PTS Patch Notes v3.2.0 (Clockwork City)

  • Minno
    Minno
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    STEVIL wrote: »
    BG's should have a No-CP option for level 50's. The balance is entirely different.

    i would be interested in hearing the reasons behind the one-flavor approach.

    Easy to balance class/sets around one PvP mode. Having nCP and CP muddles the water because fine tunning one causes the other to be over-tuned resulting in additional imbalances that need to be addressed.

    Then adding additional sets doesn't help, especially if those sets add balance items themselves (Impreg set helping Stam players get transmutation style buffs to crit, etc.)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • CatchMeTrolling
    CatchMeTrolling
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    Minno wrote: »
    Minno wrote: »

    You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.

    He earned those cp by playing the game longer. What is with gamers these days? You dont don't want to do any hard work. Everyone has the same opportunity to play as much as they want and grow as strong as they want.

    Just shutup if you're going to respond with something completely irrelevant to the point my man. No advantage belongs in battlegrounds, nor should there be any hand holding lol what's wrong with gamers? People like you who've grown accustomed to the hand holding if anything, no competitive spirit & a need to feel entitled to an advantage.


    Battlegrounds as they are now are fine balance wise, period.

    I would love to see people's input on BGs vs how many BG wins they actually have. It's the zerglings that think CP is going to magically make them relevant in BGs now. I am well above max CP, that has nothing to do with this argument I thrive in BGs and the people I play with do too. We also did very well on cyrodill. That being said, They ruined cyrodill with the mindless zerg fights and stale gameplay that CP created (i.e unkillable builds and infinite resource management).

    BGs are breath of fresh air away from this style of gameplay and they created easily the most competitive atmosphere with this mode being non CP. If you actually play BGs you can see the skill ceilings with different class types and typically, it's the same people who dominated 1vX in cyro thriving in BGs. It's not that we are boohooing that CP is being added, we will do just fine and then some, it's that it's going to kill the competitiveness of BGs and turn it in to the same, boring, brainless gameplay that cyrodill is. Rant over..hope this doesn't go live.

    CP isn't boring; mindless zerging is a symptom of cyro not having the quick fights that players need from this game. That's why you'll only see players go to some locations at risk of losing their factions campaign score. Why is this? Because players don't want to sit and read 20 hours on lectures on how to be the best player. They want to get in, have fun and get out before their spouse/parent gets agitated or real life demands occur. nCP demands you have a group to function with in order to get back your sustain/DMG missing from the CP system. This means casual players or solo oriented players will never be able to function; they won't have the time to make those social connections to maintain a group without it feeling like a job. CP let's you play at your own pace, without removing build flexibility and gives you the stats you need to overcome tank builds; it's less elitist and I believe those elitist changes makes this game worse not better.

    What CP gives is an extra 1-2k resorces, 12% crit, 20% extra crit DMG, 2000-3000 penetration, 12-13% extra Regen and around 2900 extra armor if you pick that. That's it. They are basically the same game, except you don't need an extra teammate to be effective in CP cyro.

    Myth - CP makes the most extreme tanky players.
    Ironclad/thick skin only has a total mitigation increase of 1% from 18%-21%, under buffed resists from 18k-22k. The more you stack into those mitigation stars, won't increase your chances to stay alive despite what other people think. Because even with 10% in Hardy/elemental defender, you will only increase the incoming DMG 1% or 2% when you factor in minor protection, minor maim, 18k resists, and 18% Ironclad/thick. Yes these stats make players more tanky than nCP, but consider the fact that there are DMG oriented stars that are the direct counter to these tanky stars. 20% in ironclad+20% in master at arms means you'll cancel out the DMG buffs. And if you go 23% (which would take 73 points) you'll only gain 3% extra DMG. Factor in Hardy/physical DMG, it's easy to get 10% in both. 11-12% isn't far fetched either. So that's another 1-2% extra DMG. That's 5% extra DMG; you'll get better burst from the major/minor buff system and running high penetration/80% crit DMG which is only possible from the extra stats provided from the CP system.

    This means crit resist> other mitigation. Players will be able to function between 70-80% crit DMG, and get those crits reliably. They can then give themselves 10k penetration+ add a major breach/fracture giving them superior 15280 penetration. You can still make mistakes and die. You need 4k crit resists to mitigate almost fully below crit Dmg 70%, but it won't save you from 80% builds (temps/nightblades/minor force/builds maxing crit DMG star).

    Block is terribly amazing. Everyone can get 20% block reduction. Idk why no one does it with LA+MA and then expects to magically mitigate DMG. For example, Block with frost staff will put you with an extra 10% total mitigation (this is why there are block builds in CP, the mitigation is unreal). But no one can complain, max CP gives everyone regardless of armor selection 20% reduction while still getting 13% in their favorite Regen+ 10% break free cost reduction+ another 5-10% in dodge roll. Is this not the definition of balanced? Everyone with the stats they need to function, makes it a game of mechanics+skills instead of armor/class.

