zParallaxz wrote: »Lol how is this thread still alive. People ain’t even complaining about the new sorc combo of curse, endless fury, meteor, rune prision, and frag combo. But nah you guys are right, this combo of a non class based ult combined with a skill that hits between 3-7k on a normal resis person is insanely overwhelming.
Brutusmax1mus wrote: »It hits harder than my db
zParallaxz wrote: »Brutusmax1mus wrote: »It hits harder than my db
You got more problems than a warden bud, rethink your build.
zParallaxz wrote: »Brutusmax1mus wrote: »It hits harder than my db
You got more problems than a warden bud, rethink your build.
I don’t think you’re understanding what he’s saying.
For the same character with the same stats and buffs, a sub assault will hit harder than the burst portion of a DB because sub has a higher dmg modifier.
Even hits harder if the sub hits first.
The warden heal/ regen kit consists of 4-5 skills (and tree ult)Metemsycosis wrote: »I can't believe it's this ability people complain about, rather than the fact warden's survivability/ult gen/speed is a much greater issue. Also it is the animation canceled dbos + execute that makes the combo hard to disrupt.
There are so many combos like this in the game tho ...
Not that my experience is total or anything but I experimented with something as simple as offensive set with divines vs defensive set with impenetrable traits. Pretty clear difference in damage taken. Just saying that while sa might be over performing it can be defended against.
zParallaxz wrote: »Lol how is this thread still alive. People ain’t even complaining about the new sorc combo of curse, endless fury, meteor, rune prision, and frag combo. But nah you guys are right, this combo of a non class based ult combined with a skill that hits between 3-7k on a normal resis person is insanely overwhelming.
zParallaxz wrote: »Brutusmax1mus wrote: »It hits harder than my db
You got more problems than a warden bud, rethink your build.
I don’t think you’re understanding what he’s saying.
For the same character with the same stats and buffs, a sub assault will hit harder than the burst portion of a DB because sub has a higher dmg modifier.
Even hits harder if the sub hits first.
Not overwhelming. But it is overperforming.zParallaxz wrote: »Lol how is this thread still alive. People ain’t even complaining about the new sorc combo of curse, endless fury, meteor, rune prision, and frag combo. But nah you guys are right, this combo of a non class based ult combined with a skill that hits between 3-7k on a normal resis person is insanely overwhelming.
More so on PC than console. I know you console guys have trouble aiming your beetles with the joysticks and the lag and whatnot
deepseamk20b14_ESO wrote: »Let’s all be honest here. Any class can do this type of burst setup. An Stamblade can cloak, HA, SA, IC, KB with animation canceling and kill someone in a second and a half. A mage blade will hit with a 13k assassins will and impale. A DK will whip or wrecking blow, leap, executioner, all canceled animation and dead in a second and a half or less. Templar spams Jabs until dawn breaker is up, use it, then radiant. A sorc will have curse on you, mages fury, and procced frags, and as you hit low HP mages fury’s second effect occurs to execute.
Literally all the above combos can kill someone in 1.5 seconds. But let me rephrase that...any of the above combos will kill a MEDIUM armor wearer in 1.5 seconds. There’s the issue.
All these heavy armor super tank builds that are running around these days can have damn near all the above happen at the same time and if someone wasn’t clever enough to CC them they block through it and laugh (slightly exaggerating here lol). You wear medium? You’re in a world of hurt. Now don’t get me wrong. I wear medium and do more than fine. But I have to work twice as hard to survive and no matter what, when a persons timing is just right they can melt me or anyone else wearing medium in a second because there is no counter play as the majority of the above combos have at least one or two huge damage attacks that are undodgable. Personally, I hold block and usually survive. But like I said, there are plenty of times where everything is going fine and above 90% HP then suddenly dead and it’s like “wtf just happened” and it all took place in one second, even faster than the break free animation trying to get away and heal.
People over exaggerate saying taking away major evasion from people in 5 heavy will some how be a huge nerf to these super tanks but that’s a load of crap. It will slightly help and maybe force some people to choose between forward momentum and rally if they want to remove snares, but overall these people are already so spec’d into block cost reduction they don’t need to evade anything.
