Yeah we saw you and TM around brk and we got sandwiched between ep and ad. I had two ep dragon leaps and one ad meteor on my death recount at one point
Yeah we saw you and TM around brk and we got sandwiched between ep and ad. I had two ep dragon leaps and one ad meteor on my death recount at one point
Yea last night was pretty weird. I was hearing in guild chat that EP emped with 40-50. When we got into shor, EP had the ring + Warden. It looked like we would have a tough opposition At every keep we went, it was 20 DC vs 5 EP defending. Any zerg they might have had 30 min ago had somehow vanished.
DeadlyRecluse wrote: »
It's almost like they were more interested in crowning emp than defending...or even that they wanted to be dethroned...
Hexquisite wrote: »DeadlyRecluse wrote: »
It's almost like they were more interested in crowning emp than defending...or even that they wanted to be dethroned...
Yeah Monday night after DC got Emp. I kept waiting for the 2 Bars of EP to do something, or even the one bar of AD that were on. No one tried to take anything. We got bored and went to do a trail, 30 mins later I check the map and AD has Emp, and most of the map is yellow.
Perhaps there is only one hour that there is good even playtime on Shor, I don't know.
I think someone broke Cyrodiil.
While held to our home keeps DC toons had the alliance emperor health buff, as well as Enemy Keeps IV yesterday. All while an EP was reigning emp. Buffs stayed after they were dethroned and and AD crowned.
Spoke briefly with some AD and EP while their faction was reigning, they didn't seem to be getting the emp health buff.
I've always thought the faction being beaten to their gates should be buffed rather than the already dominant force but don't think this is intended.
Edit: to clarify it showed up in the character stat sheet but not the alliance war buff tab.
Hexquisite wrote: »DeadlyRecluse wrote: »
It's almost like they were more interested in crowning emp than defending...or even that they wanted to be dethroned...
Yeah Monday night after DC got Emp. I kept waiting for the 2 Bars of EP to do something, or even the one bar of AD that were on. No one tried to take anything. We got bored and went to do a trial, 30ish mins later I check the map and AD has Emp, and most of the map is yellow.
Perhaps there is only one hour that there is good even playtime on Shor, I don't know.
Just finished for the night in Shor. So I just want to get this on the table and its my hope that you all do not take this the wrong way, get defensive and start some bad blood.
I am highly disappointed in what I saw from [snip - name and shame] tonight. We all were, even EP. There are some, like myself that have worked very hard to build a healthy ecosystem on Shor in which the Destro; Proxy; Llambris/Grothdar; Negate blob train filth does not exist. However, [snip - name and shame] brought this brain dead, shameful meta onto the server tonight.
I used to look upon [snip - name and shame] highly, considering them a long time, old school, accomplished premium PvP guild, but after tonight, a lot of that perception was considerably diminished. Every single engagement was fire-and-forget proxy det, then blob destro - even when you were out played north of bleakers, when you pushed back down the hill and we went through the rocks to the left and surprised you from behind, I could just tell we outplayed you but sure enough, the destros went off and it just burned us to the ground as we had no defense for it aside from 1 barrier and a nova that was negated.
This blatant disrespect for fellow PvPers on a server you know damn well doesnt condone or play like that is why threads like this exist:
https://forums.elderscrollsonline.com/en/discussion/382660/the-current-destro-pain-train-meta-needs-to-die
And mark my words, ZOS is looking into this abusive gameplay strategy. Enjoy it while it lasts, clearly.
At one point (and this was NOT [snip - name and shame] but another AD group) there was about 15 AD that was doing the same thing on the third floor of the Ash gate (opposite of where [snip - name and shame] was as they were at the Chalman gate) and they set a camp on the top of the gate and get this: would rather fire siege down on us than engage us in the open field!!!
unbelievable. I never in my life have seen what I saw tonight. I literally parked my group on the ground i nthe middle of the field and we stood there waiting for them to engage us and they set up siege and fired down on us. This is Vivec competitiveness?
Oh yeah and lets not forget the DC Tri Keep AP farm attempt. Im glad ya'll thought better of it and abandoned Glade. Better late than never.
I implore you, the next time you decide "hey lets go to Shor tonight!" please be considerate of our ecosystem. What I saw tonight was a guild visiting, and treating the entire server with immense disrespect akin to being a guest at someone's house and leaving trash everywhere, not flushing the toilet after a number 2, etc.
Again, I am putting this on the table and not trying to start a blood feud. It wasnt anger, it was true and genuine disappointment. Your guild has a legacy, whether you want it or not, please represent yourselves better.
The first rule of destro spam blob guilds, denial.
I think the point you are missing is that most people don't want to run builds to counter destro/negate trains, because they just dislike the playstyle. That's the kind of play style that is a hallmark of Vivec, while Shor is more or less a refuge for people who want more casual fights. Some groups prefer to hash it out in fights that have more single abilities than massive AOEs.
To each his own, but every time I have been in Shor with a proper compositioned group (usually because of Vivec queues and lag) the map fell dead pretty quick because the people we were fighting weren't interested or equipped to deal with us, and we weren't interest in PvDooring more than like 15 minutes.
It's just a bit out of place to come in a low pop campaign where people go *because it is low pop* with an organized, experienced and exclusive 12+ people raid. It's not just a matter of git gud.
Makes me think of Kyne recently when 5 of us would be defending Ash at like 6 am against like 30 ADs and we would have 2 coldfire ballistas on us, plus a coldfire treb. Like.... just chill once in a while.
Well, Gabe maybe if you hadn't teased and taunted them with Litterbox Barbie they wouldn't have cold fired us!!I think the point you are missing is that most people don't want to run builds to counter destro/negate trains, because they just dislike the playstyle. That's the kind of play style that is a hallmark of Vivec, while Shor is more or less a refuge for people who want more casual fights. Some groups prefer to hash it out in fights that have more single abilities than massive AOEs.
To each his own, but every time I have been in Shor with a proper compositioned group (usually because of Vivec queues and lag) the map fell dead pretty quick because the people we were fighting weren't interested or equipped to deal with us, and we weren't interest in PvDooring more than like 15 minutes.
It's just a bit out of place to come in a low pop campaign where people go *because it is low pop* with an organized, experienced and exclusive 12+ people raid. It's not just a matter of git gud.
Makes me think of Kyne recently when 5 of us would be defending Ash at like 6 am against like 30 ADs and we would have 2 coldfire ballistas on us, plus a coldfire treb. Like.... just chill once in a while.
Let's be honest, you want squishy AD that you can treat as speed bumps.
I hate to be the bearer of bad news (not really) but you 'guild sneak attack'
"... we went through the rocks to the left and surprised you from behind, I could just tell we outplayed you ..."
was anything but a surprise. You were spotted on that attempt. Specifically by me, sent over there as the raid lead had a hunch. There was no being 'outplayed'.
PenguinInACan wrote: »Maybe instead of venting on the forums and bashing guilds
Drakkdjinn wrote: »BUT P.S here mate -- Shor ain't yo' house, we poop where we please.
PenguinInACan wrote: »We try and be very cognizant of map effectiveness as we don't home the server and don't want to mess with campaign balance, but when I get teabagged at an AD home keep by a 27 man EP group when there are only 2 people in my group because it's still early, you better be sure I'm going to be prepared to make that zerg melt the next time I see them and I actually have 8-12 people.
Wait you mean people don’t enjoy light attacking till destro ult and negates are up? But how else does one do the outplaying? I’m certainly not about to use 10 different abilities on 2 bars if that’s what people are angling at.