The great majority of gamers prefer a game that you can hop into without dedicating numerous hours per week to thinking about it and working at it. (Case in point: the current popularity of battle royale games.) Zerg PVP is ESO's closest equivalent to that style of gameplay that still makes players feel as though they're bada**es who have overcome a big challenge (the other zerg).
Just go spend some time in Vivec and you'll be reminded what a real faction stack is like. It is mind boggling that the majority of people on Vivec like to play that way. Its terrible.
Yeah, I don’t see that nerf as a real nerf. It’s still a strong heal, removes negates, and will now have less overhealing.
If they just nerfed it to where it specifically couldn’t remove negates (but ideally thinks like nova and standard too because it would be nice if those were relevant again) then it would be fine. I just feel like the name “negate” implies that ultimate should be the ultimate “no.”
Vilestride wrote: »Yeah, I don’t see that nerf as a real nerf. It’s still a strong heal, removes negates, and will now have less overhealing.
If they just nerfed it to where it specifically couldn’t remove negates (but ideally thinks like nova and standard too because it would be nice if those were relevant again) then it would be fine. I just feel like the name “negate” implies that ultimate should be the ultimate “no.”
Banners are definitely relevant. Nova's Time will come. Keen for summerset
Vilestride wrote: »Yeah, I don’t see that nerf as a real nerf. It’s still a strong heal, removes negates, and will now have less overhealing.
If they just nerfed it to where it specifically couldn’t remove negates (but ideally thinks like nova and standard too because it would be nice if those were relevant again) then it would be fine. I just feel like the name “negate” implies that ultimate should be the ultimate “no.”
Banners are definitely relevant. Nova's Time will come. Keen for summerset
It’s just insane that a proc set can put an end to one of the mos costly ultimates in the game.
BaylorCorvette wrote: »The great majority of gamers prefer a game that you can hop into without dedicating numerous hours per week to thinking about it and working at it. (Case in point: the current popularity of battle royale games.) Zerg PVP is ESO's closest equivalent to that style of gameplay that still makes players feel as though they're bada**es who have overcome a big challenge (the other zerg).
I tend to agree with this assessment. 90% of the time I prefer some sort of small scale PvP in Shor, 2vX or 3vX. But every now and then I just don't want to put forth the effort and concentration required to competitively do that for a couple of hours straight, so I'll just look for a random siege and join in the mayhem. Having said that, I refuse to go back to Vivec, haven't steeped foot in that campaign in about 2-3 months. That huge AD, DC, EP faction stack at Chalman the other night was a nice little shake up, but I'm not going to miss the 15-20 FPS I was getting, and having my streak delayed for a second or two!
Meh, considering most healers build get nearly annihilated by Duroks Bane+Befoul, EG is fine in my book.
The great majority of gamers prefer a game that you can hop into without dedicating numerous hours per week to thinking about it and working at it. (Case in point: the current popularity of battle royale games.) Zerg PVP is ESO's closest equivalent to that style of gameplay that still makes players feel as though they're bada**es who have overcome a big challenge (the other zerg).
I do not like groups larger then 8 personally ... I hate temspeak at that point to many people talking ... More people = more work for the leader...
I do not like groups larger then 8 personally ... I hate temspeak at that point to many people talking ... More people = more work for the leader...
this is exactly why Ive trimmed down. 8-10 is the sweet spot for me. Any more than that and I start to get high blood pressure.
but it goes both ways. Example:
You have 7 in your group and youre stealthed at a resource watching 10 people flipping it. You look up at your raid frames and youre like "hey i have 7, we can take em" - but then you look at the map and you see one person afk at high rock, one person said earlier they needed to go pee, and one person got caught up with the zerg at Chalman when you had told everyone to port back to Aleswell. All of a sudden, its not 7v10 is it? its 4v10 and them odds aint so good. lol
@NBrookus the matching cp counter to befoul is the combination OR one or the other of: Blessed and Quick Recovery.
A lot of people dont use it but there are as many if not more complaints about this games overtuned healing than befoul. Albeit befoul is very strong.
Straight up both those cp directly counter reduced effectiveness of healing. 2 to 1 there. Thats why befoul is as strong as it is.
I know, I use both -- but the CP Investment to match Befoul is way out of balance. There's no matching single star with the same scaling. 50 points in Blessed = 11.25% plus 50 points into Quick Recovery = 11.25%, and they aren't additive, it's multiplicative. (Roughly 20%.) 50 points into Befoul is 41.25% with no mathematical reduction, and 100 points gets you 55%.
@NBrookus the matching cp counter to befoul is the combination OR one or the other of: Blessed and Quick Recovery.
A lot of people dont use it but there are as many if not more complaints about this games overtuned healing than befoul. Albeit befoul is very strong.