    That's why CP > nCP in this current patch.

    So you reference that people want quick fun fights but fail to realize that this change will draw out every single battleground game due to these infinite sustain builds that are going to litter BGs. You already see these tank builds in the current BG state, they're killable, but it takes some good coordination from your team. Times this by 4 and you're going to have TDM games being won with scores around 100, every game is going to go full time. Chaosball? lol give it to the self sustaining tank, crazy king? Lol lets all stand around guarding and blocking..we won't die, but we won't lose points. CTF..standstill matches of everyone taking / holding each others relic with no real solution to counter this. Domination..just sucks in current state and won't be any better.

    Do you play BGs? I mean the direction this will put BGs in is so obvious but I just wonder if it's people who failed to succeed in BGs and think this is some magical solution. It's not. This is going to absolutely ruin the battleground format all together.

    Those tanks, should they choose to run them, won't get kills. Dps classes will have similar mitigation but superior burst/sustain. But those classes currently dont realize the important of diminishing returns; CP = soft caps in how effective the Stars really are.

    A player running LA/MA will have more crit chance. LA would be giving you the extra penetration to make those tanks less effective, and easy access to major fracture+ maul giving 20% penetration. 80% crit DMG+12000 to 15280 penetration gives you the power to hit those tanks and unblockable cc gives you the tools to break a builds block. That's why they gave sorcs+nightblade+DK unblockable cc this upcoming patch; time the burst+cc when it hits to ensure it sticks. Wasn't this the type of game we originally feel in love with?

    I stopped playing BGs after poisons+proc sets+spamable snares took hold as meta, it was fun before that when both experienced players and pugs had equal footing. CP gives everyone the tools to survive, whereas nCP highlights why certain classes roll certain sets and pigeonholes certain builds for each class.

    Before the sustain changes, CP was over the top in that people could just spam abilities with no real negative. nCP during this time was enjoyable because you could craft an easy build that gained some sustain back through abilities/sets which was countered by poisons. Nerfs to those abilities/sets made nCP cease to provide this fluid PvP; it made it frustrating to deal with classes that could make their sustain work while others using poisons to deny you the ability to Regen entirely.

    I urge you to retract your statement, sounds like you're speaking from a past tense perspective rather than current so it's skewing your opinion. When Bg's first came out the procs and poisons were prevalent and off putting...I even slowed down playing myself because of this.

    Albeit now that is not the case at all, every class can perform well & there's many viable builds. I see just about every class played (could be more Stam sorcs) there's no fotm and cheesy builds are at a minimum.
  • Onu
    Onu
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    Werewolf heavy attacks will now play their full animation.
    It's not the Werewolf love we wanted, but it's better than nothing. I was wondering why the Heavy Attack animation was weird.
    Eshtarra | Bosmer Templar (AD) | PC NA
  • Krotha
    Krotha
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    Leogon wrote: »
    Krotha wrote: »
    Why the hell would they make Battlegrounds CP enabled when everyone knows CP PvP is the most unbalanced area of this game? The best thing about Battlegrounds is the fact there is no CP in it so people have to work together and actually MANAGE RESOURCES.
    f7FdEdG.jpg

    CP enabled is the most balanced, and most easily played by anyone.
    1) CP are available to everyone equally with a cap on how good each star can be and total anyone can spend. They also come really fast up to at least 350cp to get people powered up.
    2) People below level 50 that don't have CP aren't matched with the CP people and others who can easily get to that midlevel CP to compete anyway.
    3) They balanced sustain around CP so it's not easy or fun without it, forcing many builds to sacrifice utility and strength in order to not bend over huffing and puffing and die because of that.
    4) Certain stats, like resistance, still have a cap that is relatively easy to hit. CP just puts everybody there or close to it so that they all have balanced defenses and the rest is skill choice and relatively similar damage stats.

    Without CP this game would be even more "FOTM class is overpowered". With CP instead, it is every class is overpowered somewhat which means they're all more equal.


    You know why people really like non-CP pvp?
    They like winning with their gimmick FOTM overpowered class and skill choices against other people who just play what they like or don't know what is the FOTM gimmick to use.

    People are selfish cheating competitive and ignorant in part or as a whole sometimes if not all the time. Either they don't know any better or don't care or only care about themselves and all the while they are all looking for "the easiest way to get ahead of everyone else".
    The rarer person is that one who doesn't care about getting ahead, but even they only don't care because there is no real loss. Real loss makes everyone selfish, but fake video game loss can be overcome as a motivating force that most fall to.

