That will bring more people into BG's. Some people like to theorycraft builds and CP brings more depth to it, that is why i prefer CP pvp. I will definitely play more BG's next patch.
That will bring more people into BG's. Some people like to theorycraft builds and CP brings more depth to it, that is why i prefer CP pvp. I will definitely play more BG's next patch.
I strongly disagree - this introduces a ridiculous power gap between high/low CP players, and there is FAR less depth to theory crafting as the CP system severely limits what item sets are viable and makes hybridization less potent. And how about those unkillable build shenanigans?? ZOS is off their damned rocker with this change...
Ihatenightblades wrote: »
Ihatenightblades wrote: »That will bring more people into BG's. Some people like to theorycraft builds and CP brings more depth to it, that is why i prefer CP pvp. I will definitely play more BG's next patch.
I strongly disagree - this introduces a ridiculous power gap between high/low CP players, and there is FAR less depth to theory crafting as the CP system severely limits what item sets are viable and makes hybridization less potent. And how about those unkillable build shenanigans?? ZOS is off their damned rocker with this change...
L2P or grind CP like everybody else does. This game has atleast another healthy 2-3 years you can easily get to cp 700 within 6 months.
Plus what can you possibly enjoy in this game with no cp?
You got 1 non cp campaign in cyrodil and you HAD non cp bg.
If thats what brings you to this game you should player another game or level up and enjoy the whole thing.
Ihatenightblades wrote: »
What's wrong with having no cp? Players might like the balance in no cp better.Ihatenightblades wrote: »That will bring more people into BG's. Some people like to theorycraft builds and CP brings more depth to it, that is why i prefer CP pvp. I will definitely play more BG's next patch.
I strongly disagree - this introduces a ridiculous power gap between high/low CP players, and there is FAR less depth to theory crafting as the CP system severely limits what item sets are viable and makes hybridization less potent. And how about those unkillable build shenanigans?? ZOS is off their damned rocker with this change...
L2P or grind CP like everybody else does. This game has atleast another healthy 2-3 years you can easily get to cp 700 within 6 months.
Plus what can you possibly enjoy in this game with no cp?
You got 1 non cp campaign in cyrodil and you HAD non cp bg.
If thats what brings you to this game you should player another game or level up and enjoy the whole thing.
And to that, many prefer no cp because they do not like ppl who have played longer to have a advantage over them and you shouldn't have to grind 600 cps to be on a even playing field. Lower cps can que if they want for for but those that like no cp shouldn't be forced into cps. You asked how we can enjoy no cp? Unkillabe builds and low cp teamates are no fun in cp. By telling us we shouldn't have an optional no cp bg we are forcing low cps to be farmed by you but im sure you wouldnt mind.
Ihatenightblades wrote: »Ihatenightblades wrote: »
What's wrong with having no cp? Players might like the balance in no cp better.Ihatenightblades wrote: »That will bring more people into BG's. Some people like to theorycraft builds and CP brings more depth to it, that is why i prefer CP pvp. I will definitely play more BG's next patch.
I strongly disagree - this introduces a ridiculous power gap between high/low CP players, and there is FAR less depth to theory crafting as the CP system severely limits what item sets are viable and makes hybridization less potent. And how about those unkillable build shenanigans?? ZOS is off their damned rocker with this change...
L2P or grind CP like everybody else does. This game has atleast another healthy 2-3 years you can easily get to cp 700 within 6 months.
Plus what can you possibly enjoy in this game with no cp?
You got 1 non cp campaign in cyrodil and you HAD non cp bg.
If thats what brings you to this game you should player another game or level up and enjoy the whole thing.
And to that, many prefer no cp because they do not like ppl who have played longer to have a advantage over them and you shouldn't have to grind 600 cps to be on a even playing field. Lower cps can que if they want for for but those that like no cp shouldn't be forced into cps. You asked how we can enjoy no cp? Unkillabe builds and low cp teamates are no fun in cp. By telling us we shouldn't have an optional no cp bg we are forcing low cps to be farmed by you but im sure you wouldnt mind.
