Olen_Mikko wrote: »You know, 1vX only works on noobs that don't know how to play, so...
L2P, yes?
NightbladeMechanics wrote: »
I think there's something wrong with the people in the 30 person group, not necessarily the game itself.Lord_Invel wrote: »However there is something functionally wrong with the game when a salty group of 30 people do their best to run me over and kill me when they are defending a keep and attacking another 30 man group. They would rather leave that group and chase me ..... 1 guy down.
We should definitely be worried about comments like that. Where you like to 1vX our guild likes to 12v30+ etc. There's actually more similarity between those two things than people initially realize. And it's concerning when the tools they say are for smaller scale end up empowering the larger numbers at the same time. F'in siege, man.Lord_Invel wrote: »When devs make statements like oh numbers should always win that will push people away from the game.
I think there's something wrong with the people in the 30 person group, not necessarily the game itself.Lord_Invel wrote: »However there is something functionally wrong with the game when a salty group of 30 people do their best to run me over and kill me when they are defending a keep and attacking another 30 man group. They would rather leave that group and chase me ..... 1 guy down.
We should definitely be worried about comments like that. Where you like to 1vX our guild likes to 12v30+ etc. There's actually more similarity between those two things than people initially realize. And it's concerning when the tools they say are for smaller scale end up empowering the larger numbers at the same time. F'in siege, man.Lord_Invel wrote: »When devs make statements like oh numbers should always win that will push people away from the game.
Lord_Invel wrote: »NightbladeMechanics wrote: »
My dear friend i am the last person that needs help in cyrodiil. I am at least honest to admit that my mag sorc setup is extremely powerful in kiting and burst damage. I play with one shield in cyrodiil as well as in 1v1s. The only people I actually have to use harness on in duels are you and zendran lol. I dont need help in cyrodiil. But everyone who is an old school player can agree with me on these things. There is an overbuffing of Xv1 skills going on, and mobility has been reduced to an all time low. Just because i state the obvious doesnt mean im having trouble personally im speaking for everyone that whispere me asking how do i play solo when the game is so trash, what do i run , how do you do this etc etc. However there is something functionally wrong with the game when a salty group of 30 people do their best to run me over and kill me when they are defending a keep and attacking another 30 man group. They would rather leave that group and chase me ..... 1 guy down. Also streak having a nerf but gap close spamm not having a nerf is insane imo. Im just stating the obvious because I dont see any successful solo 1vxers anymore apart from a hand few of people other than myself. I keep stating the reasons why that is and people on this forum just say oh Invel you just need to stop playing solo or you need to l2p with a group. Frankly im not complaining for myself im posting this for everyone that loved how this games pvp should have been. But when we have a team of devs that say .... oh you would have died anyway numbers should always win.... i cant think of a better way to completely demolish anyones sense of individuality and confidence to solo pvp. When devs make statements like oh numbers should always win that will push people away from the game.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Lord_Invel wrote: »@Alpheu5 well i agree with you on that. People that have equal skill shouldnt be able to 1vx 4 people of equal skill levels. However if people do make mistakes when coming to core game mechanics their needs to be punishment.... in this game especially now the bad players dont get punished at all because the zerg will just keep them alive at all times. Also the fact that perma blocking is still a thing and everyone runs around with 50k plus health. Like wtf are perma block health tanks doing in a PVP ZONE. Pvp you are supposed to build to kill people not just passively sit around and holding one button for the majority of the fight and never die.
Lord_Invel wrote: »@Alpheu5 well i agree with you on that. People that have equal skill shouldnt be able to 1vx 4 people of equal skill levels. However if people do make mistakes when coming to core game mechanics their needs to be punishment.... in this game especially now the bad players dont get punished at all because the zerg will just keep them alive at all times. Also the fact that perma blocking is still a thing and everyone runs around with 50k plus health. Like wtf are perma block health tanks doing in a PVP ZONE. Pvp you are supposed to build to kill people not just passively sit around and holding one button for the majority of the fight and never die.