    Listen up. What you described is carebear PvP. The reason why CP should't be in BGs is because there are already some builds without CP that are unkillable. CP will invite more players into BGs but it will also bring in more perma block builds and infinite sustain setups which will make fights go on endlessly. No CP PvP takes more skill because it involves resource management through heavy attacks and efficient gameplay. You need WAY MORE teamwork in No CP to succeed whereas in CP PvP you can throw that mentality out the window. The reason you think CP is more fun is because you get to sit in a zerg or an outpost and spam your abilities with no restraint. You see more "FOTM" builds in CP pvp because you can get away with whatever the current keyboard-face-bash meta is. No CP gives newer players a better opportunity to compete against veteran players because the removal of CP EVENS THE PLAYING FIELD. Remove your self righteous "Everyone gets a trophy" mentality from the one venue of PvP that has a potential to be competitive. I have lived in BGs since Morrrowind release and I can tell you from experience its the best combat in the game when you have 3 full premade teams going at it. It's structured. It's fun. It's lag free. It's all teamwork. All those 1vXers and gankers get PACKED UP in battlegrounds because they are used to relying on their CP to carry them instead of becoming part of an efficient team. All those "gimmicky" flavor of the month builds do not work when CP is removed. If you actually played BGs you would understand.

    *drops the mic*

    - Krotha is love.
  • gelbermeister
    gelbermeister
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    With "Fortified Brass", "Armor Master" will be useless.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Minno wrote: »
    Minno wrote: »

    You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.

    He earned those cp by playing the game longer. What is with gamers these days? You dont don't want to do any hard work. Everyone has the same opportunity to play as much as they want and grow as strong as they want.

    Just shutup if you're going to respond with something completely irrelevant to the point my man. No advantage belongs in battlegrounds, nor should there be any hand holding lol what's wrong with gamers? People like you who've grown accustomed to the hand holding if anything, no competitive spirit & a need to feel entitled to an advantage.


    Battlegrounds as they are now are fine balance wise, period.

    I would love to see people's input on BGs vs how many BG wins they actually have. It's the zerglings that think CP is going to magically make them relevant in BGs now. I am well above max CP, that has nothing to do with this argument I thrive in BGs and the people I play with do too. We also did very well on cyrodill. That being said, They ruined cyrodill with the mindless zerg fights and stale gameplay that CP created (i.e unkillable builds and infinite resource management).

    BGs are breath of fresh air away from this style of gameplay and they created easily the most competitive atmosphere with this mode being non CP. If you actually play BGs you can see the skill ceilings with different class types and typically, it's the same people who dominated 1vX in cyro thriving in BGs. It's not that we are boohooing that CP is being added, we will do just fine and then some, it's that it's going to kill the competitiveness of BGs and turn it in to the same, boring, brainless gameplay that cyrodill is. Rant over..hope this doesn't go live.

    CP isn't boring; mindless zerging is a symptom of cyro not having the quick fights that players need from this game. That's why you'll only see players go to some locations at risk of losing their factions campaign score. Why is this? Because players don't want to sit and read 20 hours on lectures on how to be the best player. They want to get in, have fun and get out before their spouse/parent gets agitated or real life demands occur. nCP demands you have a group to function with in order to get back your sustain/DMG missing from the CP system. This means casual players or solo oriented players will never be able to function; they won't have the time to make those social connections to maintain a group without it feeling like a job. CP let's you play at your own pace, without removing build flexibility and gives you the stats you need to overcome tank builds; it's less elitist and I believe those elitist changes makes this game worse not better.

    What CP gives is an extra 1-2k resorces, 12% crit, 20% extra crit DMG, 2000-3000 penetration, 12-13% extra Regen and around 2900 extra armor if you pick that. That's it. They are basically the same game, except you don't need an extra teammate to be effective in CP cyro.

    Myth - CP makes the most extreme tanky players.
    Ironclad/thick skin only has a total mitigation increase of 1% from 18%-21%, under buffed resists from 18k-22k. The more you stack into those mitigation stars, won't increase your chances to stay alive despite what other people think. Because even with 10% in Hardy/elemental defender, you will only increase the incoming DMG 1% or 2% when you factor in minor protection, minor maim, 18k resists, and 18% Ironclad/thick. Yes these stats make players more tanky than nCP, but consider the fact that there are DMG oriented stars that are the direct counter to these tanky stars. 20% in ironclad+20% in master at arms means you'll cancel out the DMG buffs. And if you go 23% (which would take 73 points) you'll only gain 3% extra DMG. Factor in Hardy/physical DMG, it's easy to get 10% in both. 11-12% isn't far fetched either. So that's another 1-2% extra DMG. That's 5% extra DMG; you'll get better burst from the major/minor buff system and running high penetration/80% crit DMG which is only possible from the extra stats provided from the CP system.

    This means crit resist> other mitigation. Players will be able to function between 70-80% crit DMG, and get those crits reliably. They can then give themselves 10k penetration+ add a major breach/fracture giving them superior 15280 penetration. You can still make mistakes and die. You need 4k crit resists to mitigate almost fully below crit Dmg 70%, but it won't save you from 80% builds (temps/nightblades/minor force/builds maxing crit DMG star).

