usmcjdking wrote: »Skoria's proc chance should return back to 5%. It's simply too easy to pile on dots while having Skoria act as your spammable due to it's low cooldown and fairly high proc chance.
Did some dps test with Skoria to see if it procs so often as you claim @GeorgeBlack
Now keep in mind that this is a PvE setup and it´s much easier to maintain a high uptime on your DoTs (also easier to maintain more DoTs) than it is in a PvP scenario, that fact is un-deniable.
Disclaimer: If some calculation is wrong/incorrect, feel free to point them out.
For these tests we will have a few common DoTs: (A total of 7 DoTs)
- Engulfing Flames
- Burning Embers
- Blockade of Fire
- Standard of Might
- Burning status effect
- Eruption
- Rearming Trap
My setup:
1st DPS-test: Even though this dps parse is the one that took the most time the uptime on my DoTs are high in this dps parse. Still I messed up this one so not to take this one as very accurate. But we have 9 Skoria-procs during 135 second --> Which gives us a proc-rate of 1 Skoria every 15 seconds (roughly)
2nd DPS-test:
Fight duration: Roughly 84 seconds. Amount of Skoria procs = 12 --> Which gives us a procrate of 1 Skoria every 7th second
3rd DPS-test:
Fight duration: Roughly 87 seconds. Amount of Skoria Procs = 11 --> Which gives us a procrate of 1 Skoria every 8 second.
4th DPS-test:
Fight duration: Roughly 80 seconds. Amount of Skoria procs = 9 --> Which gives us a procrate of 1 Skoria every 9th second
5th DPS-test:
Fight duration: Roughly 82 seconds. Amount of Skoria procs = 9 --> Which gives us a procrate of 1 Skoria every 9th second.
DPS-test #6 and #7 are a little different than the previous ones. On these last 2 I only caused damage by using DoTs. These were: Blockade of Fire, Burning Embers, Engulfing Flames and Eruption (Standard of Might is there as well but during a very short amount of time during each parse)
6th DPS-test:
Fight duration: 185 seconds. Amount of Skoria procs = 23 --> Which gives us a procrate of 1 Skoria every 8th second.
7th DPS-test:
Fight duration: 184 seconds. Amount of Skoria procs = 18 --> Which gives us a procrate of 1 Skoria every 10th second.
Now, these test doesn´t prove that Skoria can´t proc off-cooldown. To prove that I would probably have to run another 100 dps test exactly like the previous ones to come to any conclusion. I would assume that @GeorgeBlack have done hundreds of these dps-tests as he/she can say with such confidence that Skoria procs off-cooldown (kappa)
Now this was single target. Against more enemies we would most likely have more Skoria procs since the DoTs would affect more enemies. As I said earlier it´s easier to maintain more DoTs and have a higher uptime on these in a PvE scenario than in a PvP scenario. In PvP however you might face multiple enemies to apply your DoTs on, but this goes even more in favour for PvE (aside from single target fights).
So even if we run a PvE magicka DK setup, which is one of the classes that uses the most DoTs in the game, we´re still not close to proc it every 5 seconds.
Chilly-McFreeze wrote: »Why the hell would slimecraw be OP? Like really? It is just an 8% increase in damage which is for example also provided in the nb class. And no, skoria isn't an AoE. It is a single target proc, which does splash damage to surrounding enemies. Similar to reverse slice, which also is and should be dodgeable. It is not like real AoE's that are rightfully undodgeable, like caltrops, hail, hurricane, destro ult, wall of elements, etc. It would actually make sense to be able to dodge skoria. Right now it acts as a homing missile which is just silly imo.Reason not to nerf skoria:
- slimecraw would dominate and everyone would call to nerf that set.
- nerfing skoria would be a Nerf to mdks
- because you can't control the proc and it's an aoe DMG, it must remain undodgeable. Also making it dodgable would mean the set is intended for direct Attack abilities, and there would be no difference between skoria or nerienith.
It should receive a telegraph. But really that's it.
1pc crit chance and 8% DMG let's you roll trip stat food and Regen mundas. Stat redistribution is already better than waiting for skoria to proc on the wrong target lol.
Skoria is undodgeable because you can't select the time it procs. Other abilities you can press the button and it will fire, hence why those abilities can be justifiably dodgeable.
If you want skoria dodgable, it would probably need a proc increase. Much better to make it telegraphed.
Just because something is a random proc that costs no resources or CGDs doesn't mean it should have less counterplay. >_>
One could argue that the build up to make it proc requires more gcds and resources than other proc sets and therefor has the undodgeable benefit.
