CatchMeTrolling wrote: »Why are people moaning about CP being used in BG? You do realise that YOU have CP too, right?And that no one really has a terrifying advantage because CP are also capped?
You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.
Crystal blast buff? Really? Just make it a stam based spamable melee attack already. Sorc has no real stam damage abilities. Or even a stam based dot. Idk just stop with the crystal blast stuff, it's a joke skill.
Toc de Malsvi wrote: »BG's should have a No-CP option for level 50's. The balance is entirely different.
Mystrius_Archaion wrote: »HEBREWHAMMERRR wrote: »Please, please, please take another look at forcing CP enabled BGs on everyone above 50. The enticement to BGs for me is a safe haven away from the zerg and cheese builds that flood cyrodill.
1) You are always away form the zerg since there aren't enough people allowed into battlegrounds at once.
2) Cheese builds are MORE common without CP because not every class can function as well without CP.
Just look at Dragonknights without hardly any range. Look at sorcerers with less heals unless they have their pets out wasting bar slots. Just look at Nightblades built mostly around ambushing enemies and not as good in straight up fights so easily. Look at Templars having less options for damage and crown control if they want to keep themselves alive by using slots for heals.
It's harder to build and sustain well without CP, especially when they nerfed magicka recovery and regen from heavy attacks based on CP. New players feel the pain, hard.
CP actually makes everyone a little more equal giving us all more options in our skill choices so we don't just die to "the best class".
CelticStones wrote: »'Asylum and Perfect Asylum Weapons'
Yet again locked out of these weapons (same with vMA weapons) due to low bandwidth and high ping. I have managed to complete 2 trial runs out of about 15 runs, due to game crashing/lagging so bad, and will be forever stuck on the last boss of vMA up top stage. Not everyone has 10mbps or more. Struggling with my <1/2 mbps max up and down............
CatchMeTrolling wrote: »Syrusthevirus187 wrote: »CatchMeTrolling wrote: »
You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.
He earned those cp by playing the game longer. What is with gamers these days? You dont don't want to do any hard work. Everyone has the same opportunity to play as much as they want and grow as strong as they want.
Just shutup if you're going to respond with something completely irrelevant to the point my man. No advantage belongs in battlegrounds, nor should there be any hand holding lol what's wrong with gamers? People like you who've grown accustomed to the hand holding if anything, no competitive spirit & a need to feel entitled to an advantage.
Battlegrounds as they are now are fine balance wise, period.
joaaocaampos wrote: »ZOS_GinaBruno wrote: »Transmutation
(...)(...)
- Transmutation can only be done at a Transmute Station, which is a new service station found in the Brass Fortress.
- Home furnishing versions of these stations may also be purchased for Writ Vouchers from Rolis Hlaalu the Master Writ Merchant.
- Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards. Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
@ZOS_GinaBruno
Transmutation Station
Why not in Wayrest, Elden Root, Mournhold and Belkarth? Why do I need to have access to Clockwork City DLC? This is not right!
Transmute Crystals cannot be banked
Really? Do I need to farm Transmutation Crystal with my Crafter? Will I be required to do veteran content with my Crafter? WHY??? NO, ZOS! Change it, please!
Mystrius_Archaion wrote: »Toc de Malsvi wrote: »BG's should have a No-CP option for level 50's. The balance is entirely different.
I read the above quoted as "BGs should have a no-CP option for level 50s so we can still have FOTM class and skill choices that matter more than skill and so we can use them to pwn noobs who don't know the FOTM".
CP actually balances things better by allowing more freedom of choice, and making resources less of a "win or lose" issue. Having to focus on resource regen instead of survival just to be able to use the skills to survive at all is just asking for trouble.
The devs really made CP required with the sustain changes.
Mystrius_Archaion wrote: »joaaocaampos wrote: »ZOS_GinaBruno wrote: »Transmutation
(...)(...)
- Transmutation can only be done at a Transmute Station, which is a new service station found in the Brass Fortress.
- Home furnishing versions of these stations may also be purchased for Writ Vouchers from Rolis Hlaalu the Master Writ Merchant.
- Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards. Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
@ZOS_GinaBruno
Transmutation Station
Why not in Wayrest, Elden Root, Mournhold and Belkarth? Why do I need to have access to Clockwork City DLC? This is not right!
Transmute Crystals cannot be banked
Really? Do I need to farm Transmutation Crystal with my Crafter? Will I be required to do veteran content with my Crafter? WHY??? NO, ZOS! Change it, please!
