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CP Gear Cap Increase, Do You Want It?

  • Danikat
    Danikat
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    No, I would like to stay with CP 160.
    Like many others I don't see the point in increasing the cap after One Tamriel.

    You have to grind/farm/buy a full set of new gear and for what? So you can keep doing content you could have done anyway? With scaling any increase would be entirely arbitrary (which makes me think it's largely arbitrary in other games too, but that's a whole other conversation) - there's a lot of downsides for players and no benefit.
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  • Bbsample197
    Bbsample197
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    No, I would like to stay with CP 160.
    whats the point of increasing it, if you'll just going to scaled up
  • Mayrael
    Mayrael
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    No, I would like to stay with CP 160.
    For me new gear = end of the game. I won't go through all this gear grind again (almost a year - many toons many gear sets), no fracking way.
    Edited by Mayrael on September 10, 2017 9:44AM
    Say no to Toxic Casuals!
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    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Jade1986
    Jade1986
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    No, I would like to stay with CP 160.
    NO!!! The RNG in this game is too damned high, if it increased again, I am sure there would be a mass exodus of players. Seriously, this game already has one of the worst gear grinds ever.
  • Destruent
    Destruent
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    No, I would like to stay with CP 160.
    I don't see any positives with raising gearcap...so no, pls don't even think about it.
    Noobplar
  • CrisXD
    CrisXD
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    No, I would like to stay with CP 160.
    Some things should stay as they are
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  • MakoFore
    MakoFore
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    why? seriously justify why it would make the game better to increase CP or increase gear cp at this point.

    all overland content is too easy- 4 max cp players steamroll thru any content if theyre minimaly competent.
    vMA used to take a good player about an hour- now top players smash thru it it 35 minutes. they need to curb the power creep.


    the other fundamental reason is- by increasing cp continually- the game falls out of balance. the game needs balance , balance between classes, races, content, pve and pvp=- not just increasing numbers to make people think theirs some arbitrary progress. those idiots might by a new iphone cos it has a bigger number- but ther e is no inherent gaming improvement for doing so.
  • SirCritical
    SirCritical
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    Other, explain.
    I like round numbers, and a connection with the actual CP-level. It's just dumb that gear-level remained on the same for such long, so you can't feel any improvements.

    BUT!

    I'd like to see gear-cap raising ONLY if it would avoid ANY farming, so only with some mechanics like the upcoming Transmutation system (and awaiting for, and curious about Transmogrification also).
  • Destruent
    Destruent
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    No, I would like to stay with CP 160.
    I like round numbers, and a connection with the actual CP-level. It's just dumb that gear-level remained on the same for such long, so you can't feel any improvements.

    Since OneTamriel and the scaling system an increase in Gearcap wouldn't give you any improvements.
    Difficulty would stay the same in overland dungeons bc they will now scale to CP180 instead of CP160.
    The only difference to now would be: Other/more materials to farm to be able to craft the same gear 20 CP higher. Oh, and you will have to farm all the sets you own again.
    I honestly can't see any good with this. :|
    Noobplar
  • theher0not
    theher0not
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    Other, explain.
    I wouldn't mind it if they have a valid reason to increase it (note: wanting people to redo all the grind is not a valid reason).

    But if the cap was increased just for the sake of increasing the cap I would oppose it.
  • Nemesis7884
    Nemesis7884
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    No, I would like to stay with CP 160.
    i think they once mentionned in case they'd increase it they would implement an option to upgrade existing gear -that sounds good in theory - THE PROBLEM is that this option to upgrade would surely be something like the transmog stones we get now - eg. something you have to grind for...therefore replacing grind with grind...so no no NOOOO
  • Faint_One
    Faint_One
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    No, I would like to stay with CP 160.
    as I have 12 chars,I don't want to change gears for them
  • olsborg
    olsborg
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    Yes, increase the gear cap!
    Whoops i totally checked the wrong box there, still not completely awake yet, but my vote is NO I do not want gear cap to increase, that will be the day I leave the game.

    PC EU
    PvP only
  • Enslaved
    Enslaved
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    Other, explain.
    Yeah, gear cap increase should be fine as long as we could upgrade our existing gear to, lets say cp200.
  • MLGProPlayer
    MLGProPlayer
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    No, I would like to stay with CP 160.
    I like round numbers, and a connection with the actual CP-level. It's just dumb that gear-level remained on the same for such long, so you can't feel any improvements.

    Since One Tamriel launched, higher level gear doesn't make you stronger.

    If you do 30k DPS now, you'll do 30k DPS at CP 200, CP 2000, or CP 20,000.

    Why? Because enemy stats scale to the gear cap. Your damage output and your resistance will be identical at any gear level.

    Edited by MLGProPlayer on September 10, 2017 11:47AM
  • Sevn
    Sevn
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    No, I would like to stay with CP 160.
    I love this game, been playing since console release and have more than 20 characters with 2 subs, have spent countless hundreds during my time here.

    Would be my last day playing eso and my time and money would go towards a new game that doesn't screw over the majority of its player base for the few players who don't understand how scaling works, or are stuck in an outdated mindset, and there are TONS of new games coming out in the coming years. TONS.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
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  • Destruent
    Destruent
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    No, I would like to stay with CP 160.
    I like round numbers, and a connection with the actual CP-level. It's just dumb that gear-level remained on the same for such long, so you can't feel any improvements.

    Since One Tamriel launched, higher level gear doesn't make you stronger.

    If you do 30k DPS now, you'll do 30k DPS at CP 200, CP 2000, or CP 20,000.

    Why? Because enemy stats scale to the gear cap. Your damage output and your resistance will be identical at any gear level.

