Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
OK...
So the only counter to sorcs is specifically changing your build to deal with them, or investing CP into a shattering blows. (IMO should work like siphoner (you mean Shattering Blows) to weaken the shield rather than give more damage, bruteforcing infinistacked shields sux.) Nothing passive like a defile or penalty for stack/spamming it.
And you want it nerfed. Slot pet of life, heal though it.
Ill tell ya what though, getting shield broken to death on my DK using igneous for healing/stam made me giggle.
Drummerx04 wrote: »OK...
So the only counter to sorcs is specifically changing your build to deal with them, or investing CP into a shattering blows. (IMO should work like siphoner (you mean Shattering Blows) to weaken the shield rather than give more damage, bruteforcing infinistacked shields sux.) Nothing passive like a defile or penalty for stack/spamming it.
And you want it nerfed. Slot pet of life, heal though it.
Ill tell ya what though, getting shield broken to death on my DK using igneous for healing/stam made me giggle.
I don't see the moral difference in trying to brute force a sorc vs a good templar/warden both shield stacking AND burst healing themselves, or stam builds with constant vigor/rally while dodgerolling all of your attacks that deal meaningful damage, or a magDK reflecting ranged attacks while healing by attacking you and holding block for 80% of the fight, or trying to burst a mNB force missing half your attacks while shield stacking the rest.
Sorc bars are already crowded with 3-6 almost purely defensive skills, and you suggest adding two more skills for pure defense. And a pet no less which gets killed easily leaving us hanging.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Drummerx04 wrote: »EdmundTowers wrote: »Is there really groups out in cyro running shield breaker?
Yes, you know those AD stamblade groups? I've encountered the same groups and players for months now. At least 4 of them are now primarily running shield breaker (good stamblades, not ones that just roll over and die when you look at them), or at the very least slot it when they see me coming (yeah kudos for planning ahead).Groups in shield breaker sounds hilarious but unlikely
Come talk to me when you encounter 2 grand overlord, permadodge, shade porting, cloaking stamblades each running shieldbreaker, and running with a magDK for lockdown and dot pressure.
Oh, or my personal favorite. A pack of 6 Werewolves and one or two of them were wearing shieldbreaker.How to avoid shieldbreaker proc damage:
Dont spam cast your shields-> no shield means no proc damage
Oh? Don't cast shields? Wow, why didn't I think of that? Oh right, because a NB running shieldbreaker can still land an 8k incap.
@DocFrost72 For the suggestion to run mutagen and critsurge to counter shieldbreaker, I want to point out that you have to be actively dealing damage and landing hits for surge to proc. You are not attacking while shielding the rest of the damage, and you are not landing hits that get dodged or "missed" with cloak. Add in more time lost for breaking CC or dodging or even blocking a CC.
But a real player will also apply actual damage in a 1v1, and if the player is even a little decent, some of that damage will make it through the shields. Your mutagen and surge get overcome very quickly in practice. Yes, resto ult is also an option, but at that point you are sacrificing offensive burst which you NEED to kill some of the players pressuring with this set. Miat's and similar addons make dodging frag burst a joke.
Look, I understood that this topic would be unpopular because sorcs are just so OP, and thus people think it's fair or their right to bypass shields with oblivion damage. Hell in zone chat I'll see complaints that 5+ people couldn't kill this one magsorc then subsequently wiped to him, then some random 300CP AR16 stamblade and I go in and kill him within a minute or two. But we can't call that an L2P issue or we trigger someone else.
Let me propose some 5 piece sets to give you an idea of why shieldbreaker is basically broken powerful.
Dodgebreaker: If your enemy dodges your light or heavy attacks, you deal (inseart shieldbreaker oblivion damage).
Guardbreaker: If your enemy blocks your light or heavy attacks, you deal (inseart shieldbreaker oblivion damage).
I mean what's the problem? If you don't dodge or block the light attacks then you won't take any damage from the set... Oh wait, that's your primary method of mitigating damage? Too bad, that guy in the back is wearing a 5 piece set.
Crom_CCCXVI wrote: »2000 damage per tic, LOL...
Every damn nerf of buff in this game is for Mag Sorcs, and your still crying? Sheild breaker was just nerfed on staffs because MagSorcs couldn't handle that, what else?
regen poison nerf
defending weapon nerf
Viper nerf
increase mundus
increase magika
got rid of the DK heavy attack inferno staff build
Necropotence Buff
every buff/nerf the past year has either directly or indirectly helped magSorcs, 80% of Cyrodil or Battlegrounds is sheild stacking Sorcs, wanna do a Vet Trial... need a Sorc, LOL
Can't even believe I read this crap, try playing a real class for a while instead of just copying the Meta.
