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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

XV1 skills need to be reworked IMMEDIATELY.

  • MisterBigglesworth
    MisterBigglesworth
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    Keep in mind: each person you fight in Cyrodiil is "The Hero" in their own story.
    Show these folks some respect:
    • Only attack one at a time.
    • If the Hero has a clever one-liner you have to stop and listen them.
    • Never retreat, never take cover, no sneak attacks.
    • Make sure to call out your maneuvers ahead of time so the Hero can hear and react appropriately.
    It's all right here, in the Mook Chivalry guidelines:
    http://tvtropes.org/pmwiki/pmwiki.php/Main/MookChivalry
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • tplink3r1
    tplink3r1
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    Some people are just mad they are not invincible by roll dodging anymore.
    VR16 Templar
    VR3 Sorcerer
  • Minno
    Minno
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    In Elder Scrolls, there have always been zergs:
    https://m.youtube.com/watch?v=CvLZCfa7pZo

    "1vX" was a bug that was patched a long time ago lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Kartalin
    Kartalin
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    I still don't know that I would call any of the skills OP mentioned as "anti 1vX" specifically, we deal with the same things in battlegrounds. I do agree that the undodgeable chicken spam is ridiculous and could either be made dodgeable or toned down. Resource poisons I could get behind as an anti 1vX tool even after they reduced its impact.

    I do wish that when initiating attack against X that the 1s realize that sometimes X is going to win. And sometimes X will chase 1 down to eliminate the annoyance for the near future. I don't believe X goes out hunting for 1s specifically but they'll generally fight any that cross their path lest they get bogged down against a single opponent when an enemy X shows up. X would much rather fight against other Xs, at least that's my experience and what I would hope other groups do, whether X is one large group, multiple smaller groups, or a collection of 1s who happen to all be in the same place at the same time by utter coincidence.
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  • Olen_Mikko
    Olen_Mikko
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    You know, 1vX only works on noobs that don't know how to play, so...

    L2P, yes?
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

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  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    Olen_Mikko wrote: »
    You know, 1vX only works on noobs that don't know how to play, so...

    L2P, yes?

    Not always the case.
    Kena
    Legion XIII
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  • Lord_Invel
    Lord_Invel
    ✭✭✭
    FENGRUSH wrote: »
    Not sure whether to laugh or cry at some of the replies in here.

    ^ yup, this is my favorite thread on the forums right now.

    Invel, I feel like you make this same thread every patch. Having some trouble out there in Cyro, buddy?

    My dear friend i am the last person that needs help in cyrodiil. I am at least honest to admit that my mag sorc setup is extremely powerful in kiting and burst damage. I play with one shield in cyrodiil as well as in 1v1s. The only people I actually have to use harness on in duels are you and zendran lol. I dont need help in cyrodiil. But everyone who is an old school player can agree with me on these things. There is an overbuffing of Xv1 skills going on, and mobility has been reduced to an all time low. Just because i state the obvious doesnt mean im having trouble personally im speaking for everyone that whispere me asking how do i play solo when the game is so trash, what do i run , how do you do this etc etc. However there is something functionally wrong with the game when a salty group of 30 people do their best to run me over and kill me when they are defending a keep and attacking another 30 man group. They would rather leave that group and chase me ..... 1 guy down. Also streak having a nerf but gap close spamm not having a nerf is insane imo. Im just stating the obvious because I dont see any successful solo 1vxers anymore apart from a hand few of people other than myself. I keep stating the reasons why that is and people on this forum just say oh Invel you just need to stop playing solo or you need to l2p with a group. Frankly im not complaining for myself im posting this for everyone that loved how this games pvp should have been. But when we have a team of devs that say .... oh you would have died anyway numbers should always win.... i cant think of a better way to completely demolish anyones sense of individuality and confidence to solo pvp. When devs make statements like oh numbers should always win that will push people away from the game.
    Edited by Lord_Invel on September 1, 2017 2:32PM
  • Kartalin
    Kartalin
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    Lord_Invel wrote: »
    However there is something functionally wrong with the game when a salty group of 30 people do their best to run me over and kill me when they are defending a keep and attacking another 30 man group. They would rather leave that group and chase me ..... 1 guy down.
    I think there's something wrong with the people in the 30 person group, not necessarily the game itself.
    Lord_Invel wrote: »
    When devs make statements like oh numbers should always win that will push people away from the game.
    We should definitely be worried about comments like that. Where you like to 1vX our guild likes to 12v30+ etc. There's actually more similarity between those two things than people initially realize. And it's concerning when the tools they say are for smaller scale end up empowering the larger numbers at the same time. F'in siege, man.
    • PC/NA
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  • NightbladeMechanics
    NightbladeMechanics
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    Lol @Lord_Invel I do love pushing your buttons. <3 Of course I agree with most of what you've said. I just don't support many changes. I like solo play to be more of a challenge, and a small crowd.