WaltherCarraway wrote: »Lord_Invel wrote: »@Alpheu5 well i agree with you on that. People that have equal skill shouldnt be able to 1vx 4 people of equal skill levels. However if people do make mistakes when coming to core game mechanics their needs to be punishment.... in this game especially now the bad players dont get punished at all because the zerg will just keep them alive at all times. Also the fact that perma blocking is still a thing and everyone runs around with 50k plus health. Like wtf are perma block health tanks doing in a PVP ZONE. Pvp you are supposed to build to kill people not just passively sit around and holding one button for the majority of the fight and never die.
It just funny that you are still complaining permablock. which makes me laugh harder by just recalling that rage whisper you sent me ingame after i chase you down and killed you with empowering chain while you were streaking away.
LOL. noob friendly class hugger
WaltherCarraway wrote: »Lord_Invel wrote: »@Alpheu5 well i agree with you on that. People that have equal skill shouldnt be able to 1vx 4 people of equal skill levels. However if people do make mistakes when coming to core game mechanics their needs to be punishment.... in this game especially now the bad players dont get punished at all because the zerg will just keep them alive at all times. Also the fact that perma blocking is still a thing and everyone runs around with 50k plus health. Like wtf are perma block health tanks doing in a PVP ZONE. Pvp you are supposed to build to kill people not just passively sit around and holding one button for the majority of the fight and never die.
It just funny that you are still complaining permablock. which makes me laugh harder by just recalling that rage whisper you sent me ingame after i chase you down and killed you with empowering chain while you were streaking away.
LOL. noob friendly class hugger
Alpha-Lupi wrote: »What it needs, as well as what it already has, it should also have a 25% weapon/spell damage penalty that effectively reduces damage from all possible damage sources from other players, give something like this a test drive on the PTS & if it brings a better PVP environment, it could have beneficial effects in the long run.
This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?
That is by and large the only 1vX strategy I see today.
1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)
Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.
NightbladeMechanics wrote: »This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?
That is by and large the only 1vX strategy I see today.
1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)
Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.
Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.
NightbladeMechanics wrote: »This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?
That is by and large the only 1vX strategy I see today.
1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)
Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.
Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.
pretty much the entire reason to play solo/small group is because you want a challenge. it's just PvP for the sake of PvP. which makes comments like his kinda, meh.
regardless. winning campaigns is all good and well but when you win a campaign you get what in return?, not a lot. ZoS needs to give a real reward for winning campaigns then maybe it would become more meaningful. imo.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?
That is by and large the only 1vX strategy I see today.
1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)
Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.
Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.
pretty much the entire reason to play solo/small group is because you want a challenge. it's just PvP for the sake of PvP. which makes comments like his kinda, meh.
regardless. winning campaigns is all good and well but when you win a campaign you get what in return?, not a lot. ZoS needs to give a real reward for winning campaigns then maybe it would become more meaningful. imo.
No, it makes comments like mine true, and the natural response to his criticism of solo play.
And yes, if you want more people engaged in map objective play, then give us better end of campaign victory rewards. I've written about that at length on these forums.
DemonDruaga wrote: »I got Xv1 killed by 50 people using light attack
Nerf light attacks too. It can't be that I loose against numbers.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?
That is by and large the only 1vX strategy I see today.
1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)
Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.
Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.
pretty much the entire reason to play solo/small group is because you want a challenge. it's just PvP for the sake of PvP. which makes comments like his kinda, meh.
regardless. winning campaigns is all good and well but when you win a campaign you get what in return?, not a lot. ZoS needs to give a real reward for winning campaigns then maybe it would become more meaningful. imo.
No, it makes comments like mine true, and the natural response to his criticism of solo play.
