Fur_like_snow wrote: »That sinking feeling you get when you find a class/weapon combo you really enjoy just to see a 12 page thread calling for nerfs. smh
looolFur_like_snow wrote: »That sinking feeling you get when you find a class/weapon combo you really enjoy just to see a 12 page thread calling for nerfs. smh
Don't worry about it. Out of 12 pages only 3 people have complained about it so I don't think they will be nerfing such an easily avoidable, highly telegraphed, delayed skill any time soon.
Some people just need to learn to adapt their play styles like the rest of us have and then they will realize the skill is far from being op and very easy to counter.
I’d rather see buffs to the other classes... Stam DK for instance.
BroanBeast1215 wrote: »looolFur_like_snow wrote: »That sinking feeling you get when you find a class/weapon combo you really enjoy just to see a 12 page thread calling for nerfs. smh
Don't worry about it. Out of 12 pages only 3 people have complained about it so I don't think they will be nerfing such an easily avoidable, highly telegraphed, delayed skill any time soon.
Some people just need to learn to adapt their play styles like the rest of us have and then they will realize the skill is far from being op and very easy to counter.
except when you're in a bg and 4 wardens time their Sub assaults and DBOSs'
BroanBeast1215 wrote: »looolFur_like_snow wrote: »That sinking feeling you get when you find a class/weapon combo you really enjoy just to see a 12 page thread calling for nerfs. smh
Don't worry about it. Out of 12 pages only 3 people have complained about it so I don't think they will be nerfing such an easily avoidable, highly telegraphed, delayed skill any time soon.
Some people just need to learn to adapt their play styles like the rest of us have and then they will realize the skill is far from being op and very easy to counter.
except when you're in a bg and 4 wardens time their Sub assaults and DBOSs'
Sorry, but you don't nerf a skill just because it takes 4 players that are also using ults to kill you with it. 4 players using dbos with heavy attacks would also kill you too.
So should we nerf heavy attacks? Nerf combos? Or nerf a skill that is unable to kill anybody by itself.
Or learn to adapt and accept that sometimes you will lose to a better player or a group of players.
BroanBeast1215 wrote: »BroanBeast1215 wrote: »looolFur_like_snow wrote: »That sinking feeling you get when you find a class/weapon combo you really enjoy just to see a 12 page thread calling for nerfs. smh
Don't worry about it. Out of 12 pages only 3 people have complained about it so I don't think they will be nerfing such an easily avoidable, highly telegraphed, delayed skill any time soon.
Some people just need to learn to adapt their play styles like the rest of us have and then they will realize the skill is far from being op and very easy to counter.
except when you're in a bg and 4 wardens time their Sub assaults and DBOSs'
Sorry, but you don't nerf a skill just because it takes 4 players that are also using ults to kill you with it. 4 players using dbos with heavy attacks would also kill you too.
So should we nerf heavy attacks? Nerf combos? Or nerf a skill that is unable to kill anybody by itself.
Or learn to adapt and accept that sometimes you will lose to a better player or a group of players.
Smh lol my post was referring to your claim that the combo is easily avoided but with a bg team full of wardens hitting it around the same time, there's 0 chance you don't get at least one hitting you.
the problem itself does not stem from heavy attacks/dawnbreaker/or sub assault. it comes from the fact that you can time sub/stampede/DBoS/Reverse slice all to hit at one time and its absolutely game breaking.
go ahead and ignore the second part of my original post too.
BroanBeast1215 wrote: »BroanBeast1215 wrote: »looolFur_like_snow wrote: »That sinking feeling you get when you find a class/weapon combo you really enjoy just to see a 12 page thread calling for nerfs. smh
Don't worry about it. Out of 12 pages only 3 people have complained about it so I don't think they will be nerfing such an easily avoidable, highly telegraphed, delayed skill any time soon.
Some people just need to learn to adapt their play styles like the rest of us have and then they will realize the skill is far from being op and very easy to counter.
except when you're in a bg and 4 wardens time their Sub assaults and DBOSs'
Sorry, but you don't nerf a skill just because it takes 4 players that are also using ults to kill you with it. 4 players using dbos with heavy attacks would also kill you too.
So should we nerf heavy attacks? Nerf combos? Or nerf a skill that is unable to kill anybody by itself.
Or learn to adapt and accept that sometimes you will lose to a better player or a group of players.
Smh lol my post was referring to your claim that the combo is easily avoided but with a bg team full of wardens hitting it around the same time, there's 0 chance you don't get at least one hitting you.
the problem itself does not stem from heavy attacks/dawnbreaker/or sub assault. it comes from the fact that you can time sub/stampede/DBoS/Reverse slice all to hit at one time and its absolutely game breaking.
go ahead and ignore the second part of my original post too.