/facepalm
Every time I read somebody's "gut reaction" to transmutation it makes me /facepalm
So many people do not even know what "included with clockwork city dlc" means or what "account wide" means.
They should just delete those posts and private message those people saying "we have deleted your post to make you look better to the rest of the community. Your question is answered by reading the definitions of the words you responded to. Please reread and understand better." or just "duh, learn to read".
Mad Tinkerer (Light)
(2) Spell Critical
(3) Spell Critical
(4) Spell Damage
(5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.
surely if it targets the nearest enemy it's not going to hit anything in it's path? would make more sense to target furthest enemy no?
bottleofsyrup wrote: »@ZOS_GinaBruno Can we get some changes/fixes to the Razer Chroma integration? I have the game disabled in Chroma Apps, but my keyboard flashes and resets its colors every time I log in or out of a character and every time I open or close the game.
Mystrius_Archaion wrote: »CatchMeTrolling wrote: »Syrusthevirus187 wrote: »CatchMeTrolling wrote: »
You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.
He earned those cp by playing the game longer. What is with gamers these days? You dont don't want to do any hard work. Everyone has the same opportunity to play as much as they want and grow as strong as they want.
Just shutup if you're going to respond with something completely irrelevant to the point my man. No advantage belongs in battlegrounds, nor should there be any hand holding lol what's wrong with gamers? People like you who've grown accustomed to the hand holding if anything, no competitive spirit & a need to feel entitled to an advantage.
Battlegrounds as they are now are fine balance wise, period.
No they're not. You just want your advantage of picking the right class and skills, FOTM class, to stay the same. CP changes that balance so that you're not in the same easy winning mode you are on live.
And either way, learn to adapt or don't pvp. In fact, just don't pvp in this game. PVP will never be truly well balanced because this game doesn't allow for actual skill. Every fight is decided before the fight starts based on your choices building your character and your computer hardware and internet connection speed and reliability.
The only place where skill could play a role is in placing ground placed effects or aiming, which are few and far between and make little difference in this "auto-aim tab-target-lock" gameplay style that aims for us.
I bet I could wipe the floor with many of you "elite pvpers" in a racing game or FPS game, especially when using a gamepad. I bet you couldn't aim for beans with a gamepad. Hell, do you even play this game with a gamepad and do well?
LadyLethalla wrote: »Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
If they can't be banked, how can they be called "account wide"? Did I miss something?
And... capped...?
Hmmm. Am I the only one that thinks that this "transmutation" system will destroy ESO economy in game for good?
jgruberman wrote: »I am so sorry that this is offtopic, but hoping someone else will find use in me asking... but how do I stop getting emails about EVERY single post on this thread?
FrancisCrawford wrote: »Agony was awesome for a new nightblade. Mez one enemy, kill the other, then kill the first. Oh well.
CelticStones wrote: »CelticStones wrote: »'Asylum and Perfect Asylum Weapons'
Yet again locked out of these weapons (same with vMA weapons) due to low bandwidth and high ping. I have managed to complete 2 trial runs out of about 15 runs, due to game crashing/lagging so bad, and will be forever stuck on the last boss of vMA up top stage. Not everyone has 10mbps or more. Struggling with my <1/2 mbps max up and down............
1/2 mbps should be more than enough for ESO.
Seems to me your issue is a different one.
Seems you dont know what you are talking about. Try getting a group for a vet trial without comms, I cant run comms. Cant even complete a normal trial due to lag as soon as a boss fight starts, which actually crashes the game or results in ping going to 10k. Seems we have another internet hero who thinks he knows more than I do about my gaming experience.
FrancisCrawford wrote: »Crystal blast buff? Really? Just make it a stam based spamable melee attack already. Sorc has no real stam damage abilities. Or even a stam based dot. Idk just stop with the crystal blast stuff, it's a joke skill.
Ranged. A ranged class stamina skill lowers the pressure to equip a bow.
CatchMeTrolling wrote: »Mystrius_Archaion wrote: »HEBREWHAMMERRR wrote: »Please, please, please take another look at forcing CP enabled BGs on everyone above 50. The enticement to BGs for me is a safe haven away from the zerg and cheese builds that flood cyrodill.
1) You are always away form the zerg since there aren't enough people allowed into battlegrounds at once.
2) Cheese builds are MORE common without CP because not every class can function as well without CP.
Just look at Dragonknights without hardly any range. Look at sorcerers with less heals unless they have their pets out wasting bar slots. Just look at Nightblades built mostly around ambushing enemies and not as good in straight up fights so easily. Look at Templars having less options for damage and crown control if they want to keep themselves alive by using slots for heals.