    Block is terribly amazing. Everyone can get 20% block reduction. Idk why no one does it with LA+MA and then expects to magically mitigate DMG. For example, Block with frost staff will put you with an extra 10% total mitigation (this is why there are block builds in CP, the mitigation is unreal). But no one can complain, max CP gives everyone regardless of armor selection 20% reduction while still getting 13% in their favorite Regen+ 10% break free cost reduction+ another 5-10% in dodge roll. Is this not the definition of balanced? Everyone with the stats they need to function, makes it a game of mechanics+skills instead of armor/class.

    That's why CP > nCP in this current patch.

    So you reference that people want quick fun fights but fail to realize that this change will draw out every single battleground game due to these infinite sustain builds that are going to litter BGs. You already see these tank builds in the current BG state, they're killable, but it takes some good coordination from your team. Times this by 4 and you're going to have TDM games being won with scores around 100, every game is going to go full time. Chaosball? lol give it to the self sustaining tank, crazy king? Lol lets all stand around guarding and blocking..we won't die, but we won't lose points. CTF..standstill matches of everyone taking / holding each others relic with no real solution to counter this. Domination..just sucks in current state and won't be any better.

    Do you play BGs? I mean the direction this will put BGs in is so obvious but I just wonder if it's people who failed to succeed in BGs and think this is some magical solution. It's not. This is going to absolutely ruin the battleground format all together.

    Those tanks, should they choose to run them, won't get kills. Dps classes will have similar mitigation but superior burst/sustain. But those classes currently dont realize the important of diminishing returns; CP = soft caps in how effective the Stars really are.

    A player running LA/MA will have more crit chance. LA would be giving you the extra penetration to make those tanks less effective, and easy access to major fracture+ maul giving 20% penetration. 80% crit DMG+12000 to 15280 penetration gives you the power to hit those tanks and unblockable cc gives you the tools to break a builds block. That's why they gave sorcs+nightblade+DK unblockable cc this upcoming patch; time the burst+cc when it hits to ensure it sticks. Wasn't this the type of game we originally feel in love with?

    I stopped playing BGs after poisons+proc sets+spamable snares took hold as meta, it was fun before that when both experienced players and pugs had equal footing. CP gives everyone the tools to survive, whereas nCP highlights why certain classes roll certain sets and pigeonholes certain builds for each class.

    Before the sustain changes, CP was over the top in that people could just spam abilities with no real negative. nCP during this time was enjoyable because you could craft an easy build that gained some sustain back through abilities/sets which was countered by poisons. Nerfs to those abilities/sets made nCP cease to provide this fluid PvP; it made it frustrating to deal with classes that could make their sustain work while others using poisons to deny you the ability to Regen entirely.

    I urge you to retract your statement, sounds like you're speaking from a past tense perspective rather than current so it's skewing your opinion. When Bg's first came out the procs and poisons were prevalent and off putting...I even slowed down playing myself because of this.

    Albeit now that is not the case at all, every class can perform well & there's many viable builds. I see just about every class played (could be more Stam sorcs) there's no fotm and cheesy builds are at a minimum.
    Agreed, as a magblade I was getting absolutely wrecked with the proc set stacking across the board. I had to adjust and run double defensive sets to counter play but since the latest patch they addressed a lot of these issues. The game in currently NonCP state is very balanced and I've been having a blast. The only change I'd make would be a minor nerf to skoria (and I run skoria). NonCP BGs are in a fun, balanced and most importantly, competitive state.

  • paulsimonps
    paulsimonps
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    @ZOS_GinaBruno Not sure if its been posted before but the Morph effect part of the tooltip for Fossilize needs updating, it still says disorient instead of stun.

    xEpzmfq.jpg
  • XxBIGWASS101xX
    XxBIGWASS101xX
    Soul Shriven
    Please, please, please take another look at forcing CP enabled BGs on everyone above 50. The enticement to BGs for me is a safe haven away from the zerg and cheese builds that flood cyrodill. This will make 4 man tank metas of unkillable builds, drawn out stalemate fights, and honestly an overall unenjoyable experience for anyone not max CP. The level playing field and skill based gameplay by having to manage resources and time burst more carefully is what makes this gameplay the most competitive. Again, please rethink this decision as this is a very poor alternative to what has become my favorite aspect of ESO.

    Couldn't agree more.... As someone who doesn't run in big cyrodiil groups I love playing non-CP BG's because its small scaled with even players on each team in a balanced environment where people have to actually come up with a good build, and as you said, manage resources and have the skill to burst at the right times.
  • maboleth
    maboleth
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    Seriously zos, BG don't need CP as of now. In the future, when population grows, there should be both options available.