All Stam DK needs to come back is for DBoS to get the nerf hammer, which would instantly boost the DK’s take flight back to “epic” status. As is, it’s only marginally better than DBoS.Waffennacht wrote: »I don't think you understand how ZoS works, yes you'll get warden nerfed, but your Stam DK ain't coming back lmfao
Is this skill supposed to ignoreLOS? And yes it hits too hard
All Stam DK needs to come back is for DBoS to get the nerf hammer, which would instantly boost the DK’s take flight back to “epic” status. As is, it’s only marginally better than DBoS.
Oh and hey, a DBoS nerf would also hit wardens really hard too and ruin the combo I was complaining about in OP.
And it is an overused ultimate for Stam toons for sure... ZOS loves nerfing those.
Waffennacht wrote: »but your Stam DK ain't coming back lmfao
All Stam DK needs to come back is for DBoS to get the nerf hammer, which would instantly boost the DK’s take flight back to “epic” status. As is, it’s only marginally better than DBoS.
Oh and hey, a DBoS nerf would also hit wardens really hard too and ruin the combo I was complaining about in OP.
And it is an overused ultimate for Stam toons for sure... ZOS loves nerfing those.
Gotta be a joke post. But in the event that you’re serious, the reason dbos is overused is precisely because ultimate options are so limited for stam builds. Why it was changed to stam in the first place. Also, stam dk is not bad by any means. Watch lowpolicy in action if you need an example of how the class looks in competent hands. Stam dk just lacks flavor.
It's getting ridiculous. We're seeing more and more of it.
Too many people running one-round KO stam warden builds. And they all run the same thing... stampede, dawnbreaker, beetles, and reverse slice.
Subterranean assault needs to be a 1s channel like dark flare currently is. Giving that much burst to an ability that doesn't do its damage on the global cooldown (and stun and fracture) is just a bad idea. But to give it to the class with the best pvp healing and the best pvp sustain is absurd.
Ive been posting here for over a year.. never made a QQ post.
And for those who say "Oh its telegraphed, learn to play!" yeah, the bad wardens do that. I'm talking about the good ones that activate beetles and pop an immov pot out of range, then stampede on top of you right before beetles triggers. unless youre running javelin on templar there is 0 counterplay other than dodgerolling the stampede...
Oh yeah and they have major heroism through shimmering shield, so they can do this about every 15s...
It blows my mind that this ability hasn't been nerfed yet. And thats not even factoring in the whole "ignore the Z axis" element of it. Always fun to be playing BGs in arcane university and get dropped by a beetle being cast by someone two floors above you.
Here's a pic.... but lets not pretend you don't know exactly what im talking about. Just watch kodi's stream for 10min.
its a combo that kills most players in about 1.1s (not counting the stampede travel time). Thats ridiculous.
Everyone who doesn't already have one is making a stam warden on the 2x XP event next week.
EDIT: and in case you cant tell, that is in no CP battlegrounds. Its even worse in CP.
It's getting ridiculous. We're seeing more and more of it.
Too many people running one-round KO stam warden builds. And they all run the same thing... stampede, dawnbreaker, beetles, and reverse slice.
Subterranean assault needs to be a 1s channel like dark flare currently is. Giving that much burst to an ability that doesn't do its damage on the global cooldown (and stun and fracture) is just a bad idea. But to give it to the class with the best pvp healing and the best pvp sustain is absurd.
Ive been posting here for over a year.. never made a QQ post.
And for those who say "Oh its telegraphed, learn to play!" yeah, the bad wardens do that. I'm talking about the good ones that activate beetles and pop an immov pot out of range, then stampede on top of you right before beetles triggers. unless youre running javelin on templar there is 0 counterplay other than dodgerolling the stampede...
Oh yeah and they have major heroism through shimmering shield, so they can do this about every 15s...
It blows my mind that this ability hasn't been nerfed yet. And thats not even factoring in the whole "ignore the Z axis" element of it. Always fun to be playing BGs in arcane university and get dropped by a beetle being cast by someone two floors above you.
Here's a pic.... but lets not pretend you don't know exactly what im talking about. Just watch kodi's stream for 10min.
its a combo that kills most players in about 1.1s (not counting the stampede travel time). Thats ridiculous.
Everyone who doesn't already have one is making a stam warden on the 2x XP event next week.