And yes, if you want more people engaged in map objective play, then give us better end of campaign victory rewards. I've written about that at length on these forums.
i was saying @waitwhat comment is meh. he doesn't really understand why people play solo/small scale.DemonDruaga wrote: »I got Xv1 killed by 50 people using light attack
Nerf light attacks too. It can't be that I loose against numbers.
Siphoner needs to go. that should have never been added.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?
That is by and large the only 1vX strategy I see today.
1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)
Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.
Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.
pretty much the entire reason to play solo/small group is because you want a challenge. it's just PvP for the sake of PvP. which makes comments like his kinda, meh.
regardless. winning campaigns is all good and well but when you win a campaign you get what in return?, not a lot. ZoS needs to give a real reward for winning campaigns then maybe it would become more meaningful. imo.
No, it makes comments like mine true, and the natural response to his criticism of solo play.
And yes, if you want more people engaged in map objective play, then give us better end of campaign victory rewards. I've written about that at length on these forums.
i was saying @waitwhat comment is meh. he doesn't really understand why people play solo/small scale.DemonDruaga wrote: »I got Xv1 killed by 50 people using light attack
Nerf light attacks too. It can't be that I loose against numbers.
Siphoner needs to go. that should have never been added.
I think that last one, was sarcasm Lucky. heh (regarding the light attacks by 50 ppl)
Lord_Invel wrote: »Lord_Invel wrote: »Lol, those are all single target abilities. Why do you think they're Xv1 abilities?
Because if u have 5 sorcs stacking curse on one player its has no counter, endless fury procs off of other peoples damage, power of the light does too also stacking 5 undodgeable cliffracers and soul assaults on one guy is a complete numbers game no counterplay at all.
If your getting hit by 5 cliffracers, your obviously in the wrong PvP format. You should be dueling or in BG's where you can 1v4 (tops) or 1v1 with much better odds. Don't even try to get stuff nerfed because you lack the insight of running with more than just yourself. Going into Cyrodiil solo and getting stomped because you put your nose where it got shot off, isn't a reason to nerf all kinds of skills. That's on you. Not on ZoS.
Very sick and tired of the small man/1vX BS argument. Take it to the BG's so you can feel important. If you insist on not grouping with anyone, then go duel in Stormhaven till your blue in the face. No one cares. Cyrodiil=Large scale play and massive battles. BG's= small man groups doing objectives. Dueling-=self explanatory.
Lol you say I'm going to die no matter what even if 5 people spam cliff racers at me. Hey I have an idea how about making those cliff racers dodgeable so I can turn around and nuke the 5 people spamming the skill. Do you understand what my argument is. I'm saying abilities and skills need to have counterplay. Numbers shouldn't always win in a fight. If I perform better with my reactions and timing and burst alignment over 5 other people that don't know the difference between up from down or left from right ..... I should win.
ZoS explained before the cliffracers even came out, that they would not be dodgeable because of the casting and animation delays. But I digress. It's like you want to go toe to toe in a gunfight with a knife against 5 people and cry because the guns don't shoot cotton candy. Sorry pal, it just don't work that way.
The only true way to make this game based on skill is to give us all template gear and skills for each class. Nothing else. No proc sets, no CP, no PvE gear at all. Except this game would be so utterly boring, there would be no one left to fight. I'm betting you'd still get rolled by the 5 people your fighting though, because no one would have advantage except by numbers. It's simple physics. A 2oz. hummingbird can't fight a 30lbs. eagle.
Lord_Invel wrote: »Lord_Invel wrote: »Lol, those are all single target abilities. Why do you think they're Xv1 abilities?
Because if u have 5 sorcs stacking curse on one player its has no counter, endless fury procs off of other peoples damage, power of the light does too also stacking 5 undodgeable cliffracers and soul assaults on one guy is a complete numbers game no counterplay at all.