It's harder to build and sustain well without CP, especially when they nerfed magicka recovery and regen from heavy attacks based on CP. New players feel the pain, hard.
CP actually makes everyone a little more equal giving us all more options in our skill choices so we don't just die to "the best class".
You're honestly the first person I legit want to mute lol
Toc de Malsvi wrote: »Mystrius_Archaion wrote: »Toc de Malsvi wrote: »BG's should have a No-CP option for level 50's. The balance is entirely different.
I read the above quoted as "BGs should have a no-CP option for level 50s so we can still have FOTM class and skill choices that matter more than skill and so we can use them to pwn noobs who don't know the FOTM".
CP actually balances things better by allowing more freedom of choice, and making resources less of a "win or lose" issue. Having to focus on resource regen instead of survival just to be able to use the skills to survive at all is just asking for trouble.
The devs really made CP required with the sustain changes.
This is entirely BS. Bow builds are not FOTM
Toc de Malsvi wrote: »Crutching on your CP because you cannot develop a halfway decent build isn't good cause for disparaging others. No CP is the only environment that attempts to have a level playing field.
CatchMeTrolling wrote: »Mystrius_Archaion wrote: »CatchMeTrolling wrote: »Syrusthevirus187 wrote: »CatchMeTrolling wrote: »
You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.
He earned those cp by playing the game longer. What is with gamers these days? You dont don't want to do any hard work. Everyone has the same opportunity to play as much as they want and grow as strong as they want.
Just shutup if you're going to respond with something completely irrelevant to the point my man. No advantage belongs in battlegrounds, nor should there be any hand holding lol what's wrong with gamers? People like you who've grown accustomed to the hand holding if anything, no competitive spirit & a need to feel entitled to an advantage.
Battlegrounds as they are now are fine balance wise, period.
No they're not. You just want your advantage of picking the right class and skills, FOTM class, to stay the same. CP changes that balance so that you're not in the same easy winning mode you are on live.
And either way, learn to adapt or don't pvp. In fact, just don't pvp in this game. PVP will never be truly well balanced because this game doesn't allow for actual skill. Every fight is decided before the fight starts based on your choices building your character and your computer hardware and internet connection speed and reliability.
The only place where skill could play a role is in placing ground placed effects or aiming, which are few and far between and make little difference in this "auto-aim tab-target-lock" gameplay style that aims for us.
I bet I could wipe the floor with many of you "elite pvpers" in a racing game or FPS game, especially when using a gamepad. I bet you couldn't aim for beans with a gamepad. Hell, do you even play this game with a gamepad and do well?
Lol who man's is this, claim him.
ZOS_GinaBruno wrote: »
Disciplined Slash (Perfected)
When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.
Disciplined Slash
When you deal damage with Reverse Slash, you generate up to 14 Ultimate based on how much execute bonus damage it dealt.
ZOS_GinaBruno wrote: »
In this update, we targeted the least used class abilities and morphs for major improvements with the goal being to promote build diversity and creating more interesting choices.
Item Sets
- The Master and Maelstrom unique enchantments have been rebuilt as Item Sets, with the new Asylum Weapons following suite as an Item Set and not an enchantment. This means you can now safely enchant and re-enchant these weapons, and still gain the special ability-altering benefit.
Developer Comments:Due to the fact these items can now be enchanted or poisoned normally, their extraneous stat bonuses have been removed. For example, the Maelstrom’s Greatsword no longer adds 189 Weapon Damage on top of the modifier to Critical Charge.
The Master and Maelstrom One Hand and Shield Item Sets now require you to use both the One Handed Weapon and Shield together. Since the shield did not need to be paired with the One Handed Weapon originally, a brand new shield will be mailed to you for each One Handed Weapon you currently possess.
It’s also worth noting that you will still be able to back bar weapons, such as the Maelstrom Bow or Inferno Staff, and still receive the bonus from them when their abilities are active.
- Many of The Master and The Maelstrom Item Sets have undergone significant rebalancing:
- Titanic Cleave (Master 2H): Increased the damage bonus to Cleave’s direct damage to 2000 from 688.
- Puncturing Remedy (Master 1H&S): Increased the heal amount from Puncture to 2500 from 2150, and it now grants you Spell and Physical Resistance equal to the amount healed for 3 seconds.
- Stinging Slashes (Master DW): Increased the damage bonus to Twin Slashes’ bleed to 1500 each tick from 516.
