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CP Gear Cap Increase, Do You Want It?

  • Merkabeh
    Merkabeh
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    No, I would like to stay with CP 160.
    Assuming resistance cap stays the same, roughly 33k; wouldn't gear increase technically make us a bit stronger? Armor values and +res would be stronger, making it easier to get close to cap.

    This would allow people to either be more defensive, with same setups, or drop some +res and take a bit more offensive.

    However, if res cap increases proportionally, then yeah, I see absolutely no point; because nothing would change.
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Yes, increase the gear cap!
    Now with trait change there is allot less reason not to do it
    I can asume that this will come one way or the other. Maybe next chapter
  • Ashtaris
    Ashtaris
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    No, I would like to stay with CP 160.
    The only way I would be in favor of it is IF it actually made our characters more powerful. But with the combat scaling system we have now, that would not be the case and it would be just another grind. No thank-you!
  • Dottzgaming
    Dottzgaming
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    No, I would like to stay with CP 160.
    If we remain with the level system we have now, I don't see that adding a higher cap does anything positive. They increase the cap, everyone has to grind out new gear (which is bound to annoy a lot of people). But we don't actually get stronger do we? The way it all works now, the content adjusts to our level doesn't it? So its not like we get an extra 20 levels and become more powerful or anything.

    This is the only things that needs to be said about the issue.

    The whole game world is CP 160, which is where gear is balanced around. If we raise gear cap to say 180, now the whole world will be CP 180. As purple drank said, there is no power increase at all. The only thing this would accomplish is make people re-grind, re-farm, and re-craft gear to get the same effective power levels.

    There are 0 logical arguments for raising the gear cap unless they plan to change their entire scaling system, which would be an asinine thing to do.
  • Joy_Division
    Joy_Division
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    No, I would like to stay with CP 160.
    It's not needed at all.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • kylewwefan
    kylewwefan
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    Yes, increase the gear cap!
    They should have done this some time ago imo.

    The whole 160 thing is very awkward though. They should go to 200 or maybe 300. Maybe go with something floating more ambiguous like CP Max gear that levels with you.
  • MLGProPlayer
    MLGProPlayer
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    No, I would like to stay with CP 160.
    Merkabeh wrote: »
    Assuming resistance cap stays the same, roughly 33k; wouldn't gear increase technically make us a bit stronger? Armor values and +res would be stronger, making it easier to get close to cap.

    This would allow people to either be more defensive, with same setups, or drop some +res and take a bit more offensive.

    However, if res cap increases proportionally, then yeah, I see absolutely no point; because nothing would change.

    Mob stats increase proportionally with the gear cap, so nothing would change. Mob resistance would still be the same relative to your damage as it is now.
  • MLGProPlayer
    MLGProPlayer
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    No, I would like to stay with CP 160.
    Now with trait change there is allot less reason not to do it
    I can asume that this will come one way or the other. Maybe next chapter

    Name one reason for changing it.

    A few people want a gear cap increase without giving an explanation for how it could work (because right now it can't work due to One Tamriel).
  • Sevn
    Sevn
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    No, I would like to stay with CP 160.
    Do the folks who keep voting yes understand that with level scaling you will NOT gain any power? Everyone's character gets nerfed overnight and everyone is then forced to regrind everything JUST to get back to the SAME damage output as they are now. How difficult is this to comprehend?

    What would be the point?
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • DMuehlhausen
    DMuehlhausen
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    Other, explain.
    It will happen eventually.

    I'm guessing in the next Chapter. Since we are getting the ability to change traits, and soon after probably, and the ability to change motif style there isn't any reason not to up the CP gear level.

    The biggest reason not to was the pure level of vitrol hate that would have been spewed through the game if they upped it now. When you can change traits they can up it then as soon as you get the item you want you just change the trait.
  • LadyLavina
    LadyLavina
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    Other, explain.
    @Shadzilla hi again, hope you're well. My ridiculous tank build has survived, somehow. #70kClub


    I would be okay with this if you can change traits, 0 f**ks given about it if that's the case.

    (Can't believe i'm saying that, but the trait thing is my biggest gripe when it comes to getting gear you can't just buy in a guild store)
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Amdar_Godkiller
    Amdar_Godkiller
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    Yes, increase the gear cap!
    It would be great for the in-game economy, which has suffered and is going to continue to suffer now that sets are becoming more and more balanced (a good thing), especially with weapon trait swapping not far off in the horizon. Now I'm not in favor of upping the gear cap under any and all circumstances, but I think raising the gear cap could be very good for everyone if done properly:


    1. 20-40 mat maximum per piece of crafted armor. 150 is ridiculously bad for experimenting with different sets/builds, so you are stuck with any sets you optimize, limiting build diversity and freedom.

    2. some means of converting, AT LEAST, currently capped crafted and bind on pickup gear to the new cap. Dropped bind on equip sets are already over saturated and easy to obtain, so making them convertible/upgradable will probably create a whole new set of complications.

    3. Instead of having gear drop from quests, just make the dropped sets drop more frequently from delve, dungeon, and world bosses. It sucks to have to avoid questing while leveling a character for fear that you will miss out on a max level set-piece weapon that you might need for endgame.

