Soul_Demon wrote: »thankyourat wrote: »For ef's sake. Stop demanding to survive against 5 opponents without backup.
5 cliffracers? 1 healer can take you through them. You don't even need even numbers, just run a balanced duo and survive any of the above mentioned skills
You people demanding that a lone wolf should be able to survive x opponents attacking together have destroyed this game. You alone.
Finally gtfo and play any other game but please for the love of tiny kittens, just shut up and diaf.
How are solo players ruining the game. Everything in the game is designed to kill us because the developers don't think it's fun if you die when you outnumber your opponents.
No. Solo and 1vx'ers are simply ESO's failures at group.
Why? Don't know...maybe they are intolerable in TS, maybe they are 'too smart" and know everything. Maybe they are really, really bad with tactics and map management in a war game. No matter what they will tell you they are solo or 1vx "by choice man" In fact they almost NEVER directly contribute to the game the way it was designed.
They don't take keeps or outposts, they don't defend keeps, they don't care about emp (unless its them or one of the four players that can tolerate them) or campaign scores at all. But they do want groups out there to do those things so they can hang around in stealth and pick off players as they try to play the game the way its designed. Objectives on the map are not there in their minds because you take them, they are there so you can pick off other players who try to take them and are little markers on the map to find them.
Matter of fact reading the forums you see they even cry with campaigns when they are not populated enough to supply players for them to pick off playing the map. So they complain about everything to sway the combat in favor of the solo or 1vx player claiming it is the 'skilled' way to play.....because, after all...they solo and 1vx "by choice man" not because others can not tolerate to play with them with those winning personalities. But hey....there is always streaming to look forward to.
NightbladeMechanics wrote: »This guys is a sorc right? Has he tried dragging and streaking whenever things get too hot?
That is by and large the only 1vX strategy I see today.
1vX was always some imbecile streamer fantasy that seemed more often than not to exploit dubious synergies to their absurd conclusion. It most often wasn't even 1vX, but was rather 2vX with a second, unsung potato playing support. It is a cancerous outlook that prioritizes a player's own ego over alliance objectives, and is no doubt responsible for the nerfs to skills and sets so many have hated. (Remember when shields were 12 seconds, PvE sorcs? You have 1vX'ers to thank for that nostalgia!)
Luckily, since even the Imperial sewers weren't able to process the waste 1vX produced, many battlegrounds maps get to serve as Tamriel's colostomy bag. Go there.
Some of us draw excitement from the fight itself instead of winning the campaign, and pursue mastery of individual mechanics with a class -- micro play -- over map movements and group coordination -- macro play.
Lord_Invel wrote: »Lol, those are all single target abilities. Why do you think they're Xv1 abilities?
Because if u have 5 sorcs stacking curse on one player its has no counter, endless fury procs off of other peoples damage, power of the light does too also stacking 5 undodgeable cliffracers and soul assaults on one guy is a complete numbers game no counterplay at all.
So you think you should be able to take on 5 sorcs and 5 wardens at once? and win?? Of course it's a numbers game 5 people should beat 1 person, 10 people no matter how poor of players they are should beat 1 person. Chuck Norris and Bruce Lee would lose 10 on 1 fights to any 10 people that had a shred of common sense (real life/not movies). It is always first and foremost a numbers game.
Lord_Invel wrote: »ZOS! If you want a healthy pvp game environment...
anyone not agreeing with the OP here just has to be a zergling and shouldnt even be allowed to view the pvp forums, let alone voice an opinion.
that beeing said, permablock needs to be dealt with. not by adding unblockable/undodgeable abilities like the new rune prison tho as thats just another stupid mechanic that has no real counter to it. bringing it in line with streak/dodge penalties and increase the cost on consecutive blocks would be the correct way to handle this. allthough with a lower timer on the penalty as unlike dodge and streak you dont completely avoid dmg with block.