- Destructive Impact (Master Destro): Increased the damage bonus to Destructive Touch’s direct damage to 1500 from 516.
- Rampaging Slash (Maelstrom 1H&S): Your Low Slash will now cause your next fully-charged Heavy Attack used within 5 seconds to restore an additional 2000 Magicka and Stamina.
- Precise Regeneration (Maelstrom Resto): Increased the amount of Magicka restored by Regeneration critical heals to 800 from 481.
- The following patch notes were part of the changes in Update 15, but we wanted to call them out now for clarity and to avoid any confusion with the recent changes:
- Dragonstar and Maelstrom Arena will now drop weapons for their item sets in their final Arenas, in addition to their existing rewards.
- This means when you complete Dragonstar Arena, in addition to the rewards you already receive, you'll now receive a weapon from the Healer's Habit, Archer's Mind, Footman's Fortune, and Destruction Mastery item sets.
- In Maelstrom Arena, you'll receive a weapon from the Elemental Succession, Glorious Defender, Hunt Leader, Para Bellum, Permafrost, or Winterborn item sets.
- These weapons will be blue-quality in Normal mode, and purple-quality on Veteran Mode.
ZOS_GinaBruno wrote: »
Disciplined Slash (Perfected)
When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.
Disciplined Slash
When you deal damage with Reverse Slash, you generate up to 14 Ultimate based on how much execute bonus damage it dealt.
This needs a cooldown timer or proc chance... Next thing we know we will have players running around with this set reverse slicing people left and right and then spamming ultimate
Lord_Dexter wrote: »ZOS_GinaBruno wrote: »
In this update, we targeted the least used class abilities and morphs for major improvements with the goal being to promote build diversity and creating more interesting choices.
Item Sets
- The Master and Maelstrom unique enchantments have been rebuilt as Item Sets, with the new Asylum Weapons following suite as an Item Set and not an enchantment. This means you can now safely enchant and re-enchant these weapons, and still gain the special ability-altering benefit.
Developer Comments:Due to the fact these items can now be enchanted or poisoned normally, their extraneous stat bonuses have been removed. For example, the Maelstrom’s Greatsword no longer adds 189 Weapon Damage on top of the modifier to Critical Charge.
The Master and Maelstrom One Hand and Shield Item Sets now require you to use both the One Handed Weapon and Shield together. Since the shield did not need to be paired with the One Handed Weapon originally, a brand new shield will be mailed to you for each One Handed Weapon you currently possess.
It’s also worth noting that you will still be able to back bar weapons, such as the Maelstrom Bow or Inferno Staff, and still receive the bonus from them when their abilities are active.
- Many of The Master and The Maelstrom Item Sets have undergone significant rebalancing:
- Titanic Cleave (Master 2H): Increased the damage bonus to Cleave’s direct damage to 2000 from 688.
- Puncturing Remedy (Master 1H&S): Increased the heal amount from Puncture to 2500 from 2150, and it now grants you Spell and Physical Resistance equal to the amount healed for 3 seconds.
- Stinging Slashes (Master DW): Increased the damage bonus to Twin Slashes’ bleed to 1500 each tick from 516.
- Destructive Impact (Master Destro): Increased the damage bonus to Destructive Touch’s direct damage to 1500 from 516.
- Rampaging Slash (Maelstrom 1H&S): Your Low Slash will now cause your next fully-charged Heavy Attack used within 5 seconds to restore an additional 2000 Magicka and Stamina.
- Precise Regeneration (Maelstrom Resto): Increased the amount of Magicka restored by Regeneration critical heals to 800 from 481.
- The following patch notes were part of the changes in Update 15, but we wanted to call them out now for clarity and to avoid any confusion with the recent changes:
- Dragonstar and Maelstrom Arena will now drop weapons for their item sets in their final Arenas, in addition to their existing rewards.
- This means when you complete Dragonstar Arena, in addition to the rewards you already receive, you'll now receive a weapon from the Healer's Habit, Archer's Mind, Footman's Fortune, and Destruction Mastery item sets.
- In Maelstrom Arena, you'll receive a weapon from the Elemental Succession, Glorious Defender, Hunt Leader, Para Bellum, Permafrost, or Winterborn item sets.
- These weapons will be blue-quality in Normal mode, and purple-quality on Veteran Mode.
Can someone post changes of Maelstorn Destro, Bow and Dual Wield Weapon enhancement?
if there is no buff in enchantment, losing WD and SD then its a nerf!