Which leads me to this question: If you all were in my shoes, how would you handle this issue? That's a legitimate invitation for constructive opinions. I respect most everyone's opinions in this thread and I promise to take it to heart. I think ive long windedly painted a precise picture of what Requiem is, you should go by that.
Excuse my ignorance, but what exactly is the problem in Shor? I have read much discussion about keeping things small scale but that's really all I have seen. In my brief experience with Shor, things are indeed small scale.
Maybe it's time to start grooming another raid lead, either by letting them take a small squad out for diversionary activities or let them lead the main group while you take the squad.
This gives you the benefit of a flexible force that can hit multiple targets, and then, when needed, combine to face the larger groups.
Which leads me to this question: If you all were in my shoes, how would you handle this issue? That's a legitimate invitation for constructive opinions.
chikenrockgod wrote: »I for one thank everybody for that meaty 25.9k D tick at chalamo, solid 1.5-2 hours of action there
DeadlyRecluse wrote: »Which leads me to this question: If you all were in my shoes, how would you handle this issue? That's a legitimate invitation for constructive opinions.
I've been in that situation before, about 1.5 years ago. We were regularly getting up to 12 in group, occasionally more.
There is no good way to "split" groups. People will read too much into it, you'll get frustrated by a wipe and regroup, you'll end up stacking for objectives that matter anyway.
It's a little different in a hot camp where you are playing the map for score aggressively and you are sending small teams forward to flag things, but that level of map-strategy isn't really called for in Shor atm--with the amount of action Shor gets, if you split your group into, say, two 8man teams, you'll just relegate one to PvDooring something and one will find resistance. Same if you get too careful about not stacking--half the time, you just end up PvDooring out of a desire not to stack with other groups (on maps with only 1 or 2 active fights at any given time).
The only thing I've done is moved campaigns to where there was enough meat for the group to fight on even terms, but there are obviously compelling reasons not to do that, as the only campaign to move to is Vivec.
Another option is to ruthlessly cull guild size based on apparently random characteristics.
Maybe it's time to start grooming another raid lead, either by letting them take a small squad out for diversionary activities or let them lead the main group while you take the squad.
This gives you the benefit of a flexible force that can hit multiple targets, and then, when needed, combine to face the larger groups.
Hey thanks Brookus, this was in fact exactly what was proposed last night internally. My reservations is that this "hitsquad" gets too exclusive. Because i've literally seen that happen with Regiment last year.
If your squad is always the same 5 people then they may start to feel less like Requiem and more like their own thing.
DeadlyRecluse wrote: »Which leads me to this question: If you all were in my shoes, how would you handle this issue? That's a legitimate invitation for constructive opinions.
I've been in that situation before, about 1.5 years ago. We were regularly getting up to 12 in group, occasionally more.
There is no good way to "split" groups. People will read too much into it, you'll get frustrated by a wipe and regroup, you'll end up stacking for objectives that matter anyway.
It's a little different in a hot camp where you are playing the map for score aggressively and you are sending small teams forward to flag things, but that level of map-strategy isn't really called for in Shor atm--with the amount of action Shor gets, if you split your group into, say, two 8man teams, you'll just relegate one to PvDooring something and one will find resistance. Same if you get too careful about not stacking--half the time, you just end up PvDooring out of a desire not to stack with other groups (on maps with only 1 or 2 active fights at any given time).
The only thing I've done is moved campaigns to where there was enough meat for the group to fight on even terms, but there are obviously compelling reasons not to do that, as the only campaign to move to is Vivec.
Another option is to ruthlessly cull guild size based on apparently random characteristics.
BCC is mostly on break at the moment, but we do pick up people from time to time, and are actively looking keeping an eye open for recruits. But that's about expanding the roster so people can find others to pvp with, NOT expanding the group size.
Frankly it's hard getting a small scale group to function well as a single unit; any weaknesses will get your group killed. We don't accomplish that anywhere near as well as Animosity or Adamant, and one of the ways they get there is because it's the same few always working together.
Just adding more raw numbers won't help a small scale group play more effectively, and takes them out of the playstyle they want.
Excuse my ignorance, but what exactly is the problem in Shor? I have read much discussion about keeping things small scale but that's really all I have seen. In my brief experience with Shor, things are indeed small scale.
I have a lot of respect for Adamant. I even used you guys as an example of a 6-8 man that absolutely handles twice your numbers and when you lose, you never complain.
Which leads me to this question: If you all were in my shoes, how would you handle this issue? That's a legitimate invitation for constructive opinions. I respect most everyone's opinions in this thread and I promise to take it to heart. I think ive long windedly painted a precise picture of what Requiem is, you should go by that.