If your getting hit by 5 cliffracers, your obviously in the wrong PvP format. You should be dueling or in BG's where you can 1v4 (tops) or 1v1 with much better odds. Don't even try to get stuff nerfed because you lack the insight of running with more than just yourself. Going into Cyrodiil solo and getting stomped because you put your nose where it got shot off, isn't a reason to nerf all kinds of skills. That's on you. Not on ZoS.
Very sick and tired of the small man/1vX BS argument. Take it to the BG's so you can feel important. If you insist on not grouping with anyone, then go duel in Stormhaven till your blue in the face. No one cares. Cyrodiil=Large scale play and massive battles. BG's= small man groups doing objectives. Dueling-=self explanatory.
Lol you say I'm going to die no matter what even if 5 people spam cliff racers at me. Hey I have an idea how about making those cliff racers dodgeable so I can turn around and nuke the 5 people spamming the skill. Do you understand what my argument is. I'm saying abilities and skills need to have counterplay. Numbers shouldn't always win in a fight. If I perform better with my reactions and timing and burst alignment over 5 other people that don't know the difference between up from down or left from right ..... I should win.
ZoS explained before the cliffracers even came out, that they would not be dodgeable because of the casting and animation delays. But I digress. It's like you want to go toe to toe in a gunfight with a knife against 5 people and cry because the guns don't shoot cotton candy. Sorry pal, it just don't work that way.
The only true way to make this game based on skill is to give us all template gear and skills for each class. Nothing else. No proc sets, no CP, no PvE gear at all. Except this game would be so utterly boring, there would be no one left to fight. I'm betting you'd still get rolled by the 5 people your fighting though, because no one would have advantage except by numbers. It's simple physics. A 2oz. hummingbird can't fight a 30lbs. eagle.
For those that don't know, or pay attention, cliff racer is dodgeable, in several ways. So stop crying about it.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Lord_Invel wrote: »Lord_Invel wrote: »Lol, those are all single target abilities. Why do you think they're Xv1 abilities?
Because if u have 5 sorcs stacking curse on one player its has no counter, endless fury procs off of other peoples damage, power of the light does too also stacking 5 undodgeable cliffracers and soul assaults on one guy is a complete numbers game no counterplay at all.
If your getting hit by 5 cliffracers, your obviously in the wrong PvP format. You should be dueling or in BG's where you can 1v4 (tops) or 1v1 with much better odds. Don't even try to get stuff nerfed because you lack the insight of running with more than just yourself. Going into Cyrodiil solo and getting stomped because you put your nose where it got shot off, isn't a reason to nerf all kinds of skills. That's on you. Not on ZoS.
Very sick and tired of the small man/1vX BS argument. Take it to the BG's so you can feel important. If you insist on not grouping with anyone, then go duel in Stormhaven till your blue in the face. No one cares. Cyrodiil=Large scale play and massive battles. BG's= small man groups doing objectives. Dueling-=self explanatory.
Lol you say I'm going to die no matter what even if 5 people spam cliff racers at me. Hey I have an idea how about making those cliff racers dodgeable so I can turn around and nuke the 5 people spamming the skill. Do you understand what my argument is. I'm saying abilities and skills need to have counterplay. Numbers shouldn't always win in a fight. If I perform better with my reactions and timing and burst alignment over 5 other people that don't know the difference between up from down or left from right ..... I should win.
ZoS explained before the cliffracers even came out, that they would not be dodgeable because of the casting and animation delays. But I digress. It's like you want to go toe to toe in a gunfight with a knife against 5 people and cry because the guns don't shoot cotton candy. Sorry pal, it just don't work that way.
The only true way to make this game based on skill is to give us all template gear and skills for each class. Nothing else. No proc sets, no CP, no PvE gear at all. Except this game would be so utterly boring, there would be no one left to fight. I'm betting you'd still get rolled by the 5 people your fighting though, because no one would have advantage except by numbers. It's simple physics. A 2oz. hummingbird can't fight a 30lbs. eagle.
For those that don't know, or pay attention, cliff racer is dodgeable, in several ways. So stop crying about it.