    4. Significantly higher returns in terms of Improvement materials from deconstruction. Deconstruction should yield 60%-90% of your investment of tempers/tannins/resins, otherwise, you're once again severely limited in terms of build freedom.

    5. Re-configure/re-balance some aspects of level-scaling so that it doesn't actually feel like a huge nerf. Cap low level scaling a bit for max resources. I'm not saying that they shouldn't scale well, just not to the point where they are hitting nigh unattainable stats for someone in fully gold max level gear.

    6. The entire Green CP tree needs to be rethought. Make it more like the red tree: designed to cater to playstyle rather than simply the magicka/stamina divide. Get rid of the percentage increases to recovery entirely, and instead make that the 75 CP perk for each tree. Replace them with cost reduction for specific types of abilities (for example, reduce the cost of all healing abilities by x% or reduce the cost of all flame/disease damage abilities by x%).

  • idk
    idk
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    gresiac wrote: »
    thats the way how mmo's work

    @gresiac

    No it's not. ESO is the only game I've played that increase lvl cap for the hell of it.

    Other MMOs have tiered gear which itself creates a power creep. When these other MMOs introduce an expansion they add the levels to essentially reset the power creep and players farm for the new tiered gear.

    That's not how Zos players it. We don't have tiered gear. Many other MMOs also downs have the absurd rng. What Zos does is stupid and narrow minded.
  • LadyLavina
    LadyLavina
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    Other, explain.
    edit: deleted, totally off topic. go figure, it's me of course
    Edited by LadyLavina on September 14, 2017 9:31PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Artis
    Artis
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    Other, explain.
    Only if my existing gear is automatically scaled up to the new cap. Why would I want to be forced to run old content again? I already had enough of this when they added achievements to two-year old dungeons which I was hoping I never have to do again with my main. But no - I still need those slayer achievements now.

    Ok , another option I would be okay with is if we'd get that cp gear cap increase together with all new content comparable to the original game. But that would make all that old content completely out-dated and is unrealistic anyway. Let's just not touch gear cap? Or if we need to for balancing issues - scale all existing gear as well then.
  • Merkabeh
    Merkabeh
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    No, I would like to stay with CP 160.
    Merkabeh wrote: »
    Assuming resistance cap stays the same, roughly 33k; wouldn't gear increase technically make us a bit stronger? Armor values and +res would be stronger, making it easier to get close to cap.

    This would allow people to either be more defensive, with same setups, or drop some +res and take a bit more offensive.

    However, if res cap increases proportionally, then yeah, I see absolutely no point; because nothing would change.

    Mob stats increase proportionally with the gear cap, so nothing would change. Mob resistance would still be the same relative to your damage as it is now.

    Not what I was talking about; I was talking about player resistances and armor, not mob. New gear lvl would have higher armor and +res (magic and physical) values on it. So if player resistance cap stayed at 33k, it takes fewer pieces of armor with the new lvl to get to the resistances you had with current gear (since each piece of new lvl'd armor will have higher armor and +res stats). So, you could reduce number of defensive gear pieces, keep roughly the same resistance, and add more offensive pieces. Or, you could keep same gear as current, but at new lvl, but because armor and +res are higher on these pieces, have more defense.

    So, if resistance cap stayed the same, there would be increase in power (defensively or offensively, depending on new build), but if they scale up player resistance cap, then it would wash, because it would take the new armor to get roughly the same damage reduction as you had with 160 armor, because resistance cap was also increased proportionally.

    I don't know if I'm explaining this right, but it all depends if resistance cap is tied to player level, or the gear they are using.
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • Grim13
    Grim13
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    Other, explain.
    I'd like them to remove gear level requirements altogether... tbh
  • Nolic1
    Nolic1
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    No, I would like to stay with CP 160.
    I say no and the reason why is the game scaling or what we thing is scaling but the truth is the world is set we become stronger then the game is and if they add a new level of gear it would push alot of player away who spent weeks in not months grinding gear to have to do it all over again.

    What I would like to see personally is the removal of gear level and make it based on material its crafted in they could make the change and no one would really notice it. They could just change the traits system to match the material instead. So if I made steel armor it would be like making reinforced armor or rubadite would be divines and so on. So this way you just craft the armor you want based on the material and does away with trait stones. Trait stones then could be used to craft jewelry and give use a use for these stones like a ruby ring might give us fire resistance a diamond might give us infused on the ring or neck but you get the idea it really would not change the game to much you would still have to farm out mats to make your gear but now all mats would be everywhere instead of what level we are. This opens up the use of materials to have greater use then just for leveling up.
    Sherman from Sherman's Gaming

    Youtube content creator that is dedicated to the Casual and Roleplay community for News, Lets Talks, Guides, Help and character builds.

    Youtube channel link: https://www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
  • Katahdin
    Katahdin
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    No, I would like to stay with CP 160.
    Gear grind is not interesting nor compelling content.