    Kartalin wrote: »
    Lord_Invel wrote: »
    However there is something functionally wrong with the game when a salty group of 30 people do their best to run me over and kill me when they are defending a keep and attacking another 30 man group. They would rather leave that group and chase me ..... 1 guy down.
    I think there's something wrong with the people in the 30 person group, not necessarily the game itself.

    There has been a cultural shift against solo and small group play for several patches now. Angry bees readily run you down in Cyrodiil if you roam into range, and tbag until you release. Lol

    Kartalin wrote: »
    Lord_Invel wrote: »
    When devs make statements like oh numbers should always win that will push people away from the game.
    We should definitely be worried about comments like that. Where you like to 1vX our guild likes to 12v30+ etc. There's actually more similarity between those two things than people initially realize. And it's concerning when the tools they say are for smaller scale end up empowering the larger numbers at the same time. F'in siege, man.

    The problem is that any tool which increases a player's ability to fight against greater numbers (abilities or gear or CP changes, etc) will inevitably increase the power of the side with numbers more because numbers can field more of those tools. Only changes to underlying game mechanics (such as aoe caps or layering damage from aoes with the same name) can strengthen the outnumbered without strengthening the numbers by an even greater amount.

    I don't support making aoes of the same name not layer damage -- that would frustrate people and have ripple effects across PvE. However, I think I've talked enough about aoe caps on these forums for us all to know what I think of them. :confused:
    Edited by NightbladeMechanics on September 1, 2017 5:12PM
    Kena
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  • Lord_Invel
    Lord_Invel
    ✭✭✭
    @NightbladeMechanics Now i do agree with you that 1vx should be challenging but the point im trying to make is that 1vx should be challenging in the right way. Example if you are ignorant about core mechanics like dodge rolling blocking and managing your resources you should die when being outnumbered no question. However with many of the abities I have listed that makes all those mechanics null and void. It doesnt .matter if you execute core mechanics of this game to perfection because of these xv1 abities you will die no matter what you do. Simply making it a numbers game. I want 1vx to be challenging.... but not nearly impossible for the wrong reasons. I want it to be challenging because im fighting good people not because bad of players deciding to spamm uncounterable mechanics.
  • Alpheu5
    Alpheu5
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    ✭✭
    Lord_Invel wrote: »
    FENGRUSH wrote: »
    Not sure whether to laugh or cry at some of the replies in here.

    ^ yup, this is my favorite thread on the forums right now.

    Invel, I feel like you make this same thread every patch. Having some trouble out there in Cyro, buddy?

    My dear friend i am the last person that needs help in cyrodiil. I am at least honest to admit that my mag sorc setup is extremely powerful in kiting and burst damage. I play with one shield in cyrodiil as well as in 1v1s. The only people I actually have to use harness on in duels are you and zendran lol. I dont need help in cyrodiil. But everyone who is an old school player can agree with me on these things. There is an overbuffing of Xv1 skills going on, and mobility has been reduced to an all time low. Just because i state the obvious doesnt mean im having trouble personally im speaking for everyone that whispere me asking how do i play solo when the game is so trash, what do i run , how do you do this etc etc. However there is something functionally wrong with the game when a salty group of 30 people do their best to run me over and kill me when they are defending a keep and attacking another 30 man group. They would rather leave that group and chase me ..... 1 guy down. Also streak having a nerf but gap close spamm not having a nerf is insane imo. Im just stating the obvious because I dont see any successful solo 1vxers anymore apart from a hand few of people other than myself. I keep stating the reasons why that is and people on this forum just say oh Invel you just need to stop playing solo or you need to l2p with a group. Frankly im not complaining for myself im posting this for everyone that loved how this games pvp should have been. But when we have a team of devs that say .... oh you would have died anyway numbers should always win.... i cant think of a better way to completely demolish anyones sense of individuality and confidence to solo pvp. When devs make statements like oh numbers should always win that will push people away from the game.