Chilly-McFreeze wrote: »Why the hell would slimecraw be OP? Like really? It is just an 8% increase in damage which is for example also provided in the nb class. And no, skoria isn't an AoE. It is a single target proc, which does splash damage to surrounding enemies. Similar to reverse slice, which also is and should be dodgeable. It is not like real AoE's that are rightfully undodgeable, like caltrops, hail, hurricane, destro ult, wall of elements, etc. It would actually make sense to be able to dodge skoria. Right now it acts as a homing missile which is just silly imo.Reason not to nerf skoria:
- slimecraw would dominate and everyone would call to nerf that set.
- nerfing skoria would be a Nerf to mdks
- because you can't control the proc and it's an aoe DMG, it must remain undodgeable. Also making it dodgable would mean the set is intended for direct Attack abilities, and there would be no difference between skoria or nerienith.
It should receive a telegraph. But really that's it.
1pc crit chance and 8% DMG let's you roll trip stat food and Regen mundas. Stat redistribution is already better than waiting for skoria to proc on the wrong target lol.
Skoria is undodgeable because you can't select the time it procs. Other abilities you can press the button and it will fire, hence why those abilities can be justifiably dodgeable.
If you want skoria dodgable, it would probably need a proc increase. Much better to make it telegraphed.
Just because something is a random proc that costs no resources or CGDs doesn't mean it should have less counterplay. >_>
One could argue that the build up to make it proc requires more gcds and resources than other proc sets and therefor has the undodgeable benefit.
No one uses a DoT just to proc Skoria. And considering DoTs are usually cheap skills dealing a lot of total damage, no, one can not argue that it requires more GCDs or resources to proc than other sets.
WuffyCerulei wrote: »Don't go asking for nerfs if it's gonna ruin a good amount of pve builds.
Giving it a visual indicator is really all it needs imo and that wont affect PvE at all thankfully
Waffennacht wrote: »I stopped reading but I will go back and do so, wanted to say, on console our controllers rumble when skoria proc starts (indicator)
In most cases Skoria will add more burst to a build than you have to give up for some DoTs. High sustained pressure from DoTs and high burst from skoria + whatever else burst skills you want to use. There is no real trade-off for using Skoria.
Ragnaroek93 wrote: »This thread proves once again that the magicka community is a bunch of hypocrites. You cried (in the name of balance) for nerfs to all stamina proc sets, but no, your magicka cheese sets are totally fine. Totally not regretting that I cancelled ESO+ and uninstalled. Enjoy your shieldstack vs shieldstack, shieldstack vs blocktard and blocktard vs blocktard meta, may this game die once BDO releases on console.
Chilly-McFreeze wrote: »In most cases Skoria will add more burst to a build than you have to give up for some DoTs. High sustained pressure from DoTs and high burst from skoria + whatever else burst skills you want to use. There is no real trade-off for using Skoria.
High burst...we are talking about 3-4k damage every 6-7 seconds. Cliff racers hit harder than that. Don't get me started on how it procs on dead players or how unreliable (because uncontrollable) it is when you fight more than one opponent.
Chilly-McFreeze wrote: »In most cases Skoria will add more burst to a build than you have to give up for some DoTs. High sustained pressure from DoTs and high burst from skoria + whatever else burst skills you want to use. There is no real trade-off for using Skoria.
High burst...we are talking about 3-4k damage every 6-7 seconds. Cliff racers hit harder than that. Don't get me started on how it procs on dead players or how unreliable (because uncontrollable) it is when you fight more than one opponent.
You aren't looking at the right way though. It isn't "just 4k damage," it is an "extra 4k damage." It is the fact that it adds on to whatever you're already doing. That is why it allows for "high burst." There is no other way to add 4-5k damage onto my burst combo (or even anything close to that) other than to run Skoria. So yes, Skoria allows for high burst. And as long as your keeping your DoTs up properly then its totally free and passive burst.
More like 3,5-6k dmg from my experience. It is almost always among the most damaging "skills", when i check combat metrics after a PvP fight. I play sometimes with Skoria and sometimes without on my magblade, and Skoria makes killing players a lot easier. Too easy ...
Dots aren't as weak as you say they are. If you go full nuts and use dots only then yes your burst will suck but all dot builds have 1 or 2 burst abilities to nuke ppl once their dots ate far enough through your enemies health.Chilly-McFreeze wrote: »More like 3,5-6k dmg from my experience. It is almost always among the most damaging "skills", when i check combat metrics after a PvP fight. I play sometimes with Skoria and sometimes without on my magblade, and Skoria makes killing players a lot easier. Too easy ...
Sure, depends on CP allocation and resistance in general. But to buff up skoria you need to invest at Master at arms (direct damage) and Elemental Expert and Spell Erosion. Two of them are no-goods on stam builds and the dot builds ususally dont put much into MaA but in thaumaturg instead. Another point worth noting.