Call me salty all you want, but heavy out performs medium. Light out performs medium. Keeping shuffle to just medium armor is not a buff to medium armor. If anything, wearing 5 or more medium dodge roll fatigue should be reduced by 50% and if you receive AoE damage while dodging the damage is reduced by 50%. NB no longer gets the 30% stamina recovery bonus and cost for everything has been increased in general so the ancient infinite dodge rollers would never be as bad as they were in the past. Honestly, shuffles snare immunity to give a flat 6 seconds of snare removal if 5 or more medium is worn. It’s expensive as it is so don’t think people will just spam it endlessly.
That’s my 2 cents.
deepseamk20b14_ESO wrote: »Let’s all be honest here. Any class can do this type of burst setup. An Stamblade can cloak, HA, SA, IC, KB with animation canceling and kill someone in a second and a half. A mage blade will hit with a 13k assassins will and impale. A DK will whip or wrecking blow, leap, executioner, all canceled animation and dead in a second and a half or less. Templar spams Jabs until dawn breaker is up, use it, then radiant. A sorc will have curse on you, mages fury, and procced frags, and as you hit low HP mages fury’s second effect occurs to execute.
Literally all the above combos can kill someone in 1.5 seconds. But let me rephrase that...any of the above combos will kill a MEDIUM armor wearer in 1.5 seconds. There’s the issue.
All these heavy armor super tank builds that are running around these days can have damn near all the above happen at the same time and if someone wasn’t clever enough to CC them they block through it and laugh (slightly exaggerating here lol). You wear medium? You’re in a world of hurt. Now don’t get me wrong. I wear medium and do more than fine. But I have to work twice as hard to survive and no matter what, when a persons timing is just right they can melt me or anyone else wearing medium in a second because there is no counter play as the majority of the above combos have at least one or two huge damage attacks that are undodgable. Personally, I hold block and usually survive. But like I said, there are plenty of times where everything is going fine and above 90% HP then suddenly dead and it’s like “wtf just happened” and it all took place in one second, even faster than the break free animation trying to get away and heal.
People over exaggerate saying taking away major evasion from people in 5 heavy will some how be a huge nerf to these super tanks but that’s a load of crap. It will slightly help and maybe force some people to choose between forward momentum and rally if they want to remove snares, but overall these people are already so spec’d into block cost reduction they don’t need to evade anything.
Call me salty all you want, but heavy out performs medium. Light out performs medium. Keeping shuffle to just medium armor is not a buff to medium armor. If anything, wearing 5 or more medium dodge roll fatigue should be reduced by 50% and if you receive AoE damage while dodging the damage is reduced by 50%. NB no longer gets the 30% stamina recovery bonus and cost for everything has been increased in general so the ancient infinite dodge rollers would never be as bad as they were in the past. Honestly, shuffles snare immunity to give a flat 6 seconds of snare removal if 5 or more medium is worn. It’s expensive as it is so don’t think people will just spam it endlessly.
That’s my 2 cents.
I dont feel that heavy over performs medium at this point .... If it did not give me a magicka tic every 4 to 5 secs of 500 I would drop it very quickly... But I also run Brass Medium which out perform all my heavy armor setups in most situations...
Brass/ Bloodspawn Medium basically puts me at 30k Resists with major evade that is 47% mitigation + 15% evade mitigation which is actually more then 15% because of the way it works....
Seventh/Bloodspawn combo is around 27K Resists that around 44% mitigation straight up ... after that you stand there and take the punishment ... This is not out performing BRASS in Medium
Yes I get 500 to 600 stam back every 4 secs ... however Vigor cost almost 4k that 400stam less in medium... when you add up all the cost reduction it comes out ahead... Roll dodge reduction, Sprint reduction and speed.... Also increased regeneration that on my build is about 150 ... that about 300 every 4 secs .... Last night I ran heavy so I can get magicka back but when I run Brass Im just as tanky honestly and Im more versitile ... Tonight I might run Medium
If I was a straight up block bot then yes I would run Heavy with block reduction .... However I like to kill people and to kill a good person in heavy with a slow two hander you need some weapon damage on demand .... Whit my Brass set up Im right at 4.1 k WD with the resource bonus on the front end of my attack... Seventh is 3.7 to 3.8 range but has the oportunity to go higher ... I run 4 sets in PVP and one of them is medium ...