Like i said there is only one area in this whole game that forces non cp on you and thats a non cp campaign
If thats not enough for you move to another game its simple. Are you really gonna miss non cp Bg that much?
Ihatenightblades wrote: »That will bring more people into BG's. Some people like to theorycraft builds and CP brings more depth to it, that is why i prefer CP pvp. I will definitely play more BG's next patch.
I strongly disagree - this introduces a ridiculous power gap between high/low CP players, and there is FAR less depth to theory crafting as the CP system severely limits what item sets are viable and makes hybridization less potent. And how about those unkillable build shenanigans?? ZOS is off their damned rocker with this change...
L2P or grind CP like everybody else does. This game has atleast another healthy 2-3 years you can easily get to cp 700 within 6 months.
Plus what can you possibly enjoy in this game with no cp?
You got 1 non cp campaign in cyrodil and you HAD non cp bg.
If thats what brings you to this game you should player another game or level up and enjoy the whole thing.
The biggest problem with ESO PvP is Damage. Damage isn't high enough in most cases—and it's most definitely not consistent enough. BGs should have a 25k health cap, and disable the use of Heavy Armor. Those two changes would really go a long way towards providing fast-paced gameplay where it's more about dealing & avoding damage, and less about absorbing/healing through damage. I'd even say nerf impen & impreg as well—maybe hardcap crit resist in BGs to 1500.
Ihatenightblades wrote: »Ihatenightblades wrote: »
What's wrong with having no cp? Players might like the balance in no cp better.Ihatenightblades wrote: »That will bring more people into BG's. Some people like to theorycraft builds and CP brings more depth to it, that is why i prefer CP pvp. I will definitely play more BG's next patch.
I strongly disagree - this introduces a ridiculous power gap between high/low CP players, and there is FAR less depth to theory crafting as the CP system severely limits what item sets are viable and makes hybridization less potent. And how about those unkillable build shenanigans?? ZOS is off their damned rocker with this change...
L2P or grind CP like everybody else does. This game has atleast another healthy 2-3 years you can easily get to cp 700 within 6 months.
Plus what can you possibly enjoy in this game with no cp?
You got 1 non cp campaign in cyrodil and you HAD non cp bg.
If thats what brings you to this game you should player another game or level up and enjoy the whole thing.
And to that, many prefer no cp because they do not like ppl who have played longer to have a advantage over them and you shouldn't have to grind 600 cps to be on a even playing field. Lower cps can que if they want for for but those that like no cp shouldn't be forced into cps. You asked how we can enjoy no cp? Unkillabe builds and low cp teamates are no fun in cp. By telling us we shouldn't have an optional no cp bg we are forcing low cps to be farmed by you but im sure you wouldnt mind.
Like i said there is only one area in this whole game that forces non cp on you and thats a non cp campaign
If thats not enough for you move to another game its simple. Are you really gonna miss non cp Bg that much?
Cyrodil>mindless zerg large scale
Bgs>small scaled so yes
What's bad about having optional no cp bgs? More options are good
That will bring more people into BG's. Some people like to theorycraft builds and CP brings more depth to it, that is why i prefer CP pvp. I will definitely play more BG's next patch.
My biggest angst over this is as a PvX player I have to constantly respec my CP depending what I am doing each night.
No CP PvP was always nicer because I could just change gear, dive in and have fun. If they really want to break CP into a PvE and PvP split the I will finally get on board with the dual-spec option for it.
DRXHarbinger wrote: »My biggest angst over this is as a PvX player I have to constantly respec my CP depending what I am doing each night.
No CP PvP was always nicer because I could just change gear, dive in and have fun. If they really want to break CP into a PvE and PvP split the I will finally get on board with the dual-spec option for it.
Fair point, now you can end up with respeccing yet another time, BG, Cyro and PVE all in one night. 9k Gold just to play efficiently. Or if you go and run Vmol / AA and the likes of Sanctum and play in Cyro AND want to play a BG it'll be 4 times you have to respec...