    I always read that "numbers should always win" phrase as:

    "Numbers should always win [between opponents of equivalent skill levels]."

    Meaning one player shouldn't be able to use a combination of game components to best a group of equally-skilled players simply because of mechanics, or it means something isn't balanced. If I ever ran across Jesus, Speed, and San in open-world and somehow won that fight, I'd seriously think something was broken with my build.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
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  • Lord_Invel
    Lord_Invel
    ✭✭✭
    @Alpheu5 well i agree with you on that. People that have equal skill shouldnt be able to 1vx 4 people of equal skill levels. However if people do make mistakes when coming to core game mechanics their needs to be punishment.... in this game especially now the bad players dont get punished at all because the zerg will just keep them alive at all times. Also the fact that perma blocking is still a thing and everyone runs around with 50k plus health. Like wtf are perma block health tanks doing in a PVP ZONE. Pvp you are supposed to build to kill people not just passively sit around and holding one button for the majority of the fight and never die.
  • WaltherCarraway
    WaltherCarraway
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    Lord_Invel wrote: »
    @Alpheu5 well i agree with you on that. People that have equal skill shouldnt be able to 1vx 4 people of equal skill levels. However if people do make mistakes when coming to core game mechanics their needs to be punishment.... in this game especially now the bad players dont get punished at all because the zerg will just keep them alive at all times. Also the fact that perma blocking is still a thing and everyone runs around with 50k plus health. Like wtf are perma block health tanks doing in a PVP ZONE. Pvp you are supposed to build to kill people not just passively sit around and holding one button for the majority of the fight and never die.

    It just funny that you are still complaining permablock. which makes me laugh harder by just recalling that rage whisper you sent me ingame after i chase you down and killed you with empowering chain while you were streaking away.

    LOL. noob friendly class hugger
    Back from my last hiatus. 2021 a new start.
  • Koolio
    Koolio
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    ✭✭
    Lord_Invel wrote: »
    @Alpheu5 well i agree with you on that. People that have equal skill shouldnt be able to 1vx 4 people of equal skill levels. However if people do make mistakes when coming to core game mechanics their needs to be punishment.... in this game especially now the bad players dont get punished at all because the zerg will just keep them alive at all times. Also the fact that perma blocking is still a thing and everyone runs around with 50k plus health. Like wtf are perma block health tanks doing in a PVP ZONE. Pvp you are supposed to build to kill people not just passively sit around and holding one button for the majority of the fight and never die.

    Not all people wake up everyday to kill people. I want to support my group occasionally. If that was the case you wouldn't be able to equip defense armor in pvp. I call that thought process DPS Tunnel Vision Syndrome. I'm a DPS so I should be able to kill everyone. Your not a DPS class then get out of PVP.
  • Arkangeloski
    Arkangeloski
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    Lord_Invel wrote: »
    @Alpheu5 well i agree with you on that. People that have equal skill shouldnt be able to 1vx 4 people of equal skill levels. However if people do make mistakes when coming to core game mechanics their needs to be punishment.... in this game especially now the bad players dont get punished at all because the zerg will just keep them alive at all times. Also the fact that perma blocking is still a thing and everyone runs around with 50k plus health. Like wtf are perma block health tanks doing in a PVP ZONE. Pvp you are supposed to build to kill people not just passively sit around and holding one button for the majority of the fight and never die.

    It just funny that you are still complaining permablock. which makes me laugh harder by just recalling that rage whisper you sent me ingame after i chase you down and killed you with empowering chain while you were streaking away.