EDIT: and in case you cant tell, that is in no CP battlegrounds. Its even worse in CP.
well first of all there is no stun on sub. assault. 2nd its super easy to avoid. 3rd a stamden who runs stampede over d swing is a noob cos you can literally just walk forward when they charge you and you will avoid both attacks without spending anything. the skill is actually very balanced considering how hard it is to hit vs a good player that knows how to move and bad players who cant avoid it for whatever reason arent a factor at all when it comes to balance. wardens have weaknesses. the class is just still relatively new and the vast majority of palyers are extremely slow learners and havent adepted yet. if you wanna complain about them anyway then atleast complain about the only thing that is actually overperforming. shimmering shield! id be ok if the major heroism duration would be cut into half but given the fact how much this game favors brainless zerglings nowadays im perfectly ok with the ability as it is atm as some1 who plays solo all the time. btw the only thing wardens have that other classes dont have healing wise is bond with nature which isnt a big heal to begin with. everyone can have f. momentum/rally, vigor and most classes have access to major mending and a burst heal or a similar powerful mechanic such as crit surge. the only ones that dont are NB´s and they get cloak instead which forces crit heals on vigor.
bottomline: warden is basically balanced. ppl just need to learn how to play vs them just like they learned how to play vs all other classes. maybe slightly better solo/small scale than most except NB but way worse in groups than basically anything else.
It's getting ridiculous. We're seeing more and more of it.
Too many people running one-round KO stam warden builds. And they all run the same thing... stampede, dawnbreaker, beetles, and reverse slice.
Subterranean assault needs to be a 1s channel like dark flare currently is. Giving that much burst to an ability that doesn't do its damage on the global cooldown (and stun and fracture) is just a bad idea. But to give it to the class with the best pvp healing and the best pvp sustain is absurd.
Ive been posting here for over a year.. never made a QQ post.
And for those who say "Oh its telegraphed, learn to play!" yeah, the bad wardens do that. I'm talking about the good ones that activate beetles and pop an immov pot out of range, then stampede on top of you right before beetles triggers. unless youre running javelin on templar there is 0 counterplay other than dodgerolling the stampede...
Oh yeah and they have major heroism through shimmering shield, so they can do this about every 15s...
It blows my mind that this ability hasn't been nerfed yet. And thats not even factoring in the whole "ignore the Z axis" element of it. Always fun to be playing BGs in arcane university and get dropped by a beetle being cast by someone two floors above you.
Here's a pic.... but lets not pretend you don't know exactly what im talking about. Just watch kodi's stream for 10min.
its a combo that kills most players in about 1.1s (not counting the stampede travel time). Thats ridiculous.
Everyone who doesn't already have one is making a stam warden on the 2x XP event next week.
EDIT: and in case you cant tell, that is in no CP battlegrounds. Its even worse in CP.
well first of all there is no stun on sub. assault. 2nd its super easy to avoid. 3rd a stamden who runs stampede over d swing is a noob cos you can literally just walk forward when they charge you and you will avoid both attacks without spending anything. the skill is actually very balanced considering how hard it is to hit vs a good player that knows how to move and bad players who cant avoid it for whatever reason arent a factor at all when it comes to balance. wardens have weaknesses. the class is just still relatively new and the vast majority of palyers are extremely slow learners and havent adepted yet. if you wanna complain about them anyway then atleast complain about the only thing that is actually overperforming. shimmering shield! id be ok if the major heroism duration would be cut into half but given the fact how much this game favors brainless zerglings nowadays im perfectly ok with the ability as it is atm as some1 who plays solo all the time. btw the only thing wardens have that other classes dont have healing wise is bond with nature which isnt a big heal to begin with. everyone can have f. momentum/rally, vigor and most classes have access to major mending and a burst heal or a similar powerful mechanic such as crit surge. the only ones that dont are NB´s and they get cloak instead which forces crit heals on vigor.
bottomline: warden is basically balanced. ppl just need to learn how to play vs them just like they learned how to play vs all other classes. maybe slightly better solo/small scale than most except NB but way worse in groups than basically anything else.
Translation: Don’t take away my shiny new toy please, I have so much fun stomping others with it.
It's getting ridiculous. We're seeing more and more of it.
Too many people running one-round KO stam warden builds. And they all run the same thing... stampede, dawnbreaker, beetles, and reverse slice.
Subterranean assault needs to be a 1s channel like dark flare currently is. Giving that much burst to an ability that doesn't do its damage on the global cooldown (and stun and fracture) is just a bad idea. But to give it to the class with the best pvp healing and the best pvp sustain is absurd.
Ive been posting here for over a year.. never made a QQ post.
