Toc de Malsvi wrote: »BG's should have a No-CP option for level 50's. The balance is entirely different.
i would be interested in hearing the reasons behind the one-flavor approach.
HEBREWHAMMERRR wrote: »HEBREWHAMMERRR wrote: »CatchMeTrolling wrote: »Syrusthevirus187 wrote: »CatchMeTrolling wrote: »
You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.
He earned those cp by playing the game longer. What is with gamers these days? You dont don't want to do any hard work. Everyone has the same opportunity to play as much as they want and grow as strong as they want.
Just shutup if you're going to respond with something completely irrelevant to the point my man. No advantage belongs in battlegrounds, nor should there be any hand holding lol what's wrong with gamers? People like you who've grown accustomed to the hand holding if anything, no competitive spirit & a need to feel entitled to an advantage.
Battlegrounds as they are now are fine balance wise, period.
I would love to see people's input on BGs vs how many BG wins they actually have. It's the zerglings that think CP is going to magically make them relevant in BGs now. I am well above max CP, that has nothing to do with this argument I thrive in BGs and the people I play with do too. We also did very well on cyrodill. That being said, They ruined cyrodill with the mindless zerg fights and stale gameplay that CP created (i.e unkillable builds and infinite resource management).
BGs are breath of fresh air away from this style of gameplay and they created easily the most competitive atmosphere with this mode being non CP. If you actually play BGs you can see the skill ceilings with different class types and typically, it's the same people who dominated 1vX in cyro thriving in BGs. It's not that we are boohooing that CP is being added, we will do just fine and then some, it's that it's going to kill the competitiveness of BGs and turn it in to the same, boring, brainless gameplay that cyrodill is. Rant over..hope this doesn't go live.
CP isn't boring; mindless zerging is a symptom of cyro not having the quick fights that players need from this game. That's why you'll only see players go to some locations at risk of losing their factions campaign score. Why is this? Because players don't want to sit and read 20 hours on lectures on how to be the best player. They want to get in, have fun and get out before their spouse/parent gets agitated or real life demands occur. nCP demands you have a group to function with in order to get back your sustain/DMG missing from the CP system. This means casual players or solo oriented players will never be able to function; they won't have the time to make those social connections to maintain a group without it feeling like a job. CP let's you play at your own pace, without removing build flexibility and gives you the stats you need to overcome tank builds; it's less elitist and I believe those elitist changes makes this game worse not better.
What CP gives is an extra 1-2k resorces, 12% crit, 20% extra crit DMG, 2000-3000 penetration, 12-13% extra Regen and around 2900 extra armor if you pick that. That's it. They are basically the same game, except you don't need an extra teammate to be effective in CP cyro.
Myth - CP makes the most extreme tanky players.
Ironclad/thick skin only has a total mitigation increase of 1% from 18%-21%, under buffed resists from 18k-22k. The more you stack into those mitigation stars, won't increase your chances to stay alive despite what other people think. Because even with 10% in Hardy/elemental defender, you will only increase the incoming DMG 1% or 2% when you factor in minor protection, minor maim, 18k resists, and 18% Ironclad/thick. Yes these stats make players more tanky than nCP, but consider the fact that there are DMG oriented stars that are the direct counter to these tanky stars. 20% in ironclad+20% in master at arms means you'll cancel out the DMG buffs. And if you go 23% (which would take 73 points) you'll only gain 3% extra DMG. Factor in Hardy/physical DMG, it's easy to get 10% in both. 11-12% isn't far fetched either. So that's another 1-2% extra DMG. That's 5% extra DMG; you'll get better burst from the major/minor buff system and running high penetration/80% crit DMG which is only possible from the extra stats provided from the CP system.
This means crit resist> other mitigation. Players will be able to function between 70-80% crit DMG, and get those crits reliably. They can then give themselves 10k penetration+ add a major breach/fracture giving them superior 15280 penetration. You can still make mistakes and die. You need 4k crit resists to mitigate almost fully below crit Dmg 70%, but it won't save you from 80% builds (temps/nightblades/minor force/builds maxing crit DMG star).
Block is terribly amazing. Everyone can get 20% block reduction. Idk why no one does it with LA+MA and then expects to magically mitigate DMG. For example, Block with frost staff will put you with an extra 10% total mitigation (this is why there are block builds in CP, the mitigation is unreal). But no one can complain, max CP gives everyone regardless of armor selection 20% reduction while still getting 13% in their favorite Regen+ 10% break free cost reduction+ another 5-10% in dodge roll. Is this not the definition of balanced? Everyone with the stats they need to function, makes it a game of mechanics+skills instead of armor/class.