If seventh or heavy outdamages medium then you would see PVP'er flocking to the Seventh setup... You dont because it doesnt outperform medium
Ragnarock41 wrote: »
Ragnarock41 wrote: »
First, I dont think that is the problem.
Second, I didn't say it would, but the statement holds true.
Jjitsuboy98 wrote: »Not overwhelming. But it is overperforming.zParallaxz wrote: »Lol how is this thread still alive. People ain’t even complaining about the new sorc combo of curse, endless fury, meteor, rune prision, and frag combo. But nah you guys are right, this combo of a non class based ult combined with a skill that hits between 3-7k on a normal resis person is insanely overwhelming.
More so on PC than console. I know you console guys have trouble aiming your beetles with the joysticks and the lag and whatnot
That's why I run stampede. Makes it easier with the snare .
Ragnarock41 wrote: »
Ragnarock41 wrote: »Ragnarock41 wrote: »
First, I dont think that is the problem.
Second, I didn't say it would, but the statement holds true.
when sub assault hits just as hard as dawnbreaker initial hit, I think its obvious which one deserves a nerf.
And when a class is MASTER of all trades, it calls for a big nerf hammer.
I don't see a single warden running around as DPS in end game PVE? They're all healers with the occasional tank. I don't believe that makes them anything close to being a master of all trades.Ragnarock41 wrote: »Ragnarock41 wrote: »
First, I dont think that is the problem.
Second, I didn't say it would, but the statement holds true.
when sub assault hits just as hard as dawnbreaker initial hit, I think its obvious which one deserves a nerf.
And when a class is MASTER of all trades, it calls for a big nerf hammer.
To add to that, DK's still outperform them as tanks and templars as healers in PVP (yes, warden can do both very good, but they are not the best for those roles)
He didn’t read the initial post. None of his ideas would work - all of them would get him one rounded since none of them involve blocking
He didn’t read the initial post. None of his ideas would work - all of them would get him one rounded since none of them involve blocking
Are you a moron? Sub assault cannot be blocked, that is one of the worst things to do vs sub assault and DbS combo.
He didn’t read the initial post. None of his ideas would work - all of them would get him one rounded since none of them involve blocking
Are you a moron? Sub assault cannot be blocked, that is one of the worst things to do vs sub assault and DbS combo.
Ragnarock41 wrote: »
He didn’t read the initial post. None of his ideas would work - all of them would get him one rounded since none of them involve blocking
Are you a moron? Sub assault cannot be blocked, that is one of the worst things to do vs sub assault and DbS combo.
sub assault is unblockable, but the rest of the combo is blockable, and sub assault alone won't kill you , so blocking is a solid strategy, unless you're glass cannon.
Ragnarock41 wrote: »
He didn’t read the initial post. None of his ideas would work - all of them would get him one rounded since none of them involve blocking
Are you a moron? Sub assault cannot be blocked, that is one of the worst things to do vs sub assault and DbS combo.
sub assault is unblockable, but the rest of the combo is blockable, and sub assault alone won't kill you , so blocking is a solid strategy, unless you're glass cannon.
On my stam warden if you are less than 30k health with any armor type you're dead if you block my sub assault+DB. I will time it when 1 you dont have CC immunity and my ult is up, and 2 both my dots are already on you (poison inj + rending). Then I can just spam light attack weave and execute and you're dead. Vs nightblades I make sure I have my pot also available so I can pull you out of stealth and spam light attack + execute. I do have a very unique build though most stam wardens dont have a snare and thus you can get out of their execute phase. Plus im only gonna use that combo if you're less than 30-35k to begin with, if you're 40K+ im just gonna bird of prey and shuffle right past you lol.
He didn’t read the initial post. None of his ideas would work - all of them would get him one rounded since none of them involve blocking
Not if you are close enough and dodge at the right time. You would be suprised how many stam wardens in particular you can fool by dodge rolling toward them and landing behind them. They all ways wiff the DbS and every once in a while you may get hit by sub assault when behind but one vigor or heal later and you're good.