PurpleDrank wrote: »If we remain with the level system we have now, I don't see that adding a higher cap does anything positive. They increase the cap, everyone has to grind out new gear (which is bound to annoy a lot of people). But we don't actually get stronger do we? The way it all works now, the content adjusts to our level doesn't it? So its not like we get an extra 20 levels and become more powerful or anything.
Assuming resistance cap stays the same, roughly 33k; wouldn't gear increase technically make us a bit stronger? Armor values and +res would be stronger, making it easier to get close to cap.
This would allow people to either be more defensive, with same setups, or drop some +res and take a bit more offensive.
However, if res cap increases proportionally, then yeah, I see absolutely no point; because nothing would change.
leandro.800ub17_ESO wrote: »Now with trait change there is allot less reason not to do it
I can asume that this will come one way or the other. Maybe next chapter
thats the way how mmo's work
MLGProPlayer wrote: »Assuming resistance cap stays the same, roughly 33k; wouldn't gear increase technically make us a bit stronger? Armor values and +res would be stronger, making it easier to get close to cap.
This would allow people to either be more defensive, with same setups, or drop some +res and take a bit more offensive.
However, if res cap increases proportionally, then yeah, I see absolutely no point; because nothing would change.
Mob stats increase proportionally with the gear cap, so nothing would change. Mob resistance would still be the same relative to your damage as it is now.
rotaugen454 wrote: »These polls are usually started by people trolling for angry reactions.

THEDKEXPERIENCE wrote: »I really can't wait for ...
CP170 gear that costs 15 amazium ingots each
and
CP180 gear that costs 1500 amazium ingots each.
Of course each amazinum ingot will cost 100,000 gold at launch, only be farmable in the Imperial City and be 0.4% better than CP160 gear.
LadyLavina wrote: »@Shadzilla hi again, hope you're well. My ridiculous tank build has survived, somehow. #70kClub
I would be okay with this if you can change traits, 0 f**ks given about it if that's the case.
(Can't believe i'm saying that, but the trait thing is my biggest gripe when it comes to getting gear you can't just buy in a guild store)
why? seriously justify why it would make the game better to increase CP or increase gear cp at this point.
all overland content is too easy- 4 max cp players steamroll thru any content if theyre minimaly competent.
vMA used to take a good player about an hour- now top players smash thru it it 35 minutes. they need to curb the power creep.
the other fundamental reason is- by increasing cp continually- the game falls out of balance. the game needs balance , balance between classes, races, content, pve and pvp=- not just increasing numbers to make people think theirs some arbitrary progress. those idiots might by a new iphone cos it has a bigger number- but ther e is no inherent gaming improvement for doing so.
It won't make the upgrade process any easier (golding things out, glyphs, etc).With the new transmutation system coming, I also smell a potential gear cap increase coming for the near future. Being able to re trait gear will make the new grind much easier than the old one. Might not be this year, but most certainly 2018... We have been rocking CP 160 gear for a very long time now, do you want to see the cap increased? Elaborate.