    LOL. noob friendly class hugger

    Are empowering chains broken? Lmao thats like saying you killed some one with talons when in reality what really killed them was the 5 eot's that followed from that zerg train, :s i kinda cringe for you man and feel somewhat sorry too... We got it bud you one shot it him with your chains ;) . Oh man i wish there was a birthday cake emoji here cuz this guy needs to celebrate and im too lazy to insert images B)
    Edited by Arkangeloski on September 1, 2017 10:58PM
  • Cahooots
    Cahooots
    ✭✭
    Lord_Invel wrote: »
    @Alpheu5 well i agree with you on that. People that have equal skill shouldnt be able to 1vx 4 people of equal skill levels. However if people do make mistakes when coming to core game mechanics their needs to be punishment.... in this game especially now the bad players dont get punished at all because the zerg will just keep them alive at all times. Also the fact that perma blocking is still a thing and everyone runs around with 50k plus health. Like wtf are perma block health tanks doing in a PVP ZONE. Pvp you are supposed to build to kill people not just passively sit around and holding one button for the majority of the fight and never die.

    It just funny that you are still complaining permablock. which makes me laugh harder by just recalling that rage whisper you sent me ingame after i chase you down and killed you with empowering chain while you were streaking away.

    LOL. noob friendly class hugger

    All your bragging about chasing someone Xv1 with chains tells a lot about yourself...
    ADRESTIA - PC/NA | Aldmeri Dominion
  • waitwhat
    waitwhat
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    This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?

    That is by and large the only 1vX strategy I see today.

    1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)

    Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.
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  • Skullstachio
    Skullstachio
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    I am not exactly a PVP 'er, but I know when it has problems, by the looks of it, I'd say the battlespirit passive needs a tweak, because even with the passive itself, it alone ain't gonna work in this scenario.

    What it needs, as well as what it already has, it should also have a 25% weapon/spell damage penalty that effectively reduces damage from all possible damage sources from other players, give something like this a test drive on the PTS & if it brings a better PVP environment, it could have beneficial effects in the long run.

    I could say a similar thing to blocking mechanics as well, in PVP or duelling environments, blocking an attack could temporarily increase block costs by a set percentage, giving a good impression of a character getting fatigued from blocking so many attacks at once that they end up not being able to block any more attacks for a set duration, thus people blocking attacks would have to find a gap in their rotation to regain the strength to block again.

    Adding these two things & testing them on he PTS could give a good possible insight on how PVP combat could be improved, as well as having longer combat where rotation, strategy & teamwork determine the victors.
    I know what you di-Iddly did... (you would be wise not to do that again during a time when Suspicion in the gaming space is at an all time high.)
    by not actually revealing real drop tables in the game for all items, you only prove what has been proven with proof of concept that you can/will manipulate item drop chances based on certain elements performed by the player.
  • revonine
    revonine
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    Alpha-Lupi wrote: »
    What it needs, as well as what it already has, it should also have a 25% weapon/spell damage penalty that effectively reduces damage from all possible damage sources from other players, give something like this a test drive on the PTS & if it brings a better PVP environment, it could have beneficial effects in the long run.

    oh it will be revisited again you can be sure of that, they have to band aid power creep somehow like they did during the IC update.
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    waitwhat wrote: »
    This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?

    That is by and large the only 1vX strategy I see today.

    1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)

    Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.

    Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.
    Edited by NightbladeMechanics on September 3, 2017 3:10AM
    Kena
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  • Lucky28
    Lucky28
    ✭✭✭✭✭
    waitwhat wrote: »
    This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?

    That is by and large the only 1vX strategy I see today.

    1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)

    Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.

    Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.

    pretty much the entire reason to play solo/small group is because you want a challenge. it's just PvP for the sake of PvP. which makes comments like his kinda, meh.

    regardless. winning campaigns is all good and well but when you win a campaign you get what in return?, not a lot. ZoS needs to give a real reward for winning campaigns then maybe it would become more meaningful. imo.
    Edited by Lucky28 on September 3, 2017 11:23AM
    Invictus
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    Lucky28 wrote: »
    waitwhat wrote: »
    This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?