    The longevity of the game depends on meaningful content, not meaningless grind
    Beta tester November 2013
  • Shadzilla
    Shadzilla
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    Yes, increase the gear cap!
    These polls are usually started by people trolling for angry reactions.

    enhanced-6763-1438943819-1.jpg?downsize=715:*&output-format=auto&output-quality=auto
  • Shadzilla
    Shadzilla
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    Yes, increase the gear cap!
    I really can't wait for ...

    CP170 gear that costs 15 amazium ingots each

    and

    CP180 gear that costs 1500 amazium ingots each.


    Of course each amazinum ingot will cost 100,000 gold at launch, only be farmable in the Imperial City and be 0.4% better than CP160 gear.

    LOL
  • Bhaal5
    Bhaal5
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    No, I would like to stay with CP 160.
    Keep the current lvl cp, just more new gear to remove the "cookie cutter" from game
  • Shadzilla
    Shadzilla
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    Yes, increase the gear cap!
    LadyLavina wrote: »
    @Shadzilla hi again, hope you're well. My ridiculous tank build has survived, somehow. #70kClub


    I would be okay with this if you can change traits, 0 f**ks given about it if that's the case.

    (Can't believe i'm saying that, but the trait thing is my biggest gripe when it comes to getting gear you can't just buy in a guild store)

    Killing your 70k tank in a duel is literally top 20 most memorable things I have done in this game. As far as the gear cap goes, it won't ever change. Yet the discussions that have been generated in this thread have been comical to say the least.
  • Izaki
    Izaki
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    No, I would like to stay with CP 160.
    Millions of gold wasted, so much of my time wasted...

    Unless the transition is smooth and that there's an efficient way to upgrade the gear to CP180 (or whatever the max level gear will be), I think I'll give up...
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Skoomah
    Skoomah
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    No, I would like to stay with CP 160.
    If they raise the CP cap on gear, I will quit the game. I am not regrinding the dozens of sets I have in gold. Why would you even bring up this suggestion?
  • Shadzilla
    Shadzilla
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    Yes, increase the gear cap!
    Skoomah wrote: »
    If they raise the CP cap on gear, I will quit the game. I am not regrinding the dozens of sets I have in gold. Why would you even bring up this suggestion?

    ITS A GREAT IDEA, ROLL WITH IT!

    nwe6j.jpg
    trolling.jpg
    Edited by Shadzilla on September 14, 2017 11:52PM
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    No, I would like to stay with CP 160.
    MakoFore wrote: »
    why? seriously justify why it would make the game better to increase CP or increase gear cp at this point.

    all overland content is too easy- 4 max cp players steamroll thru any content if theyre minimaly competent.
    vMA used to take a good player about an hour- now top players smash thru it it 35 minutes. they need to curb the power creep.


    the other fundamental reason is- by increasing cp continually- the game falls out of balance. the game needs balance , balance between classes, races, content, pve and pvp=- not just increasing numbers to make people think theirs some arbitrary progress. those idiots might by a new iphone cos it has a bigger number- but ther e is no inherent gaming improvement for doing so.

    Power creep is only real for a select few.

    Please come to Xbox EU and see all the scrubs who are CP 660 and still light attacking spamming, stands in red, reactions of a sloth.

    Vast majority of player base struggle to do the "harder content" and the few who do make it look worlds apart.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Tommy_The_Gun
    Tommy_The_Gun
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    No, I would like to stay with CP 160.
    It would be pointless to do.... after One Tamriel all zones scale to the same level.... If a "better" gear would drop in any "new" zone - all other zones would became empty.
    If a "global" gear cap that drops everywhere would be increased to CP 180, then the only way to do this is simply to
    auto - upgrade all current CP 160 gear to CP 180 (bound or not).

    Other way is to simply make a "CP" gear (instead of CP 160) - that will scale to your CP level.
  • Merlin13KAGL
    Merlin13KAGL
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    Other, explain.
    Shadzilla wrote: »
    With the new transmutation system coming, I also smell a potential gear cap increase coming for the near future. Being able to re trait gear will make the new grind much easier than the old one. Might not be this year, but most certainly 2018... We have been rocking CP 160 gear for a very long time now, do you want to see the cap increased? Elaborate.
    It won't make the upgrade process any easier (golding things out, glyphs, etc).

    It also won't help power creep, putting lower CP's (I realize it takes no time to hit 180, and most in the CP range are likely already there) at a further disadvantage.

    The only way I can see people tolerating the idea of this is if they offered a reasonable (skill and cost) way to upgrade existing gear to the next tier. Turning that legendary CP160 gear into CP180 gear.

    New sets should offer new options, new set traits and function. They shouldn't be simply a method to prolong gameplay.

    They'd also have to rebalance glyphs, introduce new ones, and refactor loot tables. Don't underestimate their ability to royally muck up what should be a relatively simple change. (How many places still drop Voidsteel items at max CP?)

    Odd as it sounds, they'd likely have to rebalance CP's, too. Currently, you get max stat bonus from CP's at CP300, with the max gear level being approximately half that. I would think they'd want to keep that ratio about the same.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • TelvanniWizard
    TelvanniWizard
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    No, I would like to stay with CP 160.
    It was a real pain to get all the 160 stuff... And I became poor (poorer than I already was).
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