Why are people moaning about CP being used in BG? You do realise that YOU have CP too, right?And that no one really has a terrifying advantage because CP are also capped?
Why are people moaning about CP being used in BG? You do realise that YOU have CP too, right?And that no one really has a terrifying advantage because CP are also capped?
Because not all players have 660/690cp points. Having just a few or a few hundred would mean inferiority to maxed players.
.........
adding more cp? 690? whens it going to end? i dont think anyone that has that many points thinks- "boy i feel really underpowered" . .............
Mystrius_Archaion wrote: »CelticStones wrote: »'Asylum and Perfect Asylum Weapons'
Yet again locked out of these weapons (same with vMA weapons) due to low bandwidth and high ping. I have managed to complete 2 trial runs out of about 15 runs, due to game crashing/lagging so bad, and will be forever stuck on the last boss of vMA up top stage. Not everyone has 10mbps or more. Struggling with my <1/2 mbps max up and down............
I recommend a cellphone with unlimited data plan for you. I've been where you are and only recently got even a 10mbps service, which is unreliable, while nearby towns get 60mbps. 4gLTE cellphone is actually more reliable and better for me.
Also, the game crashing is more than likely an older computer, or console, problem. You likely need an upgrade. I currently need a graphics card upgrade myself. I'm on 5 year old hardware and it works well except when the screen completely blacks out sometimes.
CelticStones wrote: »Mystrius_Archaion wrote: »CelticStones wrote: »'Asylum and Perfect Asylum Weapons'
Yet again locked out of these weapons (same with vMA weapons) due to low bandwidth and high ping. I have managed to complete 2 trial runs out of about 15 runs, due to game crashing/lagging so bad, and will be forever stuck on the last boss of vMA up top stage. Not everyone has 10mbps or more. Struggling with my <1/2 mbps max up and down............
I recommend a cellphone with unlimited data plan for you. I've been where you are and only recently got even a 10mbps service, which is unreliable, while nearby towns get 60mbps. 4gLTE cellphone is actually more reliable and better for me.
Also, the game crashing is more than likely an older computer, or console, problem. You likely need an upgrade. I currently need a graphics card upgrade myself. I'm on 5 year old hardware and it works well except when the screen completely blacks out sometimes.
Thanks for the input . I wish the solution was simply my hardware, alas it's not the problem, 12 gig ram, 4 gig graphics on a 12 month old laptop. Unfortunately I cant get G4 coverage. Living in a rural location outside of the coverage of the nearest tower relay. Only option is wait it out (estimate for line upgrade 2025) or satellite at exorbitant prices for Gig of data. The bottle neck is the cabinet and very old copper wires. The game crash only occurs in trials at boss fights after hanging and stuttering for 30 secs, and lag spikes above 10- 15k. Can handle vet 4mans with just the occasional bar swap issue. Oh well.
CelticStones wrote: »or satellite at exorbitant prices for Gig of data.
CatchMeTrolling wrote: »Syrusthevirus187 wrote: »CatchMeTrolling wrote: »
You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.
He earned those cp by playing the game longer. What is with gamers these days? You dont don't want to do any hard work. Everyone has the same opportunity to play as much as they want and grow as strong as they want.
Just shutup if you're going to respond with something completely irrelevant to the point my man. No advantage belongs in battlegrounds, nor should there be any hand holding lol what's wrong with gamers? People like you who've grown accustomed to the hand holding if anything, no competitive spirit & a need to feel entitled to an advantage.
Battlegrounds as they are now are fine balance wise, period.
***. I deconned any vma shields i had a long time ago
ZOS_GinaBruno wrote: »
HEBREWHAMMERRR wrote: »CatchMeTrolling wrote: »Syrusthevirus187 wrote: »CatchMeTrolling wrote: »
You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.
He earned those cp by playing the game longer. What is with gamers these days? You dont don't want to do any hard work. Everyone has the same opportunity to play as much as they want and grow as strong as they want.
Just shutup if you're going to respond with something completely irrelevant to the point my man. No advantage belongs in battlegrounds, nor should there be any hand holding lol what's wrong with gamers? People like you who've grown accustomed to the hand holding if anything, no competitive spirit & a need to feel entitled to an advantage.
Battlegrounds as they are now are fine balance wise, period.
I would love to see people's input on BGs vs how many BG wins they actually have. It's the zerglings that think CP is going to magically make them relevant in BGs now. I am well above max CP, that has nothing to do with this argument I thrive in BGs and the people I play with do too. We also did very well on cyrodill. That being said, They ruined cyrodill with the mindless zerg fights and stale gameplay that CP created (i.e unkillable builds and infinite resource management).
