emilyhyoyeon wrote: »hundreds of thousands of gold down the drain lmao no thanks
ztyhurstub17_ESO wrote: »I would rather they just did away with gear tied to CP 10-160... Make us all level 50 + CP <whatever CP you are>. Once you get to CP 160 you never need gear that is lower ranked again anyway, because as soon as your next character gets to level 50 they advance to CP 160.
The problem with this type of change though is there would be a lot of other things that are level based that would have to change with it... Obviously it was a pretty complicated change already to make "One Tamriel", so having CP work as a place holder instead of Veteran Ranks was the easiest solution at the time.
Hopefully they will start phasing out CP level (the Veteran Rank placeholder) oriented features instead of piling on more levels... at least that is the direction I would like the game to take.
Tucker3711 wrote: »Why not?
All gear, no cap, no level. It adapts to your level/cp. Crafting Materials simplified to mere Ingot, Hide, Cloth, Wood. That will eliminate any concerns about upping the cap, trading gear with low level pugs during dungeons, and gives consistency to the node change of allowing only materials for your crafting level. Crafting progression remains tied to improvement on refining and tempering, traits and motifs. That will make much simpler to convert everything to anything, sell and trade.
Only if they give us a way to increase our gear from 160 to whanever, without having to discard the current gear.
WhitePawPrints wrote: »Tucker3711 wrote: »Why not?
Increasing CP limit would likely be a nail in the coffin for most players, so new content would have to be a very good incentive to keep them around.
Malamar1229 wrote: »I would like to see Zos explore original and creative ways to progress players other than another gear level increase like every other mmo. People like progression to get a feeling of accomplishment but honestly I feel the exact opposite when all my vma weapons and gold cp160 gear becomes worthless.
luen79rwb17_ESO wrote: »Raising CP gear cap would only mean a virtual increase of power that could also be done via the CP base stats, insert more crafing materials and a huge base of angry players that would have lost all their hard earned gear.
MilwaukeeScott wrote: »In an ESO Live quite sometime time ago, Armor/Weapon levels were discussed.
They said a level rise was coming but not until after 1Tam.
How long ago was that?
I expect a level change before the end of the year.
MLGProPlayer wrote: »Giles.floydub17_ESO wrote: »Clearly in the case of gear CP level increase it does not take a rocket scientist to figure out it is likely coming at some point. Zos has already stated as much just a few months ago, but did not enlighten us as to when.
It's actually impossible to raise the gear cap in One Tamriel. The new gear cap would be statistically identical to the old gear cap.
The only way they could raise the cap is if the next zone they released was a CP 200 (or whatever the new cap would be) zone, while the rest of the game was still CP 160. But they won't do that due to how successful OT has been.