Waffennacht wrote: »I stopped reading but I will go back and do so, wanted to say, on console our controllers rumble when skoria proc starts (indicator)
for getting sniped aswell?
Waffennacht wrote: »I stopped reading but I will go back and do so, wanted to say, on console our controllers rumble when skoria proc starts (indicator)
Skoria is currently the only Max Health monster set that a PvE DPS can use effectively. Nerf the damage on it and that won’t be the case anymore.
But nevermind that.... Sypher and every other great player killed you so if you nerf their gear then you won’t die anymore, right?
Idk man - i use it myself and i´m wondering how any decent player can claim it´s not overperforming (ofc only compared to other offensive sets).
It's balanced in every pve but not pvp. That means we need a pvp based counter that won't be a pve nerf
NightbladeMechanics wrote: »Skoria is currently the only Max Health monster set that a PvE DPS can use effectively. Nerf the damage on it and that won’t be the case anymore.
But nevermind that.... Sypher and every other great player killed you so if you nerf their gear then you won’t die anymore, right?
Idk man - i use it myself and i´m wondering how any decent player can claim it´s not overperforming (ofc only compared to other offensive sets).
It's balanced in every pve but not pvp. That means we need a pvp based counter that won't be a pve nerf
PvEers use it for the line of health in the new trial. It’s not bis dps.
You could nerf Valkyn and buff Nerieneth. I’d recommmend reducing the frequency with which Valkyn procs or slowing its fall speed as opposed to its damage, and Neri’s main problem is its delay.
Or PvEers could relax and move on to another set or adaptation, as they always do. Dps is very high right now.
Skoria is currently the only Max Health monster set that a PvE DPS can use effectively. Nerf the damage on it and that won’t be the case anymore.
But nevermind that.... Sypher and every other great player killed you so if you nerf their gear then you won’t die anymore, right?
Idk man - i use it myself and i´m wondering how any decent player can claim it´s not overperforming (ofc only compared to other offensive sets).
That is an ultimate. Not comparable at all.Chilly-McFreeze wrote: »Why the hell would slimecraw be OP? Like really? It is just an 8% increase in damage which is for example also provided in the nb class. And no, skoria isn't an AoE. It is a single target proc, which does splash damage to surrounding enemies. Similar to reverse slice, which also is and should be dodgeable. It is not like real AoE's that are rightfully undodgeable, like caltrops, hail, hurricane, destro ult, wall of elements, etc. It would actually make sense to be able to dodge skoria. Right now it acts as a homing missile which is just silly imo.Reason not to nerf skoria:
- slimecraw would dominate and everyone would call to nerf that set.
- nerfing skoria would be a Nerf to mdks
- because you can't control the proc and it's an aoe DMG, it must remain undodgeable. Also making it dodgable would mean the set is intended for direct Attack abilities, and there would be no difference between skoria or nerienith.
It should receive a telegraph. But really that's it.
Short question: can you dodge that other meteor in this game? You know, shooting star/ ice comet.
What we need is less TTK, not nerf thing so there is more.
That is an ultimate. Not comparable at all.Chilly-McFreeze wrote: »Why the hell would slimecraw be OP? Like really? It is just an 8% increase in damage which is for example also provided in the nb class. And no, skoria isn't an AoE. It is a single target proc, which does splash damage to surrounding enemies. Similar to reverse slice, which also is and should be dodgeable. It is not like real AoE's that are rightfully undodgeable, like caltrops, hail, hurricane, destro ult, wall of elements, etc. It would actually make sense to be able to dodge skoria. Right now it acts as a homing missile which is just silly imo.Reason not to nerf skoria:
- slimecraw would dominate and everyone would call to nerf that set.
- nerfing skoria would be a Nerf to mdks
- because you can't control the proc and it's an aoe DMG, it must remain undodgeable. Also making it dodgable would mean the set is intended for direct Attack abilities, and there would be no difference between skoria or nerienith.
It should receive a telegraph. But really that's it.
Short question: can you dodge that other meteor in this game? You know, shooting star/ ice comet.
Joy_Division wrote: »Skoria is currently the only Max Health monster set that a PvE DPS can use effectively. Nerf the damage on it and that won’t be the case anymore.
But nevermind that.... Sypher and every other great player killed you so if you nerf their gear then you won’t die anymore, right?
Idk man - i use it myself and i´m wondering how any decent player can claim it´s not overperforming (ofc only compared to other offensive sets).
That's one way to look at it. Another is that the other offensive sets are garbage and would actually detract from a build.
It is rare that I will side with PvErs against PvPers, but they are right in that PvPers whine and complain way too much and are responsible for sucking the life out of genuinely interesting class abilities and other mechanics that got me addicted to ESO way back when.