BGs are breath of fresh air away from this style of gameplay and they created easily the most competitive atmosphere with this mode being non CP. If you actually play BGs you can see the skill ceilings with different class types and typically, it's the same people who dominated 1vX in cyro thriving in BGs. It's not that we are boohooing that CP is being added, we will do just fine and then some, it's that it's going to kill the competitiveness of BGs and turn it in to the same, boring, brainless gameplay that cyrodill is. Rant over..hope this doesn't go live.
HEBREWHAMMERRR wrote: »CatchMeTrolling wrote: »Syrusthevirus187 wrote: »CatchMeTrolling wrote: »
You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.
He earned those cp by playing the game longer. What is with gamers these days? You dont don't want to do any hard work. Everyone has the same opportunity to play as much as they want and grow as strong as they want.
Just shutup if you're going to respond with something completely irrelevant to the point my man. No advantage belongs in battlegrounds, nor should there be any hand holding lol what's wrong with gamers? People like you who've grown accustomed to the hand holding if anything, no competitive spirit & a need to feel entitled to an advantage.
Battlegrounds as they are now are fine balance wise, period.
I would love to see people's input on BGs vs how many BG wins they actually have. It's the zerglings that think CP is going to magically make them relevant in BGs now. I am well above max CP, that has nothing to do with this argument I thrive in BGs and the people I play with do too. We also did very well on cyrodill. That being said, They ruined cyrodill with the mindless zerg fights and stale gameplay that CP created (i.e unkillable builds and infinite resource management).
BGs are breath of fresh air away from this style of gameplay and they created easily the most competitive atmosphere with this mode being non CP. If you actually play BGs you can see the skill ceilings with different class types and typically, it's the same people who dominated 1vX in cyro thriving in BGs. It's not that we are boohooing that CP is being added, we will do just fine and then some, it's that it's going to kill the competitiveness of BGs and turn it in to the same, boring, brainless gameplay that cyrodill is. Rant over..hope this doesn't go live.
CP isn't boring; mindless zerging is a symptom of cyro not having the quick fights that players need from this game. That's why you'll only see players go to some locations at risk of losing their factions campaign score. Why is this? Because players don't want to sit and read 20 hours on lectures on how to be the best player. They want to get in, have fun and get out before their spouse/parent gets agitated or real life demands occur. nCP demands you have a group to function with in order to get back your sustain/DMG missing from the CP system. This means casual players or solo oriented players will never be able to function; they won't have the time to make those social connections to maintain a group without it feeling like a job. CP let's you play at your own pace, without removing build flexibility and gives you the stats you need to overcome tank builds; it's less elitist and I believe those elitist changes makes this game worse not better.
What CP gives is an extra 1-2k resorces, 12% crit, 20% extra crit DMG, 2000-3000 penetration, 12-13% extra Regen and around 2900 extra armor if you pick that. That's it. They are basically the same game, except you don't need an extra teammate to be effective in CP cyro.
Myth - CP makes the most extreme tanky players.
Ironclad/thick skin only has a total mitigation increase of 1% from 18%-21%, under buffed resists from 18k-22k. The more you stack into those mitigation stars, won't increase your chances to stay alive despite what other people think. Because even with 10% in Hardy/elemental defender, you will only increase the incoming DMG 1% or 2% when you factor in minor protection, minor maim, 18k resists, and 18% Ironclad/thick. Yes these stats make players more tanky than nCP, but consider the fact that there are DMG oriented stars that are the direct counter to these tanky stars. 20% in ironclad+20% in master at arms means you'll cancel out the DMG buffs. And if you go 23% (which would take 73 points) you'll only gain 3% extra DMG. Factor in Hardy/physical DMG, it's easy to get 10% in both. 11-12% isn't far fetched either. So that's another 1-2% extra DMG. That's 5% extra DMG; you'll get better burst from the major/minor buff system and running high penetration/80% crit DMG which is only possible from the extra stats provided from the CP system.
This means crit resist> other mitigation. Players will be able to function between 70-80% crit DMG, and get those crits reliably. They can then give themselves 10k penetration+ add a major breach/fracture giving them superior 15280 penetration. You can still make mistakes and die. You need 4k crit resists to mitigate almost fully below crit Dmg 70%, but it won't save you from 80% builds (temps/nightblades/minor force/builds maxing crit DMG star).