    I'm a very good BG player with good points. But I play for fun and resign the matches with toxic unkillable premade groups that only play for score (and i know who those players are). If CP starts being even more frustrating, I will quit BG altogether. And my fifth sense tells me it certainly won't be better, but will open doors to all kinds of toxicity.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Please, please, please take another look at forcing CP enabled BGs on everyone above 50. The enticement to BGs for me is a safe haven away from the zerg and cheese builds that flood cyrodill. This will make 4 man tank metas of unkillable builds, drawn out stalemate fights, and honestly an overall unenjoyable experience for anyone not max CP. The level playing field and skill based gameplay by having to manage resources and time burst more carefully is what makes this gameplay the most competitive. Again, please rethink this decision as this is a very poor alternative to what has become my favorite aspect of ESO.

    Couldn't agree more.... As someone who doesn't run in big cyrodiil groups I love playing non-CP BG's because its small scaled with even players on each team in a balanced environment where people have to actually come up with a good build, and as you said, manage resources and have the skill to burst at the right times.
    Exactly..I think we faced off a few times the other night? Good games man.
  • generalmyrick
    generalmyrick
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    @ZOS_GinaBruno

    Please make guilds "non-disbandable" if they successfully bid and win a guild trader spot! :-)

    PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!! PRETTY PLEASE!!!
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • CelticStones
    CelticStones
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    'Asylum and Perfect Asylum Weapons'

    Yet again locked out of these weapons (same with vMA weapons) due to low bandwidth and high ping. I have managed to complete 2 trial runs out of about 15 runs, due to game crashing/lagging so bad, and will be forever stuck on the last boss of vMA up top stage. Not everyone has 10mbps or more. Struggling with my <1/2 mbps max up and down............

    I recommend a cellphone with unlimited data plan for you. I've been where you are and only recently got even a 10mbps service, which is unreliable, while nearby towns get 60mbps. 4gLTE cellphone is actually more reliable and better for me.

    Also, the game crashing is more than likely an older computer, or console, problem. You likely need an upgrade. I currently need a graphics card upgrade myself. I'm on 5 year old hardware and it works well except when the screen completely blacks out sometimes.

    Thanks for the input :) . I wish the solution was simply my hardware, alas it's not the problem, 12 gig ram, 4 gig graphics on a 12 month old laptop. Unfortunately I cant get G4 coverage. Living in a rural location outside of the coverage of the nearest tower relay. Only option is wait it out (estimate for line upgrade 2025) or satellite at exorbitant prices for Gig of data. The bottle neck is the cabinet and very old copper wires. The game crash only occurs in trials at boss fights after hanging and stuttering for 30 secs, and lag spikes above 10- 15k. Can handle vet 4mans with just the occasional bar swap issue. Oh well.

    Hanging and stuttering is a dead giveaway of overheating components. You're on a laptop. I had one for gaming before and it was practically useless after 2 years from all the heat and dead after 3 years.
    You really do need an upgrade, perhaps a cheap desktop that is small form factor since you likely only game at home and it will still serve your "game in a small space" possible needs.

    It's definitely hardware issues for you. Like I said, lag is different and you don't see FPS drops when it's just ping. The game has a fps and ping indicator you can turn on and place on your screen. Do that. If you're seeing scrambling up stuttering picture and freezing visuals then it's hardware. If you're seeing everything smooth 60fps and you can still move but everything else around "takes five" then it is connection. It could be both, but I would bet money it's your laptop overheating like all computers eventually do but laptops really suffer from.

    Trying one last time,
    its not just ping, and its not just bandwidth. Its a combination of both. You presume I know nothing about the issues I am having. I have spoken with those that know, (District manager of our telcom) who has run the tests/trace routes, looked at data packets etc.
    'I've looked at your connection, and the cabinet you're connected to is an old rural one, only capable of 1 Mbps service. Your property sits just outside of the coverage range of the cabinet so we would not be able to guarantee the 1Mbs, ADSL1 have a max upload of 1Mbs by design. There are not many of this style of cabinet left as we are replacing them with modern Fibre fed VDSL equipment across the country were possible. I can appreciate that this may not be the information you wanted to hear but I want to set clear expectations regarding what the line is capable of." <---- Response from telcom. I know and he knows its not my hardware.
    And more proof, I dont get these issues when I connect on a >10mbs connection. Anyway, Still locked out of a chance of gaining these new items or enjoying the trial environment from home.
  • BenevolentBowd
    BenevolentBowd
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    Crafting Writ Turn-In Site Universalization
    With the Clockwork City base game update, you may now turn in your Crafting Writs at any Writ turn-in site throughout the world, regardless of crafting rank.

    @ZOS_GinaBruno @ZOS_JessicaFolsom I read this to exclude the Sealed Master Writs, correct? Is this a correct assumption?

