHurtMe wrote: »You guys have sparked my curiosity in Brass, I’m just curious if people find the max resistances a better alternative this patch compared to crit resistance in Impregnable Armor this patch ?
At 50% crit chance and 70% CHD(then your crits are increasing your damage by 35%. Let's look at a 10k base hit in pvp, a crit will do 17k, this also pushes your average attack to 13.5k. Impreg offers 36.7% crit resistance. That reduces the crit damage to 12,840 and the average attack damage to 11,420. That's a 24.5% reduction in spike damage but only a 15.5% reduction in overall damage taken. With a CHD of 1.6 you take 12,330 damage on a crit, or a reduction of 23% and 11,165 average for 17.3% reduction. Impreg is going to give you variable results, if someone hits you with their combo and none of it crits though then your entire 5pc set was wasted.
Brass adds 12.3% damage mitigation at all times regardless of circumstance, giving you consistent performance regardless of opponent or RNG luck.
Waffennacht wrote: »Just wanted to let people know I added CPs and a little picture of potions and poisons
Waffennacht wrote: »I'm gonna post CP soon, and I'm gonna guess it's not optimal lol but I'll work on that.
@casparian I'm gonna keep you in mind when I check out my CPs
7th Legion/ Ravager, both are great sets. And I tried running both, (not at the same time... That's my stamden...) Just mathmatically on a medium build Automaton our performs them in terms of offense (health trait on jewelry)
So for a jewelry set, Senche's bite and Automation add a ton of offense and don't need to be on both bars (neither does 7th or Ravager necessarily)
I really like the medium Passives, and when I compared the Stats of 7th + Ravager against Automaton + Brass, the stats are darn near identical - difference is armor Passives. (Fully buffed)
I could easily go with dubious for more health, it's just not necessary
I'll be posting the duel video today, almost entirely against leaderboard leaders.
Waffennacht wrote: »@MurderMostFoul If I had Spriggan's set it would have been tested just like Automaton, it looks like it should perform just as well. I see no reason it shouldn't do very well
Waffennacht wrote: »@MurderMostFoul If I had Spriggan's set it would have been tested just like Automaton, it looks like it should perform just as well. I see no reason it shouldn't do very well
Spriggans should add both more healing and damage than automaton with the caveat that it doesn't effect damage shields. It has superior 2-4 pieces(this is where the more healing comes from) has a 5pc that doesn't improve healing(same as automaton) and doesn't effect damage shield(the only drawback).
Automaton adds ~975 effective weapon power whereas Spriggans adds ~1085.
Waffennacht wrote: »@MurderMostFoul If I had Spriggan's set it would have been tested just like Automaton, it looks like it should perform just as well. I see no reason it shouldn't do very well
Spriggans should add both more healing and damage than automaton with the caveat that it doesn't effect damage shields. It has superior 2-4 pieces(this is where the more healing comes from) has a 5pc that doesn't improve healing(same as automaton) and doesn't effect damage shield(the only drawback).
Automaton adds ~975 effective weapon power whereas Spriggans adds ~1085.
I assume it adds healing because you can put points into blessed instead of penetration?
Waffennacht wrote: »@MurderMostFoul If I had Spriggan's set it would have been tested just like Automaton, it looks like it should perform just as well. I see no reason it shouldn't do very well
Spriggans should add both more healing and damage than automaton with the caveat that it doesn't effect damage shields. It has superior 2-4 pieces(this is where the more healing comes from) has a 5pc that doesn't improve healing(same as automaton) and doesn't effect damage shield(the only drawback).
Automaton adds ~975 effective weapon power whereas Spriggans adds ~1085.
I assume it adds healing because you can put points into blessed instead of penetration?
the 2-4 pieces are max stam x2 and weapon damage x1 as opposed to 1x crit 1x stam 1x damage. This results in superior healing and damage from the 2-4 for spriggans. Neither 5pc is boosting your healing and spriggans 5pc is also useless against shields to boot. There's a another small edge in that PotL scales from max stam and spriggans has more max stam added to the kit. However, automaton gets boosted by brutality where spriggans doesn't.
I think it's a hard choice, between the two, but I personally would run automaton since it is much more versatile and fits the whole stamplar kit.
@Waffennacht did you test Hulking? It adds ~100 less effective weapon damage but will improve your sustain, healing, and PotL numbers. I think you're right on the edge for damage needs though and it may push you too low.