That's why CP > nCP in this current patch.
So you reference that people want quick fun fights but fail to realize that this change will draw out every single battleground game due to these infinite sustain builds that are going to litter BGs. You already see these tank builds in the current BG state, they're killable, but it takes some good coordination from your team. Times this by 4 and you're going to have TDM games being won with scores around 100, every game is going to go full time. Chaosball? lol give it to the self sustaining tank, crazy king? Lol lets all stand around guarding and blocking..we won't die, but we won't lose points. CTF..standstill matches of everyone taking / holding each others relic with no real solution to counter this. Domination..just sucks in current state and won't be any better.
Do you play BGs? I mean the direction this will put BGs in is so obvious but I just wonder if it's people who failed to succeed in BGs and think this is some magical solution. It's not. This is going to absolutely ruin the battleground format all together.
Those tanks, should they choose to run them, won't get kills. Dps classes will have similar mitigation but superior burst/sustain. But those classes currently dont realize the important of diminishing returns; CP = soft caps in how effective the Stars really are.
A player running LA/MA will have more crit chance. LA would be giving you the extra penetration to make those tanks less effective, and easy access to major fracture+ maul giving 20% penetration. 80% crit DMG+12000 to 15280 penetration gives you the power to hit those tanks and unblockable cc gives you the tools to break a builds block. That's why they gave sorcs+nightblade+DK unblockable cc this upcoming patch; time the burst+cc when it hits to ensure it sticks. Wasn't this the type of game we originally feel in love with?
I stopped playing BGs after poisons+proc sets+spamable snares took hold as meta, it was fun before that when both experienced players and pugs had equal footing. CP gives everyone the tools to survive, whereas nCP highlights why certain classes roll certain sets and pigeonholes certain builds for each class.
Before the sustain changes, CP was over the top in that people could just spam abilities with no real negative. nCP during this time was enjoyable because you could craft an easy build that gained some sustain back through abilities/sets which was countered by poisons. Nerfs to those abilities/sets made nCP cease to provide this fluid PvP; it made it frustrating to deal with classes that could make their sustain work while others using poisons to deny you the ability to Regen entirely.
It's not the Werewolf love we wanted, but it's better than nothing. I was wondering why the Heavy Attack animation was weird.ZOS_GinaBruno wrote: »Werewolf heavy attacks will now play their full animation.
Mystrius_Archaion wrote: »
CP enabled is the most balanced, and most easily played by anyone.
1) CP are available to everyone equally with a cap on how good each star can be and total anyone can spend. They also come really fast up to at least 350cp to get people powered up.
2) People below level 50 that don't have CP aren't matched with the CP people and others who can easily get to that midlevel CP to compete anyway.
3) They balanced sustain around CP so it's not easy or fun without it, forcing many builds to sacrifice utility and strength in order to not bend over huffing and puffing and die because of that.
4) Certain stats, like resistance, still have a cap that is relatively easy to hit. CP just puts everybody there or close to it so that they all have balanced defenses and the rest is skill choice and relatively similar damage stats.
Without CP this game would be even more "FOTM class is overpowered". With CP instead, it is every class is overpowered somewhat which means they're all more equal.
You know why people really like non-CP pvp?
They like winning with their gimmick FOTM overpowered class and skill choices against other people who just play what they like or don't know what is the FOTM gimmick to use.
People are selfish cheating competitive and ignorant in part or as a whole sometimes if not all the time. Either they don't know any better or don't care or only care about themselves and all the while they are all looking for "the easiest way to get ahead of everyone else".
The rarer person is that one who doesn't care about getting ahead, but even they only don't care because there is no real loss. Real loss makes everyone selfish, but fake video game loss can be overcome as a motivating force that most fall to.
Agreed, as a magblade I was getting absolutely wrecked with the proc set stacking across the board. I had to adjust and run double defensive sets to counter play but since the latest patch they addressed a lot of these issues. The game in currently NonCP state is very balanced and I've been having a blast. The only change I'd make would be a minor nerf to skoria (and I run skoria). NonCP BGs are in a fun, balanced and most importantly, competitive state.CatchMeTrolling wrote: »HEBREWHAMMERRR wrote: »HEBREWHAMMERRR wrote: »CatchMeTrolling wrote: »Syrusthevirus187 wrote: »CatchMeTrolling wrote: »
You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.