Block is terribly amazing. Everyone can get 20% block reduction. Idk why no one does it with LA+MA and then expects to magically mitigate DMG. For example, Block with frost staff will put you with an extra 10% total mitigation (this is why there are block builds in CP, the mitigation is unreal). But no one can complain, max CP gives everyone regardless of armor selection 20% reduction while still getting 13% in their favorite Regen+ 10% break free cost reduction+ another 5-10% in dodge roll. Is this not the definition of balanced? Everyone with the stats they need to function, makes it a game of mechanics+skills instead of armor/class.
That's why CP > nCP in this current patch.
"When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage. This effect can occur once every 15 seconds."
This... This I like...
starlizard70ub17_ESO wrote: »"When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage. This effect can occur once every 15 seconds."
This... This I like...
Finally, craftable armor that may actually be useful. We haven't seen that since Wrothgar.
MyKillv2.0 wrote: »I wish they would rework battlegrounds selection. Going up against premade groups when you PuG is no fun. Truth be told, it isn't that much fun when you roll with a premade group and face a PuG group either.
HEBREWHAMMERRR wrote: »HEBREWHAMMERRR wrote: »CatchMeTrolling wrote: »Syrusthevirus187 wrote: »CatchMeTrolling wrote: »
You're right the guy with 690 cp has no advantage over the person with 160, we stand corrected. Must be a frequent BG player as well, am I right.
He earned those cp by playing the game longer. What is with gamers these days? You dont don't want to do any hard work. Everyone has the same opportunity to play as much as they want and grow as strong as they want.
Just shutup if you're going to respond with something completely irrelevant to the point my man. No advantage belongs in battlegrounds, nor should there be any hand holding lol what's wrong with gamers? People like you who've grown accustomed to the hand holding if anything, no competitive spirit & a need to feel entitled to an advantage.
Battlegrounds as they are now are fine balance wise, period.
I would love to see people's input on BGs vs how many BG wins they actually have. It's the zerglings that think CP is going to magically make them relevant in BGs now. I am well above max CP, that has nothing to do with this argument I thrive in BGs and the people I play with do too. We also did very well on cyrodill. That being said, They ruined cyrodill with the mindless zerg fights and stale gameplay that CP created (i.e unkillable builds and infinite resource management).
BGs are breath of fresh air away from this style of gameplay and they created easily the most competitive atmosphere with this mode being non CP. If you actually play BGs you can see the skill ceilings with different class types and typically, it's the same people who dominated 1vX in cyro thriving in BGs. It's not that we are boohooing that CP is being added, we will do just fine and then some, it's that it's going to kill the competitiveness of BGs and turn it in to the same, boring, brainless gameplay that cyrodill is. Rant over..hope this doesn't go live.
CP isn't boring; mindless zerging is a symptom of cyro not having the quick fights that players need from this game. That's why you'll only see players go to some locations at risk of losing their factions campaign score. Why is this? Because players don't want to sit and read 20 hours on lectures on how to be the best player. They want to get in, have fun and get out before their spouse/parent gets agitated or real life demands occur. nCP demands you have a group to function with in order to get back your sustain/DMG missing from the CP system. This means casual players or solo oriented players will never be able to function; they won't have the time to make those social connections to maintain a group without it feeling like a job. CP let's you play at your own pace, without removing build flexibility and gives you the stats you need to overcome tank builds; it's less elitist and I believe those elitist changes makes this game worse not better.
What CP gives is an extra 1-2k resorces, 12% crit, 20% extra crit DMG, 2000-3000 penetration, 12-13% extra Regen and around 2900 extra armor if you pick that. That's it. They are basically the same game, except you don't need an extra teammate to be effective in CP cyro.
Myth - CP makes the most extreme tanky players.
Ironclad/thick skin only has a total mitigation increase of 1% from 18%-21%, under buffed resists from 18k-22k. The more you stack into those mitigation stars, won't increase your chances to stay alive despite what other people think. Because even with 10% in Hardy/elemental defender, you will only increase the incoming DMG 1% or 2% when you factor in minor protection, minor maim, 18k resists, and 18% Ironclad/thick. Yes these stats make players more tanky than nCP, but consider the fact that there are DMG oriented stars that are the direct counter to these tanky stars. 20% in ironclad+20% in master at arms means you'll cancel out the DMG buffs. And if you go 23% (which would take 73 points) you'll only gain 3% extra DMG. Factor in Hardy/physical DMG, it's easy to get 10% in both. 11-12% isn't far fetched either. So that's another 1-2% extra DMG. That's 5% extra DMG; you'll get better burst from the major/minor buff system and running high penetration/80% crit DMG which is only possible from the extra stats provided from the CP system.