Waffennacht wrote: »Waffennacht wrote: »@MurderMostFoul If I had Spriggan's set it would have been tested just like Automaton, it looks like it should perform just as well. I see no reason it shouldn't do very well
Spriggans should add both more healing and damage than automaton with the caveat that it doesn't effect damage shields. It has superior 2-4 pieces(this is where the more healing comes from) has a 5pc that doesn't improve healing(same as automaton) and doesn't effect damage shield(the only drawback).
Automaton adds ~975 effective weapon power whereas Spriggans adds ~1085.
I assume it adds healing because you can put points into blessed instead of penetration?
the 2-4 pieces are max stam x2 and weapon damage x1 as opposed to 1x crit 1x stam 1x damage. This results in superior healing and damage from the 2-4 for spriggans. Neither 5pc is boosting your healing and spriggans 5pc is also useless against shields to boot. There's a another small edge in that PotL scales from max stam and spriggans has more max stam added to the kit. However, automaton gets boosted by brutality where spriggans doesn't.
I think it's a hard choice, between the two, but I personally would run automaton since it is much more versatile and fits the whole stamplar kit.
@Waffennacht did you test Hulking? It adds ~100 less effective weapon damage but will improve your sustain, healing, and PotL numbers. I think you're right on the edge for damage needs though and it may push you too low.
I don't have the full set (I haven't looked lol) big thing was I would have to (or like to) have hulking on both bars meaning it would replace Brass, which I didn't wanna do
Waffennacht wrote: »I'm editing up a BG video, it's a real hoot!
Because I'm broke af I'm just daydreaming of a magicka version (why? Because I can)
Here's my initial thought process:
why brass over, say, a max mag set to buff shields? - if I can get a light build to cut ties with the max mag stat for survivability I can build more similarly to a medium build i.e. focus on spell damage
Heals are accessible and plentiful for mag
Nice damage abilities as well
Cost of abilities lurks in my mind of something to be addressed
Execute, heal during damage, one of the best spot heals.
No snare immunity without mist form/potion (concern)
I already have set ideas in mind, I would love to push the 4k spell damage mark.
I'm thinking mist form maybe a must...
Anyway new video coming soon!
@Lexxypwns ty for another informative post!
Waffennacht wrote: »@MurderMostFoul If I had Spriggan's set it would have been tested just like Automaton, it looks like it should perform just as well. I see no reason it shouldn't do very well
Spriggans should add both more healing and damage than automaton with the caveat that it doesn't effect damage shields. It has superior 2-4 pieces(this is where the more healing comes from) has a 5pc that doesn't improve healing(same as automaton) and doesn't effect damage shield(the only drawback).
Automaton adds ~975 effective weapon power whereas Spriggans adds ~1085.(these numbers are unbuffed, automaton gets the benefit of brutality, but there's nothing modifying that 1 line of crit it provides whereas spriggans gets no benefits from brutality but allows you to change your CP allocation to get some nice passives)
Waffennacht wrote: »@MurderMostFoul If I had Spriggan's set it would have been tested just like Automaton, it looks like it should perform just as well. I see no reason it shouldn't do very well
Spriggans should add both more healing and damage than automaton with the caveat that it doesn't effect damage shields. It has superior 2-4 pieces(this is where the more healing comes from) has a 5pc that doesn't improve healing(same as automaton) and doesn't effect damage shield(the only drawback).
Automaton adds ~975 effective weapon power whereas Spriggans adds ~1085.(these numbers are unbuffed, automaton gets the benefit of brutality, but there's nothing modifying that 1 line of crit it provides whereas spriggans gets no benefits from brutality but allows you to change your CP allocation to get some nice passives)
BroanBeast1215 wrote: »Waffennacht wrote: »@MurderMostFoul If I had Spriggan's set it would have been tested just like Automaton, it looks like it should perform just as well. I see no reason it shouldn't do very well
Spriggans should add both more healing and damage than automaton with the caveat that it doesn't effect damage shields. It has superior 2-4 pieces(this is where the more healing comes from) has a 5pc that doesn't improve healing(same as automaton) and doesn't effect damage shield(the only drawback).
Automaton adds ~975 effective weapon power whereas Spriggans adds ~1085.(these numbers are unbuffed, automaton gets the benefit of brutality, but there's nothing modifying that 1 line of crit it provides whereas spriggans gets no benefits from brutality but allows you to change your CP allocation to get some nice passives)
so rally is unaffected by automaton? I believe this to be true but I haven't confirmed it or researched enough