Lord_Invel wrote: »Lord_Invel wrote: »ZOS! If you want a healthy pvp game environment only for me take these words seriously. Make power of light dodgeable, make cliffracer dodgeable, make curse blockable again make endless fury dodgeagble, and also make soul assault either interuptable or at least let us cc our opponents while they cast soul assault. Come on zos its not that hard to see what skills hinder the games pvp environment. Also gap closers from stealth are still not fixed. The bug is still being exploited are we going to wait another 6 months before the fix arrives ?
@Wrobel @ZOS_GinaBruno
Fixed for you.
Btw are you DK or NB ? ... Maybe DK no ? you want a nerf of everything except for your own class ,this is why your comment is what i call " selfish " and not to make the PVP "an healthy game environment"
IM actually a mag sorc lol. This is a thread about xv1 skills that makes pvp just a pure numbers game. I already said that curse and endless fury needs to be nerfed so how am I being biased ?
oh so you are the type of guys you see " Nerf sorc thread " on the forum and think immediatly " Hum i should enjoy this class cause according to these 78 nerf sorc thread without any reliable source this class is (OP) ... then i will spit on this class and create my own nerf sorc thread mwaHAHAHA" ? something like this ?
Lord_Invel wrote: »ZOS! If you want a healthy pvp game environment take these words seriously.
When you start of a post like that, and then rattle off a list of demands, it has the opposite affect. Makes me wanna just dismiss your entire post without even considering it. Can only imagine how the actual devs feel.
At any rate, I agree that counter play is a good thing. I disagree with your labelling these abilities as being "Xv1 skills", when they are used in every format of PvP (1vX, 1v1, GroupGroup, ZergvZerg, etc) to the same effect. The game isn't nor should it be balanced around any one playstyle, be that small or large scale. Rather, imo, it should be balanced around class vs class interaction so that each class is viable in as many scenarios as possible. And that is exactly the purpose these skill changes were made to serve.
1vX and small scale isn't meant to be easy, and yes it is currently the hardest its ever been. But whiny demanding posts that ignore the big picture in favor of selfish and narrow minded views won't persuade any changes imo.
Sandman929 wrote: »I'm really just watching to see how many more times you'll compliment you.
Lord_Invel wrote: »Sandman929 wrote: »I'm really just watching to see how many more times you'll compliment you.
Like I said before lol don't come in this thread acting like u don't understand what I'm saying. At what point did I compliment myself. Stop being delusional.
As much as I agree with your points @Lord_Invel the devs just are not gonna revert every PvP decision they've made since Imperial City update.
The feeling of hopelessness is real and soon I will be moving on.
Drummerx04 wrote: »Honestly, nerfing something because of Xv1 potential is pretty lame in the first place. When a 40 man KUSH raid jumps off dclaw wall to come kill your little solo self (actually solo, not solo with 50 pugs aronud you), with 8 ultimates, beam spam, shield charge spam, root spam, fossilize spam, single target and AoE spam, do you really think you should be able to do more than laugh as you kite them around a rock for 30 seconds?
Lord_Invel wrote: »ZOS! If you want a healthy pvp game environment only for me take these words seriously. Make power of light dodgeable, make cliffracer dodgeable, make curse blockable again make endless fury dodgeagble, and also make soul assault either interuptable or at least let us cc our opponents while they cast soul assault. Come on zos its not that hard to see what skills hinder the games pvp environment. Also gap closers from stealth are still not fixed. The bug is still being exploited are we going to wait another 6 months before the fix arrives ?
@Wrobel @ZOS_GinaBruno
Fixed for you.
Btw are you DK or NB ? ... Maybe DK no ? you want a nerf of everything except for your own class ,this is why your comment is what i call " selfish " and not to make the PVP "an healthy game environment"
Vilestride wrote: »Drummerx04 wrote: »I'm a bit on the fence about these so called Xv1 skills. Nerfing some of them in the way you suggest makes them kind of useless or at least WAY less potent in a 1v1.
For instance, Curse is one of the only skills sorcs have that can hit a perma dodge stam player (esp NB with force miss cloak). I played sorc back when curse was blockable. It was pretty underwhelming and we had almost nothing that could touch blocking players (this was way before EOTS). Even now, players that dodge everything just eat the curse and are fully healed again in maybe a second.