Crom_CCCXVI wrote: »Not to mention OBLIVION ignores resistance not sheilds....... people don't even know what the hell they are talking about that glyph gets eaten by the sheilds every time.
Threads these days:
> Someone makes a "Sorc are OP in Cyrodil and needs nerf, shieldstacking is OP"
> Sorcs runs to the thread to write stuff like "L2P git gut, sorcs are easy to kill if you know how to play"
> Someone decides to use hardcounters for sorc specificly and starts using shieldbreaker.
> Sorcs starts complaining about shieldbreaker being OP because it´s a counter to their class/build
lmao this thread is gold.
So you have a counter to your build
I think your supposed to isn't that the point
DocFrost72 wrote: »It is absolutely fine if you don't like shieldbreaker or want to see it adjusted. 1v1, I don't see it as an overpowered set because a bad won't win against me just because of that set.
Chilly-McFreeze wrote: »
DK HA builds - they we're only attacking mSorcs? And therefore there was no problem with DKs one shotting other classes? Good to know. Also, when they changed resource management to forcing you to incorporate more heavy attacks into your rotation, DK would have had a significant boon with their strong passive for heavy attack damage.
It´s one of those mechanic that gets stronger the more people you have with you.
Have a cloaking manablade with a restostaff spam shieldbreaker + infused oblivion torugs on you with only lightattacks while one or two other guys have a go at you. Good luck.
It´s no longer reasonably counterable.
I'm fine with a hard counter that uses up a 5-piece set. Its only useful against magblades and magsorcs. But boy, its working as intended when it comes to those...
DocFrost72 wrote: »It is absolutely fine if you don't like shieldbreaker or want to see it adjusted. 1v1, I don't see it as an overpowered set because a bad won't win against me just because of that set.
It´s one of those mechanic that gets stronger the more people you have with you.
Have a cloaking manablade with a restostaff spam shieldbreaker + infused oblivion torugs on you with only lightattacks while one or two other guys have a go at you. Good luck.
It´s no longer reasonably counterable.
Same as birdspam or lolassault in 1v1. You can eventually get around that. Maybe with slight adjustments to your build.
But these mechanics scale well with outnumbering your opponent and this should not be desireable for any mechanic.
DocFrost72 wrote: »DocFrost72 wrote: »It is absolutely fine if you don't like shieldbreaker or want to see it adjusted. 1v1, I don't see it as an overpowered set because a bad won't win against me just because of that set.
It´s one of those mechanic that gets stronger the more people you have with you.
Have a cloaking manablade with a restostaff spam shieldbreaker + infused oblivion torugs on you with only lightattacks while one or two other guys have a go at you. Good luck.
It´s no longer reasonably counterable.
Same as birdspam or lolassault in 1v1. You can eventually get around that. Maybe with slight adjustments to your build.
But these mechanics scale well with outnumbering your opponent and this should not be desireable for any mechanic.
You probably read the first 80% of my quoted post, but just in case you didn't I'll reiterate.
Some match ups will be disgusting when outnumbered.
If you rely on roll, bird spam or SA from a half decent group will wreck you.
Multiple people using PotL and curse, or dots/ground AoEs will absolutely ravage block as a defensive ability.
Getting constantly hit with defile as a healing prominent build will also bring you to your knees.
The point is though if you swap targets, those groups no longer have a gross disadvantage. Shield breaker on block or dodge roll characters is useless. Bird spam on block characters tickles like any other spammable. Bursty? Roll dodge will take care of that, phase CP gives you mitigation, and your defile means nothing to them if only 1/4 of attacks are hitting them.
There will always be hard to beat setups. And as an ESO dev clearly said before, you're not meant to beat numbers. You aren't entitled to wipe entire groups of players alone. It is not how ESO is made. Not liking that is fine, we all have preferences!
I'm fine with a hard counter that uses up a 5-piece set. Its only useful against magblades and magsorcs. But boy, its working as intended when it comes to those...
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
DocFrost72 wrote: »DocFrost72 wrote: »It is absolutely fine if you don't like shieldbreaker or want to see it adjusted. 1v1, I don't see it as an overpowered set because a bad won't win against me just because of that set.