    That is by and large the only 1vX strategy I see today.

    1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)

    Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.

    Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.

    pretty much the entire reason to play solo/small group is because you want a challenge. it's just PvP for the sake of PvP. which makes comments like his kinda, meh.

    regardless. winning campaigns is all good and well but when you win a campaign you get what in return?, not a lot. ZoS needs to give a real reward for winning campaigns then maybe it would become more meaningful. imo.

    No, it makes comments like mine true, and the natural response to his criticism of solo play.

    And yes, if you want more people engaged in map objective play, then give us better end of campaign victory rewards. I've written about that at length on these forums.
    Kena
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  • DemonDruaga
    DemonDruaga
    ✭✭✭✭
    I got Xv1 killed by 50 people using light attack
    Nerf light attacks too. It can't be that I loose against numbers.
    Ardor // Dunkelsicht // Pakt
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Lucky28 wrote: »
    waitwhat wrote: »
    This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?

    That is by and large the only 1vX strategy I see today.

    1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)

    Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.

    Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.

    pretty much the entire reason to play solo/small group is because you want a challenge. it's just PvP for the sake of PvP. which makes comments like his kinda, meh.

    regardless. winning campaigns is all good and well but when you win a campaign you get what in return?, not a lot. ZoS needs to give a real reward for winning campaigns then maybe it would become more meaningful. imo.

    No, it makes comments like mine true, and the natural response to his criticism of solo play.

    And yes, if you want more people engaged in map objective play, then give us better end of campaign victory rewards. I've written about that at length on these forums.

    i was saying @waitwhat comment is meh. he doesn't really understand why people play solo/small scale.
    I got Xv1 killed by 50 people using light attack
    Nerf light attacks too. It can't be that I loose against numbers.

    Siphoner needs to go. that should have never been added.
    Edited by Lucky28 on September 4, 2017 5:06PM
    Invictus
  • Dreyloch
    Dreyloch
    ✭✭✭✭✭
    Lucky28 wrote: »
    Lucky28 wrote: »
    waitwhat wrote: »
    This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?

    That is by and large the only 1vX strategy I see today.

    1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)

    Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.

    Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.

    pretty much the entire reason to play solo/small group is because you want a challenge. it's just PvP for the sake of PvP. which makes comments like his kinda, meh.

    regardless. winning campaigns is all good and well but when you win a campaign you get what in return?, not a lot. ZoS needs to give a real reward for winning campaigns then maybe it would become more meaningful. imo.

    No, it makes comments like mine true, and the natural response to his criticism of solo play.

    And yes, if you want more people engaged in map objective play, then give us better end of campaign victory rewards. I've written about that at length on these forums.

    i was saying @waitwhat comment is meh. he doesn't really understand why people play solo/small scale.
    I got Xv1 killed by 50 people using light attack
    Nerf light attacks too. It can't be that I loose against numbers.

    Siphoner needs to go. that should have never been added.

    I think that last one, was sarcasm Lucky. heh (regarding the light attacks by 50 ppl)
    Edited by Dreyloch on September 6, 2017 5:17PM
    "The fear of Death, is often worse than death itself"
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Dreyloch wrote: »
    Lucky28 wrote: »
    Lucky28 wrote: »
    waitwhat wrote: »
    This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?

    That is by and large the only 1vX strategy I see today.

    1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)

    Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.

    Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.

    pretty much the entire reason to play solo/small group is because you want a challenge. it's just PvP for the sake of PvP. which makes comments like his kinda, meh.

    regardless. winning campaigns is all good and well but when you win a campaign you get what in return?, not a lot. ZoS needs to give a real reward for winning campaigns then maybe it would become more meaningful. imo.

    No, it makes comments like mine true, and the natural response to his criticism of solo play.

    And yes, if you want more people engaged in map objective play, then give us better end of campaign victory rewards. I've written about that at length on these forums.

    i was saying @waitwhat comment is meh. he doesn't really understand why people play solo/small scale.
    I got Xv1 killed by 50 people using light attack
    Nerf light attacks too. It can't be that I loose against numbers.