    Tested on PTS and there is no change.
    1. Quest says to meet contact in <faction capital>
    2. Rolis does not appear in non-capital cities
    3. Rolis does appear in capital cities.
    Edited by BenevolentBowd on September 19, 2017 8:59PM
    Megaservers: PC NA (sometimes) / EU (sometimes) Xbox NA (mostly)
    Luxury Furniture Gallery [PC/NA]: Moon-Sugar Meadow
    Website:BenevolentBowd.ca, "Shared My Notes With the World to Help Others"
    ESO Calendarmancer - Retired
    #TeamStackableTreasureMaps
  • Epicasballs
    Epicasballs
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    @ZOS_GinaBruno

    Can we get a Guild events calendar added to the game at some point? Allow us a way to create events and have a sign up for interested players. A lot of Guilds use 3rd party apps like BAND to organize guild events which to me highlights something missing from the game itself. Other MMOs have had such systems and I think one would be a stellar add to ESO, thanks.

    Y'all are moving towards a better game overall but please reconsider CP in BG's. The issue with low pop in BG's is not the lack of CP it's the lack of rewards. More AP would go a long way in making BGs more attractive. Maybe even another currency unique to BGs that can be used for rewards similar to Tel Var stones.

    On that note about Tel Var... can we unhinge Imperial City from Cyrodiil. I think the issue with low pop in IC is how awkward it is to excess. If there were a IC campaign I think more people would be encouraged to play that content. Have a no CP and CP campaign that you que directly into like Cyro. Having all players who do play in IC spread over all the different Cyro campaigns is also why each one feels dead... a little consolidation would help here.

    More good than bad in these notes. Keep it up, thanks.
    Edited by Epicasballs on September 19, 2017 9:28PM
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    This doesnt make sense:
    Mad Tinkerer (Light)
    (2) Spell Critical
    (3) Spell Critical
    (4) Spell Damage
    (5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.

    How can it deal damage to all enemies in its path when its charging at the nearest enemy?!?!
  • SirBaldrick
    Does anyone know what motif Unfathomable Darkness armor is in? Is it Ebonshadow?
  • weg0
    weg0
    ✭✭✭
    Zaldan wrote: »
    Mad Tinkerer (Light)
    (2) Spell Critical
    (3) Spell Critical
    (4) Spell Damage
    (5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.

    surely if it targets the nearest enemy it's not going to hit anything in it's path? would make more sense to target furthest enemy no?

    This guy caught a big oversight. Is that a typo? Have you guys tested this set to see it in action? As labeled, it seems ridiculous. If this isn't some kind of mistake or ZOS just trolling us, then... I mean, what does this say about how you guys come up with five piece bonuses? Really, really, really surprised.
    Edited by weg0 on September 20, 2017 12:41PM
  • Tigeracer
    Tigeracer
    ✭✭✭✭
    weg0 wrote: »
    Zaldan wrote: »
    Mad Tinkerer (Light)
    (2) Spell Critical
    (3) Spell Critical
    (4) Spell Damage
    (5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.

    surely if it targets the nearest enemy it's not going to hit anything in it's path? would make more sense to target furthest enemy no?

    This guy caught a big oversight. Is that a typo? Have you guys tested this set to see it in action? As labeled, it seems ridiculous. If this isn't some kind of mistake or ZOS just trolling us, then... I mean, what does this say about how you guys come up with five pieces bonuses? Really, really, really surprised.

    I'm just guessing it's the same as any shield and sword mob in PVE. It will charge at the nearest enemy, but if anything walks in the path, it's going airborne.
    I haven't actually tested this though, so it's just an assumption.
  • XxBIGWASS101xX
    XxBIGWASS101xX
    Soul Shriven
    Please, please, please take another look at forcing CP enabled BGs on everyone above 50. The enticement to BGs for me is a safe haven away from the zerg and cheese builds that flood cyrodill. This will make 4 man tank metas of unkillable builds, drawn out stalemate fights, and honestly an overall unenjoyable experience for anyone not max CP. The level playing field and skill based gameplay by having to manage resources and time burst more carefully is what makes this gameplay the most competitive. Again, please rethink this decision as this is a very poor alternative to what has become my favorite aspect of ESO.

    Couldn't agree more.... As someone who doesn't run in big cyrodiil groups I love playing non-CP BG's because its small scaled with even players on each team in a balanced environment where people have to actually come up with a good build, and as you said, manage resources and have the skill to burst at the right times.
    Exactly..I think we faced off a few times the other night? Good games man.

    Yea we did, I enjoy fighting other good players.. makes for fun matches. GG
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    'Asylum and Perfect Asylum Weapons'

    Yet again locked out of these weapons (same with vMA weapons) due to low bandwidth and high ping. I have managed to complete 2 trial runs out of about 15 runs, due to game crashing/lagging so bad, and will be forever stuck on the last boss of vMA up top stage. Not everyone has 10mbps or more. Struggling with my <1/2 mbps max up and down............

    I recommend a cellphone with unlimited data plan for you. I've been where you are and only recently got even a 10mbps service, which is unreliable, while nearby towns get 60mbps. 4gLTE cellphone is actually more reliable and better for me.