Fury actually works now... once upon a time, fury had a really nasty delay on the execute explosion. I could knock a target to 5% with fury active on them and they had enough to vigor heal up past the execute explosion while dodge rolling all other attacks that could have finished them. Often on a CC'd target, I had enough time to finish them with crushing shock or something before the explosion even happened.
POTL, is like a templar curse. It's one of the skills that actually makes templar viable in pvp. Nerfing this skill would be like nerfing curse, it's a staple of their burst, and without it just are just spamming jabs or beam.
Making soul assault interruptible really only hurts the ult in small group. With Xv1 play, good luck CCing that in the back of the zerg gunning you down.
Honestly, nerfing something because of Xv1 potential is pretty lame in the first place. When a 40 man KUSH raid jumps off dclaw wall to come kill your little solo self (actually solo, not solo with 50 pugs aronud you), with 8 ultimates, beam spam, shield charge spam, root spam, fossilize spam, single target and AoE spam, do you really think you should be able to do more than laugh as you kite them around a rock for 30 seconds?
I kinda have to agree with all of this, you can't nerf things on the basis that they make it too hard for you to win outnumbered fights. Hypothetically if you are in a 2v1 against 2 of yourself, a perfectly balanced game would never allow you to win that fight.
The only thing that should enable you to win fights as an underdog is a skill gap. That will create a healthier PVP experience.
Lord_Invel wrote: »ZOS! If you want a healthy pvp game environment only for me take these words seriously. Make power of light dodgeable, make cliffracer dodgeable, make curse blockable again make endless fury dodgeagble, and also make soul assault either interuptable or at least let us cc our opponents while they cast soul assault. Come on zos its not that hard to see what skills hinder the games pvp environment. Also gap closers from stealth are still not fixed. The bug is still being exploited are we going to wait another 6 months before the fix arrives ?
@Wrobel @ZOS_GinaBruno
Fixed for you.
Btw are you DK or NB ? ... Maybe DK no ? you want a nerf of everything except for your own class ,this is why your comment is what i call " selfish " and not to make the PVP "an healthy game environment"
usmcjdking wrote: »Cliffracer just needs to snare the caster during it's cast time.
I do think some of these shouldn't stack if they are undodgeable or unblockable. Curse and POTL for example. And I kind of agree with there being an issue with instants that are undodgeable. They should make the animations some sort of after effect rather than mess with mechanics because it looked cool but is horrendously delayed.
I already said that in another thread: Make the Streak CC going through block and Curse blockable (this would even give stamsorcs something reliable to break block o/).Drummerx04 wrote: »For instance, Curse is one of the only skills sorcs have that can hit a perma dodge stam player (esp NB with force miss cloak). I played sorc back when curse was blockable. It was pretty underwhelming and we had almost nothing that could touch blocking players (this was way before EOTS). Even now, players that dodge everything just eat the curse and are fully healed again in maybe a second.
Drummerx04 wrote: »usmcjdking wrote: »Cliffracer just needs to snare the caster during it's cast time.I do think some of these shouldn't stack if they are undodgeable or unblockable. Curse and POTL for example. And I kind of agree with there being an issue with instants that are undodgeable. They should make the animations some sort of after effect rather than mess with mechanics because it looked cool but is horrendously delayed.
Then you run into some pretty unique problems. What if two magsorcs are attacking the same target? Each one casting curse just overwrites the other and restarts the timer? That sounds like it would be really unfortunate.
Lord_Invel wrote: »Rohamad_Ali wrote: »And all that would just contribute to the perma block tanking meta even more . We need some abilities that have no hard counter to shake up the game . Now the gap closer bug does need to be fixed but the rest is working as intended .
no dude. After they fix these changes they can address perma blocking tanks. Make blocking have the exact same effect that streak and dodge roll have. If you spam block for multiple attacks it starts costing 100 percent more or 50 percent more per attack. Not that hard to change up mechanics and not break the skills in game.
