Luigi_Vampa wrote: »ZOS has data on how many people complete this dungeon, from group finder, pre-made etc... That is how they choose if the dungeon needs nerfed. I don't agree with it, but ZOS probably has a certain completion percentage rate they are trying to achieve. The dungeon has been out long enough and they want light attacking PUGs to complete it now.
Sucks for the hardcore crowd. I think they should add a Nightmare Mode with better rewards, (smaller loot table, or tokens, gold jewlery) or something. Keep Nightmare mode out of group finder, only pre-made groups can enter and give elite players something rewarding their dedication.
Yes to the nightmare Mode.
no more rewards cause people are jealous, and I don't want these jealous to destroy this mode by creating nerf thread simply because they want to loot these gold jewerly ... We just need more achievement with this mode .
Blackleopardex wrote: »This was recorded in Morrowind, before they nerfed it agian... why!
Blackleopardex wrote: »vCoA2 is hard but not an dlc one, pugs are pugs, see it as an major debuff.Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
COA is not a DLC dungeon.... but why you dont search 3 friends and try hard until you complete?? atleast this is how i did it in the beginning...
On the other hand vCoA1 is easy, we 3 manned it because of bug in finder. one death, me because of fall damage
The only issue is sets, why does spell power cure drop from WGT and not wayrest or fungal 1
No it's nothttps://www.youtube.com/watch?v=8TXghSpgcs4
agree. CoA2 is not at all hard.
Just cringe whenever someone lists it as a 'hard' dungeon.
Blackleopardex wrote: »vCoA2 is hard but not an dlc one, pugs are pugs, see it as an major debuff.Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
COA is not a DLC dungeon.... but why you dont search 3 friends and try hard until you complete?? atleast this is how i did it in the beginning...
On the other hand vCoA1 is easy, we 3 manned it because of bug in finder. one death, me because of fall damage
The only issue is sets, why does spell power cure drop from WGT and not wayrest or fungal 1
No it's nothttps://www.youtube.com/watch?v=8TXghSpgcs4
agree. CoA2 is not at all hard.
Just cringe whenever someone lists it as a 'hard' dungeon.
Just cringe whenever I see elitists try and act cool in a video game by claiming something they cleared is easy just because they cleared.
Is it possible to solo ICP? I think there are two levers that need to be pulled at the same time to open the door to the end boss AFAIK.
We're not all the best of the best of the best, sir!
Blackleopardex wrote: »Luigi_Vampa wrote: »ZOS has data on how many people complete this dungeon, from group finder, pre-made etc... That is how they choose if the dungeon needs nerfed. I don't agree with it, but ZOS probably has a certain completion percentage rate they are trying to achieve. The dungeon has been out long enough and they want light attacking PUGs to complete it now.
Sucks for the hardcore crowd. I think they should add a Nightmare Mode with better rewards, (smaller loot table, or tokens, gold jewlery) or something. Keep Nightmare mode out of group finder, only pre-made groups can enter and give elite players something rewarding their dedication.
Yes to the nightmare Mode.
no more rewards cause people are jealous, and I don't want these jealous to destroy this mode by creating nerf thread simply because they want to loot these gold jewerly ... We just need more achievement with this mode .
You make a very good point when you say that there should be no better loot reward for the "nightmare mode", however do you think the nerf-crowd could live without being able to do these awesome achievements that says you did a good job regardless of much you had it nerfed before you managed it!
CromulentForumID wrote: »Blackleopardex wrote: »Luigi_Vampa wrote: »ZOS has data on how many people complete this dungeon, from group finder, pre-made etc... That is how they choose if the dungeon needs nerfed. I don't agree with it, but ZOS probably has a certain completion percentage rate they are trying to achieve. The dungeon has been out long enough and they want light attacking PUGs to complete it now.
Sucks for the hardcore crowd. I think they should add a Nightmare Mode with better rewards, (smaller loot table, or tokens, gold jewlery) or something. Keep Nightmare mode out of group finder, only pre-made groups can enter and give elite players something rewarding their dedication.
Yes to the nightmare Mode.
no more rewards cause people are jealous, and I don't want these jealous to destroy this mode by creating nerf thread simply because they want to loot these gold jewerly ... We just need more achievement with this mode .
You make a very good point when you say that there should be no better loot reward for the "nightmare mode", however do you think the nerf-crowd could live without being able to do these awesome achievements that says you did a good job regardless of much you had it nerfed before you managed it!
You will get more complaints from the achievement crowd than the loot crowd, to be honest. The forum is littered with threads complaining about being FORCED to play certain content because there was an achievement associated with it. Double the complaints when it comes with a hat and/or title.
there should be a vet+ difficulty level then- for groups of 4 max cp players- with a chance to win gold jewellery and weapons and helm drops. imagine gold scathing mage rings, etc. that would give end game users something to motivate us to go back into these places- and a challenge, while also giving every level players content they can pug.
Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
exeeter702 wrote: »
Now in reality you can throw all that out the window because dlc needs to sell, and naturally the more accessible a game or content is, the larger potential revenue can be acheived. That is the sad truth.