He earned those cp by playing the game longer. What is with gamers these days? You dont don't want to do any hard work. Everyone has the same opportunity to play as much as they want and grow as strong as they want.
Just shutup if you're going to respond with something completely irrelevant to the point my man. No advantage belongs in battlegrounds, nor should there be any hand holding lol what's wrong with gamers? People like you who've grown accustomed to the hand holding if anything, no competitive spirit & a need to feel entitled to an advantage.
Battlegrounds as they are now are fine balance wise, period.
I would love to see people's input on BGs vs how many BG wins they actually have. It's the zerglings that think CP is going to magically make them relevant in BGs now. I am well above max CP, that has nothing to do with this argument I thrive in BGs and the people I play with do too. We also did very well on cyrodill. That being said, They ruined cyrodill with the mindless zerg fights and stale gameplay that CP created (i.e unkillable builds and infinite resource management).
BGs are breath of fresh air away from this style of gameplay and they created easily the most competitive atmosphere with this mode being non CP. If you actually play BGs you can see the skill ceilings with different class types and typically, it's the same people who dominated 1vX in cyro thriving in BGs. It's not that we are boohooing that CP is being added, we will do just fine and then some, it's that it's going to kill the competitiveness of BGs and turn it in to the same, boring, brainless gameplay that cyrodill is. Rant over..hope this doesn't go live.
CP isn't boring; mindless zerging is a symptom of cyro not having the quick fights that players need from this game. That's why you'll only see players go to some locations at risk of losing their factions campaign score. Why is this? Because players don't want to sit and read 20 hours on lectures on how to be the best player. They want to get in, have fun and get out before their spouse/parent gets agitated or real life demands occur. nCP demands you have a group to function with in order to get back your sustain/DMG missing from the CP system. This means casual players or solo oriented players will never be able to function; they won't have the time to make those social connections to maintain a group without it feeling like a job. CP let's you play at your own pace, without removing build flexibility and gives you the stats you need to overcome tank builds; it's less elitist and I believe those elitist changes makes this game worse not better.
What CP gives is an extra 1-2k resorces, 12% crit, 20% extra crit DMG, 2000-3000 penetration, 12-13% extra Regen and around 2900 extra armor if you pick that. That's it. They are basically the same game, except you don't need an extra teammate to be effective in CP cyro.
Myth - CP makes the most extreme tanky players.
Ironclad/thick skin only has a total mitigation increase of 1% from 18%-21%, under buffed resists from 18k-22k. The more you stack into those mitigation stars, won't increase your chances to stay alive despite what other people think. Because even with 10% in Hardy/elemental defender, you will only increase the incoming DMG 1% or 2% when you factor in minor protection, minor maim, 18k resists, and 18% Ironclad/thick. Yes these stats make players more tanky than nCP, but consider the fact that there are DMG oriented stars that are the direct counter to these tanky stars. 20% in ironclad+20% in master at arms means you'll cancel out the DMG buffs. And if you go 23% (which would take 73 points) you'll only gain 3% extra DMG. Factor in Hardy/physical DMG, it's easy to get 10% in both. 11-12% isn't far fetched either. So that's another 1-2% extra DMG. That's 5% extra DMG; you'll get better burst from the major/minor buff system and running high penetration/80% crit DMG which is only possible from the extra stats provided from the CP system.
This means crit resist> other mitigation. Players will be able to function between 70-80% crit DMG, and get those crits reliably. They can then give themselves 10k penetration+ add a major breach/fracture giving them superior 15280 penetration. You can still make mistakes and die. You need 4k crit resists to mitigate almost fully below crit Dmg 70%, but it won't save you from 80% builds (temps/nightblades/minor force/builds maxing crit DMG star).
Block is terribly amazing. Everyone can get 20% block reduction. Idk why no one does it with LA+MA and then expects to magically mitigate DMG. For example, Block with frost staff will put you with an extra 10% total mitigation (this is why there are block builds in CP, the mitigation is unreal). But no one can complain, max CP gives everyone regardless of armor selection 20% reduction while still getting 13% in their favorite Regen+ 10% break free cost reduction+ another 5-10% in dodge roll. Is this not the definition of balanced? Everyone with the stats they need to function, makes it a game of mechanics+skills instead of armor/class.
That's why CP > nCP in this current patch.