    Also, the game crashing is more than likely an older computer, or console, problem. You likely need an upgrade. I currently need a graphics card upgrade myself. I'm on 5 year old hardware and it works well except when the screen completely blacks out sometimes.

    Thanks for the input :) . I wish the solution was simply my hardware, alas it's not the problem, 12 gig ram, 4 gig graphics on a 12 month old laptop. Unfortunately I cant get G4 coverage. Living in a rural location outside of the coverage of the nearest tower relay. Only option is wait it out (estimate for line upgrade 2025) or satellite at exorbitant prices for Gig of data. The bottle neck is the cabinet and very old copper wires. The game crash only occurs in trials at boss fights after hanging and stuttering for 30 secs, and lag spikes above 10- 15k. Can handle vet 4mans with just the occasional bar swap issue. Oh well.

    Hanging and stuttering is a dead giveaway of overheating components. You're on a laptop. I had one for gaming before and it was practically useless after 2 years from all the heat and dead after 3 years.
    You really do need an upgrade, perhaps a cheap desktop that is small form factor since you likely only game at home and it will still serve your "game in a small space" possible needs.

    It's definitely hardware issues for you. Like I said, lag is different and you don't see FPS drops when it's just ping. The game has a fps and ping indicator you can turn on and place on your screen. Do that. If you're seeing scrambling up stuttering picture and freezing visuals then it's hardware. If you're seeing everything smooth 60fps and you can still move but everything else around "takes five" then it is connection. It could be both, but I would bet money it's your laptop overheating like all computers eventually do but laptops really suffer from.

    Trying one last time,
    its not just ping, and its not just bandwidth. Its a combination of both. You presume I know nothing about the issues I am having. I have spoken with those that know, (District manager of our telcom) who has run the tests/trace routes, looked at data packets etc.
    'I've looked at your connection, and the cabinet you're connected to is an old rural one, only capable of 1 Mbps service. Your property sits just outside of the coverage range of the cabinet so we would not be able to guarantee the 1Mbs, ADSL1 have a max upload of 1Mbs by design. There are not many of this style of cabinet left as we are replacing them with modern Fibre fed VDSL equipment across the country were possible. I can appreciate that this may not be the information you wanted to hear but I want to set clear expectations regarding what the line is capable of." <---- Response from telcom. I know and he knows its not my hardware.
    And more proof, I dont get these issues when I connect on a >10mbs connection. Anyway, Still locked out of a chance of gaining these new items or enjoying the trial environment from home.

    I'm just telling you enable that meter in your settings that shows both an FPS number and a ping number. If the FPS number drops and you see stuttering THAT HAS NOTHING TO DO WITH INTERNET! It's your computer/graphics card screaming in pain with heatstroke. Yes, it happens sometimes to all computers depending on the area and age of the parts, or malfunctions. It also doesn't help if their code doesn't work well but I've heard good things about the improvements.

    You never even tried to bring up that FPS meter that was not showing in your earlier screenshots because I know what it looks like. You cant say it was just your connection without that info.
    Yes, your internet sucks, but it doesn't cause you screen to break up and tear and stutter. It just causes things to stop happening in the environment of the game and then fast forward when it reconnects or get kicked to login. If you get kicked all the way to desktop then it's a hardware issue.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    This doesnt make sense:
    Mad Tinkerer (Light)
    (2) Spell Critical
    (3) Spell Critical
    (4) Spell Damage
    (5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.

    How can it deal damage to all enemies in its path when its charging at the nearest enemy?!?!

    It works like current clannfear charge on live, which is the base skeleton for the verminous fabricant animations. They target somebody to charge for a set distance through them and anybody in front or behind them.
    At least, I hope it isn't set to stop early as that would be more like the kagouti headbutt.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    weg0 wrote: »
    Zaldan wrote: »
    Mad Tinkerer (Light)
    (2) Spell Critical
    (3) Spell Critical
    (4) Spell Damage
    (5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.

    surely if it targets the nearest enemy it's not going to hit anything in it's path? would make more sense to target furthest enemy no?

    This guy caught a big oversight. Is that a typo? Have you guys tested this set to see it in action? As labeled, it seems ridiculous. If this isn't some kind of mistake or ZOS just trolling us, then... I mean, what does this say about how you guys come up with five pieces bonuses? Really, really, really surprised.

    Think of the clannfear npc enemy charge on live or ogrim charge. They have a red path and they go the full distance.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Krotha wrote: »
    Leogon wrote: »
    Krotha wrote: »
    Why the hell would they make Battlegrounds CP enabled when everyone knows CP PvP is the most unbalanced area of this game? The best thing about Battlegrounds is the fact there is no CP in it so people have to work together and actually MANAGE RESOURCES.
    f7FdEdG.jpg

    CP enabled is the most balanced, and most easily played by anyone.
    1) CP are available to everyone equally with a cap on how good each star can be and total anyone can spend. They also come really fast up to at least 350cp to get people powered up.
    2) People below level 50 that don't have CP aren't matched with the CP people and others who can easily get to that midlevel CP to compete anyway.
    3) They balanced sustain around CP so it's not easy or fun without it, forcing many builds to sacrifice utility and strength in order to not bend over huffing and puffing and die because of that.
    4) Certain stats, like resistance, still have a cap that is relatively easy to hit. CP just puts everybody there or close to it so that they all have balanced defenses and the rest is skill choice and relatively similar damage stats.