This means crit resist> other mitigation. Players will be able to function between 70-80% crit DMG, and get those crits reliably. They can then give themselves 10k penetration+ add a major breach/fracture giving them superior 15280 penetration. You can still make mistakes and die. You need 4k crit resists to mitigate almost fully below crit Dmg 70%, but it won't save you from 80% builds (temps/nightblades/minor force/builds maxing crit DMG star).
Block is terribly amazing. Everyone can get 20% block reduction. Idk why no one does it with LA+MA and then expects to magically mitigate DMG. For example, Block with frost staff will put you with an extra 10% total mitigation (this is why there are block builds in CP, the mitigation is unreal). But no one can complain, max CP gives everyone regardless of armor selection 20% reduction while still getting 13% in their favorite Regen+ 10% break free cost reduction+ another 5-10% in dodge roll. Is this not the definition of balanced? Everyone with the stats they need to function, makes it a game of mechanics+skills instead of armor/class.
That's why CP > nCP in this current patch.
So you reference that people want quick fun fights but fail to realize that this change will draw out every single battleground game due to these infinite sustain builds that are going to litter BGs. You already see these tank builds in the current BG state, they're killable, but it takes some good coordination from your team. Times this by 4 and you're going to have TDM games being won with scores around 100, every game is going to go full time. Chaosball? lol give it to the self sustaining tank, crazy king? Lol lets all stand around guarding and blocking..we won't die, but we won't lose points. CTF..standstill matches of everyone taking / holding each others relic with no real solution to counter this. Domination..just sucks in current state and won't be any better.
Do you play BGs? I mean the direction this will put BGs in is so obvious but I just wonder if it's people who failed to succeed in BGs and think this is some magical solution. It's not. This is going to absolutely ruin the battleground format all together.
ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Manifestation of Terror (Aspect of Terror morph): This morph now fears up to 6 enemies per trap, up from 2, and the trap no longer triggers if a crowd control-immune enemy walks over it. Enemies can also now see an initial projectile marking the trap’s location.
- Mass Hysteria (Aspect of Terror morph): This morph no longer fears an additional enemy, but only fears the same amount of enemies as the base ability (2 enemies). It continues to inflict Minor Maim as a morph effect.
Developer Comments:We wanted to distinguish the gameplay between Aspect of Terror’s morphs. Mass Hysteria grants an instant fear and strong debuff, while Aspect of Terror is more delayed but affects more targets.
Because Aspect of Terror is now more powerful against groups, we’ve made the initial projectile visible to help add counterplay to the ability.
- Siphoning
- Agony: This ability and its morphs is now an ally-targeted spell that heals them over time and damages you for 50% of the amount healed. We also renamed this ability to Malevolent Offering.
Developer Comments:
- Malefic Wreath (Agony morph): This morph now grants Minor Mending when it deals damage to you, and has been renamed to Healthy Offering.
- Prolonged Suffering (Agony morph): This morph now decreases the amount of self-inflicted damage dealt to you to 35% of the amount healed, and has been renamed to Shrewd Offering.
This redesign of Agony and its morphs gave us an opportunity to create a new ability more in-line with the theme of Siphoning. It helps Nightblades fulfill the healing role in a unique way, and synergizes with the other Siphoning abilities that let you steal health like Strife or Siphoning Strikes. You can then transfer that health to your allies.
Like Cauterize, this ability can be self-cast. Since you’re taking damage each time it heals, the total return will be less efficient than casting it on an ally instead.
Agony, now known as Malevolent Offering, is a powerful heal and it only damages you if the target is actually healed. But be careful! You can kill your character with this ability.
- Soul Siphon (Soul Shred morph): Increased the distance an ally can travel away from you before the heal tether snaps to 25 meters, up from 20 meters.
Sorcerer
- Dark Magic
- Crystal Blast (Crystal Shards morph): Increased the splash damage of this morph by approximately 25%.
Developer Comments:We wanted to make this morph worth the time spent casting, so we’re increasing the area of effect damage to make it worth the risk of throwing into a pack of enemies.
- Rune Prison: This ability and its morphs are no longer 30-second disorients. Instead, they are 2.5-second stuns that cannot be blocked or dodged, and they can be placed on multiple targets.
Developer Comments:
- Rune Cage (Rune Prison morph): This morph now deals damage to the enemy if the stun lasts its full duration.
- The Defensive Rune morph continues to place a buff on you that will stun the next enemy that damages you.
Similar to Petrify, we wanted to change this disorient into a stun while retaining its current functionality to make useful in more situations.
Toc de Malsvi wrote: »BG's should have a No-CP option for level 50's. The balance is entirely different.