Lord_Invel wrote: »Rohamad_Ali wrote: »And all that would just contribute to the perma block tanking meta even more . We need some abilities that have no hard counter to shake up the game . Now the gap closer bug does need to be fixed but the rest is working as intended .
no dude. After they fix these changes they can address perma blocking tanks. Make blocking have the exact same effect that streak and dodge roll have. If you spam block for multiple attacks it starts costing 100 percent more or 50 percent more per attack. Not that hard to change up mechanics and not break the skills in game.
Mangeli200194 wrote: »Lord_Invel wrote: »Rohamad_Ali wrote: »And all that would just contribute to the perma block tanking meta even more . We need some abilities that have no hard counter to shake up the game . Now the gap closer bug does need to be fixed but the rest is working as intended .
no dude. After they fix these changes they can address perma blocking tanks. Make blocking have the exact same effect that streak and dodge roll have. If you spam block for multiple attacks it starts costing 100 percent more or 50 percent more per attack. Not that hard to change up mechanics and not break the skills in game.
lol have you ever tanked endgame pve???? Hell no !!!!!!!!!!!!!
Lord_Invel wrote: »For ef's sake. Stop demanding to survive against 5 opponents without backup.
5 cliffracers? 1 healer can take you through them. You don't even need even numbers, just run a balanced duo and survive any of the above mentioned skills
You people demanding that a lone wolf should be able to survive x opponents attacking together have destroyed this game. You alone.
Finally gtfo and play any other game but please for the love of tiny kittens, just shut up and diaf.
sorry but 5 trash players aren't supposed to win a 1v5 especially if that solo player is executing core game mechanics to perfection and has amazing reaction time. That's like saying Bruce Lee will lose a fight everytime he gets outnumbered because numbers mean everything. The fact of the matter is that's not true a Bruce Lee will always kick multiple peoples asses before getting taken out if he gets taken out at all.
Lord_Invel wrote: »Rohamad_Ali wrote: »And all that would just contribute to the perma block tanking meta even more . We need some abilities that have no hard counter to shake up the game . Now the gap closer bug does need to be fixed but the rest is working as intended .
no dude. After they fix these changes they can address perma blocking tanks. Make blocking have the exact same effect that streak and dodge roll have. If you spam block for multiple attacks it starts costing 100 percent more or 50 percent more per attack. Not that hard to change up mechanics and not break the skills in game.
I already said that in another thread: Make the Streak CC going through block and Curse blockable (this would even give stamsorcs something reliable to break block o/).
Lord_Invel wrote: »Lol, those are all single target abilities. Why do you think they're Xv1 abilities?
Because if u have 5 sorcs stacking curse on one player its has no counter, endless fury procs off of other peoples damage, power of the light does too also stacking 5 undodgeable cliffracers and soul assaults on one guy is a complete numbers game no counterplay at all.
Very sick and tired of the small man/1vX BS argument. Take it to the BG's so you can feel important. If you insist on not grouping with anyone, then go duel in Stormhaven till your blue in the face. No one cares. Cyrodiil=Large scale play and massive battles. BG's= small man groups doing objectives. Dueling-=self explanatory.
Lord_Invel wrote: »Rohamad_Ali wrote: »And all that would just contribute to the perma block tanking meta even more . We need some abilities that have no hard counter to shake up the game . Now the gap closer bug does need to be fixed but the rest is working as intended .
no dude. After they fix these changes they can address perma blocking tanks. Make blocking have the exact same effect that streak and dodge roll have. If you spam block for multiple attacks it starts costing 100 percent more or 50 percent more per attack. Not that hard to change up mechanics and not break the skills in game.
Ah in part this was done i believe. First off, blocking is not the issue block casting or skill animation is. Players who block are typically not the ones using macro's to 1 shot players. If its a 1vx scenario and i see you spinning up an attack and i block it thats game mechanics. If im in a fight and i am block casting heavy attacks thats animation canceling. Learn to identify what is happening and come up with viable counters. Lets stop calling for things that just are not necessary.
I don't know as a magblade I would love to have one single target undoable skills. Every time I fight a stambuild.... and they are at 20% health.. all they do the dodge cast a vigor and dodge few more times... and all of my skill sort of miss... and before you know it... they are full health.... basically they can reset the fight at their convenience...
I also understand that dodge is their primary way of defense so I will leave it to professionals on how to appropriately address it.