    Siphoner needs to go. that should have never been added.

    I think that last one, was sarcasm Lucky. heh (regarding the light attacks by 50 ppl)

    i know his comment was sarcastic. still tho, that's my typical experience. fighting 3-5 people in melee range while people with bows and destro staffs sit back and spam light attacks with resource poisons and siphoner. it's ***.

    siphoner just needs to go, it would have been alright if they didn't remove cost reduction cp, but they did so siphoner was overkill.
    Edited by Lucky28 on September 6, 2017 5:59PM
    Invictus
  • Dr.NRG
    Dr.NRG
    ✭✭✭✭
    couldnt agree anymore with this threat, but the list is a bit short;)
    .
  • Maikon
    Maikon
    ✭✭✭✭
    Dreyloch wrote: »
    Lord_Invel wrote: »
    Dreyloch wrote: »
    Lord_Invel wrote: »
    Kartalin wrote: »
    Lol, those are all single target abilities. Why do you think they're Xv1 abilities?

    Because if u have 5 sorcs stacking curse on one player its has no counter, endless fury procs off of other peoples damage, power of the light does too also stacking 5 undodgeable cliffracers and soul assaults on one guy is a complete numbers game no counterplay at all.

    If your getting hit by 5 cliffracers, your obviously in the wrong PvP format. You should be dueling or in BG's where you can 1v4 (tops) or 1v1 with much better odds. Don't even try to get stuff nerfed because you lack the insight of running with more than just yourself. Going into Cyrodiil solo and getting stomped because you put your nose where it got shot off, isn't a reason to nerf all kinds of skills. That's on you. Not on ZoS.

    Very sick and tired of the small man/1vX BS argument. Take it to the BG's so you can feel important. If you insist on not grouping with anyone, then go duel in Stormhaven till your blue in the face. No one cares. Cyrodiil=Large scale play and massive battles. BG's= small man groups doing objectives. Dueling-=self explanatory.

    Lol you say I'm going to die no matter what even if 5 people spam cliff racers at me. Hey I have an idea how about making those cliff racers dodgeable so I can turn around and nuke the 5 people spamming the skill. Do you understand what my argument is. I'm saying abilities and skills need to have counterplay. Numbers shouldn't always win in a fight. If I perform better with my reactions and timing and burst alignment over 5 other people that don't know the difference between up from down or left from right ..... I should win.

    ZoS explained before the cliffracers even came out, that they would not be dodgeable because of the casting and animation delays. But I digress. It's like you want to go toe to toe in a gunfight with a knife against 5 people and cry because the guns don't shoot cotton candy. Sorry pal, it just don't work that way.

    The only true way to make this game based on skill is to give us all template gear and skills for each class. Nothing else. No proc sets, no CP, no PvE gear at all. Except this game would be so utterly boring, there would be no one left to fight. I'm betting you'd still get rolled by the 5 people your fighting though, because no one would have advantage except by numbers. It's simple physics. A 2oz. hummingbird can't fight a 30lbs. eagle.

    For those that don't know, or pay attention, cliff racer is dodgeable, in several ways. So stop crying about it.
  • Alpheu5
    Alpheu5
    ✭✭✭✭✭
    ✭✭
    Maikon wrote: »
    Dreyloch wrote: »
    Lord_Invel wrote: »
    Dreyloch wrote: »
    Lord_Invel wrote: »
    Kartalin wrote: »
    Lol, those are all single target abilities. Why do you think they're Xv1 abilities?

    Because if u have 5 sorcs stacking curse on one player its has no counter, endless fury procs off of other peoples damage, power of the light does too also stacking 5 undodgeable cliffracers and soul assaults on one guy is a complete numbers game no counterplay at all.

    If your getting hit by 5 cliffracers, your obviously in the wrong PvP format. You should be dueling or in BG's where you can 1v4 (tops) or 1v1 with much better odds. Don't even try to get stuff nerfed because you lack the insight of running with more than just yourself. Going into Cyrodiil solo and getting stomped because you put your nose where it got shot off, isn't a reason to nerf all kinds of skills. That's on you. Not on ZoS.