It´s one of those mechanic that gets stronger the more people you have with you.
Have a cloaking manablade with a restostaff spam shieldbreaker + infused oblivion torugs on you with only lightattacks while one or two other guys have a go at you. Good luck.
It´s no longer reasonably counterable.
Same as birdspam or lolassault in 1v1. You can eventually get around that. Maybe with slight adjustments to your build.
But these mechanics scale well with outnumbering your opponent and this should not be desireable for any mechanic.
You probably read the first 80% of my quoted post, but just in case you didn't I'll reiterate.
Some match ups will be disgusting when outnumbered.
If you rely on roll, bird spam or SA from a half decent group will wreck you.
Multiple people using PotL and curse, or dots/ground AoEs will absolutely ravage block as a defensive ability.
Getting constantly hit with defile as a healing prominent build will also bring you to your knees.
The point is though if you swap targets, those groups no longer have a gross disadvantage. Shield breaker on block or dodge roll characters is useless. Bird spam on block characters tickles like any other spammable. Bursty? Roll dodge will take care of that, phase CP gives you mitigation, and your defile means nothing to them if only 1/4 of attacks are hitting them.
There will always be hard to beat setups. And as an ESO dev clearly said before, you're not meant to beat numbers. You aren't entitled to wipe entire groups of players alone. It is not how ESO is made. Not liking that is fine, we all have preferences!
I don´t think you understand what i mean.
I have no issue with the approach of "you´re not meant to beat numbers" - even though i personally think it´s the wrong approach as it will always happen. You can not fix inaptitude as a dev (and in trying to do so you´ll loose the inept players as they think your fixes don´t work aswell as the capable players that think your fixes are idiotic).
I have an issue with mechanics that only perform exceptionally well in situations where many fight few and only do so against certain classes/builds (aka hardcounters). If the game does not allow to win a many vs few - so be it. If the game needs to provide tools that make winning with few less likely thats bad design.
Having hardcounters makes a game unenjoyable if it does not provide you with the means to counter the hardcounters. Sadly eso is setup in a way where this is not possible - thus imo should not have hardcounter mechanics.
DocFrost72 wrote: »DocFrost72 wrote: »It is absolutely fine if you don't like shieldbreaker or want to see it adjusted. 1v1, I don't see it as an overpowered set because a bad won't win against me just because of that set.
It´s one of those mechanic that gets stronger the more people you have with you.
Have a cloaking manablade with a restostaff spam shieldbreaker + infused oblivion torugs on you with only lightattacks while one or two other guys have a go at you. Good luck.
It´s no longer reasonably counterable.
Same as birdspam or lolassault in 1v1. You can eventually get around that. Maybe with slight adjustments to your build.
But these mechanics scale well with outnumbering your opponent and this should not be desireable for any mechanic.
You probably read the first 80% of my quoted post, but just in case you didn't I'll reiterate.
Some match ups will be disgusting when outnumbered.
If you rely on roll, bird spam or SA from a half decent group will wreck you.
Multiple people using PotL and curse, or dots/ground AoEs will absolutely ravage block as a defensive ability.
Getting constantly hit with defile as a healing prominent build will also bring you to your knees.
The point is though if you swap targets, those groups no longer have a gross disadvantage. Shield breaker on block or dodge roll characters is useless. Bird spam on block characters tickles like any other spammable. Bursty? Roll dodge will take care of that, phase CP gives you mitigation, and your defile means nothing to them if only 1/4 of attacks are hitting them.
There will always be hard to beat setups. And as an ESO dev clearly said before, you're not meant to beat numbers. You aren't entitled to wipe entire groups of players alone. It is not how ESO is made. Not liking that is fine, we all have preferences!
I don´t think you understand what i mean.
I have no issue with the approach of "you´re not meant to beat numbers" - even though i personally think it´s the wrong approach as it will always happen. You can not fix inaptitude as a dev (and in trying to do so you´ll loose the inept players as they think your fixes don´t work aswell as the capable players that think your fixes are idiotic).
I have an issue with mechanics that only perform exceptionally well in situations where many fight few and only do so against certain classes/builds (aka hardcounters). If the game does not allow to win a many vs few - so be it. If the game needs to provide tools that make winning with few less likely thats bad design.
Having hardcounters makes a game unenjoyable if it does not provide you with the means to counter the hardcounters. Sadly eso is setup in a way where this is not possible - thus imo should not have hardcounter mechanics.