And for those who say "Oh its telegraphed, learn to play!" yeah, the bad wardens do that. I'm talking about the good ones that activate beetles and pop an immov pot out of range, then stampede on top of you right before beetles triggers. unless youre running javelin on templar there is 0 counterplay other than dodgerolling the stampede...
Oh yeah and they have major heroism through shimmering shield, so they can do this about every 15s...
It blows my mind that this ability hasn't been nerfed yet. And thats not even factoring in the whole "ignore the Z axis" element of it. Always fun to be playing BGs in arcane university and get dropped by a beetle being cast by someone two floors above you.
Here's a pic.... but lets not pretend you don't know exactly what im talking about. Just watch kodi's stream for 10min.
its a combo that kills most players in about 1.1s (not counting the stampede travel time). Thats ridiculous.
Everyone who doesn't already have one is making a stam warden on the 2x XP event next week.
EDIT: and in case you cant tell, that is in no CP battlegrounds. Its even worse in CP.
well first of all there is no stun on sub. assault. 2nd its super easy to avoid. 3rd a stamden who runs stampede over d swing is a noob cos you can literally just walk forward when they charge you and you will avoid both attacks without spending anything. the skill is actually very balanced considering how hard it is to hit vs a good player that knows how to move and bad players who cant avoid it for whatever reason arent a factor at all when it comes to balance. wardens have weaknesses. the class is just still relatively new and the vast majority of palyers are extremely slow learners and havent adepted yet. if you wanna complain about them anyway then atleast complain about the only thing that is actually overperforming. shimmering shield! id be ok if the major heroism duration would be cut into half but given the fact how much this game favors brainless zerglings nowadays im perfectly ok with the ability as it is atm as some1 who plays solo all the time. btw the only thing wardens have that other classes dont have healing wise is bond with nature which isnt a big heal to begin with. everyone can have f. momentum/rally, vigor and most classes have access to major mending and a burst heal or a similar powerful mechanic such as crit surge. the only ones that dont are NB´s and they get cloak instead which forces crit heals on vigor.
bottomline: warden is basically balanced. ppl just need to learn how to play vs them just like they learned how to play vs all other classes. maybe slightly better solo/small scale than most except NB but way worse in groups than basically anything else.
Translation: Don’t take away my shiny new toy please, I have so much fun stomping others with it.
sry cant take an AD player from PC/EU serious at all so ill just leave it at that instead of dignifying that BS with an actual response
All Stam DK needs to come back is for DBoS to get the nerf hammer, which would instantly boost the DK’s take flight back to “epic” status. As is, it’s only marginally better than DBoS.
Oh and hey, a DBoS nerf would also hit wardens really hard too and ruin the combo I was complaining about in OP.
And it is an overused ultimate for Stam toons for sure... ZOS loves nerfing those.
Gotta be a joke post. But in the event that you’re serious, the reason dbos is overused is precisely because ultimate options are so limited for stam builds. Why it was changed to stam in the first place. Also, stam dk is not bad by any means. Watch lowpolicy in action if you need an example of how the class looks in competent hands. Stam dk just lacks flavor.
Ragnarock41 wrote: »
Not overwhelming. But it is overperforming.zParallaxz wrote: »Lol how is this thread still alive. People ain’t even complaining about the new sorc combo of curse, endless fury, meteor, rune prision, and frag combo. But nah you guys are right, this combo of a non class based ult combined with a skill that hits between 3-7k on a normal resis person is insanely overwhelming.
Waffennacht wrote: »I don't think you understand how ZoS works, yes you'll get warden nerfed, but your Stam DK ain't coming back lmfao
Ragnarock41 wrote: »Waffennacht wrote: »I don't think you understand how ZoS works, yes you'll get warden nerfed, but your Stam DK ain't coming back lmfao
I don't like your pointless bias for wardens, but at the same time I think you are very correct here.
StamDK isn't coming back.
heavy armor meta is dying,
blockcast gets very heavy nerfs,
defile meta keeps getting buffed. (which is like %70 healing debuff and it is a total DK killer)
and ZOS just keeps ignoring the stamDK community, and expects ''constructive criticism'' from people they ignored for 8+ months.
All the signs are telling this.
@Thogard , you know whats funny? when the carebears call us pvp players ''crybabies'', they are very correct.
Whoever cries the loudest gets what they want. We didn't see those nerfs because of some ''constructive criticism'' about why it should be nerfed, but some dummies crying about it all over the place, and youtubers&streamers farming clicks with titles like ''Totally broken stamDK build'', in which they pop a lingering hp pot+troll king, and show it like its the class itself.