    Very sick and tired of the small man/1vX BS argument. Take it to the BG's so you can feel important. If you insist on not grouping with anyone, then go duel in Stormhaven till your blue in the face. No one cares. Cyrodiil=Large scale play and massive battles. BG's= small man groups doing objectives. Dueling-=self explanatory.

    Lol you say I'm going to die no matter what even if 5 people spam cliff racers at me. Hey I have an idea how about making those cliff racers dodgeable so I can turn around and nuke the 5 people spamming the skill. Do you understand what my argument is. I'm saying abilities and skills need to have counterplay. Numbers shouldn't always win in a fight. If I perform better with my reactions and timing and burst alignment over 5 other people that don't know the difference between up from down or left from right ..... I should win.

    ZoS explained before the cliffracers even came out, that they would not be dodgeable because of the casting and animation delays. But I digress. It's like you want to go toe to toe in a gunfight with a knife against 5 people and cry because the guns don't shoot cotton candy. Sorry pal, it just don't work that way.

    The only true way to make this game based on skill is to give us all template gear and skills for each class. Nothing else. No proc sets, no CP, no PvE gear at all. Except this game would be so utterly boring, there would be no one left to fight. I'm betting you'd still get rolled by the 5 people your fighting though, because no one would have advantage except by numbers. It's simple physics. A 2oz. hummingbird can't fight a 30lbs. eagle.

    For those that don't know, or pay attention, cliff racer is dodgeable, in several ways. So stop crying about it.

    Blessing of Meridia doesn't count.
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  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Maikon wrote: »
    Dreyloch wrote: »
    Lord_Invel wrote: »
    Dreyloch wrote: »
    Lord_Invel wrote: »
    Kartalin wrote: »
    Lol, those are all single target abilities. Why do you think they're Xv1 abilities?

    Because if u have 5 sorcs stacking curse on one player its has no counter, endless fury procs off of other peoples damage, power of the light does too also stacking 5 undodgeable cliffracers and soul assaults on one guy is a complete numbers game no counterplay at all.

    If your getting hit by 5 cliffracers, your obviously in the wrong PvP format. You should be dueling or in BG's where you can 1v4 (tops) or 1v1 with much better odds. Don't even try to get stuff nerfed because you lack the insight of running with more than just yourself. Going into Cyrodiil solo and getting stomped because you put your nose where it got shot off, isn't a reason to nerf all kinds of skills. That's on you. Not on ZoS.

    Very sick and tired of the small man/1vX BS argument. Take it to the BG's so you can feel important. If you insist on not grouping with anyone, then go duel in Stormhaven till your blue in the face. No one cares. Cyrodiil=Large scale play and massive battles. BG's= small man groups doing objectives. Dueling-=self explanatory.

    Lol you say I'm going to die no matter what even if 5 people spam cliff racers at me. Hey I have an idea how about making those cliff racers dodgeable so I can turn around and nuke the 5 people spamming the skill. Do you understand what my argument is. I'm saying abilities and skills need to have counterplay. Numbers shouldn't always win in a fight. If I perform better with my reactions and timing and burst alignment over 5 other people that don't know the difference between up from down or left from right ..... I should win.

    ZoS explained before the cliffracers even came out, that they would not be dodgeable because of the casting and animation delays. But I digress. It's like you want to go toe to toe in a gunfight with a knife against 5 people and cry because the guns don't shoot cotton candy. Sorry pal, it just don't work that way.

    The only true way to make this game based on skill is to give us all template gear and skills for each class. Nothing else. No proc sets, no CP, no PvE gear at all. Except this game would be so utterly boring, there would be no one left to fight. I'm betting you'd still get rolled by the 5 people your fighting though, because no one would have advantage except by numbers. It's simple physics. A 2oz. hummingbird can't fight a 30lbs. eagle.

    For those that don't know, or pay attention, cliff racer is dodgeable, in several ways. So stop crying about it.

    it needs to be dodgable in the traditional sense. this game needs to go back to player skill being more important than simple numbers and BS cheese abilities otherwise eso is literally doomed and will just continue hemorrhaging players.
    Invictus
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