    Without CP this game would be even more "FOTM class is overpowered". With CP instead, it is every class is overpowered somewhat which means they're all more equal.


    You know why people really like non-CP pvp?
    They like winning with their gimmick FOTM overpowered class and skill choices against other people who just play what they like or don't know what is the FOTM gimmick to use.

    People are selfish cheating competitive and ignorant in part or as a whole sometimes if not all the time. Either they don't know any better or don't care or only care about themselves and all the while they are all looking for "the easiest way to get ahead of everyone else".
    The rarer person is that one who doesn't care about getting ahead, but even they only don't care because there is no real loss. Real loss makes everyone selfish, but fake video game loss can be overcome as a motivating force that most fall to.

    Listen up. What you described is carebear PvP.

    Or did I really describe Fair-bear pvp?
    It has to be fair or not even you would play it. You want to be guaranteed to lose every time because it is unfair? Do you want death penalties for pvp other than just lost Tel Var stones? Do you want to lose character levels or have perma-death to your character?

    I think I made my point. Loss isn't fun. It's the combat that is fun, but only if balanced. And you have more combatants if they don't feel like they are setup to fail and then punished for failing after.

    /droptherealmic
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Everything is great except...
    WHY DID YOU HAVE TO TOUCH AGONY???
    It was perfect the way it was!
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • mocap
    mocap
    ✭✭✭✭✭
    So about Solar Barrage. A small test:
    - War maiden + soulshine, all magicka, +3K food, ~50 points in CP main passives, NO mundus, duals (+dual passive)
    Solar Barrage:
    - 1.1 second cast time (feels like forever lol);
    - weird delay about 2 seconds right after cast. I think it can be used to cast another spell so they all start damage at the same time;
    - 3 pulses total in 6 seconds at melee range around you;
    Damage results:
    - 4000 tooltip
    - 6666 crit (with mundus, more spell damage and magicka will be way more than 7000) per one boom
    - so average crit dps is 3500+
    - total crit damage around 21000+ AoE

    Pros:
    - nice combat opener, especially for trash fights (including trash mobs with 50k-100k hp)
    - nice visuals )
    Con:
    - 1 second cast time like forever. Don't know about animation canceling, that would be real nice.
    - unable to run while casting

    Verdict: probably good in zerg PvP. Otherwise... idunno... that 1 second cast time is realy real long.
  • Crom_CCCXVI
    Crom_CCCXVI
    ✭✭✭✭✭
    BEFORE I READ IT, LET ME GUESS!

    A bunch of buffs to Sheild Stacking Sorcs, and everyone else gets a Nerf! (just like every patch the past year)
  • Crom_CCCXVI
    Crom_CCCXVI
    ✭✭✭✭✭
    You just ruined Battlegrounds...

    Those of us in Battlegrounds don't want the *** CP...
    Sheild Stacking Sorcs and No Death Builds? that will be great.
  • Mulcibur
    Mulcibur
    ✭✭✭
    "Due to the fact these items can now be enchanted or poisoned normally, their extraneous stat bonuses have been removed. For example, the Maelstrom’s Greatsword no longer adds 189 Weapon Damage on top of the modifier to Critical Charge.

    The Master and Maelstrom One Hand and Shield Item Sets now require you to use both the One Handed Weapon and Shield together. Since the shield did not need to be paired with the One Handed Weapon originally, a brand new shield will be mailed to you for each One Handed Weapon you currently possess.

    It’s also worth noting that you will still be able to back bar weapons, such as the Maelstrom Bow or Inferno Staff, and still receive the bonus from them when their abilities are active."

    @ZOS_GinaBruno
    This shouldn't be a developer comment. Many missed this. It should be clearly stated in the notes. Developer comments were intended to explain why specific changes were made and not intended as an additional place to state changes not laid out in the notes. A big change like this should not be hidden in the developer comments.
    Edited by Mulcibur on September 20, 2017 9:16AM
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    You just ruined Battlegrounds...

    Those of us in Battlegrounds don't want the *** CP...
    Sheild Stacking Sorcs and No Death Builds? that will be great.

    There has to be a CP battleground with transmutation eveyone running BIS

    And all those hard earned CP should not be ignored
  • Dharnagon
    Dharnagon
    ✭✭✭
    Kill enemy Warden Quest fix...?
    The Pride of The Eagle is its power itself!
    Eagles, Advance!
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