I always found dagger underwhelming.
Keep an eye for the Psijiic skill Imbued weapons. Adds x phys damage on next LA for 2s. A melee stam spammable for classes that don't have one.
My DW sDK might just burst harder than 2h ever could.
EP group shamelessly emp trading on Shor the past few days off hours. Not even fighting just pvdoor, disappear then come back again when no ones on to camp keeps. You know who you are. Shame on you.
The flip side of this is that if I take an enemy home resource to draw away defenders, I now have more potent "allies" in the NPCs I get. Them being stronger doesn't deter me from taking those enemy resources, because I don't expect any defenders on the resource when I'm taking it, but they do help me after I flip it.I have high hopes for the changes next patch i that:
increased guard strength - this is going to discourage "preppers" - the small group that wraps a keep to cut off transit, or attack home keep resources to draw away emperor ring defenses etc
increased score for scrolls - if a group is pushing for emp, may not ignore a scroll run group now because scrolls offer the most points in a campagin
I’d take the cosmetics off emp and put a them on PvP rank and just leave the skill line for emps so the ones that go for it are going to want to PvP and defend it.
DeadlyRecluse wrote: »
I'd agree--IF people start caring about campaign scores. But I don't really know anyone who does, so I don't see the scroll scoring changing all that much.
DeadlyRecluse wrote: »
I'd agree--IF people start caring about campaign scores. But I don't really know anyone who does, so I don't see the scroll scoring changing all that much.
true - idk i have this nagging feeling people do care about the scoring but youre probably right 100%
DeadlyRecluse wrote: »DeadlyRecluse wrote: »
I'd agree--IF people start caring about campaign scores. But I don't really know anyone who does, so I don't see the scroll scoring changing all that much.
true - idk i have this nagging feeling people do care about the scoring but youre probably right 100%
I suspect, cannot prove, that true pugs (ungrouped or comm-less zone grouped players) tend to view score as a guideline on what objectives they should hit.
...but those are the types of groups that already have a scroll fetish. So we'll see!
DeadlyRecluse wrote: »DeadlyRecluse wrote: »
I'd agree--IF people start caring about campaign scores. But I don't really know anyone who does, so I don't see the scroll scoring changing all that much.
true - idk i have this nagging feeling people do care about the scoring but youre probably right 100%
I suspect, cannot prove, that true pugs (ungrouped or comm-less zone grouped players) tend to view score as a guideline on what objectives they should hit.
...but those are the types of groups that already have a scroll fetish. So we'll see!
honestly, you'd be surprised how many players dont even know what the scoring is. I had to explain several times what a home keep bonus was which led to an entire explanation of the bonuses page in game
DeadlyRecluse wrote: »One thing I DO think will lead to some interesting changes are the new quests next patch. The "capture all 3 towns" quest, in particular, promises to keep town PvP popping a bit as it'll be one of the easiest dailies to smash out.
Yup, and as someone that is usually solo or with 3-4 people and almost always going deep into enemy territory I like this overall.DeadlyRecluse wrote: »The flip side of this is that if I take an enemy home resource to draw away defenders, I now have more potent "allies" in the NPCs I get. Them being stronger doesn't deter me from taking those enemy resources, because I don't expect any defenders on the resource when I'm taking it, but they do help me after I flip it.
Honestly, I myself (and when I run with a couple friends) try to base our AP farming around actually being productive for campaign scoring. For instance, a lot of the time (not always) if we (AD) is in first and second place is close in score and third place is not in the running, we will almost always try and base our AP farming off the enemy faction that is second. Taking their resources and keeps. Also I do keep an eye on eval. I won't abandon great PvP for the eval points, but if things are kind of slow and eval is in ~10 minutes, we will straight up capture as many resources as possible. Doing so almost always guarantees people will come out and fight too.DeadlyRecluse wrote: »I'd agree--IF people start caring about campaign scores. But I don't really know anyone who does, so I don't see the scroll scoring changing all that much.
I’d take the cosmetics off emp and put a them on PvP rank and just leave the skill line for emps so the ones that go for it are going to want to PvP and defend it.
DeadlyRecluse wrote: »One thing I DO think will lead to some interesting changes are the new quests next patch. The "capture all 3 towns" quest, in particular, promises to keep town PvP popping a bit as it'll be one of the easiest dailies to smash out.
I think people will try and take the outlier keeps that no one goes to, until pvpers catch on to the easy ap and subsequent D ticks - its going to be glorious!!
Way back they were worth more — can’t remember if it was 10 points before or something else but yeah, kind of a no brainer change.BaylorCorvette wrote: »For the life of me I never understood why ZoS made all objectives one point. Why go for a scroll or keep when a resource will contribute just the same. At least making the scrolls worth more is a step in the right direction. I would still like to see the keeps worth more, at least as much as three resources (minimum).
@technohic , I love that idea. I would be hard-pressed to imagine folks coming in for emp otherwise.
increased guard strength - this is going to discourage "preppers" - the small group that wraps a keep to cut off transit, or attack home keep resources to draw away emperor ring defenses etc
increased guard strength - this is going to discourage "preppers" - the small group that wraps a keep to cut off transit, or attack home keep resources to draw away emperor ring defenses etc
Why would people like this change? All it does is make smallscale more of a pain to find since going to tri-keeps and flipping lvl 5 resources to get away from the zerg will be a pain. Not to mention if you're trying to solo...
increased guard strength - this is going to discourage "preppers" - the small group that wraps a keep to cut off transit, or attack home keep resources to draw away emperor ring defenses etc
Why would people like this change? All it does is make smallscale more of a pain to find since going to tri-keeps and flipping lvl 5 resources to get away from the zerg will be a pain. Not to mention if you're trying to solo...
DeadlyRecluse wrote: »
DeadlyRecluse wrote: »
LOL and watch it turn into spam like their version of eclipse.
DeadlyRecluse wrote: »DeadlyRecluse wrote: »
LOL and watch it turn into spam like their version of eclipse.
Okay, this would actually be hilarious. Can you imagine if you push in a breach, and all the NPCs spam inev det...
...and your group's purgemonkey makes sure they all go off at the same time!