@xaraan i appreciate that man, and I wasnt referring to Adamant. I would have been really specific but im sure someone will report me for naming and shaming. anyways, he doesnt post in the thread, lets put it that way.
I have a lot of respect for Adamant. I even used you guys as an example of a 6-8 man that absolutely handles twice your numbers and when you lose, you never complain.
so yeah. Look, just know that even Requiem is aware of their sizes and we want to do something about it. I have reservations rooted in the split we experienced back in November. i worked hard at rebuilding over the last year. maybe i was over zealous.
Which leads me to this question: If you all were in my shoes, how would you handle this issue? That's a legitimate invitation for constructive opinions. I respect most everyone's opinions in this thread and I promise to take it to heart. I think ive long windedly painted a precise picture of what Requiem is, you should go by that.
Excuse my ignorance, but what exactly is the problem in Shor? I have read much discussion about keeping things small scale but that's really all I have seen. In my brief experience with Shor, things are indeed small scale.
Right so, this isnt exactly true. and this sentiment of "Shor isnt small scale anymore" is born from those that were here on Shor since it went live where it was a near barren waste land and basically requiem v bcc v dw and whoever else for EP/AD/DC. So from that perspective, Shor has essentially exploded. What youve seen at Chalman the last couple nights, or anywhere really is pretty large scale.
So the issues with Shor right now are: EP has a very large and commanding presence. Its forcing other groups (even my own) to group larger as well. this isnt necessarily a bad thing but when small scalers try to harass these increased sized groups, they get clobbered in retaliation and it makes for bad pvp.
Then you have Requiem, which has a solid 8-10 players that i wouldnt say were min maxed, but have cultivated for a long time resulting in a coordinated and veteran squad spearheaded by ME the Lord Paramount of the Vanguard of Justice. Then pepper us with PUGs or new pvp recruits and we become a less than desirable group to fight against.Maybe it's time to start grooming another raid lead, either by letting them take a small squad out for diversionary activities or let them lead the main group while you take the squad.
This gives you the benefit of a flexible force that can hit multiple targets, and then, when needed, combine to face the larger groups.
Hey thanks Brookus, this was in fact exactly what was proposed last night internally. My reservations is that this "hitsquad" gets too exclusive. Because i've literally seen that happen with Regiment last year.
Examples in shor right now apply more to the other faction at the moment, they can't do anything without a zerg. They are currently mega zerging like six dudes left trying to get emp, and no blues on doing anything. This is the crap that means no more playing, its not fun for anyone, (if it is for them its the saddest thing ever). If I needed this many players to fight this few people, i'd quit playing.
@Glory if your ever up to it, id love to duel you sometime mDK/mDK, currently im working on a non group setup version to hopefully keep the higher damage but also have more resistances. And hopefully if ur up for it ill learn a thing or 2
@Glory if your ever up to it, id love to duel you sometime mDK/mDK, currently im working on a non group setup version to hopefully keep the higher damage but also have more resistances. And hopefully if ur up for it ill learn a thing or 2
I'd love to duel or chat about build setups! I am gone the last day or two for the holidays but you can friend me in game - @Glorious if you'd like to set something up!
I love theorycrafting DK stuff (to a fault as my friends would likely say!).
@Glory if your ever up to it, id love to duel you sometime mDK/mDK, currently im working on a non group setup version to hopefully keep the higher damage but also have more resistances. And hopefully if ur up for it ill learn a thing or 2
I'd love to duel or chat about build setups! I am gone the last day or two for the holidays but you can friend me in game - @Glorious if you'd like to set something up!
I love theorycrafting DK stuff (to a fault as my friends would likely say!).
.@Glory if your ever up to it, id love to duel you sometime mDK/mDK, currently im working on a non group setup version to hopefully keep the higher damage but also have more resistances. And hopefully if ur up for it ill learn a thing or 2
I'd love to duel or chat about build setups! I am gone the last day or two for the holidays but you can friend me in game - @Glorious if you'd like to set something up!
I love theorycrafting DK stuff (to a fault as my friends would likely say!).
Never hear that from me. DK is back, too back some would say.
I think someone broke Cyrodiil.
While held to our home keeps DC toons had the alliance emperor health buff, as well as Enemy Keeps IV yesterday. All while an EP was reigning emp. Buffs stayed after they were dethroned and and AD crowned.
Spoke briefly with some AD and EP while their faction was reigning, they didn't seem to be getting the emp health buff.
I've always thought the faction being beaten to their gates should be buffed rather than the already dominant force but don't think this is intended.
Edit: to clarify it showed up in the character stat sheet but not the alliance war buff tab.