Luigi_Vampa wrote: »ZOS has data on how many people complete this dungeon, from group finder, pre-made etc... That is how they choose if the dungeon needs nerfed. I don't agree with it, but ZOS probably has a certain completion percentage rate they are trying to achieve. The dungeon has been out long enough and they want light attacking PUGs to complete it now.
Sucks for the hardcore crowd. I think they should add a Nightmare Mode with better rewards, (smaller loot table, or tokens, gold jewlery) or something. Keep Nightmare mode out of group finder, only pre-made groups can enter and give elite players something rewarding their dedication.
Yes to the nightmare Mode.
no more rewards cause people are jealous, and I don't want these jealous to destroy this mode by creating nerf thread simply because they want to loot these gold jewerly ... We just need more achievement with this mode .
Is it possible to solo ICP? I think there are two levers that need to be pulled at the same time to open the door to the end boss AFAIK.
Apart from vICP, I remember the days when vWGT was a challenge. When during the fight with Molag Kena you actually had to beat a couple of storm atros while the fight itself lasted longer than 1 minute. When during the Planar fight players had to cooperate and the order of touching the pinion mattered.
Now it's all gone. You just burn everything. You don't see a single atro. You don't take turns in touching the pinion.
Vet mode should pose a challenge even for good endgame players while normal mode should be for casuals (like it used to be... in good ol' times). What do we have instead right now? Normal is for farming, vet is for casuals. There is no challenging content for 4-man groups of good endgame players anymore. If someone counts vDSA, that's obviously not enough. ZOS caters so much (too much) to casual players, neglecting completely more dedicated part of their playerbase. If this is the direction of ZOS for vet modes, they should introduce a third tier of difficulty asap otherwise they will be losing players even more.
Is it possible to solo ICP? I think there are two levers that need to be pulled at the same time to open the door to the end boss AFAIK.
I'm not sure if there was assistance for that part, there are only videos for each individual boss. But there wasn't anyone in group with him so I'm assuming he found a way to bypass it solo otherwise he'd been kicked when he was the only person left in group.
https://forums.elderscrollsonline.com/en/discussion/315035/vet-imperial-city-prison-has-been-soloed/p1
It might be mentioned in there somewhere how it was bypassed.
LOL, so you must have achievements, that next hating questing but still want the quest achivement, hating pvp but want warlordCromulentForumID wrote: »Blackleopardex wrote: »Luigi_Vampa wrote: »ZOS has data on how many people complete this dungeon, from group finder, pre-made etc... That is how they choose if the dungeon needs nerfed. I don't agree with it, but ZOS probably has a certain completion percentage rate they are trying to achieve. The dungeon has been out long enough and they want light attacking PUGs to complete it now.
Sucks for the hardcore crowd. I think they should add a Nightmare Mode with better rewards, (smaller loot table, or tokens, gold jewlery) or something. Keep Nightmare mode out of group finder, only pre-made groups can enter and give elite players something rewarding their dedication.
Yes to the nightmare Mode.
no more rewards cause people are jealous, and I don't want these jealous to destroy this mode by creating nerf thread simply because they want to loot these gold jewerly ... We just need more achievement with this mode .
You make a very good point when you say that there should be no better loot reward for the "nightmare mode", however do you think the nerf-crowd could live without being able to do these awesome achievements that says you did a good job regardless of much you had it nerfed before you managed it!
You will get more complaints from the achievement crowd than the loot crowd, to be honest. The forum is littered with threads complaining about being FORCED to play certain content because there was an achievement associated with it. Double the complaints when it comes with a hat and/or title.
https://www.youtube.com/watch?v=_5sQ4kQb8TU&feature=youtu.be exeeter702 wrote: »
Now in reality you can throw all that out the window because dlc needs to sell, and naturally the more accessible a game or content is, the larger potential revenue can be acheived. That is the sad truth.
oh yeah, i'm so sad that a lot of people are playing eso. some of them are even doing vet dungeons! how awful.
Twohothardware wrote: »Vet Dungeons are suppose to be for players above CP160
Like vDSA and vMA?SammyFable wrote: »Agreed. Can't we have a single challenging thing in this game, that's NOT a raid?
Twohothardware wrote: »Vet Dungeons are suppose to be for players above CP160
And therein lies the problem.
What about the rest of us? CP 160 is a very low level. We need true veteran content in this game.
Twohothardware wrote: »Twohothardware wrote: »Vet Dungeons are suppose to be for players above CP160
And therein lies the problem.
What about the rest of us? CP 160 is a very low level. We need true veteran content in this game.
It's called Vet Trials, Vet Maelstrom Arena, Cyrodiil, ect
I'm also not against them adding a "Nightmare mode" to the Dungeons that simply gives you an increase to your reward chances and offers a challenge to max CP players. It shouldn't give higher quality items or items you can't get in the regular Vet mode though. A Nightmare mode should be for premade groups only as well.