So you reference that people want quick fun fights but fail to realize that this change will draw out every single battleground game due to these infinite sustain builds that are going to litter BGs. You already see these tank builds in the current BG state, they're killable, but it takes some good coordination from your team. Times this by 4 and you're going to have TDM games being won with scores around 100, every game is going to go full time. Chaosball? lol give it to the self sustaining tank, crazy king? Lol lets all stand around guarding and blocking..we won't die, but we won't lose points. CTF..standstill matches of everyone taking / holding each others relic with no real solution to counter this. Domination..just sucks in current state and won't be any better.
Do you play BGs? I mean the direction this will put BGs in is so obvious but I just wonder if it's people who failed to succeed in BGs and think this is some magical solution. It's not. This is going to absolutely ruin the battleground format all together.
Those tanks, should they choose to run them, won't get kills. Dps classes will have similar mitigation but superior burst/sustain. But those classes currently dont realize the important of diminishing returns; CP = soft caps in how effective the Stars really are.
A player running LA/MA will have more crit chance. LA would be giving you the extra penetration to make those tanks less effective, and easy access to major fracture+ maul giving 20% penetration. 80% crit DMG+12000 to 15280 penetration gives you the power to hit those tanks and unblockable cc gives you the tools to break a builds block. That's why they gave sorcs+nightblade+DK unblockable cc this upcoming patch; time the burst+cc when it hits to ensure it sticks. Wasn't this the type of game we originally feel in love with?
I stopped playing BGs after poisons+proc sets+spamable snares took hold as meta, it was fun before that when both experienced players and pugs had equal footing. CP gives everyone the tools to survive, whereas nCP highlights why certain classes roll certain sets and pigeonholes certain builds for each class.
Before the sustain changes, CP was over the top in that people could just spam abilities with no real negative. nCP during this time was enjoyable because you could craft an easy build that gained some sustain back through abilities/sets which was countered by poisons. Nerfs to those abilities/sets made nCP cease to provide this fluid PvP; it made it frustrating to deal with classes that could make their sustain work while others using poisons to deny you the ability to Regen entirely.
I urge you to retract your statement, sounds like you're speaking from a past tense perspective rather than current so it's skewing your opinion. When Bg's first came out the procs and poisons were prevalent and off putting...I even slowed down playing myself because of this.
Albeit now that is not the case at all, every class can perform well & there's many viable builds. I see just about every class played (could be more Stam sorcs) there's no fotm and cheesy builds are at a minimum.
HEBREWHAMMERRR wrote: »Please, please, please take another look at forcing CP enabled BGs on everyone above 50. The enticement to BGs for me is a safe haven away from the zerg and cheese builds that flood cyrodill. This will make 4 man tank metas of unkillable builds, drawn out stalemate fights, and honestly an overall unenjoyable experience for anyone not max CP. The level playing field and skill based gameplay by having to manage resources and time burst more carefully is what makes this gameplay the most competitive. Again, please rethink this decision as this is a very poor alternative to what has become my favorite aspect of ESO.
Exactly..I think we faced off a few times the other night? Good games man.XxBIGWASS101xX wrote: »HEBREWHAMMERRR wrote: »Please, please, please take another look at forcing CP enabled BGs on everyone above 50. The enticement to BGs for me is a safe haven away from the zerg and cheese builds that flood cyrodill. This will make 4 man tank metas of unkillable builds, drawn out stalemate fights, and honestly an overall unenjoyable experience for anyone not max CP. The level playing field and skill based gameplay by having to manage resources and time burst more carefully is what makes this gameplay the most competitive. Again, please rethink this decision as this is a very poor alternative to what has become my favorite aspect of ESO.
Couldn't agree more.... As someone who doesn't run in big cyrodiil groups I love playing non-CP BG's because its small scaled with even players on each team in a balanced environment where people have to actually come up with a good build, and as you said, manage resources and have the skill to burst at the right times.
Mystrius_Archaion wrote: »CelticStones wrote: »Mystrius_Archaion wrote: »CelticStones wrote: »'Asylum and Perfect Asylum Weapons'
Yet again locked out of these weapons (same with vMA weapons) due to low bandwidth and high ping. I have managed to complete 2 trial runs out of about 15 runs, due to game crashing/lagging so bad, and will be forever stuck on the last boss of vMA up top stage. Not everyone has 10mbps or more. Struggling with my <1/2 mbps max up and down............
I recommend a cellphone with unlimited data plan for you. I've been where you are and only recently got even a 10mbps service, which is unreliable, while nearby towns get 60mbps. 4gLTE cellphone is actually more reliable and better for me.
Also, the game crashing is more than likely an older computer, or console, problem. You likely need an upgrade. I currently need a graphics card upgrade myself. I'm on 5 year old hardware and it works well except when the screen completely blacks out sometimes.