    Not 100% accurate. Your DPS will increase by X%, but your enemys HP will increase by exactly the same amount...it will therefore not make any difference in strength...just bigger numbers...
    Noobplar
  • Nestor
    Nestor
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    No, I would like to stay with CP 160.
    No one has yet to state how the game will be better if the gear cap is increased. Probably because there is nothing to be gained increasing the gear cap other than pissing off the players.

    If the gear cap is raised, then the mobs are scaled up, and then guess what, we are all at the same place we were before, just with less mats. And an angry player base.

    Introduce new sets or rework old ones. Add new skill lines and classes. Add content. Those are how you make the game better and more interesting.
    Enjoy the game, life is what you really want to be worried about.

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  • Vimora
    Vimora
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    Even the most masochistic, most self-hating, life-hating misanthropists shy away from wishing for a gear cap increase. Why renew the most clichéd, most unoriginal concept of a grind in a game that's evolved past it?
    Edited by Vimora on September 10, 2017 12:18PM
  • STEVIL
    STEVIL
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    No, I would like to stay with CP 160.
    Scaling and universal gear cap rise are counter designs.

    Now ideally they could do selective gear rise to make subset special like say crafted can go to co 200 or asylum weapons but we all know eventually that would expand.

    So no.
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  • Krayzie
    Krayzie
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    Other, explain.
    Why do people make these threads?

    There's absolutely no reason to up the gear level, other than people who want to grind new gear(LOL) because all they do is PVE and have ran the same content to the point where there's nothing left to do
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • GreenhaloX
    GreenhaloX
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    Other, explain.
    I'm ok with it, as long as all our current gold-out pieces are automatically upgraded to the new cap and not have to redo every damn thing; then sure, why not..
  • mb10
    mb10
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    No, I would like to stay with CP 160.
    What's the point? Everything just scales upwards lol because everyone will be in the new max gear.

    This really only favours the no lifers who are ready to grind all over again and the rich who can pay for making their gear gold.


    This would honestly be the worst decision ever made by ZOS. I have no idea how players are even for this but then again this is the eso forums so the same person who made this thread has a 85% of making a complaint thread about this if it ever happened.
  • Evergnar
    Evergnar
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    No, I would like to stay with CP 160.
    No but it is coming. With the announcement of transmog I would guess soon after that.
  • Surak73
    Surak73
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    Other, explain.
    Yes, but only with a transmutation-like system (and easy to get stones...) for upgrading your existing stuff.
  • Asardes
    Asardes
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    No, I would like to stay with CP 160.
    The game already has scaling so it makes no sense. When they added CP160 they actually nerfed CP140 so the new gear was actually as strong as the old one had been. I guess they had no better ideas back then but they made up their mind with One Tamriel. It would be boring to re-farm/re-craft the same gear even with the gear re-trait function. Adding new content including sets at the same cap suffices to keep the game going.
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  • Rustyfish101
    Rustyfish101
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    No, I would like to stay with CP 160.
    Never again. Neveragainneveragainneveragainneveragainneveragainneveragainneveragain.
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  • MercyKilling
    MercyKilling
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    Other, explain.
    I'm against the idea of a gear grind in general, so......
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • tinythinker
    tinythinker
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    Other, explain.
    My explanation. For full context/more connected ideas follow the link:
    Then there is the issue of CP (champion point) level. I mean, you technically get more powerful and can eventually "over-level" the simplest content in the game, but what else do you do with it? Lower cp characters will still get battle-leveled up to whatever content players attempt, and while being over-leveled is an advantage being under-leveled isn't a huge issue since One Tamriel.

    You can get better gear, up to champion level 160, but then what? The current cap for investing champion points, however many you may have earned, is sitting at 630 as of this writing. Why no gear increase for gear grind? I am at the cap of CP 630 but I wear CP 160 gear. The reason for no gear chase is that you get battle-leveled, so even when new content comes out, it doesn't matter what number you set the max gear level at. ZOS could eliminate gear level like they did for mobs and it would make no meaningful difference.

    So what else could players get that might mean something? Other than over-leveling content with investing their points, what advantage could a player get for being CP 300 rather than CP 100? And given that ZOS keeps making it faster to earn CP every time the cap is raised, how would that advantage not be trivialized?

    The system isn't just broken in terms of power creep, it lacks a solid purpose or identity.

    I can only scratch the surface here right now, but, consider how the following suggestions could be specifically defined and expanded or used as inspiration for similar types of changes:
    • stop giving free boosts to the earning CP point curve when the CP cap is raised
    • start allowing players to earn such boosts in the game (opens up new rewards for in-game activities and achievements)
    • tie such boosts to key achievements in the game; you earn a key achievement, like completing Cadwell's Silver or Gold, or getting zone exploration and delve achivements, or getting dungeon achievements, get a boost toward earning CP
    • spread these boosts around and decide their strength to still allow players to catch up in a reasonable amount of time
    • start unlocking options outside of investing in champion system stars; you hit CP 100 you get access to something whether you bother to spend the points or not; focus here on lateral progression ideas

    Best to start with that last bullet. Maybe you get more bag space. Increased mount speed. Better drop rates on rare items. A unique mount. I mean, you already technically get some costumes for reaching certain cp levels as a hold-over from the bonuses of reaching certain veteran ranks, so put your thinking caps on, ZOS. And if you revamped the crafting system, you could add some bonuses for that as well...
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  • Cously
    Cously
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    Other, explain.
    All gear, no cap, no level. It adapts to your level/cp. Crafting Materials simplified to mere Ingot, Hide, Cloth, Wood. That will eliminate any concerns about upping the cap, trading gear with low level pugs during dungeons, and gives consistency to the node change of allowing only materials for your crafting level. Crafting progression remains tied to improvement on refining and tempering, traits and motifs. That will make much simpler to convert everything to anything, sell and trade.
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