Straight up both those cp directly counter reduced effectiveness of healing. 2 to 1 there. Thats why befoul is as strong as it is.
I know, I use both -- but the CP Investment to match Befoul is way out of balance. There's no matching single star with the same scaling. 50 points in Blessed = 11.25% plus 50 points into Quick Recovery = 11.25%, and they aren't additive, it's multiplicative. (Roughly 20%.) 50 points into Befoul is 41.25% with no mathematical reduction, and 100 points gets you 55%.
Both blessed and quick recovery are direct percentage increases, where as becoul is a percentage increase of a percentage. 100 points into befoul only grants you an extra 16% extra decreased healing on major defile and an extra 8% on minor defile.
Considering that defile/befoul is the only counter to both healing done and healing received, I think the percentages are rather reasonable. Befoul could maybe use a slight nerf; however, the real problem rests with sets like duroks and cyrodiils crest, where you can have 100% uptime on multiple targets. These sets really need to be looked at and tweaked.
@NBrookus the matching cp counter to befoul is the combination OR one or the other of: Blessed and Quick Recovery.
A lot of people dont use it but there are as many if not more complaints about this games overtuned healing than befoul. Albeit befoul is very strong.
Straight up both those cp directly counter reduced effectiveness of healing. 2 to 1 there. Thats why befoul is as strong as it is.
I know, I use both -- but the CP Investment to match Befoul is way out of balance. There's no matching single star with the same scaling. 50 points in Blessed = 11.25% plus 50 points into Quick Recovery = 11.25%, and they aren't additive, it's multiplicative. (Roughly 20%.) 50 points into Befoul is 41.25% with no mathematical reduction, and 100 points gets you 55%.
Both blessed and quick recovery are direct percentage increases, where as becoul is a percentage increase of a percentage. 100 points into befoul only grants you an extra 16% extra decreased healing on major defile and an extra 8% on minor defile.
Considering that defile/befoul is the only counter to both healing done and healing received, I think the percentages are rather reasonable. Befoul could maybe use a slight nerf; however, the real problem rests with sets like duroks and cyrodiils crest, where you can have 100% uptime on multiple targets. These sets really need to be looked at and tweaked.
@NBrookus the matching cp counter to befoul is the combination OR one or the other of: Blessed and Quick Recovery.
A lot of people dont use it but there are as many if not more complaints about this games overtuned healing than befoul. Albeit befoul is very strong.
Straight up both those cp directly counter reduced effectiveness of healing. 2 to 1 there. Thats why befoul is as strong as it is.
I know, I use both -- but the CP Investment to match Befoul is way out of balance. There's no matching single star with the same scaling. 50 points in Blessed = 11.25% plus 50 points into Quick Recovery = 11.25%, and they aren't additive, it's multiplicative. (Roughly 20%.) 50 points into Befoul is 41.25% with no mathematical reduction, and 100 points gets you 55%.
Both blessed and quick recovery are direct percentage increases, where as becoul is a percentage increase of a percentage. 100 points into befoul only grants you an extra 16% extra decreased healing on major defile and an extra 8% on minor defile.
Considering that defile/befoul is the only counter to both healing done and healing received, I think the percentages are rather reasonable. Befoul could maybe use a slight nerf; however, the real problem rests with sets like duroks and cyrodiils crest, where you can have 100% uptime on multiple targets. These sets really need to be looked at and tweaked.
I think duroks was put in to counter some of the zerg ball healing but in small scale its not balanced at all...
@NBrookus the matching cp counter to befoul is the combination OR one or the other of: Blessed and Quick Recovery.
A lot of people dont use it but there are as many if not more complaints about this games overtuned healing than befoul. Albeit befoul is very strong.
Straight up both those cp directly counter reduced effectiveness of healing. 2 to 1 there. Thats why befoul is as strong as it is.
I know, I use both -- but the CP Investment to match Befoul is way out of balance. There's no matching single star with the same scaling. 50 points in Blessed = 11.25% plus 50 points into Quick Recovery = 11.25%, and they aren't additive, it's multiplicative. (Roughly 20%.) 50 points into Befoul is 41.25% with no mathematical reduction, and 100 points gets you 55%.
Both blessed and quick recovery are direct percentage increases, where as becoul is a percentage increase of a percentage. 100 points into befoul only grants you an extra 16% extra decreased healing on major defile and an extra 8% on minor defile.
Considering that defile/befoul is the only counter to both healing done and healing received, I think the percentages are rather reasonable. Befoul could maybe use a slight nerf; however, the real problem rests with sets like duroks and cyrodiils crest, where you can have 100% uptime on multiple targets. These sets really need to be looked at and tweaked.
Well put. @gabriebe read over this carefully. You need befoul more than you know.