Thanks for the input . I wish the solution was simply my hardware, alas it's not the problem, 12 gig ram, 4 gig graphics on a 12 month old laptop. Unfortunately I cant get G4 coverage. Living in a rural location outside of the coverage of the nearest tower relay. Only option is wait it out (estimate for line upgrade 2025) or satellite at exorbitant prices for Gig of data. The bottle neck is the cabinet and very old copper wires. The game crash only occurs in trials at boss fights after hanging and stuttering for 30 secs, and lag spikes above 10- 15k. Can handle vet 4mans with just the occasional bar swap issue. Oh well.
Hanging and stuttering is a dead giveaway of overheating components. You're on a laptop. I had one for gaming before and it was practically useless after 2 years from all the heat and dead after 3 years.
You really do need an upgrade, perhaps a cheap desktop that is small form factor since you likely only game at home and it will still serve your "game in a small space" possible needs.
It's definitely hardware issues for you. Like I said, lag is different and you don't see FPS drops when it's just ping. The game has a fps and ping indicator you can turn on and place on your screen. Do that. If you're seeing scrambling up stuttering picture and freezing visuals then it's hardware. If you're seeing everything smooth 60fps and you can still move but everything else around "takes five" then it is connection. It could be both, but I would bet money it's your laptop overheating like all computers eventually do but laptops really suffer from.
BenevolentBowd wrote: »Crafting Writ Turn-In Site Universalization
With the Clockwork City base game update, you may now turn in your Crafting Writs at any Writ turn-in site throughout the world, regardless of crafting rank.
@ZOS_GinaBruno @ZOS_JessicaFolsom I read this to exclude the Sealed Master Writs, correct? Is this a correct assumption?
Mad Tinkerer (Light)
(2) Spell Critical
(3) Spell Critical
(4) Spell Damage
(5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.
surely if it targets the nearest enemy it's not going to hit anything in it's path? would make more sense to target furthest enemy no?
Mad Tinkerer (Light)
(2) Spell Critical
(3) Spell Critical
(4) Spell Damage
(5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.
surely if it targets the nearest enemy it's not going to hit anything in it's path? would make more sense to target furthest enemy no?
This guy caught a big oversight. Is that a typo? Have you guys tested this set to see it in action? As labeled, it seems ridiculous. If this isn't some kind of mistake or ZOS just trolling us, then... I mean, what does this say about how you guys come up with five pieces bonuses? Really, really, really surprised.
HEBREWHAMMERRR wrote: »Exactly..I think we faced off a few times the other night? Good games man.XxBIGWASS101xX wrote: »HEBREWHAMMERRR wrote: »Please, please, please take another look at forcing CP enabled BGs on everyone above 50. The enticement to BGs for me is a safe haven away from the zerg and cheese builds that flood cyrodill. This will make 4 man tank metas of unkillable builds, drawn out stalemate fights, and honestly an overall unenjoyable experience for anyone not max CP. The level playing field and skill based gameplay by having to manage resources and time burst more carefully is what makes this gameplay the most competitive. Again, please rethink this decision as this is a very poor alternative to what has become my favorite aspect of ESO.
Couldn't agree more.... As someone who doesn't run in big cyrodiil groups I love playing non-CP BG's because its small scaled with even players on each team in a balanced environment where people have to actually come up with a good build, and as you said, manage resources and have the skill to burst at the right times.
CelticStones wrote: »Mystrius_Archaion wrote: »CelticStones wrote: »Mystrius_Archaion wrote: »CelticStones wrote: »'Asylum and Perfect Asylum Weapons'
Yet again locked out of these weapons (same with vMA weapons) due to low bandwidth and high ping. I have managed to complete 2 trial runs out of about 15 runs, due to game crashing/lagging so bad, and will be forever stuck on the last boss of vMA up top stage. Not everyone has 10mbps or more. Struggling with my <1/2 mbps max up and down............
I recommend a cellphone with unlimited data plan for you. I've been where you are and only recently got even a 10mbps service, which is unreliable, while nearby towns get 60mbps. 4gLTE cellphone is actually more reliable and better for me.
Also, the game crashing is more than likely an older computer, or console, problem. You likely need an upgrade. I currently need a graphics card upgrade myself. I'm on 5 year old hardware and it works well except when the screen completely blacks out sometimes.
Thanks for the input . I wish the solution was simply my hardware, alas it's not the problem, 12 gig ram, 4 gig graphics on a 12 month old laptop. Unfortunately I cant get G4 coverage. Living in a rural location outside of the coverage of the nearest tower relay. Only option is wait it out (estimate for line upgrade 2025) or satellite at exorbitant prices for Gig of data. The bottle neck is the cabinet and very old copper wires. The game crash only occurs in trials at boss fights after hanging and stuttering for 30 secs, and lag spikes above 10- 15k. Can handle vet 4mans with just the occasional bar swap issue. Oh well.
Hanging and stuttering is a dead giveaway of overheating components. You're on a laptop. I had one for gaming before and it was practically useless after 2 years from all the heat and dead after 3 years.
You really do need an upgrade, perhaps a cheap desktop that is small form factor since you likely only game at home and it will still serve your "game in a small space" possible needs.
It's definitely hardware issues for you. Like I said, lag is different and you don't see FPS drops when it's just ping. The game has a fps and ping indicator you can turn on and place on your screen. Do that. If you're seeing scrambling up stuttering picture and freezing visuals then it's hardware. If you're seeing everything smooth 60fps and you can still move but everything else around "takes five" then it is connection. It could be both, but I would bet money it's your laptop overheating like all computers eventually do but laptops really suffer from.
Trying one last time,
its not just ping, and its not just bandwidth. Its a combination of both. You presume I know nothing about the issues I am having. I have spoken with those that know, (District manager of our telcom) who has run the tests/trace routes, looked at data packets etc.
'I've looked at your connection, and the cabinet you're connected to is an old rural one, only capable of 1 Mbps service. Your property sits just outside of the coverage range of the cabinet so we would not be able to guarantee the 1Mbs, ADSL1 have a max upload of 1Mbs by design. There are not many of this style of cabinet left as we are replacing them with modern Fibre fed VDSL equipment across the country were possible. I can appreciate that this may not be the information you wanted to hear but I want to set clear expectations regarding what the line is capable of." <---- Response from telcom. I know and he knows its not my hardware.
And more proof, I dont get these issues when I connect on a >10mbs connection. Anyway, Still locked out of a chance of gaining these new items or enjoying the trial environment from home.
rosendoichinoveb17_ESO wrote: »This doesnt make sense:
Mad Tinkerer (Light)
(2) Spell Critical
(3) Spell Critical
(4) Spell Damage
(5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.
How can it deal damage to all enemies in its path when its charging at the nearest enemy?!?!
Mad Tinkerer (Light)
(2) Spell Critical
(3) Spell Critical
(4) Spell Damage
(5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.
surely if it targets the nearest enemy it's not going to hit anything in it's path? would make more sense to target furthest enemy no?
This guy caught a big oversight. Is that a typo? Have you guys tested this set to see it in action? As labeled, it seems ridiculous. If this isn't some kind of mistake or ZOS just trolling us, then... I mean, what does this say about how you guys come up with five pieces bonuses? Really, really, really surprised.
Mystrius_Archaion wrote: »
CP enabled is the most balanced, and most easily played by anyone.
1) CP are available to everyone equally with a cap on how good each star can be and total anyone can spend. They also come really fast up to at least 350cp to get people powered up.
2) People below level 50 that don't have CP aren't matched with the CP people and others who can easily get to that midlevel CP to compete anyway.
3) They balanced sustain around CP so it's not easy or fun without it, forcing many builds to sacrifice utility and strength in order to not bend over huffing and puffing and die because of that.
4) Certain stats, like resistance, still have a cap that is relatively easy to hit. CP just puts everybody there or close to it so that they all have balanced defenses and the rest is skill choice and relatively similar damage stats.
Without CP this game would be even more "FOTM class is overpowered". With CP instead, it is every class is overpowered somewhat which means they're all more equal.
You know why people really like non-CP pvp?
They like winning with their gimmick FOTM overpowered class and skill choices against other people who just play what they like or don't know what is the FOTM gimmick to use.
People are selfish cheating competitive and ignorant in part or as a whole sometimes if not all the time. Either they don't know any better or don't care or only care about themselves and all the while they are all looking for "the easiest way to get ahead of everyone else".
The rarer person is that one who doesn't care about getting ahead, but even they only don't care because there is no real loss. Real loss makes everyone selfish, but fake video game loss can be overcome as a motivating force that most fall to.
Listen up. What you described is carebear PvP.
Crom_CCCXVI wrote: »You just ruined Battlegrounds...
Those of us in Battlegrounds don't want the *** CP...
Sheild Stacking Sorcs and No Death Builds? that will be great.